| | 1 | #include "files.h" |
| | 2 | #include "system.h" |
| | 3 | #include "prototyp.h" |
| | 4 | #include <assert.h> |
| | 5 | #include "stratdef.h" |
| | 6 | #include "bh_types.h" |
| | 7 | #include "pvisible.h" |
| | 8 | #include "dynamics.h" |
| | 9 | #include "userprofile.h" |
| | 10 | #include "savegame.h" |
| | 11 | #include "weapons.h" |
| | 12 | |
| | 13 | extern void *OpenGameDirectory(const char *dirname, const char *pattern, int type); |
| | 14 | extern GameDirectoryFile *ScanGameDirectory(void *dir); |
| | 15 | extern const SECTION * GetNamedHierarchyFromLibrary(const char * rif_name, const char *); |
| | 16 | extern SAVE_SLOT_HEADER SaveGameSlot[]; |
| | 17 | |
| | 18 | static struct |
| | 19 | { |
| | 20 | char* BufferStart; |
| | 21 | char* BufferPos; |
| | 22 | int BufferSize; |
| | 23 | int BufferSpaceLeft; |
| | 24 | int BufferSpaceUsed; |
| | 25 | |
| | 26 | } SaveInfo = {0,0,0,0,0}; |
| | 27 | |
| | 28 | static struct |
| | 29 | { |
| | 30 | char* BufferStart; |
| | 31 | char* BufferPos; |
| | 32 | int BufferSize; |
| | 33 | int BufferSpaceLeft; |
| | 34 | |
| | 35 | } LoadInfo = {0,0,0,0}; |
| | 36 | |
| | 37 | /*---------------------------------------------** |
| | 38 | ** externs for all the load and save functions ** |
| | 39 | **---------------------------------------------*/ |
| | 40 | extern void LoadStrategy_LiftDoor(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 41 | extern void SaveStrategy_LiftDoor(STRATEGYBLOCK* sbPtr); |
| | 42 | |
| | 43 | extern void LoadStrategy_SwitchDoor(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 44 | extern void SaveStrategy_SwitchDoor(STRATEGYBLOCK* sbPtr); |
| | 45 | |
| | 46 | extern void LoadStrategy_PlatformLift(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 47 | extern void SaveStrategy_PlatformLift(STRATEGYBLOCK* sbPtr); |
| | 48 | |
| | 49 | extern void LoadStrategy_BinarySwitch(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 50 | extern void SaveStrategy_BinarySwitch(STRATEGYBLOCK* sbPtr); |
| | 51 | |
| | 52 | extern void LoadStrategy_LinkSwitch(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 53 | extern void SaveStrategy_LinkSwitch(STRATEGYBLOCK* sbPtr); |
| | 54 | |
| | 55 | extern void LoadStrategy_Generator(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 56 | extern void SaveStrategy_Generator(STRATEGYBLOCK* sbPtr); |
| | 57 | |
| | 58 | extern void LoadHiveSettings(SAVE_BLOCK_HEADER* header); |
| | 59 | extern void SaveHiveSettings(); |
| | 60 | |
| | 61 | extern void LoadStrategy_LightFx(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 62 | extern void SaveStrategy_LightFx(STRATEGYBLOCK* sbPtr); |
| | 63 | |
| | 64 | extern void LoadStrategy_PlacedSound(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 65 | extern void SaveStrategy_PlacedSound(STRATEGYBLOCK* sbPtr); |
| | 66 | |
| | 67 | extern void LoadStrategy_Message(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 68 | extern void SaveStrategy_Message(STRATEGYBLOCK* sbPtr); |
| | 69 | |
| | 70 | extern void LoadStrategy_MissionComplete(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 71 | extern void SaveStrategy_MissionComplete(STRATEGYBLOCK* sbPtr); |
| | 72 | |
| | 73 | extern void LoadStrategy_TrackObject(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 74 | extern void SaveStrategy_TrackObject(STRATEGYBLOCK* sbPtr); |
| | 75 | |
| | 76 | extern void LoadStrategy_Fan(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 77 | extern void SaveStrategy_Fan(STRATEGYBLOCK* sbPtr); |
| | 78 | |
| | 79 | extern void LoadStrategy_PlacedLight(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 80 | extern void SaveStrategy_PlacedLight(STRATEGYBLOCK* sbPtr); |
| | 81 | |
| | 82 | extern void LoadStrategy_VideoScreen(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 83 | extern void SaveStrategy_VideoScreen(STRATEGYBLOCK* sbPtr); |
| | 84 | |
| | 85 | extern void LoadStrategy_DeathVolume(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 86 | extern void SaveStrategy_DeathVolume(STRATEGYBLOCK* sbPtr); |
| | 87 | |
| | 88 | extern void LoadStrategy_ParticleGenerator(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 89 | extern void SaveStrategy_ParticleGenerator(STRATEGYBLOCK* sbPtr); |
| | 90 | |
| | 91 | extern void LoadStrategy_SelfDestruct(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 92 | extern void SaveStrategy_SelfDestruct(STRATEGYBLOCK* sbPtr); |
| | 93 | |
| | 94 | extern void LoadStrategy_Alien(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 95 | extern void SaveStrategy_Alien(STRATEGYBLOCK* sbPtr); |
| | 96 | |
| | 97 | extern void LoadStrategy_Corpse(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 98 | extern void SaveStrategy_Corpse(STRATEGYBLOCK* sbPtr); |
| | 99 | |
| | 100 | extern void LoadStrategy_FaceHugger(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 101 | extern void SaveStrategy_FaceHugger(STRATEGYBLOCK* sbPtr); |
| | 102 | |
| | 103 | extern void LoadStrategy_Marine(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 104 | extern void SaveStrategy_Marine(STRATEGYBLOCK* sbPtr); |
| | 105 | |
| | 106 | extern void LoadMarineSquadState(SAVE_BLOCK_HEADER* header); |
| | 107 | extern void SaveMarineSquadState(); |
| | 108 | |
| | 109 | extern void LoadStrategy_PlacedHierarchy(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 110 | extern void SaveStrategy_PlacedHierarchy(STRATEGYBLOCK* sbPtr); |
| | 111 | |
| | 112 | extern void LoadStrategy_Predator(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 113 | extern void SaveStrategy_Predator(STRATEGYBLOCK* sbPtr); |
| | 114 | |
