7 | 8 | ||
---|---|---|---|
17 | if (Target.Team != CastInfos.Caster.Team) | 17 | if (Target.Team != CastInfos.Caster.Team) |
18 | continue; | 18 | continue; |
19 | Target.Stats.AddBoost(EffectEnum.AddArmorFeu, CastInfos.Value1); | 19 | Target.Stats.AddBoost(EffectEnum.AddArmorFeu, CastInfos.Value1); |
20 | CastInfos.SubEffect = EffectEnum.AddArmorFeu; | ||
21 | break; | 20 | break; |
22 | 21 | ||
23 | case 6: | 22 | case 6: |
... | ... | ||
24 | if (Target.Team != CastInfos.Caster.Team) | 23 | if (Target.Team != CastInfos.Caster.Team) |
25 | continue; | 24 | continue; |
26 | Target.Stats.AddBoost(EffectEnum.AddArmorTerre, CastInfos.Value1); | 25 | Target.Stats.AddBoost(EffectEnum.AddArmorTerre, CastInfos.Value1); |
27 | CastInfos.SubEffect = EffectEnum.AddArmorTerre; | ||
28 | break; | 26 | break; |
29 | 27 | ||
30 | case 14: | 28 | case 14: |
... | ... | ||
31 | if (Target.Team != CastInfos.Caster.Team) | 29 | if (Target.Team != CastInfos.Caster.Team) |
32 | continue; | 30 | continue; |
33 | Target.Stats.AddBoost(EffectEnum.AddArmorAir, CastInfos.Value1); | 31 | Target.Stats.AddBoost(EffectEnum.AddArmorAir, CastInfos.Value1); |
34 | CastInfos.SubEffect = EffectEnum.AddArmorAir; | ||
35 | break; | 32 | break; |
36 | 33 | ||
37 | case 18: | 34 | case 18: |
... | ... | ||
38 | if (Target.Team != CastInfos.Caster.Team) | 35 | if (Target.Team != CastInfos.Caster.Team) |
39 | continue; | 36 | continue; |
40 | Target.Stats.AddBoost(EffectEnum.AddArmorEau, CastInfos.Value1); | 37 | Target.Stats.AddBoost(EffectEnum.AddArmorEau, CastInfos.Value1); |
41 | CastInfos.SubEffect = EffectEnum.AddArmorEau; | ||
42 | break; | 38 | break; |
43 | 39 | ||
44 | default: | 40 | default: |
45 | Target.Stats.AddBoost(EffectEnum.AddArmor, CastInfos.Value1); | 41 | Target.Stats.AddBoost(EffectEnum.AddArmor, CastInfos.Value1); |
46 | CastInfos.SubEffect = EffectEnum.AddArmor; | ||
47 | break; | 42 | break; |
48 | } | 43 | } |
49 | 44 |