objOfText() objects are not rendered properly when using proportional fonts
Due to its reliance on RealLive's internal text renderer, which was designed for Japanese text only.
Solution: Replace objOfText() calls with objOfFile(), using pre-rendered graphics.
Already resolved:
- Fuko prank menus
- Fuko mastery notifications
Yet to resolve:
- Tomoyo's "Link Combo" banners
- Kappei's CG dialog
From www.assembla.com/spaces/clannad/tickets/13
Solution: Replace objOfText() calls with objOfFile(), using pre-rendered graphics.
Already resolved:
- Fuko prank menus
- Fuko mastery notifications
Yet to resolve:
- Tomoyo's "Link Combo" banners
- Kappei's CG dialog
From www.assembla.com/spaces/clannad/tickets/13
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