| | 115 | extern void LoadStrategy_Xenoborg(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 116 | extern void SaveStrategy_Xenoborg(STRATEGYBLOCK* sbPtr); |
| | 117 | |
| | 118 | extern void LoadStrategy_Queen(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 119 | extern void SaveStrategy_Queen(STRATEGYBLOCK* sbPtr); |
| | 120 | |
| | 121 | extern void LoadStrategy_Player(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 122 | extern void SaveStrategy_Player(STRATEGYBLOCK* sbPtr); |
| | 123 | |
| | 124 | extern void LoadStrategy_Autogun(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 125 | extern void SaveStrategy_Autogun(STRATEGYBLOCK* sbPtr); |
| | 126 | |
| | 127 | extern void LoadStrategy_HierarchicalDebris(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 128 | extern void SaveStrategy_HierarchicalDebris(STRATEGYBLOCK* sbPtr); |
| | 129 | |
| | 130 | extern void Load_Decals(SAVE_BLOCK_HEADER* header); |
| | 131 | extern void Save_Decals(); |
| | 132 | |
| | 133 | extern void Load_Particles(SAVE_BLOCK_HEADER* header); |
| | 134 | extern void Save_Particles(); |
| | 135 | |
| | 136 | extern void Load_VolumetricExplosions(SAVE_BLOCK_HEADER* header); |
| | 137 | extern void Save_VolumetricExplosions(); |
| | 138 | |
| | 139 | extern void Load_PheromoneTrails(SAVE_BLOCK_HEADER* header); |
| | 140 | extern void Save_PheromoneTrails(); |
| | 141 | |
| | 142 | extern void Load_LightElements(SAVE_BLOCK_HEADER* header); |
| | 143 | extern void Save_LightElements(); |
| | 144 | |
| | 145 | extern void LoadStrategy_Grenade(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 146 | extern void SaveStrategy_Grenade(STRATEGYBLOCK* sbPtr); |
| | 147 | |
| | 148 | extern void LoadStrategy_Flare(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 149 | extern void SaveStrategy_Flare(STRATEGYBLOCK* sbPtr); |
| | 150 | |
| | 151 | extern void LoadStrategy_ProxGrenade(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 152 | extern void SaveStrategy_ProxGrenade(STRATEGYBLOCK* sbPtr); |
| | 153 | |
| | 154 | extern void LoadStrategy_Rocket(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 155 | extern void SaveStrategy_Rocket(STRATEGYBLOCK* sbPtr); |
| | 156 | |
| | 157 | extern void LoadStrategy_PPPlasmaBolt(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 158 | extern void SaveStrategy_PPPlasmaBolt(STRATEGYBLOCK* sbPtr); |
| | 159 | |
| | 160 | extern void LoadStrategy_PredatorEnergyBolt(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 161 | extern void SaveStrategy_PredatorEnergyBolt(STRATEGYBLOCK* sbPtr); |
| | 162 | |
| | 163 | extern void LoadStrategy_PulseGrenade(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 164 | extern void SaveStrategy_PulseGrenade(STRATEGYBLOCK* sbPtr); |
| | 165 | |
| | 166 | extern void LoadStrategy_Molotov(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 167 | extern void SaveStrategy_Molotov(STRATEGYBLOCK* sbPtr); |
| | 168 | |
| | 169 | extern void LoadStrategy_PredatorDisc(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 170 | extern void SaveStrategy_PredatorDisc(STRATEGYBLOCK* sbPtr); |
| | 171 | |
| | 172 | extern void LoadStrategy_SpearBolt(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 173 | extern void SaveStrategy_SpearBolt(STRATEGYBLOCK* sbPtr); |
| | 174 | |
| | 175 | extern void LoadStrategy_Grapple(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 176 | extern void SaveStrategy_Grapple(STRATEGYBLOCK* sbPtr); |
| | 177 | |
| | 178 | extern void LoadStrategy_Debris(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 179 | extern void SaveStrategy_Debris(STRATEGYBLOCK* sbPtr); |
| | 180 | |
| | 181 | extern void Load_WeaponsCGlobals(SAVE_BLOCK_HEADER* header); |
| | 182 | extern void Save_WeaponsCGlobals(); |
| | 183 | |
| | 184 | extern void Load_SoundState_NoRef(SAVE_BLOCK_HEADER* header); |
| | 185 | extern void Save_SoundsWithNoReference(); |
| | 186 | |
| | 187 | extern void LoadStrategy_Frisbee(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 188 | extern void SaveStrategy_Frisbee(STRATEGYBLOCK* sbPtr); |
| | 189 | |
| | 190 | extern void LoadStrategy_FrisbeeEnergyBolt(SAVE_BLOCK_STRATEGY_HEADER* header); |
| | 191 | extern void SaveStrategy_FrisbeeEnergyBolt(STRATEGYBLOCK* sbPtr); |
| | 192 | |
| | 193 | static STRATEGYBLOCK* Create_Pred_Disc_Pickup_For_Load() |
| | 194 | { |
| | 195 | TOOLS_DATA_INANIMATEOBJECT toolsData; |
| | 196 | int discShapeIndex; |
| | 197 | |
| | 198 | { |
| | 199 | /* |
| | 200 | We need to find the shape index of the disc object. To do this , we need to |
| | 201 | get the disc head-up-display hierarchy , and search for the disc section |
| | 202 | */ |
| | 203 | |
| | 204 | const SECTION* section = GetNamedHierarchyFromLibrary("pred_HUD", "disk"); |
| | 205 | |
| | 206 | if(!section) |
| | 207 | return NULL; |
| | 208 | |
| | 209 | section = GetThisSection(section, "disk"); |
| | 210 | |
| | 211 | if(!section) |
| | 212 | return NULL; |
| | 213 | |
| | 214 | //found the disc section |
| | 215 | discShapeIndex = section->ShapeNum; |
| | 216 | } |
| | 217 | |
| | 218 | //fill in a tools data for the disc |
| | 219 | memset(&toolsData, 0, sizeof(toolsData)); |
| | 220 | toolsData.typeId = IOT_Ammo; |
| | 221 | toolsData.subType = (int)AMMO_PRED_DISC; |
| | 222 | |
| | 223 | STRATEGYBLOCK* sbPtr = CreateActiveStrategyBlock(I_BehaviourInanimateObject); |
| | 224 | |
| | 225 | if(!sbPtr) |
| | 226 | return NULL; |
| | 227 | |
| | 228 | sbPtr->shapeIndex = discShapeIndex; |
| | 229 | |
| | 230 | EnableBehaviourType(sbPtr, &toolsData); |
| | 231 | sbPtr->maintainVisibility = 1; |
| | 232 | |
| | 233 | return sbPtr; |
| | 234 | } |
| | 235 | |
| | 236 | /*--------------------** |
| | 237 | ** Loading and Saving ** |
