7 | 8 | ||
---|---|---|---|
71 | set; | 71 | set; |
72 | } | 72 | } |
73 | 73 | ||
74 | public bool IsCAC | ||
75 | { | ||
76 | get; | ||
77 | set; | ||
78 | } | ||
79 | |||
74 | public bool IsTrap | 80 | public bool IsTrap |
75 | { | 81 | { |
76 | get; | 82 | get; |
... | ... | ||
139 | set; | 145 | set; |
140 | } | 146 | } |
141 | 147 | ||
142 | public EffectCast(EffectEnum EffectType, int SpellId, int CellId, int Value1, int Value2, int Value3, int Chance, int Duration, Fighter Caster, List<Fighter> Targets, EffectEnum SubEffect = EffectEnum.None, int DamageValue = 0) | 148 | public EffectCast(EffectEnum EffectType, int SpellId, int CellId, int Value1, int Value2, int Value3, int Chance, int Duration, Fighter Caster, List<Fighter> Targets, bool IsCAC = false, EffectEnum SubEffect = EffectEnum.None, int DamageValue = 0) |
143 | { | 149 | { |
144 | this.EffectType = EffectType; | 150 | this.EffectType = EffectType; |
145 | this.SpellId = SpellId; | 151 | this.SpellId = SpellId; |
... | ... | ||
153 | this.Targets = Targets; | 159 | this.Targets = Targets; |
154 | this.SubEffect = SubEffect; | 160 | this.SubEffect = SubEffect; |
155 | this.DamageValue = DamageValue; | 161 | this.DamageValue = DamageValue; |
162 | this.IsCAC = IsCAC; | ||
156 | } | 163 | } |
157 | } | 164 | } |
158 | } | 165 | } |