| | 1 | #include "system.h" |
| | 2 | #include "prototyp.h" |
| | 3 | #include "stratdef.h" |
| | 4 | #include "particlegenerator.h" |
| | 5 | #include "pvisible.h" |
| | 6 | #include "particle.h" |
| | 7 | #include "lighting.h" |
| | 8 | #include <assert.h> |
| | 9 | #include <stdlib.h> |
| | 10 | |
| | 11 | void ParticleGeneratorBehaveInit(void* bhdata, STRATEGYBLOCK* sbptr) |
| | 12 | { |
| | 13 | assert(sbptr); |
| | 14 | assert(bhdata); |
| | 15 | |
| | 16 | PARTICLE_GENERATOR_BEHAV_BLOCK* pargen = malloc(sizeof(PARTICLE_GENERATOR_BEHAV_BLOCK)); |
| | 17 | |
| | 18 | if(!pargen) |
| | 19 | { |
| | 20 | RemoveBehaviourStrategy(sbptr); |
| | 21 | return; |
| | 22 | } |
| | 23 | |
| | 24 | sbptr->dataptr = pargen; |
| | 25 | pargen->bhvr_type = I_BehaviourParticleGenerator; |
| | 26 | |
| | 27 | PARTICLE_GENERATOR_TOOLS_TEMPLATE* pg_tt = (PARTICLE_GENERATOR_TOOLS_TEMPLATE*)bhdata; |
| | 28 | |
| | 29 | //copy stuff from tools template |
| | 30 | COPY_NAME(sbptr->SBname, pg_tt->nameID); |
| | 31 | pargen->position = pg_tt->position; |
| | 32 | pargen->orientation = pg_tt->orientation; |
| | 33 | pargen->particle = pg_tt->particle; |
| | 34 | pargen->active = pg_tt->active; |
| | 35 | pargen->sound = pg_tt->sound; |
| | 36 | |
| | 37 | //find the generator's module |
| | 38 | sbptr->containingModule = ModuleFromPosition(&pargen->position, NULL); |
| | 39 | |
| | 40 | assert(sbptr->containingModule); |
| | 41 | |
| | 42 | if(pargen->sound) |
| | 43 | pargen->sound->playing = pargen->active; |
| | 44 | |
| | 45 | //see if generator has a parent object |
| | 46 | pargen->parent_sbptr = FindSBWithName(pg_tt->parentID); |
| | 47 | |
| | 48 | if(pargen->parent_sbptr) |
| | 49 | { |
| | 50 | if(pargen->parent_sbptr->DynPtr) |
| | 51 | { |
| | 52 | //work out generator's relative position |
| | 53 | MATRIXCH m = pargen->parent_sbptr->DynPtr->OrientMat; |
| | 54 | TransposeMatrixCH(&m); |
| | 55 | |
| | 56 | pargen->relative_position = pargen->position; |
| | 57 | pargen->relative_orientation = pargen->orientation; |
| | 58 | |
| | 59 | pargen->relative_position.vx -= pargen->parent_sbptr->DynPtr->Position.vx; |
| | 60 | pargen->relative_position.vy -= pargen->parent_sbptr->DynPtr->Position.vy; |
| | 61 | pargen->relative_position.vz -= pargen->parent_sbptr->DynPtr->Position.vz; |
| | 62 | |
| | 63 | RotateVector(&pargen->relative_position,&m); |
| | 64 | |
| | 65 | MatrixMultiply(&pargen->relative_orientation, &m, &pargen->relative_orientation); |
| | 66 | } |
| | 67 | else |
| | 68 | { |
| | 69 | //parent object has no dynamics block |
| | 70 | //so it can't be used |
| | 71 | pargen->parent_sbptr = 0; |
| | 72 | } |
| | 73 | } |
| | 74 | |
| | 75 | pargen->frequency = pg_tt->frequency; |
| | 76 | pargen->timer = pargen->frequency; |
| | 77 | pargen->probability = pg_tt->probability; |
