Version 2, last updated by sethillgard at August 08, 2009 16:40 UTC
Sound design
Oken is a poetic action game. On this, the work of the sound should be to transcend the universe, asiatic with an occidental vision, and in the other hand, to give enough dynamic in the times that should make an evocation of fights or fat exploration.
The music
Create dynamic musics, as for or five "constitutions" of music with various themes, with some musical lines with dynamic volumes and randomise effects. lets give some "generics titles for each one"
- narative music
- exploration music
- action music
- contemplation music
- blast music.
One hero, Oken
the sound will be a particularity of his mentality and his character
I'm thinking to play his mouvements in a sequenced harmonics, in association of the music playing. a kind of randomize box of mouvement sounds asked by events when each new music start. like that, 4 or 5 boxes. in that case, we keep the general harmony of the sound, and make of Oken the game, a poetic universe, where the player is the orchestral director with the mouvement of the avatar (no guitar hero like of course...)