78
14
            : base(FightType.TYPE_CHALLENGE, Map)
14
            : base(FightType.TYPE_CHALLENGE, Map)
15
        {
15
        {
16
            // Init du combat
16
            // Init du combat
17
            var AttFighter = new CharacterFighter(Attacker, this);
17
            var AttFighter = new CharacterFighter(this, Attacker);
18
            var DefFighter = new CharacterFighter(Defender, this);
18
            var DefFighter = new CharacterFighter(this, Defender);
19
 
19
 
20
            Attacker.AddGameAction(new GameFight(AttFighter, this));
20
            Attacker.AddGameAction(new GameFight(AttFighter, this));
21
            Defender.AddGameAction(new GameFight(DefFighter, this));
21
            Defender.AddGameAction(new GameFight(DefFighter, this));
...
 
...
 
33
            return 30000;
33
            return 30000;
34
        }
34
        }
35
 
35
 
36
        public override void EndFight(FightTeam Winners)
36
        StringBuilder mySerializedString;
 
 
37
        public override void SerializeAs_FlagDisplayInformations(StringBuilder Packet)
37
        {
38
        {
38
            switch (this.FightState)
39
            if (this.mySerializedString == null)
39
            {
40
            {
40
                case FightState.STATE_PLACEMENT:
41
                this.mySerializedString = new StringBuilder();
41
                    this.Map.SendToMap(new GameFightFlagDestroyMessage(this.FightId));
42
                this.mySerializedString.Append(this.FightId).Append(';');
42
                    break;
43
                this.mySerializedString.Append((int)this.FightType).Append('|');
43
 
44
                this.mySerializedString.Append(this.myTeam1.LeaderId).Append(';');
44
                case Fights.FightState.STATE_ENDED:
45
                this.mySerializedString.Append(this.myTeam1.Leader.MapCell).Append(';');
45
                    return;
46
                this.mySerializedString.Append('0').Append(';');
 
 
47
                this.mySerializedString.Append("-1").Append('|');
 
 
48
                this.mySerializedString.Append(this.myTeam2.LeaderId).Append(';');
 
 
49
                this.mySerializedString.Append(this.myTeam2.Leader.MapCell).Append(';');
 
 
50
                this.mySerializedString.Append('0').Append(';');
 
 
51
                this.mySerializedString.Append("-1");
46
            }
52
            }
47
            
 
 
48
            this.FightState = Fights.FightState.STATE_ENDED;
 
 
49
            this.FightLoopState = FightLoopState.STATE_END_FIGHT;
 
 
50
 
53
 
51
            var Loosers = (Winners == this.myTeam1 ? this.myTeam2 : this.myTeam1);
54
            Packet.Append(this.mySerializedString.ToString());
 
 
55
        }
52
 
56
 
 
 
57
        public override void EndFight(FightTeam Winners, FightTeam Loosers)
 
 
58
        {    
53
            foreach (var Fighter in Loosers.GetFighters())
59
            foreach (var Fighter in Loosers.GetFighters())
54
                this.myResult.AddResult(Fighter, false);
60
                this.myResult.AddResult(Fighter, false);
55
 
61
 
...
 
...
 
57
                this.myResult.AddResult(Fighter, true);
63
                this.myResult.AddResult(Fighter, true);
58
 
64
 
59
            base.EndFight();
65
            base.EndFight();
60
        }
66
        }   
61
    }
67
    }
62
}
68
}