What's The Events System All About?
The events system allows you to visually create timelines of events for nearly all object types (excluding OBJ_DECAL and OBJ_MESH_OVERLAY) using the included tool, Events Editor. These events are then loaded into your game and executed from left-to-right order as they appear in each timeline.
What Makes Up An Event Timeline?
An event timeline consists of three items: 1) an event type, 2) a function name, and 3) a target.
- An event type defines when the event should occur.
- The function name defines the function to be triggered by the event type, whenever it occurs.
- The target defines the actor that the function assigned to the function name should be triggered on.
How Does It All Work?
Please watch the video tutorial* for more information.
* It is recommended to first download EEDevToolsbefore watching the tutorial, so you may follow along with it.
I Need Help!
If you need more assistance, please ask for help in the support thread of the Esenthel forums.