Mac build assume SDKs in Developer folder
Guy Harris reported a problem by email with the Mac build that affects Mountain Lion builds.
http://music.columbia.edu/pipermail/portaudio/2012-August/014337.html
He later submitted a patch by email:
http://music.columbia.edu/pipermail/portaudio/2012-August/014339.html
I have attached the patch to this ticket.
I do not have Mountain Lion so I cannot test the build. But Peter Kirn, in a private email, says:
that 11 August diff linked below works perfectly. ;) Note, autoreconf -if first, and sudo make install is in fact an ideal last step.
http://music.columbia.edu/pipermail/portaudio/2012-August/014337.html
He later submitted a patch by email:
http://music.columbia.edu/pipermail/portaudio/2012-August/014339.html
I have attached the patch to this ticket.
I do not have Mountain Lion so I cannot test the build. But Peter Kirn, in a private email, says:
that 11 August diff linked below works perfectly. ;) Note, autoreconf -if first, and sudo make install is in fact an ideal last step.
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file:a5A5ve8wyr4B1DacwqjQWU
patch for configure to fix this problem
patch for configure to fix this problem
Algo Guy wrote:
> And once you've applied that, un-comment the include of <AudioToolbox/AudioToolbox.h>, otherwise, on Lion, AudioDeviceID doesn't get defined and the build fails:
>
> http://www.fluxforge.com/blog/building-portaudio-under-os-x-107-lion
> And once you've applied that, un-comment the include of <AudioToolbox/AudioToolbox.h>, otherwise, on Lion, AudioDeviceID doesn't get defined and the build fails:
>
> http://www.fluxforge.com/blog/building-portaudio-under-os-x-107-lion