| | 1 | #include "system.h" |
| | 2 | #include "prototyp.h" |
| | 3 | #include "stratdef.h" |
| | 4 | #include "bh_types.h" |
| | 5 | #include "npc_marine.h" |
| | 6 | #include "npc_alien.h" |
| | 7 | #include "corpse.h" |
| | 8 | #include "debris.h" |
| | 9 | #include "weaponbehaviour.h" |
| | 10 | #include "pldghost.h" |
| | 11 | #include "userprofile.h" |
| | 12 | #include <assert.h> |
| | 13 | |
| | 14 | extern void RenderHUDString(const char *stringPtr, int x, int y, int colour); |
| | 15 | extern void RenderStringCentred(const char *stringPtr, int centreX, int y, int colour); |
| | 16 | extern void FadeDownScreen(int brightness, int colour); |
| | 17 | |
| | 18 | #define TABPOINT1 (ScreenDescriptorBlock.SDB_Width/10) |
| | 19 | #define TABPOINT2 (ScreenDescriptorBlock.SDB_CentreX) |
| | 20 | #define TABPOINT3 ((ScreenDescriptorBlock.SDB_Width/6)+(ScreenDescriptorBlock.SDB_CentreX)) |
| | 21 | #define TABPOINT4 (((ScreenDescriptorBlock.SDB_Width/6)*2)+(ScreenDescriptorBlock.SDB_CentreX)) |
| | 22 | |
| | 23 | #define NotCheating (CHEATMODE_NONACTIVE == UserProfile.active_bonus) |
| | 24 | |
| | 25 | AvP_GameStats CurrentGameStatistics; |
| | 26 | extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; |
| | 27 | |
| | 28 | #define COLOUR_WHITE (0xffffffff) |
| | 29 | #define COLOUR_RED (0xffff0000) |
| | 30 | #define COLOUR_GREEN (0xff00ff00) |
| | 31 | |
| | 32 | #define NEWLINE_SPACING ((ScreenDescriptorBlock.SDB_Height < 400) ? 12:15) |
| | 33 | |
| | 34 | static struct |
| | 35 | { |
| | 36 | AvP_GameStats_Stored StatTargets; |
| | 37 | enum CHEATMODE_ID CheatModeToActivate; |
| | 38 | } |
| | 39 | |
| | 40 | const LevelStatsTargets[AVP_ENVIRONMENT_END_OF_LIST] = |
| | 41 | { |
| | 42 | { |
| | 43 | { /* Temple */ |
| | 44 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 45 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 46 | {-1,-1,-1,-1,-1,-1,-1,-1,10,-1,}, /* Trophies / Live Head Bites */ |
| | 47 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 48 | -1, /* Shots Fired */ |
| | 49 | -1, /* Accuracy */ |
| | 50 | -1, /* Spotted */ |
| | 51 | 0, /* Total Seconds (unsigned!) */ |
| | 52 | 0, /* Total Minutes (unsigned!) */ |
| | 53 | -1, /* Total Hours */ |
| | 54 | 0, /* Cloaked Seconds */ |
| | 55 | 0, /* Cloaked Minutes */ |
| | 56 | -1, /* Cloaked Hours */ |
| | 57 | -1, /* Health Damage */ |
| | 58 | -1, /* Armour Damage */ |
| | 59 | -1, /* Average Speed */ |
| | 60 | -1, /* Field Charge Used */ |
| | 61 | -1 /* Head Shot Percentage */ |
| | 62 | }, |
| | 63 | CHEATMODE_SNIPERMUNCH, /* Cheat to activate */ |
| | 64 | }, |
| | 65 | { |
| | 66 | { /* Escape */ |
| | 67 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 68 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 69 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 70 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 71 | -1, /* Shots Fired */ |
| | 72 | -1, /* Accuracy */ |
| | 73 | -1, /* Spotted */ |
| | 74 | 0, /* Total Seconds (unsigned!) */ |
| | 75 | 2, /* Total Minutes (unsigned!) */ |
| | 76 | 0, /* Total Hours */ |
| | 77 | 0, /* Cloaked Seconds */ |
| | 78 | 0, /* Cloaked Minutes */ |
| | 79 | -1, /* Cloaked Hours */ |
| | 80 | -1, /* Health Damage */ |
| | 81 | -1, /* Armour Damage */ |
| | 82 | -1, /* Average Speed */ |
| | 83 | -1, /* Field Charge Used */ |
| | 84 | -1 /* Head Shot Percentage */ |
| | 85 | }, |
| | 86 | CHEATMODE_NAUSEA, /* Cheat to activate */ |
| | 87 | }, |
| | 88 | { |
| | 89 | { /* Feraco */ |
| | 90 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 91 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 92 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 93 | {-1,-1,-1,-1,-1,-1,-1,-1,15,-1,}, /* Dead Head Bites */ |
| | 94 | -1, /* Shots Fired */ |
| | 95 | -1, /* Accuracy */ |
| | 96 | -1, /* Spotted */ |
| | 97 | 0, /* Total Seconds (unsigned!) */ |
| | 98 | 0, /* Total Minutes (unsigned!) */ |
| | 99 | -1, /* Total Hours */ |
| | 100 | 0, /* Cloaked Seconds */ |
| | 101 | 0, /* Cloaked Minutes */ |
| | 102 | -1, /* Cloaked Hours */ |
| | 103 | -1, /* Health Damage */ |
| | 104 | -1, /* Armour Damage */ |
| | 105 | -1, /* Average Speed */ |
| | 106 | -1, /* Field Charge Used */ |
| | 107 | -1 /* Head Shot Percentage */ |
| | 108 | }, |
| | 109 | CHEATMODE_PIPECLEANER, /* Cheat to activate */ |
| | 110 | }, |
| | 111 | { |
| | 112 | { /* Gateway */ |
| | 113 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 114 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 115 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 116 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 117 | -1, /* Shots Fired */ |
| | 118 | -1, /* Accuracy */ |
| | 119 | -1, /* Spotted */ |
| | 120 | (30*ONE_FIXED), /* Total Seconds (unsigned!) */ |
| | 121 | 4, /* Total Minutes (unsigned!) */ |
| | 122 | 0, /* Total Hours */ |
| | 123 | 0, /* Cloaked Seconds */ |
| | 124 | 0, /* Cloaked Minutes */ |
| | 125 | -1, /* Cloaked Hours */ |
| | 126 | -1, /* Health Damage */ |
| | 127 | -1, /* Armour Damage */ |
| | 128 | 9000, /* Average Speed */ |
| | 129 | -1, /* Field Charge Used */ |
| | 130 | -1 /* Head Shot Percentage */ |
| | 131 | }, |
| | 132 | CHEATMODE_MOTIONBLUR, /* Cheat to activate */ |
| | 133 | }, |
| | 134 | { |
| | 135 | { /* Earthbound */ |
| | 136 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 137 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 138 | {-1,-1,-1,-1,-1,-1, 1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 139 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 140 | -1, /* Shots Fired */ |
| | 141 | -1, /* Accuracy */ |
| | 142 | -1, /* Spotted */ |
| | 143 | 0, /* Total Seconds (unsigned!) */ |
| | 144 | 0, /* Total Minutes (unsigned!) */ |
| | 145 | -1, /* Total Hours */ |
| | 146 | 0, /* Cloaked Seconds */ |
| | 147 | 0, /* Cloaked Minutes */ |
| | 148 | -1, /* Cloaked Hours */ |
| | 149 | -1, /* Health Damage */ |
| | 150 | -1, /* Armour Damage */ |
| | 151 | -1, /* Average Speed */ |
| | 152 | -1, /* Field Charge Used */ |
| | 153 | -1 /* Head Shot Percentage */ |
| | 154 | }, |
| | 155 | CHEATMODE_MIRROR, /* Cheat to activate */ |
| | 156 | }, |
| | 157 | { |
| | 158 | { /* Invasion_A */ |
| | 159 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 160 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 161 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 162 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 163 | -1, /* Shots Fired */ |
| | 164 | -1, /* Accuracy */ |
| | 165 | -1, /* Spotted */ |
| | 166 | 0, /* Total Seconds (unsigned!) */ |
| | 167 | 0, /* Total Minutes (unsigned!) */ |
| | 168 | -1, /* Total Hours */ |
| | 169 | 0, /* Cloaked Seconds */ |
| | 170 | 0, /* Cloaked Minutes */ |
| | 171 | -1, /* Cloaked Hours */ |
| | 172 | -1, /* Health Damage */ |
| | 173 | -1, /* Armour Damage */ |
| | 174 | -1, /* Average Speed */ |
| | 175 | -1, /* Field Charge Used */ |
| | 176 | -1 /* Head Shot Percentage */ |
| | 177 | }, |
| | 178 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 179 | }, |
| | 180 | { |
| | 181 | { /* Derelict_A */ |
| | 182 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 183 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 184 | {-1,-1,-1,-1,-1,-1,-1,20,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 185 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 186 | -1, /* Shots Fired */ |
| | 187 | -1, /* Accuracy */ |
| | 188 | -1, /* Spotted */ |
| | 189 | 0, /* Total Seconds (unsigned!) */ |
| | 190 | 0, /* Total Minutes (unsigned!) */ |
| | 191 | -1, /* Total Hours */ |
| | 192 | 0, /* Cloaked Seconds */ |
| | 193 | 0, /* Cloaked Minutes */ |
| | 194 | -1, /* Cloaked Hours */ |
| | 195 | -1, /* Health Damage */ |
| | 196 | -1, /* Armour Damage */ |
| | 197 | -1, /* Average Speed */ |
| | 198 | -1, /* Field Charge Used */ |
| | 199 | -1 /* Head Shot Percentage */ |
| | 200 | }, |
| | 201 | CHEATMODE_RANDOMTEXTURES, /* Cheat to activate */ |
| | 202 | }, |
| | 203 | { |
| | 204 | { /* Tyrago_A */ |
| | 205 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 206 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 207 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 208 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 209 | -1, /* Shots Fired */ |
| | 210 | -1, /* Accuracy */ |
| | 211 | -1, /* Spotted */ |
| | 212 | 0, /* Total Seconds (unsigned!) */ |
| | 213 | 0, /* Total Minutes (unsigned!) */ |
| | 214 | -1, /* Total Hours */ |
| | 215 | 0, /* Cloaked Seconds */ |
| | 216 | 0, /* Cloaked Minutes */ |
| | 217 | -1, /* Cloaked Hours */ |
| | 218 | -1, /* Health Damage */ |
| | 219 | -1, /* Armour Damage */ |
| | 220 | -1, /* Average Speed */ |
| | 221 | -1, /* Field Charge Used */ |
| | 222 | -1 /* Head Shot Percentage */ |
| | 223 | }, |
| | 224 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 225 | }, |
| | 226 | { |
| | 227 | { /* Fury161_A */ |
| | 228 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 229 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 230 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 231 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 232 | -1, /* Shots Fired */ |
| | 233 | -1, /* Accuracy */ |
| | 234 | -1, /* Spotted */ |
| | 235 | 0, /* Total Seconds (unsigned!) */ |
| | 236 | 0, /* Total Minutes (unsigned!) */ |
| | 237 | -1, /* Total Hours */ |
| | 238 | 0, /* Cloaked Seconds */ |
| | 239 | 0, /* Cloaked Minutes */ |
| | 240 | -1, /* Cloaked Hours */ |
| | 241 | -1, /* Health Damage */ |
| | 242 | -1, /* Armour Damage */ |
| | 243 | -1, /* Average Speed */ |
| | 244 | -1, /* Field Charge Used */ |
| | 245 | -1 /* Head Shot Percentage */ |
| | 246 | }, |
| | 247 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 248 | }, |
| | 249 | { |
| | 250 | { /* Caverns_A */ |
| | 251 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 252 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 253 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 254 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 255 | -1, /* Shots Fired */ |
| | 256 | -1, /* Accuracy */ |
| | 257 | -1, /* Spotted */ |
| | 258 | 0, /* Total Seconds (unsigned!) */ |
| | 259 | 0, /* Total Minutes (unsigned!) */ |
| | 260 | -1, /* Total Hours */ |
| | 261 | 0, /* Cloaked Seconds */ |
| | 262 | 0, /* Cloaked Minutes */ |
| | 263 | -1, /* Cloaked Hours */ |
| | 264 | -1, /* Health Damage */ |
| | 265 | -1, /* Armour Damage */ |
| | 266 | -1, /* Average Speed */ |
| | 267 | -1, /* Field Charge Used */ |
| | 268 | -1 /* Head Shot Percentage */ |
| | 269 | }, |
| | 270 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 271 | }, |
| | 272 | { |
| | 273 | { /* Derelict */ |
| | 274 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 275 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 276 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 277 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 278 | -1, /* Shots Fired */ |
| | 279 | -1, /* Accuracy */ |
| | 280 | -1, /* Spotted */ |
| | 281 | 0, /* Total Seconds (unsigned!) */ |
| | 282 | 0, /* Total Minutes (unsigned!) */ |
| | 283 | -1, /* Total Hours */ |
| | 284 | 0, /* Cloaked Seconds */ |
| | 285 | 0, /* Cloaked Minutes */ |
| | 286 | -1, /* Cloaked Hours */ |
| | 287 | -1, /* Health Damage */ |
| | 288 | -1, /* Armour Damage */ |
| | 289 | -1, /* Average Speed */ |
| | 290 | -1, /* Field Charge Used */ |
| | 291 | 80 /* Head Shot Percentage */ |
| | 292 | }, |
| | 293 | CHEATMODE_JOHNWOO, /* Cheat to activate */ |
| | 294 | }, |
| | 295 | { |
| | 296 | { /* Colony */ |
| | 297 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 298 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 299 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 300 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 301 | -1, /* Shots Fired */ |
| | 302 | 40, /* Accuracy */ |
| | 303 | -1, /* Spotted */ |
| | 304 | 0, /* Total Seconds (unsigned!) */ |
| | 305 | 0, /* Total Minutes (unsigned!) */ |
| | 306 | -1, /* Total Hours */ |
| | 307 | 0, /* Cloaked Seconds */ |
| | 308 | 0, /* Cloaked Minutes */ |
| | 309 | -1, /* Cloaked Hours */ |
| | 310 | -1, /* Health Damage */ |
| | 311 | -1, /* Armour Damage */ |
| | 312 | -1, /* Average Speed */ |
| | 313 | -1, /* Field Charge Used */ |
| | 314 | -1 /* Head Shot Percentage */ |
| | 315 | }, |
| | 316 | CHEATMODE_GRENADE, /* Cheat to activate */ |
| | 317 | }, |
| | 318 | { |
| | 319 | { /* Invasion */ |
| | 320 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 321 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 322 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 323 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 324 | -1, /* Shots Fired */ |
| | 325 | -1, /* Accuracy */ |
| | 326 | -1, /* Spotted */ |
| | 327 | 0, /* Total Seconds (unsigned!) */ |
| | 328 | 4, /* Total Minutes (unsigned!) */ |
| | 329 | 0, /* Total Hours */ |
| | 330 | 0, /* Cloaked Seconds */ |
| | 331 | 0, /* Cloaked Minutes */ |
| | 332 | -1, /* Cloaked Hours */ |
| | 333 | -1, /* Health Damage */ |
| | 334 | -1, /* Armour Damage */ |
| | 335 | -1, /* Average Speed */ |
| | 336 | -1, /* Field Charge Used */ |
