davidvrabel flexirpg changes to mapper
Posted by davidbyron on 2009-11-08 18:39
Just got round to looking at this stuff.
http://trac-hg.assembla.com/openrpg_dev/changeset/449%3Abc4e9ae6f5d5
The 3.5ed D&D drawing circle/cone ought to be a plugin. Obviously it is system specific. I'll try to get it out but since it was working in 1.8 ought to get it working again one way or another. Plugins on the map are tough because they need a UI and of course map being re-written.
I think the "did you really mean to delete all your lines?" needs back in :)
For that matter our node design dialogs need a cancel / save / undo thing. You can wipe out a ton of data by pressing the wrong button. Need some way to say "Ooops!"
http://trac-hg.assembla.com/openrpg_dev/changeset/449%3Abc4e9ae6f5d5
The 3.5ed D&D drawing circle/cone ought to be a plugin. Obviously it is system specific. I'll try to get it out but since it was working in 1.8 ought to get it working again one way or another. Plugins on the map are tough because they need a UI and of course map being re-written.
I think the "did you really mean to delete all your lines?" needs back in :)
For that matter our node design dialogs need a cancel / save / undo thing. You can wipe out a ton of data by pressing the wrong button. Need some way to say "Ooops!"
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1 Comments
By Digitalxero on 2009-11-08 19:21