| | 238 | **--------------------*/ |
| | 239 | #include "savegame.h" |
| | 240 | typedef struct inanimate_object_save_block |
| | 241 | { |
| | 242 | SAVE_BLOCK_STRATEGY_HEADER header; |
| | 243 | |
| | 244 | INANIMATEOBJECT_TYPE typeId; |
| | 245 | int subType; /* weapon id, security level or other relevant enumerated type... */ |
| | 246 | |
| | 247 | int explosionTimer; //slight time delay after destruction for explosion |
| | 248 | |
| | 249 | DAMAGEBLOCK DamageBlock; |
| | 250 | DYNAMICSBLOCK dynamics; |
| | 251 | |
| | 252 | } INANIMATE_OBJECT_SAVE_BLOCK; |
| | 253 | |
| | 254 | //defines for load/save macros |
| | 255 | #define SAVELOAD_BLOCK block |
| | 256 | #define SAVELOAD_BEHAV objectstatusptr |
| | 257 | |
| | 258 | static void LoadStrategy_InanimateObject(SAVE_BLOCK_STRATEGY_HEADER* header) |
| | 259 | { |
| | 260 | INANIMATE_OBJECT_SAVE_BLOCK* block = (INANIMATE_OBJECT_SAVE_BLOCK*) header; |
| | 261 | |
| | 262 | //check the size of the save block |
| | 263 | if(header->size != sizeof(*block)) |
| | 264 | return; |
| | 265 | |
| | 266 | //find the existing strategy block |
| | 267 | STRATEGYBLOCK* sbPtr = FindSBWithName(header->SBname); |
| | 268 | |
| | 269 | if(!sbPtr) |
| | 270 | { |
| | 271 | //Didn't find the object already existing. |
| | 272 | //Might be a predator disc pickup however. |
| | 273 | if(block->typeId == IOT_Weapon && block->subType == (int)WEAPON_PRED_DISC) |
| | 274 | { |
| | 275 | //okay we need to create a disc then |
| | 276 | sbPtr = Create_Pred_Disc_Pickup_For_Load(); |
| | 277 | } |
| | 278 | |
| | 279 | if(!sbPtr) |
| | 280 | return; |
| | 281 | } |
| | 282 | |
| | 283 | //make sure the strategy found is of the right type |
| | 284 | if(sbPtr->type != I_BehaviourInanimateObject) |
| | 285 | return; |
| | 286 | |
| | 287 | INANIMATEOBJECT_STATUSBLOCK* objectstatusptr = (INANIMATEOBJECT_STATUSBLOCK*)sbPtr->dataptr; |
| | 288 | |
| | 289 | //start copying stuff |
| | 290 | |
| | 291 | COPYELEMENT_LOAD(explosionTimer) |
| | 292 | COPYELEMENT_LOAD(typeId) |
| | 293 | COPYELEMENT_LOAD(subType) |
| | 294 | |
| | 295 | *sbPtr->DynPtr = block->dynamics; |
| | 296 | sbPtr->DamageBlock = block->DamageBlock; |
| | 297 | } |
| | 298 | |
| | 299 | static void SaveStrategy_InanimateObject(STRATEGYBLOCK* sbPtr) |
| | 300 | { |
| | 301 | INANIMATE_OBJECT_SAVE_BLOCK *block; |
| | 302 | INANIMATEOBJECT_STATUSBLOCK* objectstatusptr = (INANIMATEOBJECT_STATUSBLOCK*)sbPtr->dataptr; |
| | 303 | |
| | 304 | GET_STRATEGY_SAVE_BLOCK(block,sbPtr); |
| | 305 | |
| | 306 | //start copying stuff |
| | 307 | |
| | 308 | COPYELEMENT_SAVE(explosionTimer) |
| | 309 | COPYELEMENT_SAVE(typeId) |
| | 310 | COPYELEMENT_SAVE(subType) |
| | 311 | |
| | 312 | block->dynamics = *sbPtr->DynPtr; |
| | 313 | block->dynamics.CollisionReportPtr=0; |
| | 314 | |
| | 315 | block->DamageBlock = sbPtr->DamageBlock; |
| | 316 | } |
| | 317 | |
| | 318 | /*--------------------** |
| | 319 | ** Loading and Saving ** |
| | 320 | **--------------------*/ |
| | 321 | typedef struct prox_door_save_block |
| | 322 | { |
| | 323 | SAVE_BLOCK_STRATEGY_HEADER header; |
| | 324 | |
| | 325 | int door_state; |
| | 326 | int door_locked; |
| | 327 | |
| | 328 | //from the morph control |
| | 329 | int ObMorphCurrFrame; |
| | 330 | int ObMorphFlags; |
| | 331 | int ObMorphSpeed; |
| | 332 | int triggeredByMarine; |
| | 333 | |
| | 334 | } PROX_DOOR_SAVE_BLOCK; |
| | 335 | |
| | 336 | static void LoadStrategy_ProxDoor(SAVE_BLOCK_STRATEGY_HEADER* header) |
| | 337 | { |
| | 338 | PROX_DOOR_SAVE_BLOCK* block = (PROX_DOOR_SAVE_BLOCK*) header; |
| | 339 | |
| | 340 | if(header->size != sizeof(*block)) |
| | 341 | return; |
| | 342 | |
| | 343 | //find the existing strategy block |
| | 344 | STRATEGYBLOCK* sbPtr = FindSBWithName(block->header.SBname); |
| | 345 | |
| | 346 | if(!sbPtr) |
| | 347 | return; |
| | 348 | |
| | 349 | //make sure the strategy found is of the right type |
| | 350 | if(sbPtr->type != I_BehaviourProximityDoor) |
| | 351 | return; |
| | 352 | |
| | 353 | PROXDOOR_BEHAV_BLOCK *doorbhv = (PROXDOOR_BEHAV_BLOCK*)sbPtr->dataptr; |
| | 354 | |
| | 355 | doorbhv->door_state = block->door_state; |
| | 356 | doorbhv->door_locked = block->door_locked; |
| | 357 | doorbhv->triggeredByMarine = block->triggeredByMarine; |
| | 358 | doorbhv->PDmctrl->ObMorphCurrFrame = block->ObMorphCurrFrame; |
| | 359 | doorbhv->PDmctrl->ObMorphFlags = block->ObMorphFlags; |
| | 360 | doorbhv->PDmctrl->ObMorphSpeed = block->ObMorphSpeed; |
| | 361 | |
| | 362 | Load_SoundState(&doorbhv->SoundHandle); |
| | 363 | } |
| | 364 | |
| | 365 | static void SaveStrategy_ProxDoor(STRATEGYBLOCK* sbPtr) |
| | 366 | { |
| | 367 | PROX_DOOR_SAVE_BLOCK *block; |
| | 368 | PROXDOOR_BEHAV_BLOCK *doorbhv = (PROXDOOR_BEHAV_BLOCK*)sbPtr->dataptr; |
| | 369 | |
| | 370 | GET_STRATEGY_SAVE_BLOCK(block,sbPtr); |
| | 371 | |
| | 372 | block->door_state = doorbhv->door_state; |
| | 373 | block->door_locked = doorbhv->door_locked; |
| | 374 | block->triggeredByMarine = doorbhv->triggeredByMarine; |
| | 375 | block->ObMorphCurrFrame = doorbhv->PDmctrl->ObMorphCurrFrame; |
| | 376 | block->ObMorphFlags = doorbhv->PDmctrl->ObMorphFlags; |
| | 377 | block->ObMorphSpeed = doorbhv->PDmctrl->ObMorphSpeed; |
| | 378 | |
| | 379 | Save_SoundState(&doorbhv->SoundHandle); |
| | 380 | } |
| | 381 | |
| | 382 | /*-----------------------------------------------------** |
| | 383 | ** end of externs for all the load and save functions ** |
| | 384 | **-----------------------------------------------------*/ |
| | 385 | |
| | 386 | /* |
| | 387 | Functions for converting between ai modules and their indeces. |