| | 337 | -1 /* Head Shot Percentage */ |
| | 338 | }, |
| | 339 | CHEATMODE_WARPSPEED, /* Cheat to activate */ |
| | 340 | }, |
| | 341 | { |
| | 342 | { /* Orbital */ |
| | 343 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 344 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 345 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 346 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 347 | 20, /* Shots Fired */ |
| | 348 | -1, /* Accuracy */ |
| | 349 | -1, /* Spotted */ |
| | 350 | 0, /* Total Seconds (unsigned!) */ |
| | 351 | 0, /* Total Minutes (unsigned!) */ |
| | 352 | -1, /* Total Hours */ |
| | 353 | 0, /* Cloaked Seconds */ |
| | 354 | 0, /* Cloaked Minutes */ |
| | 355 | -1, /* Cloaked Hours */ |
| | 356 | -1, /* Health Damage */ |
| | 357 | -1, /* Armour Damage */ |
| | 358 | -1, /* Average Speed */ |
| | 359 | -1, /* Field Charge Used */ |
| | 360 | -1 /* Head Shot Percentage */ |
| | 361 | }, |
| | 362 | CHEATMODE_LANDOFTHEGIANTS, /* Cheat to activate */ |
| | 363 | }, |
| | 364 | { |
| | 365 | { /* Tyrago */ |
| | 366 | {-1,32,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 367 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 368 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 369 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 370 | -1, /* Shots Fired */ |
| | 371 | -1, /* Accuracy */ |
| | 372 | -1, /* Spotted */ |
| | 373 | 0, /* Total Seconds (unsigned!) */ |
| | 374 | 0, /* Total Minutes (unsigned!) */ |
| | 375 | -1, /* Total Hours */ |
| | 376 | 0, /* Cloaked Seconds */ |
| | 377 | 0, /* Cloaked Minutes */ |
| | 378 | -1, /* Cloaked Hours */ |
| | 379 | -1, /* Health Damage */ |
| | 380 | -1, /* Armour Damage */ |
| | 381 | -1, /* Average Speed */ |
| | 382 | -1, /* Field Charge Used */ |
| | 383 | -1 /* Head Shot Percentage */ |
| | 384 | }, |
| | 385 | CHEATMODE_SLUGTRAIL, /* Cheat to activate */ |
| | 386 | }, |
| | 387 | { |
| | 388 | { /* Tyrago Hangar */ |
| | 389 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 390 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 391 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 392 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 393 | -1, /* Shots Fired */ |
| | 394 | -1, /* Accuracy */ |
| | 395 | -1, /* Spotted */ |
| | 396 | 0, /* Total Seconds (unsigned!) */ |
| | 397 | 0, /* Total Minutes (unsigned!) */ |
| | 398 | -1, /* Total Hours */ |
| | 399 | 0, /* Cloaked Seconds */ |
| | 400 | 0, /* Cloaked Minutes */ |
| | 401 | -1, /* Cloaked Hours */ |
| | 402 | -1, /* Health Damage */ |
| | 403 | -1, /* Armour Damage */ |
| | 404 | -1, /* Average Speed */ |
| | 405 | -1, /* Field Charge Used */ |
| | 406 | -1 /* Head Shot Percentage */ |
| | 407 | }, |
| | 408 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 409 | }, |
| | 410 | { |
| | 411 | { /* Waterfall_M */ |
| | 412 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 413 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 414 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 415 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 416 | -1, /* Shots Fired */ |
| | 417 | -1, /* Accuracy */ |
| | 418 | -1, /* Spotted */ |
| | 419 | 0, /* Total Seconds (unsigned!) */ |
| | 420 | 0, /* Total Minutes (unsigned!) */ |
| | 421 | -1, /* Total Hours */ |
| | 422 | 0, /* Cloaked Seconds */ |
| | 423 | 0, /* Cloaked Minutes */ |
| | 424 | -1, /* Cloaked Hours */ |
| | 425 | -1, /* Health Damage */ |
| | 426 | -1, /* Armour Damage */ |
| | 427 | -1, /* Average Speed */ |
| | 428 | -1, /* Field Charge Used */ |
| | 429 | -1 /* Head Shot Percentage */ |
| | 430 | }, |
| | 431 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 432 | }, |
| | 433 | { |
| | 434 | { /* Vaults_M */ |
| | 435 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 436 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 437 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 438 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 439 | -1, /* Shots Fired */ |
| | 440 | -1, /* Accuracy */ |
| | 441 | -1, /* Spotted */ |
| | 442 | 0, /* Total Seconds (unsigned!) */ |
| | 443 | 0, /* Total Minutes (unsigned!) */ |
| | 444 | -1, /* Total Hours */ |
| | 445 | 0, /* Cloaked Seconds */ |
| | 446 | 0, /* Cloaked Minutes */ |
| | 447 | -1, /* Cloaked Hours */ |
| | 448 | 60, /* Health Damage */ |
| | 449 | -1, /* Armour Damage */ |
| | 450 | -1, /* Average Speed */ |
| | 451 | -1, /* Field Charge Used */ |
| | 452 | -1 /* Head Shot Percentage */ |
| | 453 | }, |
| | 454 | CHEATMODE_UNDERWATER, /* Cheat to activate */ |
| | 455 | }, |
| | 456 | { |
| | 457 | { /* Feraco_M */ |
| | 458 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 459 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 460 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 461 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 462 | -1, /* Shots Fired */ |
| | 463 | -1, /* Accuracy */ |
| | 464 | -1, /* Spotted */ |
| | 465 | 0, /* Total Seconds (unsigned!) */ |
| | 466 | 0, /* Total Minutes (unsigned!) */ |
| | 467 | -1, /* Total Hours */ |
| | 468 | 0, /* Cloaked Seconds */ |
| | 469 | 0, /* Cloaked Minutes */ |
| | 470 | -1, /* Cloaked Hours */ |
| | 471 | -1, /* Health Damage */ |
| | 472 | -1, /* Armour Damage */ |
| | 473 | -1, /* Average Speed */ |
| | 474 | -1, /* Field Charge Used */ |
| | 475 | -1 /* Head Shot Percentage */ |
| | 476 | }, |
| | 477 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 478 | }, |
| | 479 | { |
| | 480 | { /* Temple_M */ |
| | 481 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 482 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 483 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 484 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 485 | -1, /* Shots Fired */ |
| | 486 | -1, /* Accuracy */ |
| | 487 | -1, /* Spotted */ |
| | 488 | 0, /* Total Seconds (unsigned!) */ |
| | 489 | 0, /* Total Minutes (unsigned!) */ |
| | 490 | -1, /* Total Hours */ |
| | 491 | 0, /* Cloaked Seconds */ |
| | 492 | 0, /* Cloaked Minutes */ |
| | 493 | -1, /* Cloaked Hours */ |
| | 494 | 100, /* Health Damage */ |
| | 495 | -1, /* Armour Damage */ |
| | 496 | -1, /* Average Speed */ |
| | 497 | -1, /* Field Charge Used */ |
| | 498 | -1 /* Head Shot Percentage */ |
| | 499 | }, |
| | 500 | CHEATMODE_FREEFALL, /* Cheat to activate */ |
| | 501 | }, |
| | 502 | { |
| | 503 | { /* Gateway_M */ |
| | 504 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 505 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 506 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 507 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 508 | -1, /* Shots Fired */ |
| | 509 | -1, /* Accuracy */ |
| | 510 | -1, /* Spotted */ |
| | 511 | 0, /* Total Seconds (unsigned!) */ |
| | 512 | 0, /* Total Minutes (unsigned!) */ |
| | 513 | -1, /* Total Hours */ |
| | 514 | 0, /* Cloaked Seconds */ |
| | 515 | 0, /* Cloaked Minutes */ |
| | 516 | -1, /* Cloaked Hours */ |
| | 517 | -1, /* Health Damage */ |
| | 518 | -1, /* Armour Damage */ |
| | 519 | -1, /* Average Speed */ |
| | 520 | -1, /* Field Charge Used */ |
| | 521 | -1 /* Head Shot Percentage */ |
| | 522 | }, |
| | 523 | CHEATMODE_DRAWFULLBRIGHT, /* Cheat to activate */ |
| | 524 | }, |
| | 525 | { |
| | 526 | { /* Waterfall */ |
| | 527 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 528 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 529 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 530 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 531 | -1, /* Shots Fired */ |
| | 532 | 80, /* Accuracy */ |
| | 533 | -1, /* Spotted */ |
| | 534 | 0, /* Total Seconds (unsigned!) */ |
| | 535 | 0, /* Total Minutes (unsigned!) */ |
| | 536 | -1, /* Total Hours */ |
| | 537 | 0, /* Cloaked Seconds */ |
| | 538 | 0, /* Cloaked Minutes */ |
| | 539 | -1, /* Cloaked Hours */ |
| | 540 | -1, /* Health Damage */ |
| | 541 | -1, /* Armour Damage */ |
| | 542 | -1, /* Average Speed */ |
| | 543 | -1, /* Field Charge Used */ |
| | 544 | -1 /* Head Shot Percentage */ |
| | 545 | }, |
| | 546 | CHEATMODE_PIGSTICKING, /* Cheat to activate */ |
| | 547 | }, |
| | 548 | { |
| | 549 | { /* Area52 */ |
| | 550 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 551 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 552 | {-1,-1,-1,-1,-1,-1,-1,25,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 553 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 554 | -1, /* Shots Fired */ |
| | 555 | -1, /* Accuracy */ |
| | 556 | -1, /* Spotted */ |
| | 557 | 0, /* Total Seconds (unsigned!) */ |
| | 558 | 0, /* Total Minutes (unsigned!) */ |
| | 559 | -1, /* Total Hours */ |
| | 560 | 0, /* Cloaked Seconds */ |
| | 561 | 0, /* Cloaked Minutes */ |
| | 562 | -1, /* Cloaked Hours */ |
| | 563 | -1, /* Health Damage */ |
| | 564 | -1, /* Armour Damage */ |
| | 565 | -1, /* Average Speed */ |
| | 566 | -1, /* Field Charge Used */ |
| | 567 | -1 /* Head Shot Percentage */ |
| | 568 | }, |
| | 569 | CHEATMODE_SUPERGORE, /* Cheat to activate */ |
| | 570 | }, |
| | 571 | { |
| | 572 | { /* Vaults */ |
| | 573 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 574 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 575 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 576 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 577 | -1, /* Shots Fired */ |
| | 578 | -1, /* Accuracy */ |
| | 579 | -1, /* Spotted */ |
| | 580 | 0, /* Total Seconds (unsigned!) */ |
| | 581 | 0, /* Total Minutes (unsigned!) */ |
| | 582 | -1, /* Total Hours */ |
| | 583 | 0, /* Cloaked Seconds */ |
| | 584 | 0, /* Cloaked Minutes */ |
| | 585 | -1, /* Cloaked Hours */ |
| | 586 | 100, /* Health Damage */ |
| | 587 | -1, /* Armour Damage */ |
| | 588 | -1, /* Average Speed */ |
| | 589 | -1, /* Field Charge Used */ |
| | 590 | -1 /* Head Shot Percentage */ |
| | 591 | }, |
| | 592 | CHEATMODE_DISCOINFERNO, /* Cheat to activate */ |
| | 593 | }, |
| | 594 | { |
| | 595 | { /* Fury161 */ |
| | 596 | {-1,40,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 597 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 598 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 599 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 600 | -1, /* Shots Fired */ |
| | 601 | -1, /* Accuracy */ |
| | 602 | -1, /* Spotted */ |
| | 603 | 0, /* Total Seconds (unsigned!) */ |
| | 604 | 0, /* Total Minutes (unsigned!) */ |
| | 605 | -1, /* Total Hours */ |
| | 606 | 0, /* Cloaked Seconds */ |
| | 607 | 0, /* Cloaked Minutes */ |
| | 608 | -1, /* Cloaked Hours */ |
| | 609 | -1, /* Health Damage */ |
| | 610 | -1, /* Armour Damage */ |
| | 611 | -1, /* Average Speed */ |
| | 612 | -1, /* Field Charge Used */ |
| | 613 | -1 /* Head Shot Percentage */ |
| | 614 | }, |
| | 615 | CHEATMODE_BALLSOFFIRE, /* Cheat to activate */ |
| | 616 | }, |
| | 617 | { |
| | 618 | { /* Caverns */ |
| | 619 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 620 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 621 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 622 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 623 | -1, /* Shots Fired */ |
| | 624 | -1, /* Accuracy */ |
| | 625 | 15, /* Spotted */ |
| | 626 | 0, /* Total Seconds (unsigned!) */ |
| | 627 | 0, /* Total Minutes (unsigned!) */ |
| | 628 | -1, /* Total Hours */ |
| | 629 | 0, /* Cloaked Seconds */ |
| | 630 | 0, /* Cloaked Minutes */ |
| | 631 | -1, /* Cloaked Hours */ |
| | 632 | -1, /* Health Damage */ |
| | 633 | -1, /* Armour Damage */ |
| | 634 | -1, /* Average Speed */ |
| | 635 | -1, /* Field Charge Used */ |
| | 636 | -1 /* Head Shot Percentage */ |
| | 637 | }, |
| | 638 | CHEATMODE_RAINBOWBLOOD, /* Cheat to activate */ |
| | 639 | }, |
| | 640 | { |
| | 641 | { /* CavernsEnd */ |
| | 642 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 643 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 644 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 645 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 646 | -1, /* Shots Fired */ |
| | 647 | -1, /* Accuracy */ |
| | 648 | -1, /* Spotted */ |
| | 649 | 0, /* Total Seconds (unsigned!) */ |
| | 650 | 0, /* Total Minutes (unsigned!) */ |
| | 651 | -1, /* Total Hours */ |
| | 652 | 0, /* Cloaked Seconds */ |
| | 653 | 0, /* Cloaked Minutes */ |
| | 654 | -1, /* Cloaked Hours */ |
| | 655 | -1, /* Health Damage */ |
| | 656 | -1, /* Armour Damage */ |
| | 657 | -1, /* Average Speed */ |
| | 658 | -1, /* Field Charge Used */ |
| | 659 | -1 /* Head Shot Percentage */ |
| | 660 | }, |
| | 661 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 662 | }, |
| | 663 | { |
| | 664 | { /* Invasion_P */ |
| | 665 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 666 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 667 | {-1,15,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 668 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 669 | -1, /* Shots Fired */ |
| | 670 | -1, /* Accuracy */ |
| | 671 | -1, /* Spotted */ |
| | 672 | 0, /* Total Seconds (unsigned!) */ |
| | 673 | 0, /* Total Minutes (unsigned!) */ |
| | 674 | -1, /* Total Hours */ |
