4b825dc642cb6eb9a060e54bf8d69288fbee490494a6641b73026d662261604d7d192beae70b11dc
 
 
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#include "system.h"
 
 
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#include "prototyp.h"
 
 
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#include "stratdef.h"
 
 
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#include "bh_types.h"
 
 
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#include "videoscreen.h"
 
 
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#include "dynamics.h"
 
 
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#include "debris.h"
 
 
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#include "npc_facehugger.h"
 
 
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#include "pvisible.h"
 
 
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#include <assert.h>
 
 
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#include <stdlib.h>
 
 
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#include <stdio.h>
 
 
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int FmvColourRed;
 
 
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int FmvColourGreen;
 
 
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int FmvColourBlue;
 
 
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void InitVideoScreen(void* bhdata, STRATEGYBLOCK *sbPtr)
 
 
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{
 
 
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    TOOLS_DATA_VIDEO_SCREEN *toolsData = (TOOLS_DATA_VIDEO_SCREEN *)bhdata;
 
 
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    VIDEO_SCREEN_BEHAV_BLOCK* videoScreen = sbPtr->dataptr = malloc(sizeof(VIDEO_SCREEN_BEHAV_BLOCK));
 
 
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    int i;
 
 
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    sbPtr->DynPtr = AllocateDynamicsBlock(DYNAMICS_TEMPLATE_STATIC);
 
 
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    if((NULL == videoScreen) || (NULL == sbPtr->DynPtr))
 
 
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    {
 
 
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        RemoveBehaviourStrategy(sbPtr);
 
 
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        return;
 
 
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    }
 
 
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    videoScreen->bhvr_type = I_BehaviourVideoScreen;
 
 
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    sbPtr->maintainVisibility = 1;
 
 
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    videoScreen->hidingfacehugger = !(random () % 15);
 
 
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    videoScreen->inan_tac = NULL;
 
 
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    {
 
 
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        const NPC_DATA *NpcData = &NpcDataList[I_NPC_DefaultInanimate];
 
 
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        sbPtr->DamageBlock = NpcData->StartingStats;
 
 
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        sbPtr->DamageBlock.Health = NpcData->StartingStats.Health << ONE_FIXED_SHIFT;
 
 
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        sbPtr->DamageBlock.Armour = NpcData->StartingStats.Armour << ONE_FIXED_SHIFT;
 
 
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    }
 
 
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    sbPtr->DamageBlock.Health *= toolsData->integrity;
 
 
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    sbPtr->DamageBlock.Indestructable = (toolsData->integrity > 20);
 
 
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    {
 
 
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        DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr;
 
 
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        dynPtr->IsStatic = 0;
 
 
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        dynPtr->GravityOn = 0;
 
 
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        dynPtr->PrevPosition = dynPtr->Position = toolsData->position;
 
 
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        dynPtr->OrientEuler = toolsData->orientation;
 
 
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        CreateEulerMatrix(&dynPtr->OrientEuler, &dynPtr->OrientMat);
 
 
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        TransposeMatrixCH(&dynPtr->OrientMat);      
 
 
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        sbPtr->containingModule = ModuleFromPosition(&sbPtr->DynPtr->Position, NULL);
 
 
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        if(NULL == sbPtr->containingModule)
 
 
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        {
 
 
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            printf("no containing module for videoscreen\n");
 
 
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            RemoveBehaviourStrategy(sbPtr);
 
 
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            return;
 
 
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        }
 
 
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    }
 
 
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    for(i=0; i < SB_NAME_LENGTH; i++)
 
 
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        sbPtr->SBname[i] = toolsData->nameID[i];
 
 
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    /*check to see if object is animated.*/
 
 
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    {
 
 
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        int item_num = 0;
 
 
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        struct shapeheader* shptr = mainshapelist[sbPtr->shapeIndex];
 
 
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        TXACTRLBLK **pptxactrlblk = &videoScreen->inan_tac;
 
 
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        for(; item_num < shptr->numitems; item_num++)
 
 
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        {
 
 
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            POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]);
 
 
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            if(poly->PolyFlags & iflag_txanim)
 
 
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            {
 
 
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                TXACTRLBLK *pnew_txactrlblk = malloc(sizeof(TXACTRLBLK));
 
 
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                if(pnew_txactrlblk)
 
 
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                {
 
 
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                    pnew_txactrlblk->tac_flags = 0;                                        
 
 
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                    pnew_txactrlblk->tac_item = item_num;                                        
 
 
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                    pnew_txactrlblk->tac_sequence = 0;                                        
 
 
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                    pnew_txactrlblk->tac_node = 0;                                        
 
 
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                    pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(sbPtr->shapeIndex, item_num);                                        
 
 
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                    pnew_txactrlblk->tac_txah_s = GetTxAnimHeaderFromShape(pnew_txactrlblk, sbPtr->shapeIndex);
 
 
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                    *pptxactrlblk = pnew_txactrlblk;
 
 
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                    pptxactrlblk = &pnew_txactrlblk->tac_next;
 
 
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                }
 
 
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                else
 
 
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                    *pptxactrlblk = NULL; 
 
 
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            }
 
 
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        }
 
 
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        *pptxactrlblk = NULL;
 
 
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    }
 
 
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    //copy destruction target stuff
 
 
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    videoScreen->destruct_target_request = toolsData->destruct_target_request;
 