| | 78 | pargen->speed = pg_tt->speed; |
| | 79 | } |
| | 80 | |
| | 81 | void ParticleGeneratorBehaveFun(STRATEGYBLOCK* sbptr) |
| | 82 | { |
| | 83 | PARTICLE_GENERATOR_BEHAV_BLOCK* pargen = (PARTICLE_GENERATOR_BEHAV_BLOCK*)sbptr->dataptr; |
| | 84 | assert((pargen->bhvr_type == I_BehaviourParticleGenerator)); |
| | 85 | |
| | 86 | if(pargen->parent_sbptr) |
| | 87 | { |
| | 88 | //generator has parent object , update position |
| | 89 | if(pargen->parent_sbptr->destroyed_but_preserved) |
| | 90 | { |
| | 91 | //parent object destroyed |
| | 92 | //switch off generator if active and return |
| | 93 | if(pargen->active) |
| | 94 | { |
| | 95 | pargen->active = 0; |
| | 96 | |
| | 97 | if(pargen->sound) |
| | 98 | Stop_Track_Sound(pargen->sound); |
| | 99 | } |
| | 100 | return; |
| | 101 | } |
| | 102 | else |
| | 103 | { |
| | 104 | DYNAMICSBLOCK *dynPtr = pargen->parent_sbptr->DynPtr; |
| | 105 | assert(dynPtr); |
| | 106 | |
| | 107 | //update orientation |
| | 108 | MatrixMultiply(&pargen->relative_orientation,&dynPtr->OrientMat,&pargen->orientation); |
| | 109 | |
| | 110 | pargen->position = pargen->relative_position; |
| | 111 | RotateVector(&pargen->position,&dynPtr->OrientMat); |
| | 112 | |
| | 113 | pargen->position.vx += dynPtr->Position.vx; |
| | 114 | pargen->position.vy += dynPtr->Position.vy; |
| | 115 | pargen->position.vz += dynPtr->Position.vz; |
| | 116 | |
| | 117 | //update containing module from parent |
| | 118 | sbptr->containingModule = pargen->parent_sbptr->containingModule; |
| | 119 | } |
| | 120 | } |
| | 121 | |
| | 122 | if(pargen->active) |
| | 123 | { |
| | 124 | //update timer |
| | 125 | pargen->timer -= NormalFrameTime; |
| | 126 | |
| | 127 | if(pargen->sound) |
| | 128 | Update_Track_Sound(pargen->sound,&pargen->position); //update sound |
| | 129 | |
| | 130 | if(!sbptr->containingModule) |
| | 131 | sbptr->containingModule = ModuleFromPosition(&pargen->position, NULL); |
| | 132 | |
| | 133 | assert(sbptr->containingModule); |
| | 134 | |
| | 135 | if(ModuleCurrVisArray[sbptr->containingModule->m_index]) |
| | 136 | { |
| | 137 | //if containing module is near create particles. |
| | 138 | |
| | 139 | switch(pargen->particle) |
| | 140 | { |
| | 141 | case PARTICLE_SPARK: |
| | 142 | { |
| | 143 | if(pargen->timer < 0) |
| | 144 | { |
| | 145 | if((FastRandom() & 0xffff) <= pargen->probability) |
| | 146 | { |
| | 147 | //create sparks |
| | 148 | //like MakeSprayOfSparks , but in z direction |
| | 149 | int noOfSparks = 15; |
| | 150 | do |
| | 151 | { |
| | 152 | VECTORCH velocity; |
| | 153 | velocity.vx = (FastRandom()&2047)-1024; |
| | 154 | velocity.vy = (FastRandom()&2047)-1024; |
| | 155 | velocity.vz = (FastRandom()&2047); |
| | 156 | RotateVector(&velocity, &pargen->orientation); |