| | 675 | 0, /* Cloaked Seconds */ |
| | 676 | 0, /* Cloaked Minutes */ |
| | 677 | -1, /* Cloaked Hours */ |
| | 678 | -1, /* Health Damage */ |
| | 679 | -1, /* Armour Damage */ |
| | 680 | -1, /* Average Speed */ |
| | 681 | -1, /* Field Charge Used */ |
| | 682 | -1 /* Head Shot Percentage */ |
| | 683 | }, |
| | 684 | CHEATMODE_TICKERTAPE, /* Cheat to activate */ |
| | 685 | }, |
| | 686 | { |
| | 687 | { /* Tyrago_P */ |
| | 688 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 689 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 690 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 691 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 692 | -1, /* Shots Fired */ |
| | 693 | -1, /* Accuracy */ |
| | 694 | -1, /* Spotted */ |
| | 695 | 0, /* Total Seconds (unsigned!) */ |
| | 696 | 0, /* Total Minutes (unsigned!) */ |
| | 697 | -1, /* Total Hours */ |
| | 698 | 0, /* Cloaked Seconds */ |
| | 699 | 0, /* Cloaked Minutes */ |
| | 700 | -1, /* Cloaked Hours */ |
| | 701 | -1, /* Health Damage */ |
| | 702 | -1, /* Armour Damage */ |
| | 703 | -1, /* Average Speed */ |
| | 704 | -1, /* Field Charge Used */ |
| | 705 | -1 /* Head Shot Percentage */ |
| | 706 | }, |
| | 707 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 708 | }, |
| | 709 | { |
| | 710 | { /* Temple_P */ |
| | 711 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 712 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 713 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 714 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 715 | -1, /* Shots Fired */ |
| | 716 | -1, /* Accuracy */ |
| | 717 | -1, /* Spotted */ |
| | 718 | 0, /* Total Seconds (unsigned!) */ |
| | 719 | 0, /* Total Minutes (unsigned!) */ |
| | 720 | -1, /* Total Hours */ |
| | 721 | 0, /* Cloaked Seconds */ |
| | 722 | 0, /* Cloaked Minutes */ |
| | 723 | -1, /* Cloaked Hours */ |
| | 724 | -1, /* Health Damage */ |
| | 725 | -1, /* Armour Damage */ |
| | 726 | -1, /* Average Speed */ |
| | 727 | -1, /* Field Charge Used */ |
| | 728 | -1 /* Head Shot Percentage */ |
| | 729 | }, |
| | 730 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 731 | }, |
| | 732 | { |
| | 733 | { /* Escape_P */ |
| | 734 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 735 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 736 | {-1,-1,-1,-1,-1,-1,-1,-1,10,-1,}, /* Trophies / Live Head Bites */ |
| | 737 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 738 | -1, /* Shots Fired */ |
| | 739 | -1, /* Accuracy */ |
| | 740 | -1, /* Spotted */ |
| | 741 | 0, /* Total Seconds (unsigned!) */ |
| | 742 | 0, /* Total Minutes (unsigned!) */ |
| | 743 | -1, /* Total Hours */ |
| | 744 | 0, /* Cloaked Seconds */ |
| | 745 | 0, /* Cloaked Minutes */ |
| | 746 | -1, /* Cloaked Hours */ |
| | 747 | -1, /* Health Damage */ |
| | 748 | -1, /* Armour Damage */ |
| | 749 | -1, /* Average Speed */ |
| | 750 | -1, /* Field Charge Used */ |
| | 751 | -1 /* Head Shot Percentage */ |
| | 752 | }, |
| | 753 | CHEATMODE_TRIPTASTIC, /* Cheat to activate */ |
| | 754 | }, |
| | 755 | { |
| | 756 | { /* Earthbound_P */ |
| | 757 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 758 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 759 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 760 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 761 | -1, /* Shots Fired */ |
| | 762 | -1, /* Accuracy */ |
| | 763 | -1, /* Spotted */ |
| | 764 | 0, /* Total Seconds (unsigned!) */ |
| | 765 | 0, /* Total Minutes (unsigned!) */ |
| | 766 | -1, /* Total Hours */ |
| | 767 | 0, /* Cloaked Seconds */ |
| | 768 | 0, /* Cloaked Minutes */ |
| | 769 | -1, /* Cloaked Hours */ |
| | 770 | -1, /* Health Damage */ |
| | 771 | -1, /* Armour Damage */ |
| | 772 | -1, /* Average Speed */ |
| | 773 | -1, /* Field Charge Used */ |
| | 774 | -1 /* Head Shot Percentage */ |
| | 775 | }, |
| | 776 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 777 | }, |
| | 778 | { |
| | 779 | { /* Sewer */ |
| | 780 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 781 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 782 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 783 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 784 | -1, /* Shots Fired */ |
| | 785 | -1, /* Accuracy */ |
| | 786 | -1, /* Spotted */ |
| | 787 | 0, /* Total Seconds (unsigned!) */ |
| | 788 | 0, /* Total Minutes (unsigned!) */ |
| | 789 | -1, /* Total Hours */ |
| | 790 | 0, /* Cloaked Seconds */ |
| | 791 | 0, /* Cloaked Minutes */ |
| | 792 | -1, /* Cloaked Hours */ |
| | 793 | -1, /* Health Damage */ |
| | 794 | -1, /* Armour Damage */ |
| | 795 | -1, /* Average Speed */ |
| | 796 | -1, /* Field Charge Used */ |
| | 797 | -1 /* Head Shot Percentage */ |
| | 798 | }, |
| | 799 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 800 | }, |
| | 801 | { |
| | 802 | { /* Massacre */ |
| | 803 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 804 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 805 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 806 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 807 | -1, /* Shots Fired */ |
| | 808 | -1, /* Accuracy */ |
| | 809 | -1, /* Spotted */ |
| | 810 | 0, /* Total Seconds (unsigned!) */ |
| | 811 | 0, /* Total Minutes (unsigned!) */ |
| | 812 | -1, /* Total Hours */ |
| | 813 | 0, /* Cloaked Seconds */ |
| | 814 | 0, /* Cloaked Minutes */ |
| | 815 | -1, /* Cloaked Hours */ |
| | 816 | -1, /* Health Damage */ |
| | 817 | -1, /* Armour Damage */ |
| | 818 | -1, /* Average Speed */ |
| | 819 | -1, /* Field Charge Used */ |
| | 820 | -1 /* Head Shot Percentage */ |
| | 821 | }, |
| | 822 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 823 | }, |
| | 824 | { |
| | 825 | { /* Statue */ |
| | 826 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 827 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 828 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 829 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 830 | -1, /* Shots Fired */ |
| | 831 | -1, /* Accuracy */ |
| | 832 | -1, /* Spotted */ |
| | 833 | 0, /* Total Seconds (unsigned!) */ |
| | 834 | 0, /* Total Minutes (unsigned!) */ |
| | 835 | -1, /* Total Hours */ |
| | 836 | 0, /* Cloaked Seconds */ |
| | 837 | 0, /* Cloaked Minutes */ |
| | 838 | -1, /* Cloaked Hours */ |
| | 839 | -1, /* Health Damage */ |
| | 840 | -1, /* Armour Damage */ |
| | 841 | -1, /* Average Speed */ |
| | 842 | -1, /* Field Charge Used */ |
| | 843 | -1 /* Head Shot Percentage */ |
| | 844 | }, |
| | 845 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 846 | }, |
| | 847 | { |
| | 848 | { /* Jockey */ |
| | 849 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 850 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 851 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 852 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 853 | -1, /* Shots Fired */ |
| | 854 | -1, /* Accuracy */ |
| | 855 | -1, /* Spotted */ |
| | 856 | 0, /* Total Seconds (unsigned!) */ |
| | 857 | 0, /* Total Minutes (unsigned!) */ |
| | 858 | -1, /* Total Hours */ |
| | 859 | 0, /* Cloaked Seconds */ |
| | 860 | 0, /* Cloaked Minutes */ |
| | 861 | -1, /* Cloaked Hours */ |
| | 862 | -1, /* Health Damage */ |
| | 863 | -1, /* Armour Damage */ |
| | 864 | -1, /* Average Speed */ |
| | 865 | -1, /* Field Charge Used */ |
| | 866 | -1 /* Head Shot Percentage */ |
| | 867 | }, |
| | 868 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 869 | }, |
| | 870 | { |
| | 871 | { /* Hive */ |
| | 872 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 873 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 874 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 875 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 876 | -1, /* Shots Fired */ |
| | 877 | -1, /* Accuracy */ |
| | 878 | -1, /* Spotted */ |
| | 879 | 0, /* Total Seconds (unsigned!) */ |
| | 880 | 0, /* Total Minutes (unsigned!) */ |
| | 881 | -1, /* Total Hours */ |
| | 882 | 0, /* Cloaked Seconds */ |
| | 883 | 0, /* Cloaked Minutes */ |
| | 884 | -1, /* Cloaked Hours */ |
| | 885 | -1, /* Health Damage */ |
| | 886 | -1, /* Armour Damage */ |
| | 887 | -1, /* Average Speed */ |
| | 888 | -1, /* Field Charge Used */ |
| | 889 | -1 /* Head Shot Percentage */ |
| | 890 | }, |
| | 891 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 892 | }, |
| | 893 | { |
| | 894 | { /* Kens_Coop */ |
| | 895 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 896 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 897 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 898 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 899 | -1, /* Shots Fired */ |
| | 900 | -1, /* Accuracy */ |
| | 901 | -1, /* Spotted */ |
| | 902 | 0, /* Total Seconds (unsigned!) */ |
| | 903 | 0, /* Total Minutes (unsigned!) */ |
| | 904 | -1, /* Total Hours */ |
| | 905 | 0, /* Cloaked Seconds */ |
| | 906 | 0, /* Cloaked Minutes */ |
| | 907 | -1, /* Cloaked Hours */ |
| | 908 | -1, /* Health Damage */ |
| | 909 | -1, /* Armour Damage */ |
| | 910 | -1, /* Average Speed */ |
| | 911 | -1, /* Field Charge Used */ |
| | 912 | -1 /* Head Shot Percentage */ |
| | 913 | }, |
| | 914 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 915 | }, |
| | 916 | { |
| | 917 | { /* Hive_Coop */ |
| | 918 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 919 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 920 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 921 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 922 | -1, /* Shots Fired */ |
| | 923 | -1, /* Accuracy */ |
| | 924 | -1, /* Spotted */ |
| | 925 | 0, /* Total Seconds (unsigned!) */ |
| | 926 | 0, /* Total Minutes (unsigned!) */ |
| | 927 | -1, /* Total Hours */ |
| | 928 | 0, /* Cloaked Seconds */ |
| | 929 | 0, /* Cloaked Minutes */ |
| | 930 | -1, /* Cloaked Hours */ |
| | 931 | -1, /* Health Damage */ |
| | 932 | -1, /* Armour Damage */ |
| | 933 | -1, /* Average Speed */ |
| | 934 | -1, /* Field Charge Used */ |
| | 935 | -1 /* Head Shot Percentage */ |
| | 936 | }, |
| | 937 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 938 | }, |
| | 939 | { |
| | 940 | { /* Trapped_Coop */ |
| | 941 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 942 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 943 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 944 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 945 | -1, /* Shots Fired */ |
| | 946 | -1, /* Accuracy */ |
| | 947 | -1, /* Spotted */ |
| | 948 | 0, /* Total Seconds (unsigned!) */ |
| | 949 | 0, /* Total Minutes (unsigned!) */ |
| | 950 | -1, /* Total Hours */ |
| | 951 | 0, /* Cloaked Seconds */ |
| | 952 | 0, /* Cloaked Minutes */ |
| | 953 | -1, /* Cloaked Hours */ |
| | 954 | -1, /* Health Damage */ |
| | 955 | -1, /* Armour Damage */ |
| | 956 | -1, /* Average Speed */ |
| | 957 | -1, /* Field Charge Used */ |
| | 958 | -1 /* Head Shot Percentage */ |
| | 959 | }, |
| | 960 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 961 | }, |
| | 962 | { |
| | 963 | { /* Als_DM_Coop */ |
| | 964 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 965 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 966 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 967 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 968 | -1, /* Shots Fired */ |
| | 969 | -1, /* Accuracy */ |
| | 970 | -1, /* Spotted */ |
| | 971 | 0, /* Total Seconds (unsigned!) */ |
| | 972 | 0, /* Total Minutes (unsigned!) */ |
| | 973 | -1, /* Total Hours */ |
| | 974 | 0, /* Cloaked Seconds */ |
| | 975 | 0, /* Cloaked Minutes */ |
| | 976 | -1, /* Cloaked Hours */ |
| | 977 | -1, /* Health Damage */ |
| | 978 | -1, /* Armour Damage */ |
| | 979 | -1, /* Average Speed */ |
| | 980 | -1, /* Field Charge Used */ |
| | 981 | -1 /* Head Shot Percentage */ |
| | 982 | }, |
| | 983 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 984 | }, |
| | 985 | { |
| | 986 | { /* Jokey Coop */ |
| | 987 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 988 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 989 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 990 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 991 | -1, /* Shots Fired */ |
| | 992 | -1, /* Accuracy */ |
| | 993 | -1, /* Spotted */ |
| | 994 | 0, /* Total Seconds (unsigned!) */ |
| | 995 | 0, /* Total Minutes (unsigned!) */ |
| | 996 | -1, /* Total Hours */ |
| | 997 | 0, /* Cloaked Seconds */ |
| | 998 | 0, /* Cloaked Minutes */ |
| | 999 | -1, /* Cloaked Hours */ |
| | 1000 | -1, /* Health Damage */ |
| | 1001 | -1, /* Armour Damage */ |
| | 1002 | -1, /* Average Speed */ |
| | 1003 | -1, /* Field Charge Used */ |
| | 1004 | -1 /* Head Shot Percentage */ |
| | 1005 | }, |
| | 1006 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 1007 | }, |
| | 1008 | { |
| | 1009 | { /* E3DemoSP */ |
| | 1010 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures Killed */ |
| | 1011 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Creatures decapitated*/ |
| | 1012 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Trophies / Live Head Bites */ |
