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abies

logged in 2817 days ago
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Assigned Tickets

# Summary Milestone Status Estimate Tags

vmat‑4

Implement selection handler, centralizing model selection
First public release
New
0.0
 

vmat‑6

Saving and loading of map data on server side
 
New
0.0
 

vmat‑9

Autoexec script should be reported in console, both input commands and results
 
New
0.0
 

vmat‑10

Silhouette models for 2d images standing on top of bases
 
New
0.0
 

vmat‑12

Editing of per-square movement layer
 
New
0.0
 

vmat‑13

Editing wall/square edge movement layer
 
New
0.0
 

vmat‑14

Editing of vision layer
 
New
0.0
 

vmat‑15

Movement/selection support for models with bigger base (2x2, 3x3, 4x4 at least)
 
New
0.0
 

vmat‑16

Command for playing custom animations, visible on all clients
 
New
0.0
 

vmat‑17

Spawning unknown model proto crashes all clients
First public release
New
0.0
 

vmat‑18

Movement path should follow movement layer limitations
 
New
0.0
 

vmat‑19

Add passwords for logins
 
New
0.0
 

vmat‑20

Player groups, user roles, permission allocation to roles
 
New
0.0
 

vmat‑21

Split huge map images into smaller tiles/moulds
 
New
0.0
 

vmat‑23

Map editor to support composing map from moulds/tiles
 
New
0.0
 

vmat‑24

Special effect 'models' for spells etc
 
New
0.0
 

vmat‑25

Reverse engineer rest of particle emitter format
 
New
0.0
 

vmat‑26

Selection shapes for spells/etc
 
New
0.0
 

vmat‑27

Persistent selection zones
 
New
0.0
 

vmat‑28

Initiative tool in form of stacking cards
 
New
0.0
 

vmat‑29

Possibility to assign portait for each model
 
New
0.0
 

vmat‑30

IP based connection ban
 
New
0.0
 

vmat‑31

Visibility flag for models
 
New
0.0
 

vmat‑32

Context-specific radial action menu
 
New
0.0
 

vmat‑33

Ability to create gui actions executing groovy/console scripts
 
New
0.0
 

vmat‑34

Global action menu (non-context specific)
 
New
0.0
 

vmat‑35

Selection continuations for console/script actions
 
New
0.0
 

vmat‑36

Definition of terrain types
 
New
0.0
 

vmat‑37

Assignment of ownership of models to players/player groups
 
New
0.0
 

vmat‑38

Hierarchical ruleset/campaign rules definition
 
New
0.0
 

vmat‑39

Make console autocomplete context specific (autocomplete for further arguments)
 
New
0.0
 

vmat‑40

GM confirmation of movement
 
New
0.0
 

vmat‑42

Assign keyboard shortcuts to actions
 
New
0.0
 

vmat‑43

Option to turn off animations for nwn models and put them on top of token bases
 
New
0.0
 

vmat‑44

Hidden rolls
 
New
0.0
 

vmat‑45

Reorganize vmat installation directory to allow multiple subroots
First public release
New
0.0
 

vmat‑46

Icon file management
First public release
New
0.0
 

vmat‑48

Option to make placeables and/or models obscuring selected pawn transparent
 
New
1.0
 

vmat‑49

Parse appearance, placeable etc 2da files
 
New
1.0
 

vmat‑50

Split gui and server installation directories
 
New
1.0
 

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