| | 1 | #include "files.h" |
| | 2 | #include "system.h" |
| | 3 | #include "prototyp.h" |
| | 4 | #include "stratdef.h" |
| | 5 | #include "userprofile.h" |
| | 6 | #include "particle.h" |
| | 7 | |
| | 8 | struct AVP_USER_PROFILE UserProfile; |
| | 9 | |
| | 10 | static const AvP_GameStats_Stored DefaultLevelGameStats = |
| | 11 | { |
| | 12 | {0,0,0,0,0,0,0,0,0,0}, |
| | 13 | {0,0,0,0,0,0,0,0,0,0}, |
| | 14 | {0,0,0,0,0,0,0,0,0,0}, |
| | 15 | {0,0,0,0,0,0,0,0,0,0}, |
| | 16 | 10000, |
| | 17 | 0, |
| | 18 | 100, |
| | 19 | FIXED_MINUTE, |
| | 20 | 60, |
| | 21 | 48, |
| | 22 | 0, |
| | 23 | 0, |
| | 24 | 12, |
| | 25 | 999, |
| | 26 | 999, |
| | 27 | 0, |
| | 28 | 999, |
| | 29 | 0 |
| | 30 | }; |
| | 31 | |
| | 32 | extern int GlobalLevelOfDetail_Hierarchical; |
| | 33 | struct DETAIL_LEVELS LocalDetailLevels; |
| | 34 | |
| | 35 | void SetDetailLevelsFromMenu() |
| | 36 | { |
| | 37 | switch (UserProfile.GameOptions.CharacterComplexity) |
| | 38 | { |
| | 39 | default: |
| | 40 | case 0: |
| | 41 | GlobalLevelOfDetail_Hierarchical = ONE_FIXED * 128; |
| | 42 | break; |
| | 43 | case 1: |
| | 44 | GlobalLevelOfDetail_Hierarchical = ONE_FIXED * 4; |
| | 45 | break; |
| | 46 | case 2: |
| | 47 | GlobalLevelOfDetail_Hierarchical = ONE_FIXED * 2; |
| | 48 | break; |
| | 49 | case 3: |
| | 50 | GlobalLevelOfDetail_Hierarchical = ONE_FIXED; |
| | 51 | } |
| | 52 | |
| | 53 | if(UserProfile.GameOptions.BloodParticles < MAX_NO_OF_BLOOD_PARTICLES/4) |
| | 54 | AvP.Difficulty = I_Easy; |
| | 55 | |
| | 56 | if(UserProfile.GameOptions.ParticleComplexity) |
| | 57 | { |
| | 58 | LocalDetailLevels.AlienEnergyViewThreshold = 0; |
| | 59 | LocalDetailLevels.NumberOfSmokeParticlesFromLargeExplosion = 10; |
| | 60 | LocalDetailLevels.NumberOfSmokeParticlesFromSmallExplosion = 5; |
| | 61 | LocalDetailLevels.GhostFlameThrowerCollisions = 1; |
| | 62 | } |
| | 63 | else |
| | 64 | { |
| | 65 | LocalDetailLevels.AlienEnergyViewThreshold = 300; |
| | 66 | LocalDetailLevels.NumberOfSmokeParticlesFromLargeExplosion = 5; |
| | 67 | LocalDetailLevels.NumberOfSmokeParticlesFromSmallExplosion = 2; |
| | 68 | LocalDetailLevels.GhostFlameThrowerCollisions = 0; |
| | 69 | } |
| | 70 | } |
| | 71 | |
| | 72 | static void SetDefaultProfileOptions() |
| | 73 | { |
| | 74 | int a; |
| | 75 | int b; |
| | 76 | strcpy(UserProfile.PlayerName, "DeadMeat"); |
| | 77 | |
| | 78 | UserProfile.GammaSetting = 128; |
| | 79 | UserProfile.MarineInputPrimaryConfig = DefaultMarineInputPrimaryConfig; |
| | 80 | UserProfile.MarineInputSecondaryConfig = DefaultMarineInputSecondaryConfig; |
| | 81 | UserProfile.PredatorInputPrimaryConfig = DefaultPredatorInputPrimaryConfig; |
