And a few bugs more ...
Posted by Anonymous on 2013-09-01 14:58
Here's more bugs currently present under patch 1:
1. Safana's quest cannot be completed. The journal does not update and no experience is rewarded for clearing out the lighthouse cave.
2. Despite being asked to get to the bottom of the kobold problem in Gullykin, no quest results and no reward is given after clearing Firewine or killing Jenkal.
3. Arkion cannot be pickpocketed for his amulet, he must be killed. Liked many loot drops in BGR, the icons for his items are standard NWN2 ones rather than BG ones.
4. The Shop of Silence is bugged. If spoken to, Silence gives the party a warning to back off, then immediately turns hostile and attacks. It is therefore impossible to rest here.
5. Shar-Teel is bugged. Her "duel" causes the entire party to attack and hence kill her.
6. Basilisks of any kind grant no experience when killed in Mutamin's garden. I used Minsc to solo the area while the rest of the party stayed back, and all basilisk kills resulted in zero experience for anyone.
7. I believe this has been reported already, but Gurke's quest cannot be completed either, as he does not acknowledge acquisition of the cloak.
8. Possibly not a bug, but items sold to Taerom Fuiruim sell for roughly twice what any other shopkeeper offers.
9. The fatigue system is heavily bugged, and also incredibly obnoxious. It's effects seem to occur semi-randomly. For example, I loaded a save game in the Wyrm's Crossing area. The party suddenly ends up fatigued for no apparent reason. I rest, then halfway across the bridge, the entire party gets fatigued again. Worse, the stat drain that results from this nonsensical system causes PC spellcasters to keep losing spell slots, forcing manual reassignment of missing spells. Please either disable this system entirely or give players some option to turn it off. It's frustrating and adds absolutely nothing to the experience of playing this module.
10. There are a lot of dialogue (tlk?) issues with the module. Here are a few I've noticed:
a) During the fight with Nimbul in Nashkel, Nimbul constantly has the floating text "conv conv" appear above his head every round.
b) Minsc occasionally says "Evil" and "Animal Empathy" during fights.
c) When the party is told to stand their ground, also sorts of crazy responses get printed. Kivan "spoke" the entire racial description of humans normally seen at character creation, and most other PCs uttered nonsensical replies as well.
d) Imoen infrequently utters phrases like "Halberd" and "Chainmail" for no reason whatsoever.
11. Party change dialogues often fail to list all NPCs in the party, or list the wrong ones. For example, trying to drop Safana and re-add Imoen, the "drop" dialogue did not include Safana at all, but did include Imoen. I had to drop Safana separately through her dialogue, then ask Imoen to join.
12. Speaking to the innkeeper at the Friendly Arm Inn adds inappropriate journal entries back into the player's journal. I had the "I need to go to Nashkel" entry added after I'd completed the Nashkel mines, the "Fishermen and the Priestess" entry added after I already resolved it, and the "Samuel" quest only updated after I spoke to him rather than his wife.
13. Husam fails to show up in the Elfsong Tavern after speaking with him in the Thieves' Guild, apparently breaking his quest.
1. Safana's quest cannot be completed. The journal does not update and no experience is rewarded for clearing out the lighthouse cave.
2. Despite being asked to get to the bottom of the kobold problem in Gullykin, no quest results and no reward is given after clearing Firewine or killing Jenkal.
3. Arkion cannot be pickpocketed for his amulet, he must be killed. Liked many loot drops in BGR, the icons for his items are standard NWN2 ones rather than BG ones.
4. The Shop of Silence is bugged. If spoken to, Silence gives the party a warning to back off, then immediately turns hostile and attacks. It is therefore impossible to rest here.
5. Shar-Teel is bugged. Her "duel" causes the entire party to attack and hence kill her.
6. Basilisks of any kind grant no experience when killed in Mutamin's garden. I used Minsc to solo the area while the rest of the party stayed back, and all basilisk kills resulted in zero experience for anyone.
7. I believe this has been reported already, but Gurke's quest cannot be completed either, as he does not acknowledge acquisition of the cloak.
8. Possibly not a bug, but items sold to Taerom Fuiruim sell for roughly twice what any other shopkeeper offers.
9. The fatigue system is heavily bugged, and also incredibly obnoxious. It's effects seem to occur semi-randomly. For example, I loaded a save game in the Wyrm's Crossing area. The party suddenly ends up fatigued for no apparent reason. I rest, then halfway across the bridge, the entire party gets fatigued again. Worse, the stat drain that results from this nonsensical system causes PC spellcasters to keep losing spell slots, forcing manual reassignment of missing spells. Please either disable this system entirely or give players some option to turn it off. It's frustrating and adds absolutely nothing to the experience of playing this module.
10. There are a lot of dialogue (tlk?) issues with the module. Here are a few I've noticed:
a) During the fight with Nimbul in Nashkel, Nimbul constantly has the floating text "conv conv" appear above his head every round.
b) Minsc occasionally says "Evil" and "Animal Empathy" during fights.
c) When the party is told to stand their ground, also sorts of crazy responses get printed. Kivan "spoke" the entire racial description of humans normally seen at character creation, and most other PCs uttered nonsensical replies as well.
d) Imoen infrequently utters phrases like "Halberd" and "Chainmail" for no reason whatsoever.
11. Party change dialogues often fail to list all NPCs in the party, or list the wrong ones. For example, trying to drop Safana and re-add Imoen, the "drop" dialogue did not include Safana at all, but did include Imoen. I had to drop Safana separately through her dialogue, then ask Imoen to join.
12. Speaking to the innkeeper at the Friendly Arm Inn adds inappropriate journal entries back into the player's journal. I had the "I need to go to Nashkel" entry added after I'd completed the Nashkel mines, the "Fishermen and the Priestess" entry added after I already resolved it, and the "Samuel" quest only updated after I spoke to him rather than his wife.
13. Husam fails to show up in the Elfsong Tavern after speaking with him in the Thieves' Guild, apparently breaking his quest.
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2 Comments
By Anonymous on 2016-05-14 22:07 — Edit or Delete
By Anonymous on 2016-05-14 22:13 — Edit or Delete
16. The entire quest with Charleston Nib is broken.