| | 1013 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,}, /* Dead Head Bites */ |
| | 1014 | -1, /* Shots Fired */ |
| | 1015 | -1, /* Accuracy */ |
| | 1016 | -1, /* Spotted */ |
| | 1017 | 0, /* Total Seconds (unsigned!) */ |
| | 1018 | 0, /* Total Minutes (unsigned!) */ |
| | 1019 | -1, /* Total Hours */ |
| | 1020 | 0, /* Cloaked Seconds */ |
| | 1021 | 0, /* Cloaked Minutes */ |
| | 1022 | -1, /* Cloaked Hours */ |
| | 1023 | -1, /* Health Damage */ |
| | 1024 | -1, /* Armour Damage */ |
| | 1025 | -1, /* Average Speed */ |
| | 1026 | -1, /* Field Charge Used */ |
| | 1027 | -1 /* Head Shot Percentage */ |
| | 1028 | }, |
| | 1029 | CHEATMODE_NONACTIVE, /* Cheat to activate */ |
| | 1030 | } |
| | 1031 | }; |
| | 1032 | |
| | 1033 | void CurrentGameStats_Initialise() |
| | 1034 | { |
| | 1035 | int i; |
| | 1036 | for (i=0; i < STATS_VICTIM_MAXIMUM; i++) |
| | 1037 | { |
| | 1038 | CurrentGameStatistics.Killed[i] = 0; |
| | 1039 | CurrentGameStatistics.Decapitated[i] = 0; |
| | 1040 | CurrentGameStatistics.Trophies[i] = 0; |
| | 1041 | CurrentGameStatistics.LiveHeadBites[i] = 0; |
| | 1042 | CurrentGameStatistics.DeadHeadBites[i] = 0; |
| | 1043 | } |
| | 1044 | |
| | 1045 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 1046 | { |
| | 1047 | CurrentGameStatistics.WeaponTimes[i] = 0; |
| | 1048 | CurrentGameStatistics.ShotsFired[i] = 0; |
| | 1049 | CurrentGameStatistics.ShotsHit[i] = 0; |
| | 1050 | } |
| | 1051 | |
| | 1052 | for (i=0; i < NUMBER_OF_VISION_MODES; i++) |
| | 1053 | CurrentGameStatistics.VisionModeTimes[i] = 0; |
| | 1054 | |
| | 1055 | CurrentGameStatistics.Spotted = 0; |
| | 1056 | |
| | 1057 | CurrentGameStatistics.Cloak_ElapsedSeconds = 0; |
| | 1058 | CurrentGameStatistics.Cloak_ElapsedMinutes = 0; |
| | 1059 | CurrentGameStatistics.Cloak_ElapsedHours = 0; |
| | 1060 | CurrentGameStatistics.FieldChargeUsed = 0; |
| | 1061 | |
| | 1062 | CurrentGameStatistics.HealthDamage = 0; |
| | 1063 | CurrentGameStatistics.ArmourDamage = 0; |
| | 1064 | CurrentGameStatistics.IntegralSpeed = 0; |
| | 1065 | |
| | 1066 | AvP.ElapsedSeconds = 0; |
| | 1067 | AvP.ElapsedMinutes = 0; |
| | 1068 | AvP.ElapsedHours = 0; |
| | 1069 | } |
| | 1070 | |
| | 1071 | void CurrentGameStats_SpeedSample(unsigned int speed,unsigned int time) |
| | 1072 | { |
| | 1073 | CurrentGameStatistics.IntegralSpeed += MUL_FIXED(speed, time); |
| | 1074 | } |
| | 1075 | |
| | 1076 | void CurrentGameStats_DamageTaken(unsigned int health,unsigned int armour) |
| | 1077 | { |
| | 1078 | CurrentGameStatistics.HealthDamage += health; |
| | 1079 | CurrentGameStatistics.ArmourDamage += armour; |
| | 1080 | } |
| | 1081 | |
| | 1082 | void CurrentGameStats_ChargeUsed(unsigned int charge) |
| | 1083 | { |
| | 1084 | if (PlayerStatus.Alive) |
| | 1085 | CurrentGameStatistics.FieldChargeUsed += charge; |
| | 1086 | } |
| | 1087 | |
| | 1088 | void CurrentGameStats_VisionMode(enum VISION_MODE_ID mode) |
| | 1089 | { |
| | 1090 | CurrentGameStatistics.VisionModeTimes[mode] += NormalFrameTime; |
| | 1091 | } |
| | 1092 | |
| | 1093 | void CurrentGameStats_CloakOn() |
| | 1094 | { |
| | 1095 | CurrentGameStatistics.Cloak_ElapsedSeconds += NormalFrameTime; |
| | 1096 | |
| | 1097 | if(CurrentGameStatistics.Cloak_ElapsedSeconds >= FIXED_MINUTE) |
| | 1098 | { |
| | 1099 | CurrentGameStatistics.Cloak_ElapsedSeconds -= FIXED_MINUTE; |
| | 1100 | CurrentGameStatistics.Cloak_ElapsedMinutes ++; |
| | 1101 | } |
| | 1102 | |
| | 1103 | if(CurrentGameStatistics.Cloak_ElapsedMinutes >= 60) |
| | 1104 | { |
| | 1105 | CurrentGameStatistics.Cloak_ElapsedMinutes -= 60; |
| | 1106 | CurrentGameStatistics.Cloak_ElapsedHours ++; |
| | 1107 | } |
| | 1108 | } |
| | 1109 | |
| | 1110 | void CurrentGameStats_WeaponFired(enum WEAPON_SLOT slot,unsigned int rounds) |
| | 1111 | { |
| | 1112 | CurrentGameStatistics.ShotsFired[slot] += rounds; |
| | 1113 | } |
| | 1114 | |
| | 1115 | void CurrentGameStats_WeaponHit(enum WEAPON_SLOT slot, unsigned int rounds) |
| | 1116 | { |
| | 1117 | CurrentGameStatistics.ShotsHit[slot] += rounds; |
| | 1118 | } |
| | 1119 | |
| | 1120 | void CurrentGameStats_UsingWeapon(enum WEAPON_SLOT slot) |
| | 1121 | { |
| | 1122 | CurrentGameStatistics.WeaponTimes[slot]+=NormalFrameTime; |
| | 1123 | } |
| | 1124 | |
| | 1125 | void CurrentGameStats_Spotted() |
| | 1126 | { |
| | 1127 | if (PlayerStatus.Alive) |
| | 1128 | CurrentGameStatistics.Spotted++; |
| | 1129 | } |
| | 1130 | |
| | 1131 | void CurrentGameStats_HeadBitten(STRATEGYBLOCK *sbPtr) |
| | 1132 | { |
| | 1133 | switch (sbPtr->type) |
| | 1134 | { |
| | 1135 | case I_BehaviourMarine: |
| | 1136 | { |
| | 1137 | assert(sbPtr); |
| | 1138 | assert(sbPtr->containingModule); |
| | 1139 | MARINE_STATUS_BLOCK *marineStatusPointer = (MARINE_STATUS_BLOCK *)(sbPtr->dataptr); |
| | 1140 | |
| | 1141 | if (marineStatusPointer->My_Weapon->Android) |
| | 1142 | { |
| | 1143 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_ANDROID]++; |
| | 1144 | } |
| | 1145 | else if (marineStatusPointer->My_Weapon->ARealMarine) |
| | 1146 | { |
| | 1147 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_MARINE]++; |
| | 1148 | } |
| | 1149 | else |
| | 1150 | { |
| | 1151 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_CIVILIAN]++; |
| | 1152 | } |
| | 1153 | } |
| | 1154 | break; |
| | 1155 | case I_BehaviourXenoborg: |
| | 1156 | { |
| | 1157 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_XENOBORG]++; |
| | 1158 | break; |
| | 1159 | } |
| | 1160 | case I_BehaviourPredator: |
| | 1161 | { |
| | 1162 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_PREDATOR]++; |
| | 1163 | break; |
| | 1164 | } |
| | 1165 | case I_BehaviourCorpse: |
| | 1166 | { |
| | 1167 | CORPSEDATABLOCK *corpseDataPtr = (CORPSEDATABLOCK *)sbPtr->dataptr; |
| | 1168 | |
| | 1169 | switch (corpseDataPtr->Type) |
| | 1170 | { |
| | 1171 | case I_BehaviourAlien: |
| | 1172 | { |
| | 1173 | switch (corpseDataPtr->subtype) |
| | 1174 | { |
| | 1175 | case 0: |
| | 1176 | default: |
| | 1177 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_XENOMORPH]++; |
| | 1178 | break; |
| | 1179 | case 1: |
| | 1180 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PREDALIEN]++; |
| | 1181 | break; |
| | 1182 | case 2: |
| | 1183 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PRAETORIAN]++; |
| | 1184 | } |
| | 1185 | } |
| | 1186 | break; |
| | 1187 | case I_BehaviourMarine: |
| | 1188 | { |
| | 1189 | if (corpseDataPtr->Android) |
| | 1190 | { |
| | 1191 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_ANDROID]++; |
| | 1192 | } |
| | 1193 | else if (corpseDataPtr->ARealMarine) |
| | 1194 | { |
| | 1195 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_MARINE]++; |
| | 1196 | } |
| | 1197 | else |
| | 1198 | { |
| | 1199 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_CIVILIAN]++; |
| | 1200 | } |
| | 1201 | } |
| | 1202 | break; |
| | 1203 | case I_BehaviourXenoborg: |
| | 1204 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_XENOBORG]++; |
| | 1205 | break; |
| | 1206 | case I_BehaviourPredator: |
| | 1207 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PREDATOR]++; |
| | 1208 | default: |
| | 1209 | break; |
| | 1210 | } |
| | 1211 | } |
| | 1212 | break; |
| | 1213 | case I_BehaviourNetGhost: |
| | 1214 | { |
| | 1215 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *)sbPtr->dataptr; |
| | 1216 | |
| | 1217 | switch (ghostData->type) |
| | 1218 | { |
| | 1219 | case I_BehaviourMarinePlayer: |
| | 1220 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_MARINE]++; |
| | 1221 | break; |
| | 1222 | case I_BehaviourAlienPlayer: |
| | 1223 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_XENOMORPH]++; |
| | 1224 | break; |
| | 1225 | case I_BehaviourPredatorPlayer: |
| | 1226 | CurrentGameStatistics.LiveHeadBites[STATS_VICTIM_PREDATOR]++; |
| | 1227 | break; |
| | 1228 | case I_BehaviourCorpse: |
| | 1229 | { |
| | 1230 | switch (ghostData->subtype) |
| | 1231 | { |
| | 1232 | case I_BehaviourAlien: |
| | 1233 | { |
| | 1234 | switch (ghostData->IOType) |
| | 1235 | { |
| | 1236 | /* Hey ho, it was free... */ |
| | 1237 | case 0: |
| | 1238 | default: |
| | 1239 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_XENOMORPH]++; |
| | 1240 | break; |
| | 1241 | case 1: |
| | 1242 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PREDALIEN]++; |
| | 1243 | break; |
| | 1244 | case 2: |
| | 1245 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PRAETORIAN]++; |
| | 1246 | break; |
| | 1247 | } |
| | 1248 | } |
| | 1249 | break; |
| | 1250 | case I_BehaviourMarinePlayer: |
| | 1251 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_MARINE]++; |
| | 1252 | break; |
| | 1253 | case I_BehaviourAlienPlayer: |
| | 1254 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_XENOMORPH]++; |
| | 1255 | break; |
| | 1256 | case I_BehaviourPredatorPlayer: |
| | 1257 | CurrentGameStatistics.DeadHeadBites[STATS_VICTIM_PREDATOR]++; |
| | 1258 | default: |
| | 1259 | break; |
| | 1260 | } |
| | 1261 | } |
| | 1262 | default: |
| | 1263 | break; |
| | 1264 | } |
| | 1265 | } |
| | 1266 | default: |
| | 1267 | break; |
| | 1268 | } |
| | 1269 | } |
| | 1270 | |
| | 1271 | void CurrentGameStats_TrophyCollected(STRATEGYBLOCK *sbPtr) |
| | 1272 | { |
| | 1273 | /* It's always going to be a corpse or a ghost, isn't it? */ |
| | 1274 | |
| | 1275 | switch (sbPtr->type) |
| | 1276 | { |
| | 1277 | case I_BehaviourCorpse: |
| | 1278 | { |
| | 1279 | CORPSEDATABLOCK *corpseDataPtr = (CORPSEDATABLOCK *)sbPtr->dataptr; |
| | 1280 | |
| | 1281 | switch (corpseDataPtr->Type) |
| | 1282 | { |
| | 1283 | case I_BehaviourAlien: |
| | 1284 | { |
| | 1285 | switch (corpseDataPtr->subtype) |
| | 1286 | { |
| | 1287 | case 0: |
| | 1288 | default: |
| | 1289 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOMORPH]++; |
| | 1290 | break; |
| | 1291 | case 1: |
| | 1292 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDALIEN]++; |
| | 1293 | break; |
| | 1294 | case 2: |
| | 1295 | CurrentGameStatistics.Trophies[STATS_VICTIM_PRAETORIAN]++; |
| | 1296 | } |
| | 1297 | } |
| | 1298 | break; |
| | 1299 | case I_BehaviourMarine: |
| | 1300 | { |
| | 1301 | |
| | 1302 | if (corpseDataPtr->Android) |
| | 1303 | { |
| | 1304 | CurrentGameStatistics.Trophies[STATS_VICTIM_ANDROID]++; |
| | 1305 | } |
| | 1306 | else if (corpseDataPtr->ARealMarine) |
| | 1307 | { |
| | 1308 | CurrentGameStatistics.Trophies[STATS_VICTIM_MARINE]++; |
| | 1309 | } |
| | 1310 | else |
| | 1311 | { |
| | 1312 | CurrentGameStatistics.Trophies[STATS_VICTIM_CIVILIAN]++; |
| | 1313 | } |
| | 1314 | } |
| | 1315 | break; |
| | 1316 | case I_BehaviourQueenAlien: |
| | 1317 | CurrentGameStatistics.Trophies[STATS_VICTIM_QUEEN]++; |
| | 1318 | break; |
| | 1319 | case I_BehaviourFaceHugger: |
| | 1320 | CurrentGameStatistics.Trophies[STATS_VICTIM_FACEHUGGER]++; |
| | 1321 | break; |
| | 1322 | case I_BehaviourXenoborg: |
| | 1323 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOBORG]++; |
| | 1324 | break; |
| | 1325 | case I_BehaviourPredator: |
| | 1326 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDATOR]++; |
| | 1327 | break; |
| | 1328 | default: |
| | 1329 | break; |
| | 1330 | } |
| | 1331 | } |
| | 1332 | break; |
| | 1333 | case I_BehaviourNetGhost: |
| | 1334 | { |
| | 1335 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *)sbPtr->dataptr; |
| | 1336 | |
| | 1337 | switch (ghostData->type) |
| | 1338 | { |
| | 1339 | case I_BehaviourCorpse: |
| | 1340 | { |
| | 1341 | switch (ghostData->subtype) |
| | 1342 | { |
| | 1343 | case I_BehaviourAlien: |
| | 1344 | { |
| | 1345 | switch (ghostData->IOType) |
| | 1346 | { |
| | 1347 | /* Hey ho, it was free... */ |
| | 1348 | case 0: |
| | 1349 | default: |
| | 1350 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOMORPH]++; |
| | 1351 | break; |
| | 1352 | case 1: |
| | 1353 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDALIEN]++; |
| | 1354 | break; |
| | 1355 | case 2: |
| | 1356 | CurrentGameStatistics.Trophies[STATS_VICTIM_PRAETORIAN]++; |
| | 1357 | } |
| | 1358 | } |
| | 1359 | break; |
| | 1360 | case I_BehaviourMarinePlayer: |
| | 1361 | CurrentGameStatistics.Trophies[STATS_VICTIM_MARINE]++; |
| | 1362 | break; |
| | 1363 | case I_BehaviourAlienPlayer: |
| | 1364 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOMORPH]++; |
| | 1365 | break; |
| | 1366 | case I_BehaviourPredatorPlayer: |
| | 1367 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDATOR]++; |
| | 1368 | default: |
| | 1369 | break; |
| | 1370 | } |
| | 1371 | } |
| | 1372 | default: |
| | 1373 | break; |
| | 1374 | } |
| | 1375 | } |
| | 1376 | break; |
| | 1377 | case I_BehaviourHierarchicalFragment: |
| | 1378 | { |
| | 1379 | HDEBRIS_BEHAV_BLOCK *debrisDataPtr = (HDEBRIS_BEHAV_BLOCK *)sbPtr->dataptr; |
| | 1380 | |
| | 1381 | switch (debrisDataPtr->Type) |
| | 1382 | { |
| | 1383 | case I_BehaviourAlien: |
| | 1384 | { |
| | 1385 | switch (debrisDataPtr->SubType) |
| | 1386 | { |
| | 1387 | case 0: |
| | 1388 | default: |
| | 1389 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOMORPH]++; |
