| | 1 | #include "system.h" |
| | 2 | #include "prototyp.h" |
| | 3 | #include "stratdef.h" |
| | 4 | #include "kshape.h" |
| | 5 | #include "userprofile.h" |
| | 6 | #include "bh_types.h" |
| | 7 | #include "frustum.h" |
| | 8 | |
| | 9 | extern int DrawingAReflection; |
| | 10 | |
| | 11 | #define bigint 1<<30 /* max int size*/ |
| | 12 | #define smallint -(bigint) /* smallest int size*/ |
| | 13 | |
| | 14 | struct KObject2 |
| | 15 | { |
| | 16 | DISPLAYBLOCK *DispPtr; |
| | 17 | int SortKey; |
| | 18 | }; |
| | 19 | |
| | 20 | static int compare_kobject(const void * void_a, const void *void_b) |
| | 21 | { |
| | 22 | const struct KObject * a = void_a; |
| | 23 | const struct KObject * b = void_b; |
| | 24 | |
| | 25 | return (a->SortKey < b->SortKey) ? -1 : (a->SortKey > b->SortKey); |
| | 26 | } |
| | 27 | |
| | 28 | int PointIsInModule(VECTORCH *pointPtr, MODULE *modulePtr) |
| | 29 | { |
| | 30 | VECTORCH position; |
| | 31 | position.vx = pointPtr->vx - modulePtr->m_world.vx; |
| | 32 | position.vy = pointPtr->vy - modulePtr->m_world.vy; |
| | 33 | position.vz = pointPtr->vz - modulePtr->m_world.vz; |
| | 34 | |
| | 35 | return |
| | 36 | ( |
| | 37 | (position.vx >= modulePtr->m_minx) |
| | 38 | && |
| | 39 | (position.vx <= modulePtr->m_maxx) |
| | 40 | && |
| | 41 | (position.vz >= modulePtr->m_minz) |
| | 42 | && |
| | 43 | (position.vz <= modulePtr->m_maxz) |
| | 44 | && |
| | 45 | (position.vy >= modulePtr->m_miny) |
| | 46 | && |
| | 47 | (position.vy <= modulePtr->m_maxy) |
| | 48 | ); |
| | 49 | } |
| | 50 | |
| | 51 | void ReflectObject(DISPLAYBLOCK *dPtr) |
| | 52 | { |
| | 53 | dPtr->ObWorld.vx = MirroringAxis - dPtr->ObWorld.vx; |
| | 54 | dPtr->ObMat.mat11 = -dPtr->ObMat.mat11; |
| | 55 | dPtr->ObMat.mat21 = -dPtr->ObMat.mat21; |
| | 56 | dPtr->ObMat.mat31 = -dPtr->ObMat.mat31; |
| | 57 | } |
| | 58 | |
| | 59 | #define MAX_NUMBER_OF_VISIBLE_MODULES 400 |
| | 60 | struct KObject VisibleModules[MAX_NUMBER_OF_VISIBLE_MODULES]; |
| | 61 | struct KObject VisibleObjects[maxobjects]; |
| | 62 | int numVisMods = 0; |
| | 63 | int numVisObjs = 0; |
| | 64 | |
| | 65 | void AddShapes() |
| | 66 | { |
| | 67 | extern int NumOnScreenBlocks; |
| | 68 | extern DISPLAYBLOCK *OnScreenBlockList[]; |
| | 69 | int i; |
| | 70 | numVisMods = 0; |
| | 71 | numVisObjs = 0; |
| | 72 | |
| | 73 | for (i=0; i < NumOnScreenBlocks; i++) |
| | 74 | { |
| | 75 | DISPLAYBLOCK *objectPtr = OnScreenBlockList[i]; |
| | 76 | MODULE *modulePtr = objectPtr->Module; |
| | 77 | |
| | 78 | /* if it's a module, which isn't inside another module */ |
| | 79 | if (modulePtr && !(modulePtr->m_flags & m_flag_slipped_inside)) |
| | 80 | { |
| | 81 | if(PointIsInModule(&Global_VDB.VDB_World, modulePtr)) |
| | 82 | { |
| | 83 | VisibleModules[numVisMods].SortKey = smallint; |
| | 84 | //printf("fog is %d in player's module\n", modulePtr->m_flags & MODULEFLAG_FOG); |
| | 85 | } |
| | 86 | else |
| | 87 | { |
| | 88 | VECTORCH position; |
| | 89 | VECTORCH dist; |
| | 90 | |