| | 157 | MakeParticle(&pargen->position, &velocity, pargen->particle); |
| | 158 | |
| | 159 | } while(--noOfSparks); |
| | 160 | |
| | 161 | MakeLightElement(&pargen->position, LIGHTELEMENT_ELECTRICAL_SPARKS); |
| | 162 | |
| | 163 | //if the generator has a non-looping sound , we should play it now |
| | 164 | if(pargen->sound && !pargen->sound->loop) |
| | 165 | Start_Track_Sound(pargen->sound, &pargen->position); |
| | 166 | } |
| | 167 | } |
| | 168 | } |
| | 169 | break; |
| | 170 | case PARTICLE_FLAME: |
| | 171 | //add light effect |
| | 172 | MakeLightElement(&pargen->position, LIGHTELEMENT_PARGEN_FLAME); |
| | 173 | //and fall throgh to next section |
| | 174 | case PARTICLE_STEAM: |
| | 175 | case PARTICLE_BLACKSMOKE: |
| | 176 | { |
| | 177 | while(pargen->timer < 0) |
| | 178 | { |
| | 179 | VECTORCH velocity; |
| | 180 | VECTORCH position = pargen->position; |
| | 181 | |
| | 182 | pargen->timer += pargen->frequency; |
| | 183 | |
| | 184 | //get a velocity of magnitude in the region of speed |
| | 185 | velocity.vx = ((FastRandom()&1023) - 512); |
| | 186 | velocity.vy = ((FastRandom()&1023) - 512); |
| | 187 | velocity.vz = MUL_FIXED(pargen->speed, (ONE_FIXED+(FastRandom()&0x3fff))); |
| | 188 | |
| | 189 | RotateVector(&velocity, &pargen->orientation); |
| | 190 | |
| | 191 | //allow particle to have had part of a frames movement already |
| | 192 | int offset = FastRandom() % NormalFrameTime; |
| | 193 | position.vx += MUL_FIXED(offset, velocity.vx); |
| | 194 | position.vy += MUL_FIXED(offset, velocity.vy); |
| | 195 | position.vz += MUL_FIXED(offset, velocity.vz); |
| | 196 | |
| | 197 | MakeParticle(&position,&velocity, pargen->particle); |
| | 198 | } |
| | 199 | } |
| | 200 | default: |
| | 201 | break; |
| | 202 | } |
| | 203 | } |
| | 204 | |
| | 205 | if(pargen->timer < 0) |
| | 206 | pargen->timer = pargen->frequency+(pargen->timer % pargen->frequency); |
| | 207 | } |
| | 208 | } |
| | 209 | |
| | 210 | void SendRequestToParticleGenerator(STRATEGYBLOCK* sbptr, int state) |
| | 211 | { |
| | 212 | PARTICLE_GENERATOR_BEHAV_BLOCK* pargen = sbptr->dataptr; |
| | 213 | assert(pargen); |
| | 214 | |
| | 215 | if(state) |
| | 216 | { |
| | 217 | //if generator has a parent object that has been destroyed , then it can't be switched on |
| | 218 | if(pargen->parent_sbptr && pargen->parent_sbptr->destroyed_but_preserved) |
| | 219 | return; |
| | 220 | |
| | 221 | pargen->active = 1; |
| | 222 | |
| | 223 | if(pargen->sound && pargen->sound->loop) |
| | 224 | Start_Track_Sound(pargen->sound,&pargen->position); |
| | 225 | } |
| | 226 | else |
| | 227 | { |
| | 228 | pargen->active = 0; |
| | 229 | if(pargen->sound) |
| | 230 | Stop_Track_Sound(pargen->sound); |
| | 231 | } |
| | 232 | } |
| | 233 | |
| | 234 | #include "savegame.h" |
| | 235 | |
