| | 1 | #include "system.h" |
| | 2 | #include "prototyp.h" |
| | 3 | #include "module.h" |
| | 4 | #include "paintball.h" |
| | 5 | #include "kshape.h" |
| | 6 | #include "bh_types.h" |
| | 7 | #include <stdio.h> |
| | 8 | |
| | 9 | #define DECAL_Z_OFFSET 5 |
| | 10 | |
| | 11 | PAINTBALLMODE PaintBallMode; |
| | 12 | |
| | 13 | void TogglePaintBallMode() |
| | 14 | { |
| | 15 | PaintBallMode.IsOn = ~PaintBallMode.IsOn; |
| | 16 | |
| | 17 | if (PaintBallMode.IsOn) |
| | 18 | { |
| | 19 | PaintBallMode.CurrentDecalID = FIRST_PAINTBALL_DECAL; |
| | 20 | PaintBallMode.CurrentDecalSubclass = 0; |
| | 21 | PaintBallMode.CurrentDecalSize = DecalDescription[FIRST_PAINTBALL_DECAL].MinSize; |
| | 22 | PaintBallMode.CurrentDecalRotation = 0; |
| | 23 | PaintBallMode.DecalIsInverted = 0; |
| | 24 | } |
| | 25 | } |
| | 26 | |
| | 27 | DECAL CurrentDecal; |
| | 28 | |
| | 29 | void PaintBallMode_DrawCurrentDecalAtTarget() |
| | 30 | { |
| | 31 | DECAL_DESC *decalDescPtr = &DecalDescription[PaintBallMode.CurrentDecalID]; |
| | 32 | extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); |
| | 33 | |
| | 34 | MATRIXCH orientation; |
| | 35 | int sin = MUL_FIXED(PaintBallMode.CurrentDecalSize,GetSin(PaintBallMode.CurrentDecalRotation)); |
| | 36 | int cos = MUL_FIXED(PaintBallMode.CurrentDecalSize,GetCos(PaintBallMode.CurrentDecalRotation)); |
| | 37 | int z = DECAL_Z_OFFSET; |
| | 38 | |
| | 39 | if (!PaintBallMode.TargetDispPtr) |
| | 40 | return; |
| | 41 | |
| | 42 | if (!(PaintBallMode.TargetDispPtr->Module && !PaintBallMode.TargetDispPtr->ObMorphCtrl)) |
| | 43 | return; |
| | 44 | |
| | 45 | CurrentDecal.DecalID = PaintBallMode.CurrentDecalID; |
| | 46 | |
| | 47 | if(PaintBallMode.DecalIsInverted) |
| | 48 | { |
| | 49 | PaintBallMode.TargetNormal.vx = -PaintBallMode.TargetNormal.vx; |
| | 50 | PaintBallMode.TargetNormal.vy = -PaintBallMode.TargetNormal.vy; |
| | 51 | PaintBallMode.TargetNormal.vz = -PaintBallMode.TargetNormal.vz; |
| | 52 | z = -z; |
| | 53 | } |
| | 54 | |
| | 55 | MakeMatrixFromDirection(&PaintBallMode.TargetNormal,&orientation); |
| | 56 | |
| | 57 | CurrentDecal.Vertices[0].vx = (-cos) - (-sin); |
| | 58 | CurrentDecal.Vertices[0].vy = (-sin) + (-cos); |
| | 59 | CurrentDecal.Vertices[0].vz = z; |
| | 60 | RotateVector(&(CurrentDecal.Vertices[0]),&orientation); |
| | 61 | CurrentDecal.Vertices[0].vx += PaintBallMode.TargetPosition.vx; |
| | 62 | CurrentDecal.Vertices[0].vy += PaintBallMode.TargetPosition.vy; |
| | 63 | CurrentDecal.Vertices[0].vz += PaintBallMode.TargetPosition.vz; |
| | 64 | |
| | 65 | CurrentDecal.Vertices[1].vx = (cos) - (-sin); |
| | 66 | CurrentDecal.Vertices[1].vy = (sin) + (-cos); |
