78
116
 
116
 
117
            Target.Fight.SendToFight(new GameActionMessage(GameAction, Target.ActorId, Target.ActorId + "," + LastCell.Id));
117
            Target.Fight.SendToFight(new GameActionMessage(GameAction, Target.ActorId, Target.ActorId + "," + LastCell.Id));
118
 
118
 
119
            System.Threading.Thread.Sleep(Length * 200);
119
            if(Length > 0)
 
 
120
                System.Threading.Thread.Sleep(Length * 200);
120
 
121
 
121
            // Affecte la cell
122
            // Affecte la cell
122
            return Target.SetCell(LastCell);
123
            return Target.SetCell(LastCell);
...
 
...
 
131
 
132
 
132
            var SubInfos = new EffectCast(EffectEnum.DamageBrut, CastInfos.SpellId, CastInfos.CellId, 0, 0, 0, 0, 0, CastInfos.Caster, null);
133
            var SubInfos = new EffectCast(EffectEnum.DamageBrut, CastInfos.SpellId, CastInfos.CellId, 0, 0, 0, 0, 0, CastInfos.Caster, null);
133
 
134
 
134
            return EffectDamage.ApplyDamages(SubInfos, Target, DamageValue);
135
            return EffectDamage.ApplyDamages(SubInfos, Target, ref DamageValue);
135
        }
136
        }
136
    }
137
    }
137
}
138
}