7 | 8 | ||
---|---|---|---|
116 | 116 | ||
117 | Target.Fight.SendToFight(new GameActionMessage(GameAction, Target.ActorId, Target.ActorId + "," + LastCell.Id)); | 117 | Target.Fight.SendToFight(new GameActionMessage(GameAction, Target.ActorId, Target.ActorId + "," + LastCell.Id)); |
118 | 118 | ||
119 | System.Threading.Thread.Sleep(Length * 200); | 119 | if(Length > 0) |
120 | System.Threading.Thread.Sleep(Length * 200); | ||
120 | 121 | ||
121 | // Affecte la cell | 122 | // Affecte la cell |
122 | return Target.SetCell(LastCell); | 123 | return Target.SetCell(LastCell); |
... | ... | ||
131 | 132 | ||
132 | var SubInfos = new EffectCast(EffectEnum.DamageBrut, CastInfos.SpellId, CastInfos.CellId, 0, 0, 0, 0, 0, CastInfos.Caster, null); | 133 | var SubInfos = new EffectCast(EffectEnum.DamageBrut, CastInfos.SpellId, CastInfos.CellId, 0, 0, 0, 0, 0, CastInfos.Caster, null); |
133 | 134 | ||
134 | return EffectDamage.ApplyDamages(SubInfos, Target, DamageValue); | 135 | return EffectDamage.ApplyDamages(SubInfos, Target, ref DamageValue); |
135 | } | 136 | } |
136 | } | 137 | } |
137 | } | 138 | } |