| | 1390 | break; |
| | 1391 | case 1: |
| | 1392 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDALIEN]++; |
| | 1393 | break; |
| | 1394 | case 2: |
| | 1395 | CurrentGameStatistics.Trophies[STATS_VICTIM_PRAETORIAN]++; |
| | 1396 | } |
| | 1397 | } |
| | 1398 | break; |
| | 1399 | case I_BehaviourMarine: |
| | 1400 | { |
| | 1401 | if (debrisDataPtr->Android) |
| | 1402 | { |
| | 1403 | CurrentGameStatistics.Trophies[STATS_VICTIM_ANDROID]++; |
| | 1404 | } |
| | 1405 | else if (debrisDataPtr->SubType) /* Means ARealMarine for fragments of marines */ |
| | 1406 | { |
| | 1407 | CurrentGameStatistics.Trophies[STATS_VICTIM_MARINE]++; |
| | 1408 | } |
| | 1409 | else |
| | 1410 | { |
| | 1411 | CurrentGameStatistics.Trophies[STATS_VICTIM_CIVILIAN]++; |
| | 1412 | } |
| | 1413 | } |
| | 1414 | break; |
| | 1415 | case I_BehaviourQueenAlien: |
| | 1416 | CurrentGameStatistics.Trophies[STATS_VICTIM_QUEEN]++; |
| | 1417 | break; |
| | 1418 | case I_BehaviourFaceHugger: |
| | 1419 | CurrentGameStatistics.Trophies[STATS_VICTIM_FACEHUGGER]++; |
| | 1420 | break; |
| | 1421 | case I_BehaviourXenoborg: |
| | 1422 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOBORG]++; |
| | 1423 | break; |
| | 1424 | case I_BehaviourPredator: |
| | 1425 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDATOR]++; |
| | 1426 | break; |
| | 1427 | default: |
| | 1428 | break; |
| | 1429 | } |
| | 1430 | } |
| | 1431 | break; |
| | 1432 | case I_BehaviourSpeargunBolt: |
| | 1433 | { |
| | 1434 | SPEAR_BEHAV_BLOCK *spearDataPtr = (SPEAR_BEHAV_BLOCK *)sbPtr->dataptr; |
| | 1435 | |
| | 1436 | switch (spearDataPtr->Type) |
| | 1437 | { |
| | 1438 | case I_BehaviourAlien: |
| | 1439 | { |
| | 1440 | switch (spearDataPtr->SubType) |
| | 1441 | { |
| | 1442 | case 0: |
| | 1443 | default: |
| | 1444 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOMORPH]++; |
| | 1445 | break; |
| | 1446 | case 1: |
| | 1447 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDALIEN]++; |
| | 1448 | break; |
| | 1449 | case 2: |
| | 1450 | CurrentGameStatistics.Trophies[STATS_VICTIM_PRAETORIAN]++; |
| | 1451 | } |
| | 1452 | } |
| | 1453 | break; |
| | 1454 | case I_BehaviourMarine: |
| | 1455 | { |
| | 1456 | if (spearDataPtr->Android) |
| | 1457 | { |
| | 1458 | CurrentGameStatistics.Trophies[STATS_VICTIM_ANDROID]++; |
| | 1459 | } |
| | 1460 | else if (spearDataPtr->SubType) /* Means ARealMarine for fragments of marines */ |
| | 1461 | { |
| | 1462 | CurrentGameStatistics.Trophies[STATS_VICTIM_MARINE]++; |
| | 1463 | } |
| | 1464 | else |
| | 1465 | { |
| | 1466 | CurrentGameStatistics.Trophies[STATS_VICTIM_CIVILIAN]++; |
| | 1467 | } |
| | 1468 | } |
| | 1469 | break; |
| | 1470 | case I_BehaviourQueenAlien: |
| | 1471 | CurrentGameStatistics.Trophies[STATS_VICTIM_QUEEN]++; |
| | 1472 | break; |
| | 1473 | case I_BehaviourFaceHugger: |
| | 1474 | CurrentGameStatistics.Trophies[STATS_VICTIM_FACEHUGGER]++; |
| | 1475 | break; |
| | 1476 | case I_BehaviourXenoborg: |
| | 1477 | CurrentGameStatistics.Trophies[STATS_VICTIM_XENOBORG]++; |
| | 1478 | break; |
| | 1479 | case I_BehaviourPredator: |
| | 1480 | CurrentGameStatistics.Trophies[STATS_VICTIM_PREDATOR]++; |
| | 1481 | default: |
| | 1482 | break; |
| | 1483 | } |
| | 1484 | } |
| | 1485 | default: |
| | 1486 | break; |
| | 1487 | } |
| | 1488 | } |
| | 1489 | |
| | 1490 | void CurrentGameStats_CreatureKilled(STRATEGYBLOCK *sbPtr,SECTION_DATA *sectionDataPtr) |
| | 1491 | { |
| | 1492 | if (!PlayerStatus.Alive) |
| | 1493 | return; |
| | 1494 | |
| | 1495 | switch (sbPtr->type) |
| | 1496 | { |
| | 1497 | case I_BehaviourAlien: |
| | 1498 | { |
| | 1499 | ALIEN_STATUS_BLOCK *alienStatus = (ALIEN_STATUS_BLOCK *)sbPtr->dataptr; |
| | 1500 | |
| | 1501 | switch (alienStatus->Type) |
| | 1502 | { |
| | 1503 | case 0: |
| | 1504 | default: |
| | 1505 | CurrentGameStatistics.Killed[STATS_VICTIM_XENOMORPH]++; |
| | 1506 | break; |
| | 1507 | case 1: |
| | 1508 | CurrentGameStatistics.Killed[STATS_VICTIM_PREDALIEN]++; |
| | 1509 | break; |
| | 1510 | case 2: |
| | 1511 | CurrentGameStatistics.Killed[STATS_VICTIM_PRAETORIAN]++; |
| | 1512 | break; |
| | 1513 | } |
| | 1514 | |
| | 1515 | if (sectionDataPtr && sectionDataPtr->sempai && sectionDataPtr->sempai->Section_Name) |
| | 1516 | { |
| | 1517 | if (!strcasecmp(sectionDataPtr->sempai->Section_Name,"head")) |
| | 1518 | CurrentGameStatistics.Decapitated[STATS_VICTIM_XENOMORPH]++; |
| | 1519 | } |
| | 1520 | } |
| | 1521 | break; |
| | 1522 | case I_BehaviourMarine: |
| | 1523 | { |
| | 1524 | MARINE_STATUS_BLOCK *marineStatusPointer = (MARINE_STATUS_BLOCK *)(sbPtr->dataptr); |
| | 1525 | |
| | 1526 | if (marineStatusPointer->My_Weapon->Android) |
| | 1527 | { |
| | 1528 | CurrentGameStatistics.Killed[STATS_VICTIM_ANDROID]++; |
| | 1529 | } |
| | 1530 | else if (marineStatusPointer->My_Weapon->ARealMarine) |
| | 1531 | { |
| | 1532 | CurrentGameStatistics.Killed[STATS_VICTIM_MARINE]++; |
| | 1533 | } |
| | 1534 | else |
| | 1535 | { |
| | 1536 | CurrentGameStatistics.Killed[STATS_VICTIM_CIVILIAN]++; |
| | 1537 | } |
| | 1538 | } |
| | 1539 | break; |
| | 1540 | case I_BehaviourQueenAlien: |
| | 1541 | CurrentGameStatistics.Killed[STATS_VICTIM_QUEEN]++; |
| | 1542 | break; |
| | 1543 | case I_BehaviourFaceHugger: |
| | 1544 | CurrentGameStatistics.Killed[STATS_VICTIM_FACEHUGGER]++; |
| | 1545 | break; |
| | 1546 | case I_BehaviourXenoborg: |
| | 1547 | CurrentGameStatistics.Killed[STATS_VICTIM_XENOBORG]++; |
| | 1548 | break; |
| | 1549 | case I_BehaviourPredator: |
| | 1550 | CurrentGameStatistics.Killed[STATS_VICTIM_PREDATOR]++; |
| | 1551 | default: |
| | 1552 | break; |
| | 1553 | } |
| | 1554 | } |
| | 1555 | |
| | 1556 | static const char * TemporaryNameStore[] = |
| | 1557 | { |
| | 1558 | "Facehuggers", |
| | 1559 | "Xenomorphs", |
| | 1560 | "Praetorians", |
| | 1561 | "Queens", |
| | 1562 | "Xenoborgs", |
| | 1563 | "Predaliens", |
| | 1564 | "Predators", |
| | 1565 | "Marines", |
| | 1566 | "Civilians", |
| | 1567 | "Androids" |
| | 1568 | }; |
| | 1569 | |
| | 1570 | static const char * TemporaryNameStore2[] = |
| | 1571 | { |
| | 1572 | "Facehugger", |
| | 1573 | "Xenomorph", |
| | 1574 | "Praetorian", |
| | 1575 | "Queen", |
| | 1576 | "Xenoborg", |
| | 1577 | "Predalien", |
| | 1578 | "Predator", |
| | 1579 | "Marine", |
| | 1580 | "Civilian", |
| | 1581 | "Android" |
| | 1582 | }; |
| | 1583 | |
| | 1584 | static const char * VisionModeNames[] = |
| | 1585 | { |
| | 1586 | "Normal", |
| | 1587 | "Navigation Sense", |
| | 1588 | "Image Intensifier", |
| | 1589 | "Thermal", |
| | 1590 | "Electrical", |
| | 1591 | "PredTech" |
| | 1592 | }; |
| | 1593 | |
| | 1594 | void DoStatisticsScreen() |
| | 1595 | { |
| | 1596 | int y; |
| | 1597 | char buffer[100]; |
| | 1598 | int colour_to_draw,best; |
| | 1599 | int targets = 0; |
| | 1600 | int targetspassed = 0; |
| | 1601 | int unlockable_bonus = 0; |
| | 1602 | |
| | 1603 | sprintf(buffer, "%s", UserProfile.PlayerName); |
| | 1604 | RenderHUDString(buffer, TABPOINT1, 20, COLOUR_WHITE); |
| | 1605 | |
| | 1606 | RenderStringCentred("Level Completed", ScreenDescriptorBlock.SDB_CentreX, 20, COLOUR_GREEN); |
| | 1607 | AvP.LevelCompleted = NotCheating; |
| | 1608 | unlockable_bonus = (AvP.LevelCompleted && (I_Hard == AvP.Difficulty) && (CHEATMODE_NONACTIVE !=
LevelStatsTargets[AvP.level].CheatModeToActivate)); |
| | 1609 | |
| | 1610 | RenderStringCentred("Current:", TABPOINT2, 40, COLOUR_WHITE); |
| | 1611 | RenderStringCentred("Best:", TABPOINT3, 40, COLOUR_WHITE); |
| | 1612 | RenderStringCentred("Target:", TABPOINT4, 40, COLOUR_WHITE); |
| | 1613 | |
| | 1614 | y = 55; |
| | 1615 | |
| | 1616 | colour_to_draw = COLOUR_WHITE; |
| | 1617 | |
| | 1618 | if (AvP.LevelCompleted) |
| | 1619 | { |
| | 1620 | /* Is it a new best? */ |
| | 1621 | best = 0; |
| | 1622 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedHours == AvP.ElapsedHours) |
| | 1623 | { |
| | 1624 | if (AvP.ElapsedMinutes < UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedMinutes) |
| | 1625 | { |
| | 1626 | best = 1; |
| | 1627 | } |
| | 1628 | else if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedMinutes == AvP.ElapsedMinutes) |
| | 1629 | { |
| | 1630 | if (AvP.ElapsedSeconds < UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedSeconds) |
| | 1631 | best = 1; |
| | 1632 | } |
| | 1633 | } |
| | 1634 | else if (AvP.ElapsedHours < UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedHours) |
| | 1635 | { |
| | 1636 | best = 1; |
| | 1637 | } |
| | 1638 | |
| | 1639 | if (best) |
| | 1640 | { |
| | 1641 | colour_to_draw = COLOUR_GREEN; |
| | 1642 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedHours = AvP.ElapsedHours; |
| | 1643 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedMinutes = AvP.ElapsedMinutes; |
| | 1644 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedSeconds = AvP.ElapsedSeconds; |
| | 1645 | } |
| | 1646 | } |
| | 1647 | |
| | 1648 | RenderHUDString("Time Elapsed:", TABPOINT1, y, colour_to_draw); |
| | 1649 | |
| | 1650 | sprintf(buffer, "%dh %02dm %02ds", AvP.ElapsedHours, AvP.ElapsedMinutes, AvP.ElapsedSeconds/65536); |
| | 1651 | |
| | 1652 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); //y was 50! |
| | 1653 | |
| | 1654 | sprintf(buffer,"%dh %02dm %02ds", |
| | 1655 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedHours, |
| | 1656 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedMinutes, |
| | 1657 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Total_ElapsedSeconds/65536); |
| | 1658 | |
| | 1659 | RenderStringCentred(buffer, TABPOINT3, y, colour_to_draw); //y was 50! |
| | 1660 | |
| | 1661 | colour_to_draw = COLOUR_WHITE; |
| | 1662 | |
| | 1663 | if(unlockable_bonus && (-1 < LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedHours)) |
| | 1664 | { |
| | 1665 | if (AvP.LevelCompleted) |
| | 1666 | { |
| | 1667 | /* Is it a completed target? */ |
| | 1668 | best = 0; |
| | 1669 | |
| | 1670 | targets++; |
| | 1671 | if (!AvP.ElapsedHours) |
| | 1672 | { |
| | 1673 | if (LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedMinutes > AvP.ElapsedMinutes) |
| | 1674 | { |
| | 1675 | best = 1; |
| | 1676 | } |
| | 1677 | else if (LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedMinutes == AvP.ElapsedMinutes) |
| | 1678 | { |
| | 1679 | if (AvP.ElapsedSeconds <= LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedSeconds) |
| | 1680 | best = 1; |
| | 1681 | } |
| | 1682 | } |
| | 1683 | |
| | 1684 | if (best) |
| | 1685 | { |
| | 1686 | targetspassed++; |
| | 1687 | colour_to_draw = COLOUR_RED; |
| | 1688 | } |
| | 1689 | } |
| | 1690 | |
| | 1691 | if(!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 1692 | { |
| | 1693 | sprintf(buffer,"%dh %02dm %02ds", |
| | 1694 | LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedHours, |
| | 1695 | LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedMinutes, |
| | 1696 | LevelStatsTargets[AvP.level].StatTargets.Total_ElapsedSeconds/65536); |
| | 1697 | } |
| | 1698 | else |
| | 1699 | { |
| | 1700 | colour_to_draw = COLOUR_GREEN; |
| | 1701 | strcpy(buffer, "Completed"); |
| | 1702 | } |
| | 1703 | } |
| | 1704 | else |
| | 1705 | { |
| | 1706 | strcpy(buffer, "None"); |
| | 1707 | } |
| | 1708 | |
| | 1709 | RenderStringCentred(buffer, TABPOINT4, y, colour_to_draw); |
| | 1710 | |
| | 1711 | y += NEWLINE_SPACING; |
| | 1712 | colour_to_draw = COLOUR_WHITE; |
| | 1713 | |
| | 1714 | switch(AvP.PlayerType) |
| | 1715 | { |
| | 1716 | case I_Predator: |
| | 1717 | { |
| | 1718 | if (AvP.LevelCompleted) |
| | 1719 | { |
| | 1720 | /* Is it a new best? */ |
| | 1721 | best = 0; |
| | 1722 | |
| | 1723 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedHours > CurrentGameStatistics.Cloak_ElapsedHours) |
| | 1724 | { |
| | 1725 | best = 1; |
| | 1726 | } |
| | 1727 | else if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedHours == CurrentGameStatistics.Cloak_ElapsedHours) |
| | 1728 | { |
| | 1729 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedMinutes > CurrentGameStatistics.Cloak_ElapsedMinutes) |
| | 1730 | { |
| | 1731 | best = 1; |
| | 1732 | } |
| | 1733 | else if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedMinutes == CurrentGameStatistics.Cloak_ElapsedMinutes) |
| | 1734 | { |
| | 1735 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedSeconds > CurrentGameStatistics.Cloak_ElapsedSeconds) |
| | 1736 | best = 1; |
| | 1737 | } |
| | 1738 | } |
| | 1739 | |
| | 1740 | if (best) |
| | 1741 | { |
| | 1742 | colour_to_draw = COLOUR_GREEN; |
| | 1743 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedHours = CurrentGameStatistics.Cloak_ElapsedHours; |
| | 1744 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedMinutes = CurrentGameStatistics.Cloak_ElapsedMinutes; |
| | 1745 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedSeconds = CurrentGameStatistics.Cloak_ElapsedSeconds; |
| | 1746 | } |
| | 1747 | } |
| | 1748 | |
| | 1749 | RenderHUDString("Time Cloaked:", TABPOINT1, y, colour_to_draw); |
| | 1750 | |
| | 1751 | sprintf(buffer, "%dh %02dm %02ds", CurrentGameStatistics.Cloak_ElapsedHours,