| | 67 | CurrentDecal.Vertices[1].vz = z; |
| | 68 | RotateVector(&(CurrentDecal.Vertices[1]),&orientation); |
| | 69 | CurrentDecal.Vertices[1].vx += PaintBallMode.TargetPosition.vx; |
| | 70 | CurrentDecal.Vertices[1].vy += PaintBallMode.TargetPosition.vy; |
| | 71 | CurrentDecal.Vertices[1].vz += PaintBallMode.TargetPosition.vz; |
| | 72 | |
| | 73 | CurrentDecal.Vertices[2].vx = (cos) - (sin); |
| | 74 | CurrentDecal.Vertices[2].vy = (sin) + (cos); |
| | 75 | CurrentDecal.Vertices[2].vz = z; |
| | 76 | RotateVector(&(CurrentDecal.Vertices[2]),&orientation); |
| | 77 | CurrentDecal.Vertices[2].vx += PaintBallMode.TargetPosition.vx; |
| | 78 | CurrentDecal.Vertices[2].vy += PaintBallMode.TargetPosition.vy; |
| | 79 | CurrentDecal.Vertices[2].vz += PaintBallMode.TargetPosition.vz; |
| | 80 | |
| | 81 | CurrentDecal.Vertices[3].vx = (-cos) - (sin); |
| | 82 | CurrentDecal.Vertices[3].vy = (-sin) + (cos); |
| | 83 | CurrentDecal.Vertices[3].vz = z; |
| | 84 | RotateVector(&(CurrentDecal.Vertices[3]),&orientation); |
| | 85 | CurrentDecal.Vertices[3].vx += PaintBallMode.TargetPosition.vx; |
| | 86 | CurrentDecal.Vertices[3].vy += PaintBallMode.TargetPosition.vy; |
| | 87 | CurrentDecal.Vertices[3].vz += PaintBallMode.TargetPosition.vz; |
| | 88 | |
| | 89 | CurrentDecal.ModuleIndex = PlayerStatus.sbptr->containingModule->m_index; |
| | 90 | |
| | 91 | CurrentDecal.UOffset = PaintBallMode.CurrentDecalSubclass*decalDescPtr->UOffsetForSubclass; |
| | 92 | RenderDecal(&CurrentDecal); |
| | 93 | |
| | 94 | //printf("PAINTBALL MODE ACTIVE\n"); |
| | 95 | printf("TOTAL PRE-DECALS: %d OUT OF 1024\n", NumFixedDecals); |
| | 96 | } |
| | 97 | |
| | 98 | void PaintBallMode_ChangeSelectedDecalID(int delta) |
| | 99 | { |
| | 100 | PaintBallMode.CurrentDecalID += delta; |
| | 101 | |
| | 102 | if (PaintBallMode.CurrentDecalID > MAX_NO_OF_DECAL_IDS) |
| | 103 | { |
| | 104 | PaintBallMode.CurrentDecalID = FIRST_PAINTBALL_DECAL; |
| | 105 | } |
| | 106 | else if (PaintBallMode.CurrentDecalID < FIRST_PAINTBALL_DECAL) |
| | 107 | { |
| | 108 | PaintBallMode.CurrentDecalID = MAX_NO_OF_DECAL_IDS; |
| | 109 | } |
| | 110 | |
| | 111 | PaintBallMode.CurrentDecalSubclass = 0; |
| | 112 | PaintBallMode.CurrentDecalSize = DecalDescription[PaintBallMode.CurrentDecalID].MaxSize; |
| | 113 | } |
| | 114 | |
| | 115 | void PaintBallMode_ChangeSize(int delta) |
| | 116 | { |
| | 117 | DECAL_DESC *decalDescPtr = &DecalDescription[PaintBallMode.CurrentDecalID]; |
| | 118 | |
| | 119 | if (delta > 0) |
| | 120 | { |
| | 121 | PaintBallMode.CurrentDecalSize += NormalFrameTime>>6; |
| | 122 | |
| | 123 | if (PaintBallMode.CurrentDecalSize > decalDescPtr->MaxSize*2) |