| | 236 | typedef struct particle_generator_save_block |
| | 237 | { |
| | 238 | SAVE_BLOCK_STRATEGY_HEADER header; |
| | 239 | |
| | 240 | VECTORCH position; |
| | 241 | MATRIXCH orientation; |
| | 242 | |
| | 243 | VECTORCH relative_position; //relative to parent object (if it exists) |
| | 244 | MATRIXCH relative_orientation; //relative to parent object (if it exists) |
| | 245 | |
| | 246 | int timer; //time left to next particle burst |
| | 247 | |
| | 248 | unsigned int active :1; //is generator currently active |
| | 249 | unsigned int sound_playing :1; |
| | 250 | |
| | 251 | } PARTICLE_GENERATOR_SAVE_BLOCK; |
| | 252 | |
| | 253 | //defines for load/save macros |
| | 254 | #define SAVELOAD_BLOCK block |
| | 255 | #define SAVELOAD_BEHAV pargen |
| | 256 | |
| | 257 | void LoadStrategy_ParticleGenerator(SAVE_BLOCK_STRATEGY_HEADER* header) |
| | 258 | { |
| | 259 | PARTICLE_GENERATOR_SAVE_BLOCK* block = (PARTICLE_GENERATOR_SAVE_BLOCK*) header; |
| | 260 | |
| | 261 | //check the size of the save block |
| | 262 | if(header->size != sizeof(*block)) |
| | 263 | return; |
| | 264 | |
| | 265 | //find the existing strategy block |
| | 266 | STRATEGYBLOCK* sbPtr = FindSBWithName(header->SBname); |
| | 267 | if(!sbPtr) |
| | 268 | return; |
| | 269 | |
| | 270 | //make sure the strategy found is of the right type |
| | 271 | if(sbPtr->type != I_BehaviourParticleGenerator) |
| | 272 | return; |
| | 273 | |
| | 274 | PARTICLE_GENERATOR_BEHAV_BLOCK* pargen = (PARTICLE_GENERATOR_BEHAV_BLOCK*)sbPtr->dataptr; |
| | 275 | |
| | 276 | //start copying stuff |
| | 277 | COPYELEMENT_LOAD(position) |
| | 278 | COPYELEMENT_LOAD(orientation) |
| | 279 | COPYELEMENT_LOAD(relative_position) |
| | 280 | COPYELEMENT_LOAD(relative_orientation) |
| | 281 | COPYELEMENT_LOAD(timer) |
| | 282 | COPYELEMENT_LOAD(active) |
| | 283 | |
| | 284 | if(pargen->sound) |
| | 285 | { |
| | 286 | pargen->sound->playing = block->sound_playing; |
| | 287 | Load_SoundState(&pargen->sound->activ_no); |
| | 288 | } |
| | 289 | } |
| | 290 | |
| | 291 | void SaveStrategy_ParticleGenerator(STRATEGYBLOCK* sbPtr) |
| | 292 | { |
| | 293 | PARTICLE_GENERATOR_SAVE_BLOCK *block; |
| | 294 | PARTICLE_GENERATOR_BEHAV_BLOCK* pargen = (PARTICLE_GENERATOR_BEHAV_BLOCK*)sbPtr->dataptr; |
| | 295 | |
| | 296 | GET_STRATEGY_SAVE_BLOCK(block,sbPtr); |
| | 297 | |
| | 298 | //start copying stuff |
| | 299 | COPYELEMENT_SAVE(position) |
| | 300 | COPYELEMENT_SAVE(orientation) |
| | 301 | COPYELEMENT_SAVE(relative_position) |
| | 302 | COPYELEMENT_SAVE(relative_orientation) |
| | 303 | COPYELEMENT_SAVE(timer) |
| | 304 | COPYELEMENT_SAVE(active) |
| | 305 | |
| | 306 | if(pargen->sound) |
| | 307 | { |
| | 308 | block->sound_playing = pargen->sound->playing; |
| | 309 | Save_SoundState(&pargen->sound->activ_no); |
| | 310 | } |
| | 311 | } |