CurrentGameStatistics.Cloak_ElapsedMinutes,CurrentGameStatistics.Cloak_ElapsedSeconds/65536); |
| | 1752 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 1753 | |
| | 1754 | sprintf(buffer,"%dh %02dm %02ds", |
| | 1755 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedHours, |
| | 1756 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedMinutes, |
| | 1757 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Cloak_ElapsedSeconds/65536); |
| | 1758 | RenderStringCentred(buffer, TABPOINT3, y, colour_to_draw); //y was 50! |
| | 1759 | |
| | 1760 | colour_to_draw = COLOUR_WHITE; |
| | 1761 | |
| | 1762 | if(unlockable_bonus && (-1 < LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedHours)) |
| | 1763 | { |
| | 1764 | if (AvP.LevelCompleted) |
| | 1765 | { |
| | 1766 | /* Is it a completed target? */ |
| | 1767 | best = 0; |
| | 1768 | targets++; |
| | 1769 | |
| | 1770 | if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedHours > AvP.ElapsedHours) |
| | 1771 | { |
| | 1772 | best = 1; |
| | 1773 | } |
| | 1774 | else if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedHours == AvP.ElapsedHours) |
| | 1775 | { |
| | 1776 | if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedMinutes > AvP.ElapsedMinutes) |
| | 1777 | { |
| | 1778 | best = 1; |
| | 1779 | } |
| | 1780 | else if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedMinutes == AvP.ElapsedMinutes) |
| | 1781 | { |
| | 1782 | if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedSeconds > AvP.ElapsedSeconds) |
| | 1783 | { |
| | 1784 | best = 1; |
| | 1785 | } |
| | 1786 | else if (LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedSeconds == AvP.ElapsedSeconds) |
| | 1787 | { |
| | 1788 | best = 1; |
| | 1789 | } |
| | 1790 | } |
| | 1791 | } |
| | 1792 | |
| | 1793 | if (best) |
| | 1794 | { |
| | 1795 | targetspassed++; |
| | 1796 | colour_to_draw = COLOUR_RED; |
| | 1797 | } |
| | 1798 | } |
| | 1799 | |
| | 1800 | if(!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 1801 | { |
| | 1802 | sprintf(buffer,"%dh %02dm %02ds", |
| | 1803 | LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedHours, |
| | 1804 | LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedMinutes, |
| | 1805 | LevelStatsTargets[AvP.level].StatTargets.Cloak_ElapsedSeconds/65536 ); |
| | 1806 | } |
| | 1807 | else |
| | 1808 | { |
| | 1809 | colour_to_draw = COLOUR_GREEN; |
| | 1810 | strcpy(buffer, "Completed"); |
| | 1811 | } |
| | 1812 | } |
| | 1813 | else |
| | 1814 | { |
| | 1815 | strcpy(buffer, "None"); |
| | 1816 | } |
| | 1817 | |
| | 1818 | RenderStringCentred(buffer, TABPOINT4, y, COLOUR_WHITE); |
| | 1819 | |
| | 1820 | y += NEWLINE_SPACING; |
| | 1821 | colour_to_draw = COLOUR_WHITE; |
| | 1822 | } |
| | 1823 | break; |
| | 1824 | case I_Marine: |
| | 1825 | if(AVP_ENVIRONMENT_GATEWAY_M == AvP.level) |
| | 1826 | { |
| | 1827 | if(20 == PlayerStatus.FlaresLeft) |
| | 1828 | ;//enable cheats |
| | 1829 | } |
| | 1830 | break; |
| | 1831 | } |
| | 1832 | |
| | 1833 | { |
| | 1834 | int i; |
| | 1835 | for (i=0; i < STATS_VICTIM_MAXIMUM; i++) |
| | 1836 | { |
| | 1837 | if ((CurrentGameStatistics.Killed[i]) |
| | 1838 | || (LevelStatsTargets[AvP.level].StatTargets.Killed[i] > -1) |
| | 1839 | || ((AvP.PlayerType==I_Predator) && (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1)) |
| | 1840 | || ((AvP.PlayerType==I_Alien) && (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1)) |
| | 1841 | || ((AvP.PlayerType==I_Alien) && (LevelStatsTargets[AvP.level].StatTargets.DeadHeadBites[i] > -1)) |
| | 1842 | ) |
| | 1843 | { |
| | 1844 | if (AvP.LevelCompleted) |
| | 1845 | { |
| | 1846 | /* Is it a new best? */ |
| | 1847 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Killed[i] <= CurrentGameStatistics.Killed[i]) |
| | 1848 | { |
| | 1849 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Killed[i]=CurrentGameStatistics.Killed[i]; |
| | 1850 | colour_to_draw = COLOUR_GREEN; |
| | 1851 | } |
| | 1852 | } |
| | 1853 | |
| | 1854 | sprintf(buffer, "%s %s", TemporaryNameStore[i], "Killed:"); |
| | 1855 | RenderHUDString(buffer,TABPOINT1,y,colour_to_draw); |
| | 1856 | |
| | 1857 | sprintf(buffer,"%d",CurrentGameStatistics.Killed[i]); |
| | 1858 | RenderStringCentred(buffer,TABPOINT2,y,colour_to_draw); |
| | 1859 | |
| | 1860 | if (NotCheating) |
| | 1861 | { |
| | 1862 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Killed[i]); |
| | 1863 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 1864 | } |
| | 1865 | else |
| | 1866 | { |
| | 1867 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 1868 | } |
| | 1869 | |
| | 1870 | colour_to_draw = COLOUR_WHITE; |
| | 1871 | |
| | 1872 | if (AvP.LevelCompleted) |
| | 1873 | { |
| | 1874 | /* Is it a completed target? */ |
| | 1875 | if (LevelStatsTargets[AvP.level].StatTargets.Killed[i] > -1) |
| | 1876 | { |
| | 1877 | targets++; |
| | 1878 | if (LevelStatsTargets[AvP.level].StatTargets.Killed[i] <= CurrentGameStatistics.Killed[i]) |
| | 1879 | { |
| | 1880 | colour_to_draw = COLOUR_RED; |
| | 1881 | targetspassed++; |
| | 1882 | } |
| | 1883 | } |
| | 1884 | } |
| | 1885 | |
| | 1886 | if (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] |
| | 1887 | && |
| | 1888 | (LevelStatsTargets[AvP.level].StatTargets.Killed[i] > -1)) |
| | 1889 | { |
| | 1890 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.Killed[i]); |
| | 1891 | RenderStringCentred(buffer, TABPOINT4, y, colour_to_draw); |
| | 1892 | } |
| | 1893 | else |
| | 1894 | { |
| | 1895 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 1896 | } |
| | 1897 | |
| | 1898 | y += NEWLINE_SPACING; |
| | 1899 | colour_to_draw = COLOUR_WHITE; |
| | 1900 | |
| | 1901 | if (AvP.PlayerType == I_Predator) |
| | 1902 | { |
| | 1903 | if ((i != STATS_VICTIM_XENOBORG) && (i != STATS_VICTIM_QUEEN) && (i != STATS_VICTIM_FACEHUGGER) && (i !=
STATS_VICTIM_PREDATOR)) |
| | 1904 | { |
| | 1905 | if (AvP.LevelCompleted) |
| | 1906 | { |
| | 1907 | /* Is it a new best? */ |
| | 1908 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i] <= CurrentGameStatistics.Trophies[i]) |
| | 1909 | { |
| | 1910 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i] = CurrentGameStatistics.Trophies[i]; |
| | 1911 | colour_to_draw = COLOUR_GREEN; |
| | 1912 | } |
| | 1913 | } |
| | 1914 | |
| | 1915 | sprintf(buffer, "%s %s", TemporaryNameStore2[i], "Trophies Collected:"); |
| | 1916 | RenderHUDString(buffer, TABPOINT1, y, colour_to_draw); |
| | 1917 | |
| | 1918 | sprintf(buffer, "%d", CurrentGameStatistics.Trophies[i]); |
| | 1919 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 1920 | |
| | 1921 | if (NotCheating) |
| | 1922 | { |
| | 1923 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i]); |
| | 1924 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 1925 | } |
| | 1926 | else |
| | 1927 | { |
| | 1928 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 1929 | } |
| | 1930 | |
| | 1931 | colour_to_draw = COLOUR_WHITE; |
| | 1932 | |
| | 1933 | if (AvP.LevelCompleted) |
| | 1934 | { |
| | 1935 | /* Is it a completed target? */ |
| | 1936 | if (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1) |
| | 1937 | { |
| | 1938 | targets++; |
| | 1939 | if (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i]<=CurrentGameStatistics.Trophies[i]) |
| | 1940 | { |
| | 1941 | colour_to_draw = COLOUR_RED; |
| | 1942 | targetspassed++; |
| | 1943 | } |
| | 1944 | } |
| | 1945 | } |
| | 1946 | |
| | 1947 | if (NotCheating |
| | 1948 | && |
| | 1949 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 1950 | && |
| | 1951 | (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1)) |
| | 1952 | { |
| | 1953 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] ); |
| | 1954 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 1955 | } |
| | 1956 | else |
| | 1957 | { |
| | 1958 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 1959 | } |
| | 1960 | |
| | 1961 | y += NEWLINE_SPACING; |
| | 1962 | colour_to_draw = COLOUR_WHITE; |
| | 1963 | } |
| | 1964 | } |
| | 1965 | else if (AvP.PlayerType == I_Alien) |
| | 1966 | { |
| | 1967 | if ((i != STATS_VICTIM_ANDROID) |
| | 1968 | &&(i != STATS_VICTIM_XENOMORPH) |
| | 1969 | &&(i != STATS_VICTIM_PREDALIEN) |
| | 1970 | &&(i != STATS_VICTIM_PRAETORIAN) |
| | 1971 | &&(i != STATS_VICTIM_QUEEN) |
| | 1972 | &&(i != STATS_VICTIM_XENOBORG) |
| | 1973 | &&(i != STATS_VICTIM_FACEHUGGER)) |
| | 1974 | { |
| | 1975 | if (AvP.LevelCompleted) |
| | 1976 | { |
| | 1977 | /* Is it a new best? */ |
| | 1978 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i] <= CurrentGameStatistics.LiveHeadBites[i]) |
| | 1979 | { |
| | 1980 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i] = CurrentGameStatistics.LiveHeadBites[i]; |
| | 1981 | colour_to_draw = COLOUR_GREEN; |
| | 1982 | } |
| | 1983 | } |
| | 1984 | |
| | 1985 | sprintf(buffer, "%s %s", TemporaryNameStore2[i], "Live Head Bites:"); |
| | 1986 | RenderHUDString(buffer,TABPOINT1,y,colour_to_draw); |
| | 1987 | |
| | 1988 | sprintf(buffer,"%d",CurrentGameStatistics.LiveHeadBites[i]); |
| | 1989 | RenderStringCentred(buffer,TABPOINT2,y,colour_to_draw); |
| | 1990 | |
| | 1991 | if (NotCheating) |
| | 1992 | { |
| | 1993 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].TrophiesOrLiveHeadBites[i]); |
| | 1994 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 1995 | } |
| | 1996 | else |
| | 1997 | { |
| | 1998 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 1999 | } |
| | 2000 | |
| | 2001 | colour_to_draw = COLOUR_WHITE; |
| | 2002 | |
| | 2003 | if (AvP.LevelCompleted) |
| | 2004 | { |
| | 2005 | /* Is it a completed target? */ |
| | 2006 | if (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1) |
| | 2007 | { |
| | 2008 | targets++; |
| | 2009 | if (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] <= CurrentGameStatistics.LiveHeadBites[i]) |
| | 2010 | { |
| | 2011 | colour_to_draw = COLOUR_RED; |
| | 2012 | targetspassed++; |
| | 2013 | } |
| | 2014 | } |
| | 2015 | } |
| | 2016 | |
| | 2017 | if (NotCheating |
| | 2018 | && |
| | 2019 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2020 | && |
| | 2021 | (LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i] > -1)) |
| | 2022 | { |
| | 2023 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.TrophiesOrLiveHeadBites[i]); |
| | 2024 | RenderStringCentred(buffer, TABPOINT4, y, colour_to_draw); |
| | 2025 | } |
| | 2026 | else |
| | 2027 | { |
| | 2028 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2029 | } |
| | 2030 | |
| | 2031 | y += NEWLINE_SPACING; |
| | 2032 | colour_to_draw = COLOUR_WHITE; |
| | 2033 | |
| | 2034 | if (AvP.LevelCompleted) |
| | 2035 | { |
| | 2036 | /* Is it a new best? */ |
| | 2037 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].DeadHeadBites[i] <= CurrentGameStatistics.DeadHeadBites[i]) |
| | 2038 | { |
| | 2039 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].DeadHeadBites[i] = CurrentGameStatistics.DeadHeadBites[i]; |
| | 2040 | colour_to_draw = COLOUR_GREEN; |
| | 2041 | } |
| | 2042 | } |
| | 2043 | |
| | 2044 | sprintf(buffer, "%s %s", TemporaryNameStore2[i], "Dead Head Bites:"); |
| | 2045 | RenderHUDString(buffer, TABPOINT1, y, colour_to_draw); |
| | 2046 | |
| | 2047 | sprintf(buffer, "%d", CurrentGameStatistics.DeadHeadBites[i]); |
| | 2048 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2049 | |
| | 2050 | if (NotCheating) |
| | 2051 | { |
| | 2052 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].DeadHeadBites[i] ); |
| | 2053 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2054 | } |
| | 2055 | else |
| | 2056 | { |
| | 2057 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2058 | } |
| | 2059 | |
| | 2060 | colour_to_draw = COLOUR_WHITE; |
| | 2061 | |
| | 2062 | if (AvP.LevelCompleted) |
| | 2063 | { |
| | 2064 | /* Is it a completed target? */ |
| | 2065 | if (LevelStatsTargets[AvP.level].StatTargets.DeadHeadBites[i] > -1) |
| | 2066 | { |
| | 2067 | targets++; |
| | 2068 | if (LevelStatsTargets[AvP.level].StatTargets.DeadHeadBites[i]<=CurrentGameStatistics.DeadHeadBites[i]) |
| | 2069 | { |
| | 2070 | colour_to_draw = COLOUR_RED; |
| | 2071 | targetspassed++; |
| | 2072 | } |
| | 2073 | } |
| | 2074 | } |
| | 2075 | |
| | 2076 | if (NotCheating |
| | 2077 | && |
| | 2078 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2079 | && |
| | 2080 | (LevelStatsTargets[AvP.level].StatTargets.DeadHeadBites[i] > -1)) |
| | 2081 | { |
| | 2082 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.DeadHeadBites[i]); |
| | 2083 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2084 | } |
| | 2085 | else |
| | 2086 | { |
| | 2087 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2088 | } |
| | 2089 | |
| | 2090 | y += NEWLINE_SPACING; |
| | 2091 | colour_to_draw = COLOUR_WHITE; |
| | 2092 | } |
| | 2093 | } |
| | 2094 | } |
| | 2095 | } |
| | 2096 | } |
| | 2097 | |
| | 2098 | /* Speed? */ |
| | 2099 | { |
| | 2100 | float float_speed; |
| | 2101 | |
| | 2102 | unsigned int total_time = (AvP.ElapsedSeconds >> ONE_FIXED_SHIFT); |
| | 2103 | total_time += (AvP.ElapsedMinutes * 60); |