| | 124 | PaintBallMode.CurrentDecalSize = decalDescPtr->MaxSize * 2; |
| | 125 | } |
| | 126 | else |
| | 127 | { |
| | 128 | PaintBallMode.CurrentDecalSize -= NormalFrameTime >> 6; |
| | 129 | |
| | 130 | if (PaintBallMode.CurrentDecalSize < decalDescPtr->MinSize) |
| | 131 | PaintBallMode.CurrentDecalSize = decalDescPtr->MinSize; |
| | 132 | } |
| | 133 | } |
| | 134 | |
| | 135 | void PaintBallMode_Rotate() |
| | 136 | { |
| | 137 | PaintBallMode.CurrentDecalRotation += NormalFrameTime >> 5; |
| | 138 | PaintBallMode.CurrentDecalRotation &= 4095; |
| | 139 | } |
| | 140 | |
| | 141 | void PaintBallMode_ChangeSubclass(int delta) |
| | 142 | { |
| | 143 | DECAL_DESC *decalDescPtr = &DecalDescription[PaintBallMode.CurrentDecalID]; |
| | 144 | |
| | 145 | PaintBallMode.CurrentDecalSubclass += delta; |
| | 146 | |
| | 147 | if (PaintBallMode.CurrentDecalSubclass > decalDescPtr->MaxSubclassNumber) |
| | 148 | { |
| | 149 | PaintBallMode.CurrentDecalSubclass = 0; |
| | 150 | } |
| | 151 | else if (PaintBallMode.CurrentDecalSubclass < 0) |
| | 152 | { |
| | 153 | PaintBallMode.CurrentDecalSubclass = decalDescPtr->MaxSubclassNumber; |
| | 154 | } |
| | 155 | } |
| | 156 | |
| | 157 | void PaintBallMode_AddDecal() |
| | 158 | { |
| | 159 | FIXED_DECAL *newDecalPtr = AllocateFixedDecal(); |
| | 160 | |
| | 161 | newDecalPtr->DecalID = CurrentDecal.DecalID; |
| | 162 | newDecalPtr->Vertices[0] = CurrentDecal.Vertices[0]; |
| | 163 | newDecalPtr->Vertices[1] = CurrentDecal.Vertices[1]; |
| | 164 | newDecalPtr->Vertices[2] = CurrentDecal.Vertices[2]; |
| | 165 | newDecalPtr->Vertices[3] = CurrentDecal.Vertices[3]; |
| | 166 | newDecalPtr->ModuleIndex = CurrentDecal.ModuleIndex; |
| | 167 | newDecalPtr->UOffset = CurrentDecal.UOffset; |
| | 168 | } |
| | 169 | |
| | 170 | void PaintBallMode_RemoveDecal() |
| | 171 | { |
| | 172 | RemoveFixedDecal(); |
| | 173 | } |
| | 174 | |
| | 175 | void PaintBallMode_Randomise() |
| | 176 | { |
| | 177 | DECAL_DESC *decalDescPtr = &DecalDescription[PaintBallMode.CurrentDecalID]; |
| | 178 | |
| | 179 | int randomScale = ONE_FIXED+4096 - (FastRandom()&8191); |
| | 180 | |
| | 181 | PaintBallMode.CurrentDecalSize = MUL_FIXED(PaintBallMode.CurrentDecalSize,randomScale); |
| | 182 | |
| | 183 | if (PaintBallMode.CurrentDecalSize > decalDescPtr->MaxSize) |
| | 184 | PaintBallMode.CurrentDecalSize = decalDescPtr->MaxSize; |
| | 185 | |
| | 186 | if (PaintBallMode.CurrentDecalSize < decalDescPtr->MinSize) |
| | 187 | PaintBallMode.CurrentDecalSize = decalDescPtr->MinSize; |
| | 188 | |
| | 189 | PaintBallMode.CurrentDecalRotation = FastRandom()&4095; |
| | 190 | } |