| | 91 | position.vx = modulePtr->m_world.vx - PlayerStatus.DisplayBlock->ObWorld.vx; |
| | 92 | position.vy = modulePtr->m_world.vy - PlayerStatus.DisplayBlock->ObWorld.vy; |
| | 93 | position.vz = modulePtr->m_world.vz - PlayerStatus.DisplayBlock->ObWorld.vz; |
| | 94 | |
| | 95 | { |
| | 96 | int minX = modulePtr->m_minx + position.vx; |
| | 97 | int maxX = modulePtr->m_maxx + position.vx; |
| | 98 | |
| | 99 | if (maxX < 0) /* outside maxX side */ |
| | 100 | { |
| | 101 | dist.vx = maxX; |
| | 102 | } |
| | 103 | else if (minX > 0) /* outside minX faces */ |
| | 104 | { |
| | 105 | dist.vx = minX; |
| | 106 | } |
| | 107 | else /* between faces */ |
| | 108 | { |
| | 109 | dist.vx = 0; |
| | 110 | } |
| | 111 | } |
| | 112 | { |
| | 113 | int minY = modulePtr->m_miny + position.vy; |
| | 114 | int maxY = modulePtr->m_maxy + position.vy; |
| | 115 | |
| | 116 | if (maxY < 0) /* outside maxY side */ |
| | 117 | { |
| | 118 | dist.vy = maxY; |
| | 119 | } |
| | 120 | else if (minY > 0) /* outside minY faces */ |
| | 121 | { |
| | 122 | dist.vy = minY; |
| | 123 | } |
| | 124 | else /* between faces */ |
| | 125 | { |
| | 126 | dist.vy = 0; |
| | 127 | } |
| | 128 | } |
| | 129 | { |
| | 130 | int minZ = modulePtr->m_minz + position.vz; |
| | 131 | int maxZ = modulePtr->m_maxz + position.vz; |
| | 132 | |
| | 133 | if (maxZ < 0) /* outside maxZ side */ |
| | 134 | { |
| | 135 | dist.vz = maxZ; |
| | 136 | } |
| | 137 | else if (minZ > 0) /* outside minZ faces */ |
| | 138 | { |
| | 139 | dist.vz = minZ; |
| | 140 | } |
| | 141 | else /* between faces */ |
| | 142 | { |
| | 143 | dist.vz = 0; |
| | 144 | } |
| | 145 | } |
| | 146 | |
| | 147 | VisibleModules[numVisMods].SortKey = Magnitude(&dist); |
| | 148 | } |
| | 149 | |
| | 150 | VisibleModules[numVisMods].DispPtr = objectPtr; |
| | 151 | |
| | 152 | if(numVisMods > MAX_NUMBER_OF_VISIBLE_MODULES) |
| | 153 | { |
| | 154 | // outside the environment! |
| | 155 | printf("MAX_NUMBER_OF_VISIBLE_MODULES (%d) exceeded!\n", MAX_NUMBER_OF_VISIBLE_MODULES); |
| | 156 | printf("Possibly outside the environment!\n"); |
| | 157 | return; |
| | 158 | } |
| | 159 | |
| | 160 | numVisMods++; |
| | 161 | } |
| | 162 | else //if(!objectPtr->SfxPtr) |
| | 163 | { |
| | 164 | VisibleObjects[numVisObjs].DispPtr = objectPtr; |
| | 165 | /* this sort key defaults to the object not being drawn, ie. a grenade |
| | 166 | behind a closed door (so there is no module behind door) would still be |
| | 167 | in the OnScreenBlockList but need not be drawn. */ |
| | 168 | VisibleObjects[numVisObjs++].SortKey = 0x7fffffff; |
| | 169 | } |
| | 170 | } |
| | 171 | |
| | 172 | //printf("numvismods %d\n", numVisMods); |
| | 173 | //printf("numvisobjs %d\n", numVisObjs); |
| | 174 | |
| | 175 | qsort(VisibleModules, numVisMods, sizeof(struct KObject), compare_kobject); |
| | 176 | |
| | 177 | { |
| | 178 | int o = numVisObjs; |
| | 179 | |
| | 180 | while(o--) |
| | 181 | { |
| | 182 | DISPLAYBLOCK *objectPtr = VisibleObjects[o].DispPtr; |
| | 183 | |
| | 184 | int maxX = objectPtr->ObWorld.vx + objectPtr->extent.radius; |
