Version 8, last updated by sethillgard at June 29, 2009 01:45 UTC
Game design
Core Game Play / Game Flow
Oken is an action side scroller game based on quick movement, quick response and intense action.
The player will advance through several levels fighting and evading enemies. The goal of the player is to reach the end of the level and defeat every enemy boss he encounters. He will collect auras through the levels and use them to produce powerful attacks againts his enemies, but he need to be wise as using auras will also turn him a little weaker. Collecting more auras will recover his strenght.
Gameplay features:
- Platformer
- Evade gameplay
- Attack & defense based on auras
- Administration of auras
- Enemy cover
- Enemy fire(archers)
- Enemy armor (destructible)
- Environment interaction
- Need to use wall slide
- Enemies take several hits to die
- Character has a health bar
- Enemies can be knocked down by the certain attacks
- Character can be knocked down
- Armored enemies will stop any kind of dash
- Some enemies can shoot (archers)
- Water slows you down (different animation)
Oken movements:
- Run
- Ground dash
- Aerial dash
- Jump
- Double jump
- Crouch
- Wall slide
- Wall jump
- Attack (combo)
- Crouch attack
- Jump attack
- Dash attack (stops dash)
- Wall attack
- Strong attack variations (auras)
Characters
- Oken
- Oken's sister