| | 388 | They don't really belong here , but they are only used by loading/saving at |
| | 389 | the moment. |
| | 390 | */ |
| | 391 | |
| | 392 | struct aimodule * GetPointerFromAIModuleIndex(int index) |
| | 393 | { |
| | 394 | return (index >= 0 && index < AIModuleArraySize) ? &AIModuleArray[index] : NULL ; |
| | 395 | } |
| | 396 | |
| | 397 | int GetIndexFromAIModulePointer(struct aimodule* module) |
| | 398 | { |
| | 399 | return (module ? module->m_index : -1); |
| | 400 | } |
| | 401 | |
| | 402 | void* GetPointerForSaveBlock(unsigned int size) |
| | 403 | { |
| | 404 | //see if we need to enlarge the buffer to allow for this block |
| | 405 | if(size > SaveInfo.BufferSpaceLeft) |
| | 406 | { |
| | 407 | //need more space |
| | 408 | int spaceNeeded = SaveInfo.BufferSpaceUsed + size; |
| | 409 | //buffer incremented in lots of 100000 bytes (more or less) |
| | 410 | int newBufferSize = ((spaceNeeded /100000)+1)*100000; |
| | 411 | |
| | 412 | //allocate the memory |
| | 413 | SaveInfo.BufferStart = (char*) realloc(SaveInfo.BufferStart,newBufferSize); |
| | 414 | |
| | 415 | //correct the position etc. |
| | 416 | SaveInfo.BufferPos = SaveInfo.BufferStart + SaveInfo.BufferSpaceUsed; |
| | 417 | SaveInfo.BufferSpaceLeft += (newBufferSize - SaveInfo.BufferSize); |
| | 418 | SaveInfo.BufferSize = newBufferSize; |
| | 419 | } |
| | 420 | |
| | 421 | //get the pointer to the next part of the save buffer |
| | 422 | void* retPointer = (void*)SaveInfo.BufferPos; |
| | 423 | |
| | 424 | SaveInfo.BufferSpaceUsed += size; |
| | 425 | SaveInfo.BufferSpaceLeft -= size; |
| | 426 | SaveInfo.BufferPos += size; |
| | 427 | |
| | 428 | return retPointer; |
| | 429 | } |
| | 430 | |
| | 431 | static void SaveStrategies() |
| | 432 | { |
| | 433 | int i=0; |
| | 434 | |
| | 435 | for(; i < NumActiveStBlocks; i++) |
| | 436 | { |
| | 437 | STRATEGYBLOCK* sbPtr = ActiveStBlockList[i]; |
| | 438 | |
| | 439 | switch(sbPtr->type) |
| | 440 | { |
| | 441 | case I_BehaviourMarinePlayer: |
| | 442 | case I_BehaviourPredatorPlayer: |
| | 443 | case I_BehaviourAlienPlayer: |
| | 444 | SaveStrategy_Player(sbPtr); |
| | 445 | break; |
| | 446 | case I_BehaviourLiftDoor: |
| | 447 | SaveStrategy_LiftDoor(sbPtr); |
| | 448 | break; |
| | 449 | case I_BehaviourProximityDoor: |
| | 450 | SaveStrategy_ProxDoor(sbPtr); |
| | 451 | break; |
| | 452 | case I_BehaviourSwitchDoor: |
| | 453 | SaveStrategy_SwitchDoor(sbPtr); |
| | 454 | break; |
| | 455 | case I_BehaviourPlatform: |
| | 456 | SaveStrategy_PlatformLift(sbPtr); |
| | 457 | break; |
| | 458 | case I_BehaviourBinarySwitch: |
| | 459 | SaveStrategy_BinarySwitch(sbPtr); |
| | 460 | break; |
| | 461 | case I_BehaviourLinkSwitch: |
| | 462 | SaveStrategy_LinkSwitch(sbPtr); |
| | 463 | break; |
| | 464 | case I_BehaviourGenerator: |
| | 465 | SaveStrategy_Generator(sbPtr); |
| | 466 | break; |
| | 467 | case I_BehaviourInanimateObject: |
| | 468 | SaveStrategy_InanimateObject(sbPtr); |
| | 469 | break; |
| | 470 | case I_BehaviourLightFX: |
| | 471 | SaveStrategy_LightFx(sbPtr); |
| | 472 | break; |
| | 473 | case I_BehaviourPlacedSound: |
| | 474 | SaveStrategy_PlacedSound(sbPtr); |
| | 475 | break; |
| | 476 | case I_BehaviourMessage: |
| | 477 | SaveStrategy_Message(sbPtr); |
| | 478 | break; |
| | 479 | case I_BehaviourMissionComplete: |
| | 480 | SaveStrategy_MissionComplete(sbPtr); |
| | 481 | break; |
| | 482 | case I_BehaviourTrackObject: |
| | 483 | SaveStrategy_TrackObject(sbPtr); |
| | 484 | break; |
| | 485 | case I_BehaviourFan: |
| | 486 | SaveStrategy_Fan(sbPtr); |
| | 487 | break; |
| | 488 | case I_BehaviourPlacedLight: |
| | 489 | SaveStrategy_PlacedLight(sbPtr); |
| | 490 | break; |
| | 491 | case I_BehaviourVideoScreen: |
| | 492 | SaveStrategy_VideoScreen(sbPtr); |
| | 493 | break; |
| | 494 | case I_BehaviourSelfDestruct: |
| | 495 | SaveStrategy_SelfDestruct(sbPtr); |
| | 496 | break; |
| | 497 | case I_BehaviourParticleGenerator: |
| | 498 | SaveStrategy_ParticleGenerator(sbPtr); |
| | 499 | break; |
| | 500 | case I_BehaviourDeathVolume: |
| | 501 | SaveStrategy_DeathVolume(sbPtr); |
| | 502 | break; |
| | 503 | case I_BehaviourAlien: |
| | 504 | SaveStrategy_Alien(sbPtr); |
| | 505 | break; |
| | 506 | case I_BehaviourCorpse: |
| | 507 | SaveStrategy_Corpse(sbPtr); |
| | 508 | break; |
| | 509 | case I_BehaviourFaceHugger: |
| | 510 | SaveStrategy_FaceHugger(sbPtr); |
| | 511 | break; |
| | 512 | case I_BehaviourMarine: |
| | 513 | SaveStrategy_Marine(sbPtr); |
| | 514 | break; |
| | 515 | case I_BehaviourPlacedHierarchy: |
| | 516 | SaveStrategy_PlacedHierarchy(sbPtr); |
| | 517 | break; |
| | 518 | case I_BehaviourPredator: |
| | 519 | SaveStrategy_Predator(sbPtr); |
| | 520 | break; |
| | 521 | case I_BehaviourXenoborg: |
| | 522 | SaveStrategy_Xenoborg(sbPtr); |
| | 523 | break; |
| | 524 | case I_BehaviourQueenAlien: |
| | 525 | SaveStrategy_Queen(sbPtr); |
| | 526 | break; |
| | 527 | case I_BehaviourAutoGun: |
| | 528 | SaveStrategy_Autogun(sbPtr); |
| | 529 | break; |
| | 530 | case I_BehaviourHierarchicalFragment: |
| | 531 | SaveStrategy_HierarchicalDebris(sbPtr); |
| | 532 | break; |
| | 533 | case I_BehaviourGrenade: |
| | 534 | case I_BehaviourFragmentationGrenade: |
| | 535 | SaveStrategy_Grenade(sbPtr); |
| | 536 | break; |
| | 537 | case I_BehaviourFlare: |
| | 538 | SaveStrategy_Flare(sbPtr); |
| | 539 | break; |
| | 540 | case I_BehaviourProximityGrenade: |
| | 541 | SaveStrategy_ProxGrenade(sbPtr); |
| | 542 | break; |
| | 543 | case I_BehaviourRocket: |
| | 544 | SaveStrategy_Rocket(sbPtr); |
| | 545 | break; |
| | 546 | case I_BehaviourPPPlasmaBolt: |
| | 547 | SaveStrategy_PPPlasmaBolt(sbPtr); |
| | 548 | break; |
| | 549 | case I_BehaviourPredatorEnergyBolt: |