| | 185 | int minX = objectPtr->ObWorld.vx - objectPtr->extent.radius; |
| | 186 | int maxZ = objectPtr->ObWorld.vz + objectPtr->extent.radius; |
| | 187 | int minZ = objectPtr->ObWorld.vz - objectPtr->extent.radius; |
| | 188 | int maxY = objectPtr->ObWorld.vy + objectPtr->extent.radius; |
| | 189 | int minY = objectPtr->ObWorld.vy - objectPtr->extent.radius; |
| | 190 | |
| | 191 | int numMods = 0; |
| | 192 | |
| | 193 | while(numMods < numVisMods) |
| | 194 | { |
| | 195 | MODULE *modulePtr = VisibleModules[numMods].DispPtr->Module; |
| | 196 | |
| | 197 | if |
| | 198 | ( |
| | 199 | (maxX >= modulePtr->m_minx + modulePtr->m_world.vx) |
| | 200 | && |
| | 201 | (minX <= modulePtr->m_maxx + modulePtr->m_world.vx) |
| | 202 | && |
| | 203 | (maxZ >= modulePtr->m_minz + modulePtr->m_world.vz) |
| | 204 | && |
| | 205 | (minZ <= modulePtr->m_maxz + modulePtr->m_world.vz) |
| | 206 | && |
| | 207 | (maxY >= modulePtr->m_miny + modulePtr->m_world.vy) |
| | 208 | && |
| | 209 | (minY <= modulePtr->m_maxy + modulePtr->m_world.vy) |
| | 210 | ) |
| | 211 | { |
| | 212 | VisibleObjects[o].SortKey = numMods; |
| | 213 | break; |
| | 214 | } |
| | 215 | |
| | 216 | numMods++; |
| | 217 | } |
| | 218 | } |
| | 219 | } |
| | 220 | |
| | 221 | if (CHEATMODE_MOTIONBLUR == UserProfile.active_bonus) |
| | 222 | { |
| | 223 | int numMods; |
| | 224 | |
| | 225 | for (numMods = 0; numMods < numVisMods; numMods++) |
| | 226 | { |
| | 227 | //MODULE *modulePtr = VisibleModules[numMods].DispPtr->Module; |
| | 228 | |
| | 229 | AddModuleShape(VisibleModules[numMods].DispPtr); |
| | 230 | |
| | 231 | if (MirroringActive) |
| | 232 | { |
| | 233 | DISPLAYBLOCK *dptr = VisibleModules[numMods].DispPtr; |
| | 234 | ReflectObject(dptr); |
| | 235 | |
| | 236 | dptr->ObView.vx = dptr->ObWorld.vx - Global_VDB.VDB_World.vx; |
| | 237 | dptr->ObView.vy = dptr->ObWorld.vy - Global_VDB.VDB_World.vy; |
| | 238 | dptr->ObView.vz = dptr->ObWorld.vz - Global_VDB.VDB_World.vz; |
| | 239 | |
| | 240 | RotateVector(&dptr->ObView, &Global_VDB.VDB_Mat); |
| | 241 | |
| | 242 | DrawingAReflection = 1; |
| | 243 | AddModuleShape(dptr); |
| | 244 | DrawingAReflection = 0; |
| | 245 | ReflectObject(dptr); |
| | 246 | } |
| | 247 | |
| | 248 | { |
| | 249 | int o = numVisObjs; |
| | 250 | |
| | 251 | while(o--) |
| | 252 | { |
| | 253 | if(VisibleObjects[o].SortKey == numMods) |
| | 254 | { |
| | 255 | AddShape(VisibleObjects[o].DispPtr); |
| | 256 | |
| | 257 | if (MirroringActive && !VisibleObjects[o].DispPtr->HModelControlBlock) |
| | 258 | { |
| | 259 | DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; |
| | 260 | ReflectObject(dptr); |
| | 261 | |
| | 262 | dptr->ObView.vx = dptr->ObWorld.vx - Global_VDB.VDB_World.vx; |
| | 263 | dptr->ObView.vy = dptr->ObWorld.vy - Global_VDB.VDB_World.vy; |
| | 264 | dptr->ObView.vz = dptr->ObWorld.vz - Global_VDB.VDB_World.vz; |
| | 265 | |
| | 266 | RotateVector(&dptr->ObView, &Global_VDB.VDB_Mat); |
| | 267 | |
| | 268 | DrawingAReflection = 1; |
| | 269 | AddShape(dptr); |