| | 82 | UserProfile.PredatorInputSecondaryConfig = DefaultPredatorInputSecondaryConfig; |
| | 83 | UserProfile.AlienInputPrimaryConfig = DefaultAlienInputPrimaryConfig; |
| | 84 | UserProfile.AlienInputSecondaryConfig = DefaultAlienInputSecondaryConfig; |
| | 85 | |
| | 86 | UserProfile.EffectsSoundVolume = VOLUME_DEFAULT; |
| | 87 | UserProfile.grabmouse = 0; |
| | 88 | UserProfile.AutoWeaponChangeOn = 1; |
| | 89 | UserProfile.fullscreen = 0; |
| | 90 | UserProfile.music_volume = 127; |
| | 91 | UserProfile.screen.height = UserProfile.screen.width = -1; |
| | 92 | UserProfile.loadsounds = 0; |
| | 93 | UserProfile.active_bonus = CHEATMODE_NONACTIVE; |
| | 94 | |
| | 95 | UserProfile.GameOptions.NumberOfDecals = MAX_NO_OF_DECALS / 2; |
| | 96 | UserProfile.GameOptions.LightCoronas = 1; |
| | 97 | UserProfile.GameOptions.MapPrelighting = 0; |
| | 98 | UserProfile.GameOptions.AllLightsDestructable = 0; |
| | 99 | UserProfile.GameOptions.BloodCollidesWithEnvironment = 1; |
| | 100 | UserProfile.GameOptions.DecalsOnCharacters = 1; |
| | 101 | UserProfile.GameOptions.CharacterComplexity = 3; |
| | 102 | UserProfile.GameOptions.ParticleComplexity = 1; |
| | 103 | UserProfile.GameOptions.NoneBloodParticles = MAX_NO_OF_PARTICLES; |
| | 104 | UserProfile.GameOptions.BloodParticles = MAX_NO_OF_BLOOD_PARTICLES/4; |
| | 105 | |
| | 106 | SetDetailLevelsFromMenu(); |
| | 107 | |
| | 108 | for (a=0; a < I_MaxDifficulties; a++) |
| | 109 | { |
| | 110 | for (b=0; b < AVP_ENVIRONMENT_END_OF_LIST; b++) |
| | 111 | UserProfile.PersonalBests[a][b] = DefaultLevelGameStats; |
| | 112 | |
| | 113 | for(b=0; b < 12; b++) |
| | 114 | UserProfile.LevelCompleted[a].Difficulty[b] = Not_Completed; |
| | 115 | } |
| | 116 | |
| | 117 | for (a=0; a < MAX_NUMBER_OF_CHEATMODES; a++) |
| | 118 | UserProfile.CheatMode[a] = 0; |
| | 119 | } |
| | 120 | |
| | 121 | void LoadUserProfile() |
| | 122 | { |
| | 123 | FILE * profile_file = OpenGameFile("profile.prf", 1, FILETYPE_CONFIG); |
| | 124 | |
| | 125 | if ((NULL == profile_file) || (fread(&UserProfile, 1, sizeof(struct AVP_USER_PROFILE), profile_file) != sizeof(struct AVP_USER_PROFILE))) |
| | 126 | { |
| | 127 | SetDefaultProfileOptions(); |
| | 128 | } |
| | 129 | else |
| | 130 | { |
| | 131 | SetDetailLevelsFromMenu(); |
| | 132 | fclose(profile_file); |
| | 133 | } |
| | 134 | } |
| | 135 | |
| | 136 | int SaveUserProfile() |
| | 137 | { |
| | 138 | FILE* file = OpenGameFile("profile.prf", 0, FILETYPE_CONFIG); |
| | 139 | |
| | 140 | if (NULL != file) |
| | 141 | { |
| | 142 | fwrite(&UserProfile, sizeof(struct AVP_USER_PROFILE), 1, file); |
| | 143 | fclose(file); |
| | 144 | return 1; |
| | 145 | } |
| | 146 | |
| | 147 | return 0; |
| | 148 | } |