78
31
                    break;
31
                    break;
32
            }
32
            }
33
 
33
 
34
            this.Target.Fight.SendToFight(new GameActionMessage((int)this.CastInfos.EffectType, this.Target.ActorId, this.Target.ActorId + "," + ShowValue + "," + this.Duration));
34
            if(CastInfos.EffectType != EffectEnum.AddRenvoiDamage)
 
 
35
                this.Target.Fight.SendToFight(new GameActionMessage((int)this.CastInfos.EffectType, this.Target.ActorId, this.Target.ActorId + "," + ShowValue + "," + this.Duration));
35
 
36
 
36
            this.Target.Stats.AddBoost(this.CastInfos.EffectType, this.CastInfos.Value1);
37
            this.Target.Stats.AddBoost(this.CastInfos.EffectType, this.CastInfos.Value1);
37
 
38