Really Nasty Fix to Edwin Bug
Posted by Anonymous on 2014-02-21 00:41
Noticed that by adding the following to playerlist.ifo file using GFF Editor I can get Edwin to "Pretend" I killed Dyna and rejoin the party - otherwise he simply stands there in the Inn refusing to join the party. (Average Rep, Lawful Neutral Align). This "hacky fix" works until you boot him out. Then you have to re-do it as Edwin goes "dead" again once you boot him
- Open the playerlist.ifo file in GFF Editor
- Create a new user-defined struct in the VarTable directory
- Add a CExoString - Field ID Name, Value = Dynadead
- Add a DWORD - Field ID Type, Value = 1
- Add an INT - Field ID = Value, Value = 1
This will let you add Edwin again ONCE in game. From then on, you will need to use the following console command:
rs ga_party_add (EDWIN_roster)
Oh... when getting Minsc and Dynaheir to join... DO NOT talk to Minsc before they rejoin the party... he thinks you killed Dyna... despite her standing right there next to him...
- Open the playerlist.ifo file in GFF Editor
- Create a new user-defined struct in the VarTable directory
- Add a CExoString - Field ID Name, Value = Dynadead
- Add a DWORD - Field ID Type, Value = 1
- Add an INT - Field ID = Value, Value = 1
This will let you add Edwin again ONCE in game. From then on, you will need to use the following console command:
rs ga_party_add (EDWIN_roster)
Oh... when getting Minsc and Dynaheir to join... DO NOT talk to Minsc before they rejoin the party... he thinks you killed Dyna... despite her standing right there next to him...
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