| | 550 | SaveStrategy_PredatorEnergyBolt(sbPtr); |
| | 551 | break; |
| | 552 | case I_BehaviourFrisbeeEnergyBolt: |
| | 553 | SaveStrategy_FrisbeeEnergyBolt(sbPtr); |
| | 554 | break; |
| | 555 | case I_BehaviourPulseGrenade: |
| | 556 | SaveStrategy_PulseGrenade(sbPtr); |
| | 557 | break; |
| | 558 | case I_BehaviourMolotov: |
| | 559 | SaveStrategy_Molotov(sbPtr); |
| | 560 | break; |
| | 561 | case I_BehaviourPredatorDisc_SeekTrack: |
| | 562 | SaveStrategy_PredatorDisc(sbPtr); |
| | 563 | break; |
| | 564 | case I_BehaviourSpeargunBolt: |
| | 565 | SaveStrategy_SpearBolt(sbPtr); |
| | 566 | break; |
| | 567 | case I_BehaviourGrapplingHook: |
| | 568 | SaveStrategy_Grapple(sbPtr); |
| | 569 | break; |
| | 570 | case I_BehaviourFragment: |
| | 571 | SaveStrategy_Debris(sbPtr); |
| | 572 | break; |
| | 573 | case I_BehaviourFrisbee: |
| | 574 | SaveStrategy_Frisbee(sbPtr); |
| | 575 | default: |
| | 576 | break; |
| | 577 | } |
| | 578 | } |
| | 579 | } |
| | 580 | |
| | 581 | static void EndLoadGame() |
| | 582 | { |
| | 583 | if(LoadInfo.BufferStart) |
| | 584 | free(LoadInfo.BufferStart); |
| | 585 | |
| | 586 | LoadInfo.BufferStart = NULL; |
| | 587 | LoadInfo.BufferPos = NULL; |
| | 588 | LoadInfo.BufferSize = 0; |
| | 589 | LoadInfo.BufferSpaceLeft = 0; |
| | 590 | } |
| | 591 | |
| | 592 | static void LoadStrategy(SAVE_BLOCK_STRATEGY_HEADER* header) |
| | 593 | { |
| | 594 | switch(header->bhvr_type) |
| | 595 | { |
| | 596 | case I_BehaviourMarinePlayer: |
| | 597 | case I_BehaviourPredatorPlayer: |
| | 598 | case I_BehaviourAlienPlayer: |
| | 599 | LoadStrategy_Player(header); |
| | 600 | break; |
| | 601 | case I_BehaviourLiftDoor: |
| | 602 | LoadStrategy_LiftDoor(header); |
| | 603 | break; |
| | 604 | case I_BehaviourProximityDoor: |
| | 605 | LoadStrategy_ProxDoor(header); |
| | 606 | break; |
| | 607 | case I_BehaviourSwitchDoor: |
| | 608 | LoadStrategy_SwitchDoor(header); |
| | 609 | break; |
| | 610 | case I_BehaviourPlatform: |
| | 611 | LoadStrategy_PlatformLift(header); |
| | 612 | break; |
| | 613 | case I_BehaviourBinarySwitch: |
| | 614 | LoadStrategy_BinarySwitch(header); |
| | 615 | break; |
| | 616 | case I_BehaviourLinkSwitch: |
| | 617 | LoadStrategy_LinkSwitch(header); |
| | 618 | break; |
| | 619 | case I_BehaviourGenerator: |
| | 620 | LoadStrategy_Generator(header); |
| | 621 | break; |
| | 622 | case I_BehaviourInanimateObject: |
| | 623 | LoadStrategy_InanimateObject(header); |
| | 624 | break; |
| | 625 | case I_BehaviourLightFX: |
| | 626 | LoadStrategy_LightFx(header); |
| | 627 | break; |
| | 628 | case I_BehaviourPlacedSound: |
| | 629 | LoadStrategy_PlacedSound(header); |
| | 630 | break; |
| | 631 | case I_BehaviourMessage: |
| | 632 | LoadStrategy_Message(header); |
| | 633 | break; |
| | 634 | case I_BehaviourMissionComplete: |
| | 635 | LoadStrategy_MissionComplete(header); |
| | 636 | break; |
| | 637 | case I_BehaviourTrackObject: |
| | 638 | LoadStrategy_TrackObject(header); |
| | 639 | break; |
| | 640 | case I_BehaviourFan: |
| | 641 | LoadStrategy_Fan(header); |
| | 642 | break; |
| | 643 | case I_BehaviourPlacedLight: |
| | 644 | LoadStrategy_PlacedLight(header); |
| | 645 | break; |
| | 646 | case I_BehaviourVideoScreen: |
| | 647 | LoadStrategy_VideoScreen(header); |
| | 648 | break; |
| | 649 | case I_BehaviourSelfDestruct: |
| | 650 | LoadStrategy_SelfDestruct(header); |
| | 651 | break; |
| | 652 | case I_BehaviourParticleGenerator: |
| | 653 | LoadStrategy_ParticleGenerator(header); |
| | 654 | break; |
| | 655 | case I_BehaviourDeathVolume: |
| | 656 | LoadStrategy_DeathVolume(header); |
| | 657 | break; |
| | 658 | case I_BehaviourAlien: |
| | 659 | LoadStrategy_Alien(header); |
| | 660 | break; |
| | 661 | case I_BehaviourCorpse: |
| | 662 | LoadStrategy_Corpse(header); |
| | 663 | break; |
| | 664 | case I_BehaviourFaceHugger: |
| | 665 | LoadStrategy_FaceHugger(header); |
| | 666 | break; |
| | 667 | case I_BehaviourMarine: |
| | 668 | LoadStrategy_Marine(header); |
| | 669 | break; |
| | 670 | case I_BehaviourPlacedHierarchy: |
| | 671 | LoadStrategy_PlacedHierarchy(header); |
| | 672 | break; |
| | 673 | case I_BehaviourPredator: |
| | 674 | LoadStrategy_Predator(header); |
| | 675 | break; |
| | 676 | case I_BehaviourXenoborg: |
| | 677 | LoadStrategy_Xenoborg(header); |
| | 678 | break; |
| | 679 | case I_BehaviourQueenAlien: |
| | 680 | LoadStrategy_Queen(header); |
| | 681 | break; |
| | 682 | case I_BehaviourAutoGun: |
| | 683 | LoadStrategy_Autogun(header); |
| | 684 | break; |
| | 685 | case I_BehaviourHierarchicalFragment: |
| | 686 | LoadStrategy_HierarchicalDebris(header); |
| | 687 | break; |
| | 688 | case I_BehaviourGrenade: |
| | 689 | case I_BehaviourFragmentationGrenade: |
| | 690 | LoadStrategy_Grenade(header); |
| | 691 | break; |
| | 692 | case I_BehaviourFlare: |
| | 693 | LoadStrategy_Flare(header); |
| | 694 | break; |
| | 695 | case I_BehaviourProximityGrenade: |
| | 696 | LoadStrategy_ProxGrenade(header); |
| | 697 | break; |
| | 698 | case I_BehaviourRocket: |
| | 699 | LoadStrategy_Rocket(header); |
| | 700 | break; |
| | 701 | case I_BehaviourPPPlasmaBolt: |
| | 702 | LoadStrategy_PPPlasmaBolt(header); |
| | 703 | break; |
| | 704 | case I_BehaviourPredatorEnergyBolt: |
| | 705 | LoadStrategy_PredatorEnergyBolt(header); |
| | 706 | break; |
| | 707 | case I_BehaviourFrisbeeEnergyBolt: |
| | 708 | LoadStrategy_FrisbeeEnergyBolt(header); |
| | 709 | break; |
| | 710 | case I_BehaviourPulseGrenade: |
| | 711 | LoadStrategy_PulseGrenade(header); |
| | 712 | break; |
| | 713 | case I_BehaviourMolotov: |
| | 714 | LoadStrategy_Molotov(header); |
| | 715 | break; |