| | 2104 | total_time += ((AvP.ElapsedHours * 60)*60); |
| | 2105 | |
| | 2106 | if (total_time) |
| | 2107 | { |
| | 2108 | int average_speed = CurrentGameStatistics.IntegralSpeed / total_time; |
| | 2109 | |
| | 2110 | if (AvP.LevelCompleted) |
| | 2111 | { |
| | 2112 | /* Is it a new best? */ |
| | 2113 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Speed <= average_speed) |
| | 2114 | { |
| | 2115 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Speed = average_speed; |
| | 2116 | colour_to_draw = COLOUR_GREEN; |
| | 2117 | } |
| | 2118 | } |
| | 2119 | |
| | 2120 | RenderHUDString("Average Speed:", TABPOINT1, y, colour_to_draw); |
| | 2121 | |
| | 2122 | float_speed = (float)average_speed; |
| | 2123 | float_speed /= 1000; |
| | 2124 | |
| | 2125 | sprintf(buffer, "%.1f m/s", float_speed); |
| | 2126 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2127 | |
| | 2128 | if (NotCheating) |
| | 2129 | { |
| | 2130 | float_speed = (float)UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Speed; |
| | 2131 | float_speed /= 1000; |
| | 2132 | |
| | 2133 | sprintf(buffer,"%.1f m/s",float_speed); |
| | 2134 | |
| | 2135 | RenderStringCentred(buffer, TABPOINT3, y, colour_to_draw); |
| | 2136 | } |
| | 2137 | else |
| | 2138 | { |
| | 2139 | RenderStringCentred("---", TABPOINT3, y, COLOUR_WHITE); |
| | 2140 | } |
| | 2141 | |
| | 2142 | colour_to_draw = COLOUR_WHITE; |
| | 2143 | |
| | 2144 | if (AvP.LevelCompleted) |
| | 2145 | { |
| | 2146 | /* Is it a completed target? */ |
| | 2147 | if (LevelStatsTargets[AvP.level].StatTargets.Speed > -1) |
| | 2148 | { |
| | 2149 | targets++; |
| | 2150 | if (LevelStatsTargets[AvP.level].StatTargets.Speed <= average_speed) |
| | 2151 | { |
| | 2152 | colour_to_draw = COLOUR_RED; |
| | 2153 | targetspassed++; |
| | 2154 | } |
| | 2155 | } |
| | 2156 | } |
| | 2157 | |
| | 2158 | if (NotCheating |
| | 2159 | && |
| | 2160 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2161 | && |
| | 2162 | (LevelStatsTargets[AvP.level].StatTargets.Speed > -1)) |
| | 2163 | { |
| | 2164 | float_speed = (float)LevelStatsTargets[AvP.level].StatTargets.Speed; |
| | 2165 | float_speed /= 1000; |
| | 2166 | sprintf(buffer, "%.1f m/s", float_speed); |
| | 2167 | RenderStringCentred(buffer, TABPOINT4, y, colour_to_draw); |
| | 2168 | } |
| | 2169 | else |
| | 2170 | { |
| | 2171 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2172 | } |
| | 2173 | } |
| | 2174 | else |
| | 2175 | { |
| | 2176 | RenderHUDString("Average Speed:", TABPOINT1, y, COLOUR_WHITE); |
| | 2177 | RenderStringCentred("0 m/s" , TABPOINT2, y, COLOUR_WHITE); |
| | 2178 | RenderStringCentred("---", TABPOINT3, y, COLOUR_WHITE); |
| | 2179 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2180 | } |
| | 2181 | } |
| | 2182 | |
| | 2183 | y += NEWLINE_SPACING; |
| | 2184 | colour_to_draw = COLOUR_WHITE; |
| | 2185 | |
| | 2186 | if (PlayerStatus.StartingHealth) |
| | 2187 | { |
| | 2188 | int percentage = ((CurrentGameStatistics.HealthDamage >> ONE_FIXED_SHIFT) * 100) / PlayerStatus.StartingHealth; |
| | 2189 | |
| | 2190 | if (AvP.LevelCompleted) |
| | 2191 | { |
| | 2192 | /* Is it a new best? */ |
| | 2193 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HealthDamage >= percentage) |
| | 2194 | { |
| | 2195 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HealthDamage = percentage; |
| | 2196 | colour_to_draw = COLOUR_GREEN; |
| | 2197 | } |
| | 2198 | } |
| | 2199 | |
| | 2200 | RenderHUDString("Health Damage Taken:", TABPOINT1, y, colour_to_draw); |
| | 2201 | |
| | 2202 | sprintf(buffer, "%03d%%", percentage); |
| | 2203 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2204 | |
| | 2205 | if (NotCheating) |
| | 2206 | { |
| | 2207 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HealthDamage); |
| | 2208 | RenderStringCentred(buffer, TABPOINT3, y, colour_to_draw); |
| | 2209 | } |
| | 2210 | else |
| | 2211 | { |
| | 2212 | RenderStringCentred("---", TABPOINT3, y, COLOUR_WHITE); |
| | 2213 | } |
| | 2214 | |
| | 2215 | colour_to_draw = COLOUR_WHITE; |
| | 2216 | |
| | 2217 | if (AvP.LevelCompleted) |
| | 2218 | { |
| | 2219 | /* Is it a completed target? */ |
| | 2220 | if (LevelStatsTargets[AvP.level].StatTargets.HealthDamage > -1) |
| | 2221 | { |
| | 2222 | targets++; |
| | 2223 | if (LevelStatsTargets[AvP.level].StatTargets.HealthDamage >= percentage) |
| | 2224 | { |
| | 2225 | colour_to_draw = COLOUR_RED; |
| | 2226 | targetspassed++; |
| | 2227 | } |
| | 2228 | } |
| | 2229 | } |
| | 2230 | |
| | 2231 | if (NotCheating |
| | 2232 | && |
| | 2233 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2234 | && |
| | 2235 | (LevelStatsTargets[AvP.level].StatTargets.HealthDamage > -1)) |
| | 2236 | { |
| | 2237 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.HealthDamage); |
| | 2238 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2239 | } |
| | 2240 | else |
| | 2241 | { |
| | 2242 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2243 | } |
| | 2244 | |
| | 2245 | y += NEWLINE_SPACING; |
| | 2246 | colour_to_draw = COLOUR_WHITE; |
| | 2247 | } |
| | 2248 | |
| | 2249 | if (PlayerStatus.StartingArmour && (AvP.PlayerType == I_Marine)) |
| | 2250 | { |
| | 2251 | int percentage = ((CurrentGameStatistics.ArmourDamage >> ONE_FIXED_SHIFT) * 100) / PlayerStatus.StartingArmour; |
| | 2252 | |
| | 2253 | if (AvP.LevelCompleted) |
| | 2254 | { |
| | 2255 | /* Is it a new best? */ |
| | 2256 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ArmourDamage >= percentage) |
| | 2257 | { |
| | 2258 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ArmourDamage = percentage; |
| | 2259 | colour_to_draw = COLOUR_GREEN; |
| | 2260 | } |
| | 2261 | } |
| | 2262 | |
| | 2263 | RenderHUDString("Armor Damage Taken:", TABPOINT1, y, colour_to_draw); |
| | 2264 | |
| | 2265 | sprintf(buffer, "%03d%%", percentage); |
| | 2266 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2267 | |
| | 2268 | if (NotCheating) |
| | 2269 | { |
| | 2270 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ArmourDamage); |
| | 2271 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2272 | } |
| | 2273 | else |
| | 2274 | { |
| | 2275 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2276 | } |
| | 2277 | |
| | 2278 | colour_to_draw = COLOUR_WHITE; |
| | 2279 | |
| | 2280 | if (AvP.LevelCompleted) |
| | 2281 | { |
| | 2282 | /* Is it a completed target? */ |
| | 2283 | if (LevelStatsTargets[AvP.level].StatTargets.ArmourDamage > -1) |
| | 2284 | { |
| | 2285 | targets++; |
| | 2286 | if (LevelStatsTargets[AvP.level].StatTargets.ArmourDamage >= percentage) |
| | 2287 | { |
| | 2288 | colour_to_draw = COLOUR_RED; |
| | 2289 | targetspassed++; |
| | 2290 | } |
| | 2291 | } |
| | 2292 | } |
| | 2293 | |
| | 2294 | if (NotCheating |
| | 2295 | && |
| | 2296 | (UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] != 1) |
| | 2297 | && |
| | 2298 | (LevelStatsTargets[AvP.level].StatTargets.ArmourDamage > -1)) |
| | 2299 | { |
| | 2300 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.ArmourDamage); |
| | 2301 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2302 | } |
| | 2303 | else |
| | 2304 | { |
| | 2305 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2306 | } |
| | 2307 | |
| | 2308 | y += NEWLINE_SPACING; |
| | 2309 | colour_to_draw = COLOUR_WHITE; |
| | 2310 | } |
| | 2311 | |
| | 2312 | /* Creature specific stats... */ |
| | 2313 | if (AvP.PlayerType == I_Marine) |
| | 2314 | { |
| | 2315 | int headshots=0,kills=0,i=0; |
| | 2316 | |
| | 2317 | for (; i < STATS_VICTIM_MAXIMUM; i++) |
| | 2318 | { |
| | 2319 | headshots += CurrentGameStatistics.Decapitated[i]; |
| | 2320 | kills += CurrentGameStatistics.Killed[i]; |
| | 2321 | } |
| | 2322 | |
| | 2323 | headshots = kills ? (100*headshots)/kills : 0 ; |
| | 2324 | |
| | 2325 | if (AvP.LevelCompleted) |
| | 2326 | { |
| | 2327 | /* Is it a new best? */ |
| | 2328 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HeadShotPercentage <= headshots) |
| | 2329 | { |
| | 2330 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HeadShotPercentage = headshots; |
| | 2331 | colour_to_draw = COLOUR_GREEN; |
| | 2332 | } |
| | 2333 | } |
| | 2334 | |
| | 2335 | RenderHUDString("Head Shots:", TABPOINT1, y, colour_to_draw); |
| | 2336 | |
| | 2337 | sprintf(buffer, "%03d%%", headshots); |
| | 2338 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2339 | |
| | 2340 | if (NotCheating) |
| | 2341 | { |
| | 2342 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].HeadShotPercentage); |
| | 2343 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2344 | } |
| | 2345 | else |
| | 2346 | { |
| | 2347 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2348 | } |
| | 2349 | |
| | 2350 | colour_to_draw = COLOUR_WHITE; |
| | 2351 | |
| | 2352 | if (AvP.LevelCompleted) |
| | 2353 | { |
| | 2354 | /* Is it a completed target? */ |
| | 2355 | if (LevelStatsTargets[AvP.level].StatTargets.HeadShotPercentage > -1) |
| | 2356 | { |
| | 2357 | targets++; |
| | 2358 | if (LevelStatsTargets[AvP.level].StatTargets.HeadShotPercentage <= headshots) |
| | 2359 | { |
| | 2360 | colour_to_draw = COLOUR_RED; |
| | 2361 | targetspassed++; |
| | 2362 | } |
| | 2363 | } |
| | 2364 | } |
| | 2365 | |
| | 2366 | if (NotCheating |
| | 2367 | && |
| | 2368 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2369 | && |
| | 2370 | (LevelStatsTargets[AvP.level].StatTargets.HeadShotPercentage > -1)) |
| | 2371 | { |
| | 2372 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.HeadShotPercentage); |
| | 2373 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2374 | } |
| | 2375 | else |
| | 2376 | { |
| | 2377 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2378 | } |
| | 2379 | |
| | 2380 | y += NEWLINE_SPACING; |
| | 2381 | colour_to_draw = COLOUR_WHITE; |
| | 2382 | /* Shots fired... */ |
| | 2383 | { |
| | 2384 | int total_shots = 0; |
| | 2385 | |
| | 2386 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2387 | { |
| | 2388 | struct PLAYER_WEAPON_DATA *weaponPtr = &PlayerStatus.WeaponSlot[i]; |
| | 2389 | const TEMPLATE_WEAPON_DATA *twPtr = &TemplateWeapon[weaponPtr->WeaponIDNumber]; |
| | 2390 | |
| | 2391 | if (twPtr->LogShots) |
| | 2392 | total_shots += CurrentGameStatistics.ShotsFired[i]; |
| | 2393 | } |
| | 2394 | |
| | 2395 | if (AvP.LevelCompleted) |
| | 2396 | { |
| | 2397 | /* Is it a new best? */ |
| | 2398 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired >= total_shots) |
| | 2399 | { |
| | 2400 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired = total_shots; |
| | 2401 | colour_to_draw = COLOUR_GREEN; |
| | 2402 | } |
| | 2403 | } |
| | 2404 | |
| | 2405 | RenderHUDString("Total Shots Fired:", TABPOINT1, y, colour_to_draw); |
| | 2406 | sprintf(buffer, "%d\n", (total_shots)); |
| | 2407 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2408 | |
| | 2409 | if (NotCheating) |
| | 2410 | { |
| | 2411 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired); |
| | 2412 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2413 | } |
| | 2414 | else |
| | 2415 | { |
| | 2416 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2417 | } |
| | 2418 | |
| | 2419 | colour_to_draw = COLOUR_WHITE; |
| | 2420 | |
| | 2421 | if (AvP.LevelCompleted) |
| | 2422 | { |
| | 2423 | /* Is it a completed target? */ |
| | 2424 | if (LevelStatsTargets[AvP.level].StatTargets.ShotsFired > -1) |
| | 2425 | { |
| | 2426 | targets++; |
| | 2427 | if (LevelStatsTargets[AvP.level].StatTargets.ShotsFired >= total_shots) |
| | 2428 | { |
| | 2429 | colour_to_draw = COLOUR_RED; |
| | 2430 | targetspassed++; |
| | 2431 | } |
| | 2432 | } |
| | 2433 | } |
| | 2434 | |
| | 2435 | if (NotCheating |
| | 2436 | && |
| | 2437 | (UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] != 1) |
| | 2438 | && |
| | 2439 | (LevelStatsTargets[AvP.level].StatTargets.ShotsFired > -1)) |
| | 2440 | { |
| | 2441 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.ShotsFired); |
| | 2442 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2443 | } |
| | 2444 | else |
| | 2445 | { |
| | 2446 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2447 | } |
| | 2448 | |
| | 2449 | y += NEWLINE_SPACING; |
| | 2450 | colour_to_draw = COLOUR_WHITE; |
| | 2451 | } |
| | 2452 | |
| | 2453 | /* Accuracy... */ |
| | 2454 | { |
| | 2455 | int percentage = 0; |
| | 2456 | int total_shots = 0; |
| | 2457 | int total_hits = 0; |
| | 2458 | |
| | 2459 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2460 | { |
| | 2461 | struct PLAYER_WEAPON_DATA *weaponPtr = &PlayerStatus.WeaponSlot[i]; |
| | 2462 | const TEMPLATE_WEAPON_DATA *twPtr = &TemplateWeapon[weaponPtr->WeaponIDNumber]; |
| | 2463 | |
| | 2464 | if (twPtr->LogAccuracy) |
| | 2465 | { |
| | 2466 | total_shots += CurrentGameStatistics.ShotsFired[i]; |
| | 2467 | total_hits += CurrentGameStatistics.ShotsHit[i]; |
| | 2468 | } |
| | 2469 | } |
| | 2470 | |
| | 2471 | if (total_shots) |
| | 2472 | percentage = (100*total_hits) / total_shots; |
| | 2473 | |
| | 2474 | if (AvP.LevelCompleted) |
| | 2475 | { |
| | 2476 | /* Is it a new best? */ |
