| Implement selection handler, centralizing model selection | | | | |
| Saving and loading of map data on server side | | | | |
| Autoexec script should be reported in console, both input commands and results | | | | |
| Silhouette models for 2d images standing on top of bases | | | | |
| Editing of per-square movement layer | | | | |
| Editing wall/square edge movement layer | | | | |
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| Movement/selection support for models with bigger base (2x2, 3x3, 4x4 at least) | | | | |
| Command for playing custom animations, visible on all clients | | | | |
| Spawning unknown model proto crashes all clients | | | | |
| Movement path should follow movement layer limitations | | | | |
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| Player groups, user roles, permission allocation to roles | | | | |
| Split huge map images into smaller tiles/moulds | | | | |
| Map editor to support composing map from moulds/tiles | | | | |
| Special effect 'models' for spells etc | | | | |
| Reverse engineer rest of particle emitter format | | | | |
| Selection shapes for spells/etc | | | | |
| Persistent selection zones | | | | |
| Initiative tool in form of stacking cards | | | | |
| Possibility to assign portait for each model | | | | |
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| Visibility flag for models | | | | |
| Context-specific radial action menu | | | | |
| Ability to create gui actions executing groovy/console scripts | | | | |
| Global action menu (non-context specific) | | | | |
| Selection continuations for console/script actions | | | | |
| Definition of terrain types | | | | |
| Assignment of ownership of models to players/player groups | | | | |
| Hierarchical ruleset/campaign rules definition | | | | |
| Make console autocomplete context specific (autocomplete for further arguments) | | | | |
| GM confirmation of movement | | | | |
| Assign keyboard shortcuts to actions | | | | |
| Option to turn off animations for nwn models and put them on top of token bases | | | | |
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| Reorganize vmat installation directory to allow multiple subroots | | | | |
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| Option to make placeables and/or models obscuring selected pawn transparent | | | | |
| Parse appearance, placeable etc 2da files | | | | |
| Split gui and server installation directories | | | | |