| | 716 | case I_BehaviourPredatorDisc_SeekTrack: |
| | 717 | LoadStrategy_PredatorDisc(header); |
| | 718 | break; |
| | 719 | case I_BehaviourSpeargunBolt: |
| | 720 | LoadStrategy_SpearBolt(header); |
| | 721 | break; |
| | 722 | case I_BehaviourGrapplingHook: |
| | 723 | LoadStrategy_Grapple(header); |
| | 724 | break; |
| | 725 | case I_BehaviourFragment: |
| | 726 | LoadStrategy_Debris(header); |
| | 727 | break; |
| | 728 | case I_BehaviourFrisbee: |
| | 729 | LoadStrategy_Frisbee(header); |
| | 730 | default: |
| | 731 | break; |
| | 732 | } |
| | 733 | } |
| | 734 | |
| | 735 | SAVE_BLOCK_HEADER* GetNextBlockIfOfType(SAVE_BLOCK_TYPE type) |
| | 736 | { |
| | 737 | assert(LoadInfo.BufferPos); |
| | 738 | |
| | 739 | if(!LoadInfo.BufferSpaceLeft) |
| | 740 | return 0; |
| | 741 | |
| | 742 | //look at the next header in the buffer |
| | 743 | SAVE_BLOCK_HEADER* header = (SAVE_BLOCK_HEADER*) LoadInfo.BufferPos; |
| | 744 | |
| | 745 | if(header->size > LoadInfo.BufferSpaceLeft) |
| | 746 | { |
| | 747 | //oh dear, dodgy file |
| | 748 | assert("Invalid save game header size"==0); |
| | 749 | return 0; |
| | 750 | } |
| | 751 | |
| | 752 | //see if the header is of the type that we are after |
| | 753 | if(header->type == type) |
| | 754 | { |
| | 755 | //okay , advance the buffer position , and return this header |
| | 756 | LoadInfo.BufferPos += header->size; |
| | 757 | LoadInfo.BufferSpaceLeft -= header->size; |
| | 758 | |
| | 759 | return header; |
| | 760 | } |
| | 761 | |
| | 762 | return 0; |
| | 763 | } |
| | 764 | |
| | 765 | /*------------------------------------** |
| | 766 | ** Loading and saving dead strategies ** |
| | 767 | **------------------------------------*/ |
| | 768 | |
| | 769 | typedef struct dead_strategy_save_block |
| | 770 | { |
| | 771 | SAVE_BLOCK_HEADER header; |
| | 772 | char SBname[SB_NAME_LENGTH]; |
| | 773 | |
| | 774 | } DEAD_STRATEGY_SAVE_BLOCK; |
| | 775 | |
| | 776 | static void SaveDeadStrategies() |
| | 777 | { |
| | 778 | extern STRATEGYBLOCK FreeStBlockData[]; |
| | 779 | int i; |
| | 780 | STRATEGYBLOCK* sbPtr = &FreeStBlockData[0]; |
| | 781 | |
| | 782 | //search for all the strategies that existed at the start , and have been destroyed |
| | 783 | for(i=0; i < maxstblocks; i++ , sbPtr++) |
| | 784 | { |
| | 785 | if(sbPtr->destroyed_but_preserved) |
| | 786 | { |
| | 787 | DEAD_STRATEGY_SAVE_BLOCK* block; |
| | 788 | GET_SAVE_BLOCK_POINTER(block); |
| | 789 | |
| | 790 | block->header.type = SaveBlock_DeadStrategy; |
| | 791 | block->header.size = sizeof(*block); |
| | 792 | |
| | 793 | COPY_NAME(block->SBname, sbPtr->SBname); |
| | 794 | } |
| | 795 | } |
| | 796 | } |
| | 797 | |
| | 798 | static void LoadDeadStrategy(SAVE_BLOCK_HEADER* header) |
| | 799 | { |
| | 800 | DEAD_STRATEGY_SAVE_BLOCK* block = (DEAD_STRATEGY_SAVE_BLOCK*) header; |
| | 801 | |
| | 802 | STRATEGYBLOCK* sbPtr = FindSBWithName(block->SBname); |
| | 803 | |
| | 804 | if(sbPtr) |
| | 805 | sbPtr->please_destroy_me = 1; |
| | 806 | } |
| | 807 | |
| | 808 | /*--------------------------------------------------------------------------------** |
| | 809 | ** Loading and saving miscellaneos global rubbish that has nowhere else to live ** |
| | 810 | **--------------------------------------------------------------------------------*/ |
| | 811 | |
| | 812 | extern unsigned int IncrementalSBname; |
| | 813 | extern int PlayersMaxHeightWhilstNotInContactWithGround; |
| | 814 | |
| | 815 | typedef struct misc_global_save_block |
| | 816 | { |
| | 817 | SAVE_BLOCK_HEADER header; |
| | 818 | |
| | 819 | unsigned int IncrementalSBname; |
| | 820 | AvP_GameStats CurrentGameStatistics; |
| | 821 | int PlayersMaxHeightWhilstNotInContactWithGround; |
| | 822 | |
| | 823 | } MISC_GLOBAL_SAVE_BLOCK; |
| | 824 | |
| | 825 | static void LoadMiscGlobalStuff(SAVE_BLOCK_HEADER* header) |
| | 826 | { |
| | 827 | MISC_GLOBAL_SAVE_BLOCK* block = (MISC_GLOBAL_SAVE_BLOCK*) header; |
| | 828 | |
| | 829 | if(block->header.size == sizeof(*block)) |
| | 830 | { |
| | 831 | IncrementalSBname = block->IncrementalSBname; |
| | 832 | CurrentGameStatistics = block->CurrentGameStatistics; |
| | 833 | PlayersMaxHeightWhilstNotInContactWithGround = block->PlayersMaxHeightWhilstNotInContactWithGround; |
| | 834 | } |
| | 835 | } |
| | 836 | |
| | 837 | static void SaveMiscGlobalStuff() |
| | 838 | { |
| | 839 | MISC_GLOBAL_SAVE_BLOCK* block = GetPointerForSaveBlock(sizeof(*block)); |
| | 840 | |
| | 841 | //fill in the header |
| | 842 | block->header.type = SaveBlock_MiscGlobal; |
| | 843 | block->header.size = sizeof(*block); |
| | 844 | |
| | 845 | block->IncrementalSBname = IncrementalSBname; |
| | 846 | block->CurrentGameStatistics = CurrentGameStatistics; |
| | 847 | block->PlayersMaxHeightWhilstNotInContactWithGround = PlayersMaxHeightWhilstNotInContactWithGround; |
| | 848 | } |
| | 849 | |
| | 850 | void LoadLevelHeader(SAVE_BLOCK_HEADER* header) |
| | 851 | { |
| | 852 | LEVEL_SAVE_BLOCK* block =(LEVEL_SAVE_BLOCK*) header; |
| | 853 | |
| | 854 | if(block->header.size == sizeof(*block)) |
| | 855 | { |
| | 856 | AvP.ElapsedHours = block->ElapsedTime_Hours; |
| | 857 | AvP.ElapsedMinutes = block->ElapsedTime_Minutes; |
| | 858 | AvP.ElapsedSeconds = block->ElapsedTime_Seconds; |
| | 859 | PlayerStatus.saves_left = block->NumberOfSavesLeft; |
| | 860 | } |
| | 861 | } |
| | 862 | |
| | 863 | static void GetHeaderInfoForSaveSlot(SAVE_SLOT_HEADER* save_slot, const GameDirectoryFile *gdf) |
| | 864 | { |
| | 865 | LEVEL_SAVE_BLOCK block; |
| | 866 | unsigned int file_size; |
| | 867 | char filename[100]; |
| | 868 | |
| | 869 | save_slot->SlotUsed = 0; |
| | 870 | |
| | 871 | sprintf(filename, "%s", gdf->filename); |
