Version 11, last updated by max123 at September 21, 2009 08:03 UTC

FAQ

1. What does the Quickdev16 do?
2. Will it work with my computer? Are drivers needed?
3. Will I be able to play games that use DSP or Super FX chips?
4. Does it support savegame RAM?
5. I want to build myself. Can I order only the PCB?
6. Where can I get a pre build Quickdev16?
7. Who are you?

1. What does the Quickdev16 do?

Quickdev16 is like a simple Super Nintendo cartridge, instead of using ROMs on the board we have SRAM chips which can be filled with data via an USB connection. You can upload SNES rom images up to the size of 16Mbit to this cartridge. The cartridge supports lorom and hirom address layouts with auto sensing.

2. Will it work with my computer?

Yes. We provide all needed tools and drivers. Linux and OS X users need to install libusb and Windows users have to install libusb-win32. Look into the software section of this wiki for details.

3. Will I be able to play games that uses DSP or Super FX chips?

No. We don't support custom chips, yet. We are planing to do this but to achieve this goal we need a complete new hardware design. The hardware re-desing implies to switch from TTL logic to a CPLD or FPGA based solution.

4. Does it support savegame RAM?

No. This is a feature we spend a lot time to research on, but finally we dropped it from our wishlist. It would have cost to much hardware and pcb space by just using TTL logic. I guess most SNES roms can be played even without save game support. But this is definitely a thing we try to implement in the next version of Quickdev16.

5. I want to build myself. Can I order only the PCB?

We don't recommend to build your own. The pitch on the board is quite small and its not too easy to solder it right.To avoid a lot frustration about broken hardware, we decided to distribute complete and tested cartrigdes only.

6. Where can I get a prebuild Quickdev16?

We are going build a limted batch of less than 50 pieces of this revison. This will take some time, since we are only working on this part time or on the weekends. If you are interesed then write an email to david at optixx.org.

7. Who are you?

We are a team of three people, working on this for fun and education. We are all from Cologne in Germany. To see the development history of this project, you can browse the optixx's blog