The events system allows you to visually create timelines of events for nearly all object types (excluding OBJ_DECAL and OBJ_MESH_OVERLAY) using the included tool, Events Editor. These events are then loaded into your game and executed from left-to-right order as they appear in each timeline.
An event timeline consists of three items: 1) an event type, 2) a function name, and 3) a target.
Please watch the video tutorial* for more information.
* It is recommended to first download EEDevTools before watching the tutorial, so you may follow along with it.
If you need more assistance, please ask for help in the support thread of the Esenthel forums.