| | 270 | DrawingAReflection = 0; |
| | 271 | ReflectObject(dptr); |
| | 272 | } |
| | 273 | } |
| | 274 | } |
| | 275 | } |
| | 276 | } |
| | 277 | } |
| | 278 | else |
| | 279 | { |
| | 280 | int numMods = numVisMods; |
| | 281 | |
| | 282 | while(numMods--) |
| | 283 | { |
| | 284 | //MODULE *modulePtr = VisibleModules[numMods].DispPtr->Module; |
| | 285 | AddModuleShape(VisibleModules[numMods].DispPtr); |
| | 286 | |
| | 287 | if (MirroringActive) |
| | 288 | { |
| | 289 | DISPLAYBLOCK *dptr = VisibleModules[numMods].DispPtr; |
| | 290 | |
| | 291 | ReflectObject(dptr); |
| | 292 | |
| | 293 | dptr->ObView.vx = dptr->ObWorld.vx - Global_VDB.VDB_World.vx; |
| | 294 | dptr->ObView.vy = dptr->ObWorld.vy - Global_VDB.VDB_World.vy; |
| | 295 | dptr->ObView.vz = dptr->ObWorld.vz - Global_VDB.VDB_World.vz; |
| | 296 | |
| | 297 | RotateVector(&dptr->ObView, &Global_VDB.VDB_Mat); |
| | 298 | |
| | 299 | DrawingAReflection = 1; |
| | 300 | AddModuleShape(dptr); |
| | 301 | DrawingAReflection = 0; |
| | 302 | ReflectObject(dptr); |
| | 303 | } |
| | 304 | |
| | 305 | { |
| | 306 | int o = numVisObjs; |
| | 307 | |
| | 308 | while(o--) |
| | 309 | { |
| | 310 | if(VisibleObjects[o].SortKey == numMods) |
| | 311 | { |
| | 312 | if (VisibleObjects[o].DispPtr->HModelControlBlock) |
| | 313 | { |
| | 314 | AddShape2(VisibleObjects[o].DispPtr); |
| | 315 | } |
| | 316 | else if(!VisibleObjects[o].DispPtr->SfxPtr) |
| | 317 | //else |
| | 318 | { |
| | 319 | AddShape(VisibleObjects[o].DispPtr); |
| | 320 | |
| | 321 | if (MirroringActive) |
| | 322 | { |
| | 323 | DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; |
| | 324 | |
| | 325 | ReflectObject(dptr); |
| | 326 | |
| | 327 | dptr->ObView.vx = dptr->ObWorld.vx - Global_VDB.VDB_World.vx; |
| | 328 | dptr->ObView.vy = dptr->ObWorld.vy - Global_VDB.VDB_World.vy; |
| | 329 | dptr->ObView.vz = dptr->ObWorld.vz - Global_VDB.VDB_World.vz; |
| | 330 | |
| | 331 | RotateVector(&dptr->ObView, &Global_VDB.VDB_Mat); |
| | 332 | |
| | 333 | DrawingAReflection = 1; |
| | 334 | AddShape(dptr); |
| | 335 | DrawingAReflection = 0; |
| | 336 | ReflectObject(dptr); |
| | 337 | } |
| | 338 | } |
| | 339 | } |
| | 340 | } |
| | 341 | } |
| | 342 | } |
| | 343 | } |
| | 344 | } |
| | 345 | |
| | 346 | void RenderThisHierarchicalDisplayblock(DISPLAYBLOCK *dPtr) |
| | 347 | { |
| | 348 | if(ObjectWithinFrustrum(dPtr)) |
| | 349 | { |
| | 350 | AddHierarchicalShape(dPtr); |
| | 351 | |
| | 352 | if (MirroringActive && dPtr->ObStrategyBlock) |
| | 353 | { |
| | 354 | ReflectObject(dPtr); |
| | 355 | dPtr->ObView.vx = dPtr->ObWorld.vx - Global_VDB.VDB_World.vx; |
| | 356 | dPtr->ObView.vy = dPtr->ObWorld.vy - Global_VDB.VDB_World.vy; |
| | 357 | dPtr->ObView.vz = dPtr->ObWorld.vz - Global_VDB.VDB_World.vz; |
| | 358 | RotateVector(&dPtr->ObView, &Global_VDB.VDB_Mat); |
| | 359 | DrawingAReflection = 1; |
| | 360 | AddHierarchicalShape(dPtr); |
| | 361 | DrawingAReflection = 0; |
| | 362 | ReflectObject(dPtr); |
| | 363 | } |
| | 364 | } |
| | 365 | } |