Event Timing for main level
Posted by frankiewhelan on 2012-02-09 01:31
In terms of the events that happen to the cat, in the presentation I said events (such as the dog) happen when the cat waits too long. I'm pretty sure that's not the actual case, it was just the way I phrased it. As far as I can see (and I'll confirm it once I get to a computer I can install the DOS emulator on it.) the events are timed independently, which is much easier to implement.
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