 
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    for(i=0;i < SB_NAME_LENGTH; i++)
 
 
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        videoScreen->destruct_target_ID[i] = toolsData->destruct_target_ID[i];
 
 
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    videoScreen->destruct_target_sbptr = 0;
 
 
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}
 
 
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extern void update_static();
 
 
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void VideoScreenBehaviour(STRATEGYBLOCK *sbPtr)
 
 
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{
 
 
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    if(sbPtr->DisplayBlock)
 
 
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      {
 
 
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        DISPLAYBLOCK* dptr = sbPtr->DisplayBlock;
 
 
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        VIDEO_SCREEN_BEHAV_BLOCK* videoScreen = sbPtr->dataptr;
 
 
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        LIGHTBLOCK *lightPtr = dptr->ObLights[0];
 
 
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        update_static();
 
 
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        if ((NULL != lightPtr)  && (dptr->ObNumLights == 1))
 
 
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        {
 
 
129
 
 
 
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            lightPtr->LightBright = ONE_FIXED/2;
 
 
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            //lightPtr->LightFlags;
 
 
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            lightPtr->LightRange = 3500; 
 
 
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            //lightPtr->RedScale=   FmvColourRed;
 
 
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            //lightPtr->GreenScale= FmvColourGreen;
 
 
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            //lightPtr->BlueScale=  FmvColourBlue;
 
 
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            lightPtr->RedScale = 256 * 256;
 
 
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            lightPtr->GreenScale = 256 * 256;
 
 
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            lightPtr->BlueScale = 256 * 256;
 
 
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        }
 
 
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        //deal with texture animation if near
 
 
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        if(videoScreen->inan_tac && !dptr->ObTxAnimCtrlBlks)
 
 
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            dptr->ObTxAnimCtrlBlks = videoScreen->inan_tac;
 
 
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        if(sbPtr->containingModule == PlayerStatus.sbptr->containingModule)
 
 
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        {
 
 
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            if (videoScreen->hidingfacehugger && (AvP.PlayerType != I_Alien) && !(random() % 300))
 
 
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            {
 
 
149
                CreateFacehuggerBot(&sbPtr->DisplayBlock->ObWorld);
 
 
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                MakeFragments(sbPtr);
 
 
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                sbPtr->please_destroy_me = 1;
 
 
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            }
 
 
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        }
 
 
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    }
 
 
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}
 
 
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void VideoScreenIsDamaged(STRATEGYBLOCK *sbPtr, const DAMAGE_PROFILE *damage, int multiple)
 
 
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{
 
 
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    if(sbPtr->DamageBlock.Health <= 0) 
 
 
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    {
 
 
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        VIDEO_SCREEN_BEHAV_BLOCK* videoScreen = sbPtr->dataptr;
 
 
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        //notify target of destruction
 
 
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        if(videoScreen->destruct_target_sbptr)
 
 
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            RequestState(videoScreen->destruct_target_sbptr,videoScreen->destruct_target_request,0);
 
 
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        MakeFragments(sbPtr);
 
 
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        sbPtr->please_destroy_me = 1;
 
 
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    }
 
 
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}
 
 
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171
/*--------------------**
 
 
172
** Loading and Saving **
 
 
173
**--------------------*/
 
 
174
#include "savegame.h"
 
 
175
 
 
 
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typedef struct video_screen_save_block
 
 
177
{
 
 
178
    SAVE_BLOCK_STRATEGY_HEADER header;
 
 
179
 
 
 
180
    //strategyblock stuff
 
 
181
    DAMAGEBLOCK DamageBlock;
 
 
182
 
 
 
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} VIDEO_SCREEN_SAVE_BLOCK;
 
 
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185
void LoadStrategy_VideoScreen(SAVE_BLOCK_STRATEGY_HEADER* header)
 
 
186
{
 
 
187
    VIDEO_SCREEN_SAVE_BLOCK* block = (VIDEO_SCREEN_SAVE_BLOCK*) header; 
 
 
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189
    //check the size of the save block
 
 
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    if(header->size != sizeof(*block))
 
 
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        return;
 
 
192
 
 
 
193
    //find the existing strategy block
 
 
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    STRATEGYBLOCK* sbPtr = FindSBWithName(header->SBname);
 
 
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    if(!sbPtr)
 
 
197
        return;
 
 
198
 
 
 
199
    //make sure the strategy found is of the right type
 
 
200
    if(sbPtr->type != I_BehaviourVideoScreen)
 
 
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        return;
 
 
202
 
 
 
203
    VIDEO_SCREEN_BEHAV_BLOCK* videoScreen = (VIDEO_SCREEN_BEHAV_BLOCK*)sbPtr->dataptr;
 
 
204
 
 
 
205
    sbPtr->DamageBlock = block->DamageBlock;
 
 
206
}
 
 
207
 
 
 
208
void SaveStrategy_VideoScreen(STRATEGYBLOCK* sbPtr)
 
 
209
{
 
 
210
    VIDEO_SCREEN_SAVE_BLOCK *block;
 
 
211
    VIDEO_SCREEN_BEHAV_BLOCK* videoScreen = (VIDEO_SCREEN_BEHAV_BLOCK*)sbPtr->dataptr;
 
 
212
 
 
 
213
    GET_STRATEGY_SAVE_BLOCK(block, sbPtr);
 
 
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    block->DamageBlock = sbPtr->DamageBlock;
 
 
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}