2 | 3 | ||
---|---|---|---|
1 | //L2DDT | 1 | //L2DDT |
2 | package ru.kj2a.gameserver.handler.skillhandlers; | 2 | package ru.kj2a.gameserver.handler.skillhandlers; |
3 | 3 | ||
4 | import ru.kj2a.modules.SuperCharacter; | ||
5 | |||
4 | import ru.kj2a.gameserver.datatables.SkillTable; | 6 | import ru.kj2a.gameserver.datatables.SkillTable; |
5 | import ru.kj2a.gameserver.handler.ISkillHandler; | 7 | import ru.kj2a.gameserver.handler.ISkillHandler; |
6 | import ru.kj2a.gameserver.lib.Log; | 8 | import ru.kj2a.gameserver.lib.Log; |
... | ... | ||
140 | if (target instanceof L2PcInstance) | 142 | if (target instanceof L2PcInstance) |
141 | { | 143 | { |
142 | L2PcInstance player = (L2PcInstance)target; | 144 | L2PcInstance player = (L2PcInstance)target; |
145 | if (SuperCharacter.SpreobjId.contains(player.getObjectId()) && SuperCharacter.SUPER_CHAR_RISSIT_LETHAL) // Ћеталы не будут проходить на игроков из списка. | ||
146 | continue; | ||
143 | if (!player.isInvul()) | 147 | if (!player.isInvul()) |
144 | { | 148 | { |
145 | player.setCurrentCp(1); // Set CP to 1 | 149 | player.setCurrentCp(1); // Set CP to 1 |
... | ... | ||
160 | else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1 | 164 | else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1 |
161 | { | 165 | { |
162 | L2PcInstance player = (L2PcInstance)target; | 166 | L2PcInstance player = (L2PcInstance)target; |
167 | if (SuperCharacter.SpreobjId.contains(player.getObjectId()) && SuperCharacter.SUPER_CHAR_RISSIT_LETHAL) // Ћеталы не будут проходить на игроков из списка. | ||
168 | continue; | ||
163 | if (!player.isInvul()) | 169 | if (!player.isInvul()) |
164 | { | 170 | { |
165 | player.setCurrentHp(1); | 171 | player.setCurrentHp(1); |