Version 5, last updated by sethillgard at July 06, 2009 04:55 UTC
Level design guidelines
General guidelines:
- Avoid constant user death
- Make the player jump and evade as much as possible
- Create interesting "arenas" and populate levels with them (2-5 per level)
- Guide the player through the level using auras
- Prefer water over holes
- Populate levels with spikes to restrict players movement and add challenge to the game
- Create areas that require the use of the wall sliding ability
- Use Slippery areas to prevent the player from wall sliding and to delimit the level (boundaries)