| | 872 | FILE *file = OpenGameFile(filename, 1, FILETYPE_CONFIG); |
| | 873 | |
| | 874 | if (file == NULL) |
| | 875 | { |
| | 876 | //failed to load (probably doesn't exist) |
| | 877 | return; |
| | 878 | } |
| | 879 | |
| | 880 | fseek(file, 0, SEEK_END); |
| | 881 | file_size = ftell(file); |
| | 882 | rewind(file); |
| | 883 | |
| | 884 | if(file_size < sizeof(LEVEL_SAVE_BLOCK)) |
| | 885 | { |
| | 886 | //obviously not much of a save file then... |
| | 887 | fclose(file); |
| | 888 | return; |
| | 889 | } |
| | 890 | |
| | 891 | save_slot->TimeStamp = gdf->timestamp; |
| | 892 | |
| | 893 | //load the level header |
| | 894 | fread(&block, sizeof(block), 1, file); |
| | 895 | fclose(file); |
| | 896 | |
| | 897 | //a few checks |
| | 898 | if(block.header.type != SaveBlock_MainHeader || block.header.size != sizeof(block) || strncmp(block.AvP_Save_String,"AVPSAVE0",8)) |
| | 899 | { |
| | 900 | //no good. |
| | 901 | return; |
| | 902 | } |
| | 903 | |
| | 904 | //appears to be a reasonable file |
| | 905 | save_slot->SlotUsed = 1; |
| | 906 | save_slot->player_type = block.player_type; |
| | 907 | save_slot->Episode = block.Episode; |
| | 908 | save_slot->ElapsedTime_Hours = block.ElapsedTime_Hours; |
| | 909 | save_slot->ElapsedTime_Minutes = block.ElapsedTime_Minutes; |
| | 910 | save_slot->ElapsedTime_Seconds = (block.ElapsedTime_Seconds >> 16); |
| | 911 | save_slot->Difficulty = block.Difficulty; |
| | 912 | save_slot->SavesLeft = block.NumberOfSavesLeft; |
| | 913 | } |
| | 914 | |
| | 915 | void ScanSaveSlots() |
| | 916 | { |
| | 917 | char pattern[100]; |
| | 918 | |
| | 919 | sprintf(pattern, "%s_?.sav", UserProfile.PlayerName); |
| | 920 | void *gd = OpenGameDirectory(".", pattern, FILETYPE_CONFIG); |
| | 921 | |
| | 922 | if (NULL != gd) |
| | 923 | { |
| | 924 | while (1) |
| | 925 | { |
| | 926 | GameDirectoryFile *gdf = ScanGameDirectory(gd); |
| | 927 | |
| | 928 | if(NULL == gdf) |
| | 929 | break; |
| | 930 | |
| | 931 | if ((gdf->attr & FILEATTR_DIRECTORY) || !(gdf->attr & FILEATTR_READABLE)) |
| | 932 | continue; |
| | 933 | |
| | 934 | char *ptr = strrchr(gdf->filename, '.'); |
| | 935 | |
| | 936 | if (ptr == NULL) |
| | 937 | continue; |
| | 938 | |
| | 939 | ptr--; |
| | 940 | |
| | 941 | int i = *ptr - '1'; |
| | 942 | |
| | 943 | if (i >= 0 && (i < NUMBER_OF_SAVE_SLOTS)) |
| | 944 | GetHeaderInfoForSaveSlot(&SaveGameSlot[i], gdf); |
| | 945 | } |
| | 946 | } |
| | 947 | } |
| | 948 | |
| | 949 | int LoadGameRequest = SAVELOAD_REQUEST_NONE; //slot number of game to be loaded |
| | 950 | |
| | 951 | int LoadSavedGame() |
| | 952 | { |
| | 953 | char filename[100]; |
| | 954 | int terminal_error = 0; |
| | 955 | |
| | 956 | if(SAVELOAD_REQUEST_NONE == LoadGameRequest) |
| | 957 | return 0; |
| | 958 | |
| | 959 | sprintf(filename, "%s_%d.sav", UserProfile.PlayerName, LoadGameRequest+1); |
| | 960 | LoadGameRequest = SAVELOAD_REQUEST_NONE; |
| | 961 | |
| | 962 | { |
| | 963 | FILE *file = OpenGameFile(filename, 1, FILETYPE_CONFIG); |
| | 964 | |
| | 965 | if(file == NULL) |
| | 966 | { |
| | 967 | EndLoadGame(); |
| | 968 | return 1; |
| | 969 | } |
| | 970 | |
| | 971 | fseek(file, 0, SEEK_END); |
| | 972 | LoadInfo.BufferSize = ftell(file); |
| | 973 | rewind(file); |
| | 974 | |
| | 975 | if(!LoadInfo.BufferSize) |
| | 976 | { |
| | 977 | fclose(file); |
| | 978 | EndLoadGame(); |
| | 979 | return 1; |
| | 980 | } |
| | 981 | |
| | 982 | //allocate buffer , and read file into memory |
| | 983 | LoadInfo.BufferStart = malloc(LoadInfo.BufferSize); |
| | 984 | fread(LoadInfo.BufferStart, LoadInfo.BufferSize, 1, file); |
| | 985 | fclose(file); |
| | 986 | } |
| | 987 | LoadInfo.BufferPos = LoadInfo.BufferStart; |
| | 988 | LoadInfo.BufferSpaceLeft = LoadInfo.BufferSize; |
| | 989 | |
| | 990 | // attempt to access level header |
| | 991 | { |
| | 992 | //read the next header |
| | 993 | SAVE_BLOCK_HEADER* header = (SAVE_BLOCK_HEADER*) LoadInfo.BufferPos; |
| | 994 | |
| | 995 | if(header->size > LoadInfo.BufferSpaceLeft) |
| | 996 | { |
| | 997 | //oh dear, dodgy file |
| | 998 | assert("Invalid save game header size"==0); |
| | 999 | terminal_error = 1; |
| | 1000 | } |
| | 1001 | else |
| | 1002 | { |
| | 1003 | //go to the next header |
| | 1004 | LoadInfo.BufferPos += header->size; |
| | 1005 | LoadInfo.BufferSpaceLeft -= header->size; |
| | 1006 | |
| | 1007 | switch(header->type) |
| | 1008 | { |
| | 1009 | case SaveBlock_MainHeader : |
| | 1010 | LoadLevelHeader(header); |
| | 1011 | break; |
| | 1012 | default: |
| | 1013 | assert("Unrecognized save block type"==0); |
| | 1014 | terminal_error = 1; |
| | 1015 | } |
| | 1016 | } |
| | 1017 | } |
| | 1018 | |
| | 1019 | //go through loading things |
| | 1020 | while(LoadInfo.BufferSpaceLeft && !terminal_error) |
| | 1021 | { |
| | 1022 | //read the next header |
| | 1023 | SAVE_BLOCK_HEADER* header = (SAVE_BLOCK_HEADER*) LoadInfo.BufferPos; |
| | 1024 | |
| | 1025 | if(header->size > LoadInfo.BufferSpaceLeft) |
| | 1026 | { |
| | 1027 | //oh dear, dodgy file |
| | 1028 | assert("Invalid save game header size"==0); |
| | 1029 | terminal_error = 1; |
| | 1030 | break; |
| | 1031 | } |
| | 1032 | |
| | 1033 | //go to the next header |
| | 1034 | LoadInfo.BufferPos += header->size; |
| | 1035 | LoadInfo.BufferSpaceLeft -= header->size; |
| | 1036 | |
| | 1037 | switch(header->type) |
| | 1038 | { |
| | 1039 | case SaveBlock_MainHeader: |
| | 1040 | LoadLevelHeader(header); |
| | 1041 | break; |
| | 1042 | case SaveBlock_DeadStrategy: |
| | 1043 | LoadDeadStrategy(header); |
| | 1044 | break; |
| | 1045 | case SaveBlock_Strategy: |
| | 1046 | LoadStrategy((SAVE_BLOCK_STRATEGY_HEADER*) header); |
| | 1047 | break; |
| | 1048 | case SaveBlock_Track: |
| | 1049 | //all these should be used up by the various strategy loaders |
| | 1050 | assert("Unexpected track save block"==0); |
| | 1051 | break; |
| | 1052 | case SaveBlock_Hierarchy: |
| | 1053 | //all these should be used up by the various strategy loaders |
| | 1054 | //assert("Unexpected hierarchy save block"==0); |
| | 1055 | break; |
| | 1056 | case SaveBlock_HierarchySection: |
| | 1057 | //all these should be used up by the various strategy loaders |
| | 1058 | //assert("Unexpected hierarchy section save block"==0); |
| | 1059 | break; |
| | 1060 | case SaveBlock_HierarchyTween: |
| | 1061 | //all these should be used up by the various strategy loaders |
| | 1062 | assert("Unexpected hierarchy tween save block"==0); |
| | 1063 | break; |
| | 1064 | case SaveBlock_HierarchyDecals: |
| | 1065 | //all these should be used up by the various strategy loaders |
| | 1066 | //assert("Unexpected hierarchy decal save block"==0); |
| | 1067 | break; |
| | 1068 | case SaveBlock_HierarchyDelta: |
| | 1069 | //all these should be used up by the various strategy loaders |
| | 1070 | //assert("Unexpected hierarchy delta save block"==0); |
| | 1071 | break; |
| | 1072 | case SaveBlock_GlobalHive: |
| | 1073 | LoadHiveSettings(header); |
| | 1074 | break; |
| | 1075 | case SaveBlock_MiscGlobal: |
| | 1076 | LoadMiscGlobalStuff(header); |
| | 1077 | break; |
| | 1078 | case SaveBlock_MarineSquad: |
| | 1079 | LoadMarineSquadState(header); |
| | 1080 | break; |
| | 1081 | case SaveBlock_Particles: |
| | 1082 | Load_Particles(header); |
| | 1083 | break; |
| | 1084 | case SaveBlock_Decals: |
| | 1085 | Load_Decals(header); |
| | 1086 | break; |
| | 1087 | case SaveBlock_PheromoneTrail: |
| | 1088 | Load_PheromoneTrails(header); |
| | 1089 | break; |
| | 1090 | case SaveBlock_VolumetricExplosions: |
| | 1091 | Load_VolumetricExplosions(header); |
| | 1092 | break; |
| | 1093 | case SaveBlock_LightElements: |
| | 1094 | Load_LightElements(header); |
| | 1095 | break; |
| | 1096 | case SaveBlock_MessageHistory: |
| | 1097 | break; |
| | 1098 | case SaveBlock_WeaponsCGlobals: |
| | 1099 | Load_WeaponsCGlobals(header); |
| | 1100 | break; |
| | 1101 | case SaveBlock_SoundState: |
| | 1102 | Load_SoundState_NoRef(header); |
| | 1103 | break; |
| | 1104 | default : |
| | 1105 | assert("Unrecognized save block type"==0); |
| | 1106 | terminal_error = 1; |
| | 1107 | } |
| | 1108 | } |
| | 1109 | |
| | 1110 | if(terminal_error) |
| | 1111 | { |
| | 1112 | //the save file was screwed , restart the level to be on the safe side |
| | 1113 | puts("Error: save file is corrupt."); |
| | 1114 | return 1; |
| | 1115 | } |
| | 1116 | |
| | 1117 | EndLoadGame(); |
| | 1118 | |
| | 1119 | //make sure all the containing modules are set properly |
| | 1120 | { |
| | 1121 | int sbIndex = 0; |
| | 1122 | // loop thro' the strategy block list, looking for objects that need to have their visibilities managed ... |
| | 1123 | while(sbIndex < NumActiveStBlocks) |
| | 1124 | { |
| | 1125 | STRATEGYBLOCK *sbPtr = ActiveStBlockList[sbIndex++]; |
| | 1126 | |
| | 1127 | if(sbPtr->maintainVisibility && sbPtr->DynPtr) |
| | 1128 | { |
| | 1129 | MODULE* newModule = ModuleFromPosition(&sbPtr->DynPtr->Position, sbPtr->containingModule); |
| | 1130 | |
| | 1131 | if(newModule) |
| | 1132 | sbPtr->containingModule = newModule; |
| | 1133 | } |
| | 1134 | } |
| | 1135 | } |
| | 1136 | |
| | 1137 | UserProfile.active_bonus = CHEATMODE_NONACTIVE; |
| | 1138 | return 0; |
| | 1139 | } |
| | 1140 | |
| | 1141 | extern int episode_to_play; |
| | 1142 | |
| | 1143 | void SaveLevelHeader() |
| | 1144 | { |
| | 1145 | LEVEL_SAVE_BLOCK* block = (LEVEL_SAVE_BLOCK*) GetPointerForSaveBlock(sizeof(LEVEL_SAVE_BLOCK)); |
| | 1146 | |
| | 1147 | //fill in the header |
| | 1148 | block->header.type = SaveBlock_MainHeader; |
| | 1149 | block->header.size = sizeof(*block); |
| | 1150 | |
| | 1151 | //fill in the main block |
| | 1152 | strncpy(block->AvP_Save_String, "AVPSAVE0", 8); |
| | 1153 | |
| | 1154 | block->player_type = AvP.PlayerType; |
| | 1155 | block->Episode = episode_to_play; |
| | 1156 | block->ElapsedTime_Hours = AvP.ElapsedHours; |
| | 1157 | block->ElapsedTime_Minutes = AvP.ElapsedMinutes; |
| | 1158 | block->ElapsedTime_Seconds = AvP.ElapsedSeconds; |
| | 1159 | block->Difficulty = AvP.Difficulty; |
| | 1160 | block->NumberOfSavesLeft = --PlayerStatus.saves_left; |
| | 1161 | } |
| | 1162 | |
| | 1163 | void SaveGame(int slot) |
| | 1164 | { |
| | 1165 | char filename[100]; |
| | 1166 | |
| | 1167 | sprintf(filename, "%s_%d.sav", UserProfile.PlayerName, slot+1); |
| | 1168 | |
| | 1169 | FILE *file = OpenGameFile(filename, 0, FILETYPE_CONFIG); |
| | 1170 | |
| | 1171 | if (file == NULL) |
| | 1172 | { |
| | 1173 | printf("Error saving file\n"); |
| | 1174 | return; |
| | 1175 | } |
| | 1176 | |
| | 1177 | SaveInfo.BufferPos = SaveInfo.BufferStart; |
| | 1178 | SaveInfo.BufferSpaceLeft = SaveInfo.BufferSize; |
| | 1179 | SaveInfo.BufferSpaceUsed = 0; |
| | 1180 | |
| | 1181 | SaveLevelHeader(); |
| | 1182 | |
| | 1183 | SaveDeadStrategies(); |
| | 1184 | SaveStrategies(); |
| | 1185 | SaveHiveSettings(); |
| | 1186 | SaveMarineSquadState(); |
| | 1187 | SaveMiscGlobalStuff(); |
| | 1188 | Save_SoundsWithNoReference(); |
| | 1189 | Save_Decals(); |
| | 1190 | Save_Particles(); |
| | 1191 | Save_VolumetricExplosions(); |
| | 1192 | Save_PheromoneTrails(); |
| | 1193 | Save_LightElements(); |
| | 1194 | Save_WeaponsCGlobals(); |
| | 1195 | |
| | 1196 | fwrite(SaveInfo.BufferStart, SaveInfo.BufferSpaceUsed, 1, file); |
| | 1197 | |
| | 1198 | fclose(file); |
| | 1199 | } |