| | 2477 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy <= percentage) |
| | 2478 | { |
| | 2479 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy = percentage; |
| | 2480 | colour_to_draw = COLOUR_GREEN; |
| | 2481 | } |
| | 2482 | } |
| | 2483 | |
| | 2484 | RenderHUDString("Accuracy:", TABPOINT1, y, colour_to_draw); |
| | 2485 | |
| | 2486 | sprintf(buffer, "%03d%%", percentage); |
| | 2487 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2488 | |
| | 2489 | if (NotCheating) |
| | 2490 | { |
| | 2491 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy); |
| | 2492 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2493 | } |
| | 2494 | else |
| | 2495 | { |
| | 2496 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2497 | } |
| | 2498 | |
| | 2499 | colour_to_draw = COLOUR_WHITE; |
| | 2500 | |
| | 2501 | if (AvP.LevelCompleted) |
| | 2502 | { |
| | 2503 | /* Is it a completed target? */ |
| | 2504 | if (LevelStatsTargets[AvP.level].StatTargets.Accuracy > -1) |
| | 2505 | { |
| | 2506 | targets++; |
| | 2507 | if (LevelStatsTargets[AvP.level].StatTargets.Accuracy <= percentage) |
| | 2508 | { |
| | 2509 | colour_to_draw = COLOUR_RED; |
| | 2510 | targetspassed++; |
| | 2511 | } |
| | 2512 | } |
| | 2513 | } |
| | 2514 | |
| | 2515 | if (NotCheating |
| | 2516 | && |
| | 2517 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2518 | && |
| | 2519 | (LevelStatsTargets[AvP.level].StatTargets.Accuracy > -1)) |
| | 2520 | { |
| | 2521 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.Accuracy); |
| | 2522 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2523 | } |
| | 2524 | else |
| | 2525 | { |
| | 2526 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2527 | } |
| | 2528 | |
| | 2529 | y += NEWLINE_SPACING; |
| | 2530 | colour_to_draw = COLOUR_WHITE; |
| | 2531 | } |
| | 2532 | |
| | 2533 | /* Preferred weapon... */ |
| | 2534 | { |
| | 2535 | unsigned int maxtime = 0; |
| | 2536 | int preferred_slot = -1; |
| | 2537 | const char * weapon_name; |
| | 2538 | |
| | 2539 | struct PLAYER_WEAPON_DATA *weaponPtr; |
| | 2540 | |
| | 2541 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2542 | { |
| | 2543 | if (CurrentGameStatistics.WeaponTimes[i] >= maxtime) |
| | 2544 | { |
| | 2545 | maxtime = CurrentGameStatistics.WeaponTimes[i]; |
| | 2546 | preferred_slot = i; |
| | 2547 | } |
| | 2548 | } |
| | 2549 | |
| | 2550 | assert(preferred_slot != -1); |
| | 2551 | |
| | 2552 | weaponPtr = &PlayerStatus.WeaponSlot[preferred_slot]; |
| | 2553 | |
| | 2554 | RenderHUDString("Preferred Weapon:", TABPOINT1, y, colour_to_draw); |
| | 2555 | |
| | 2556 | switch(weaponPtr->WeaponIDNumber) |
| | 2557 | { |
| | 2558 | case WEAPON_PULSERIFLE: |
| | 2559 | weapon_name = "Pulse Rifle"; |
| | 2560 | break; |
| | 2561 | case WEAPON_SMARTGUN: |
| | 2562 | weapon_name = "Smartgun"; |
| | 2563 | break; |
| | 2564 | case WEAPON_FLAMETHROWER: |
| | 2565 | weapon_name = "Flamethrower"; |
| | 2566 | break; |
| | 2567 | case WEAPON_SADAR: |
| | 2568 | weapon_name = "SADAR"; |
| | 2569 | break; |
| | 2570 | case WEAPON_GRENADELAUNCHER: |
| | 2571 | weapon_name = "Grenade Launcher"; |
| | 2572 | break; |
| | 2573 | case WEAPON_MINIGUN: |
| | 2574 | weapon_name = "Minigun"; |
| | 2575 | break; |
| | 2576 | case WEAPON_MARINE_PISTOL: |
| | 2577 | weapon_name = "Pistol"; |
| | 2578 | break; |
| | 2579 | case WEAPON_FRISBEE_LAUNCHER: |
| | 2580 | weapon_name = "Skeeter Launcher"; |
| | 2581 | break; |
| | 2582 | case WEAPON_TWO_PISTOLS: |
| | 2583 | weapon_name = "Pistols"; |
| | 2584 | break; |
| | 2585 | default: |
| | 2586 | weapon_name = "dead cow"; |
| | 2587 | } |
| | 2588 | |
| | 2589 | RenderStringCentred(weapon_name, TABPOINT2, y, colour_to_draw); |
| | 2590 | RenderStringCentred("---",TABPOINT3,y,colour_to_draw); |
| | 2591 | RenderStringCentred("---",TABPOINT4,y,COLOUR_WHITE); |
| | 2592 | |
| | 2593 | y += NEWLINE_SPACING; |
| | 2594 | colour_to_draw = COLOUR_WHITE; |
| | 2595 | } |
| | 2596 | } |
| | 2597 | else if (AvP.PlayerType == I_Alien) |
| | 2598 | { |
| | 2599 | if (AvP.LevelCompleted) |
| | 2600 | { |
| | 2601 | /* Is it a new best? */ |
| | 2602 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted >= CurrentGameStatistics.Spotted) |
| | 2603 | { |
| | 2604 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted = CurrentGameStatistics.Spotted; |
| | 2605 | colour_to_draw = COLOUR_GREEN; |
| | 2606 | } |
| | 2607 | } |
| | 2608 | |
| | 2609 | RenderHUDString("Spotted:", TABPOINT1, y, colour_to_draw); |
| | 2610 | |
| | 2611 | sprintf(buffer, "%d", CurrentGameStatistics.Spotted); |
| | 2612 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2613 | |
| | 2614 | if (NotCheating) |
| | 2615 | { |
| | 2616 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted); |
| | 2617 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2618 | } |
| | 2619 | else |
| | 2620 | { |
| | 2621 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2622 | } |
| | 2623 | |
| | 2624 | colour_to_draw = COLOUR_WHITE; |
| | 2625 | |
| | 2626 | if (AvP.LevelCompleted) |
| | 2627 | { |
| | 2628 | /* Is it a completed target? */ |
| | 2629 | if (LevelStatsTargets[AvP.level].StatTargets.Spotted > -1) |
| | 2630 | { |
| | 2631 | targets++; |
| | 2632 | if (LevelStatsTargets[AvP.level].StatTargets.Spotted >= CurrentGameStatistics.Spotted) |
| | 2633 | { |
| | 2634 | colour_to_draw = COLOUR_RED; |
| | 2635 | targetspassed++; |
| | 2636 | } |
| | 2637 | } |
| | 2638 | } |
| | 2639 | |
| | 2640 | if (NotCheating |
| | 2641 | && |
| | 2642 | (UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] != 1) |
| | 2643 | && |
| | 2644 | (LevelStatsTargets[AvP.level].StatTargets.Spotted > -1)) |
| | 2645 | { |
| | 2646 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.Spotted); |
| | 2647 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2648 | } |
| | 2649 | else |
| | 2650 | { |
| | 2651 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2652 | } |
| | 2653 | |
| | 2654 | y += NEWLINE_SPACING; |
| | 2655 | colour_to_draw = COLOUR_WHITE; |
| | 2656 | } |
| | 2657 | else if (AvP.PlayerType == I_Predator) |
| | 2658 | { |
| | 2659 | int i; |
| | 2660 | |
| | 2661 | if (AvP.LevelCompleted) |
| | 2662 | { |
| | 2663 | /* Is it a new best? */ |
| | 2664 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted >= CurrentGameStatistics.Spotted) |
| | 2665 | { |
| | 2666 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted = CurrentGameStatistics.Spotted; |
| | 2667 | colour_to_draw = COLOUR_GREEN; |
| | 2668 | } |
| | 2669 | } |
| | 2670 | |
| | 2671 | RenderHUDString("Spotted:", TABPOINT1, y, colour_to_draw); |
| | 2672 | |
| | 2673 | sprintf(buffer, "%d", CurrentGameStatistics.Spotted); |
| | 2674 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2675 | |
| | 2676 | if (NotCheating) |
| | 2677 | { |
| | 2678 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Spotted); |
| | 2679 | RenderStringCentred(buffer, TABPOINT3, y, colour_to_draw); |
| | 2680 | } |
| | 2681 | else |
| | 2682 | { |
| | 2683 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2684 | } |
| | 2685 | |
| | 2686 | colour_to_draw = COLOUR_WHITE; |
| | 2687 | |
| | 2688 | if (AvP.LevelCompleted) |
| | 2689 | { |
| | 2690 | /* Is it a completed target? */ |
| | 2691 | if (LevelStatsTargets[AvP.level].StatTargets.Spotted > -1) |
| | 2692 | { |
| | 2693 | targets++; |
| | 2694 | if (LevelStatsTargets[AvP.level].StatTargets.Spotted >= CurrentGameStatistics.Spotted) |
| | 2695 | { |
| | 2696 | colour_to_draw = COLOUR_RED; |
| | 2697 | targetspassed++; |
| | 2698 | } |
| | 2699 | } |
| | 2700 | } |
| | 2701 | |
| | 2702 | if (NotCheating |
| | 2703 | && |
| | 2704 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2705 | && |
| | 2706 | (LevelStatsTargets[AvP.level].StatTargets.Spotted > -1)) |
| | 2707 | { |
| | 2708 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.Spotted); |
| | 2709 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2710 | } |
| | 2711 | else |
| | 2712 | { |
| | 2713 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2714 | } |
| | 2715 | |
| | 2716 | y += NEWLINE_SPACING; |
| | 2717 | colour_to_draw = COLOUR_WHITE; |
| | 2718 | |
| | 2719 | /* FieldCharge... */ |
| | 2720 | { |
| | 2721 | int percentage = CurrentGameStatistics.FieldChargeUsed / (PLAYERCLOAK_MAXENERGY/100); |
| | 2722 | |
| | 2723 | if (AvP.LevelCompleted) |
| | 2724 | { |
| | 2725 | /* Is it a new best? */ |
| | 2726 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].FieldChargeUsed >= percentage) |
| | 2727 | { |
| | 2728 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].FieldChargeUsed = percentage; |
| | 2729 | colour_to_draw = COLOUR_GREEN; |
| | 2730 | } |
| | 2731 | } |
| | 2732 | |
| | 2733 | RenderHUDString("Field Charge Used:", TABPOINT1, y, colour_to_draw); |
| | 2734 | |
| | 2735 | sprintf(buffer, "%03d%%", percentage); |
| | 2736 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2737 | |
| | 2738 | if (NotCheating) |
| | 2739 | { |
| | 2740 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].FieldChargeUsed); |
| | 2741 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2742 | } |
| | 2743 | else |
| | 2744 | { |
| | 2745 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2746 | } |
| | 2747 | |
| | 2748 | colour_to_draw = COLOUR_WHITE; |
| | 2749 | |
| | 2750 | if (AvP.LevelCompleted) |
| | 2751 | { |
| | 2752 | /* Is it a completed target? */ |
| | 2753 | if (LevelStatsTargets[AvP.level].StatTargets.FieldChargeUsed > -1) |
| | 2754 | { |
| | 2755 | targets++; |
| | 2756 | if (LevelStatsTargets[AvP.level].StatTargets.FieldChargeUsed >= percentage) |
| | 2757 | { |
| | 2758 | colour_to_draw = COLOUR_RED; |
| | 2759 | targetspassed++; |
| | 2760 | } |
| | 2761 | } |
| | 2762 | } |
| | 2763 | |
| | 2764 | if (NotCheating |
| | 2765 | && |
| | 2766 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2767 | && |
| | 2768 | (LevelStatsTargets[AvP.level].StatTargets.FieldChargeUsed > -1)) |
| | 2769 | { |
| | 2770 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.FieldChargeUsed); |
| | 2771 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2772 | } |
| | 2773 | else |
| | 2774 | { |
| | 2775 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2776 | } |
| | 2777 | |
| | 2778 | y += NEWLINE_SPACING; |
| | 2779 | colour_to_draw = COLOUR_WHITE; |
| | 2780 | } |
| | 2781 | /* Shots fired... */ |
| | 2782 | { |
| | 2783 | int total_shots = 0; |
| | 2784 | |
| | 2785 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2786 | { |
| | 2787 | struct PLAYER_WEAPON_DATA *weaponPtr = &PlayerStatus.WeaponSlot[i]; |
| | 2788 | const TEMPLATE_WEAPON_DATA *twPtr = &TemplateWeapon[weaponPtr->WeaponIDNumber]; |
| | 2789 | |
| | 2790 | if (twPtr->LogShots) |
| | 2791 | total_shots += CurrentGameStatistics.ShotsFired[i]; |
| | 2792 | } |
| | 2793 | |
| | 2794 | if (AvP.LevelCompleted) |
| | 2795 | { |
| | 2796 | /* Is it a new best? */ |
| | 2797 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired >= total_shots) |
| | 2798 | { |
| | 2799 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired = total_shots; |
| | 2800 | colour_to_draw = COLOUR_GREEN; |
| | 2801 | } |
| | 2802 | } |
| | 2803 | |
| | 2804 | RenderHUDString("Total Shots Fired:", TABPOINT1, y, colour_to_draw); |
| | 2805 | |
| | 2806 | sprintf(buffer, "%d", (total_shots)); |
| | 2807 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2808 | |
| | 2809 | if (NotCheating) |
| | 2810 | { |
| | 2811 | sprintf(buffer,"%d", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].ShotsFired); |
| | 2812 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2813 | } |
| | 2814 | else |
| | 2815 | { |
| | 2816 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2817 | } |
| | 2818 | |
| | 2819 | colour_to_draw = COLOUR_WHITE; |
| | 2820 | |
| | 2821 | if (AvP.LevelCompleted) |
| | 2822 | { |
| | 2823 | /* Is it a completed target? */ |
| | 2824 | if (LevelStatsTargets[AvP.level].StatTargets.ShotsFired > -1) |
| | 2825 | { |
| | 2826 | targets++; |
| | 2827 | if (LevelStatsTargets[AvP.level].StatTargets.ShotsFired >= total_shots) |
| | 2828 | { |
| | 2829 | colour_to_draw = COLOUR_RED; |
| | 2830 | targetspassed++; |
| | 2831 | } |
| | 2832 | } |
| | 2833 | } |
| | 2834 | |
| | 2835 | if (NotCheating |
| | 2836 | && |
| | 2837 | (UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] != 1) |
| | 2838 | && |
| | 2839 | (LevelStatsTargets[AvP.level].StatTargets.ShotsFired > -1)) |
| | 2840 | { |
| | 2841 | sprintf(buffer,"%d", LevelStatsTargets[AvP.level].StatTargets.ShotsFired); |
| | 2842 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2843 | } |
| | 2844 | else |
| | 2845 | { |
| | 2846 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2847 | } |
| | 2848 | |
| | 2849 | y += NEWLINE_SPACING; |
| | 2850 | colour_to_draw = COLOUR_WHITE; |
| | 2851 | } |
| | 2852 | |
| | 2853 | /* Accuracy... */ |
| | 2854 | { |
| | 2855 | int percentage = 0; |
| | 2856 | int total_shots = 0; |
| | 2857 | int total_hits = 0; |
| | 2858 | |
| | 2859 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2860 | { |
| | 2861 | struct PLAYER_WEAPON_DATA *weaponPtr = &PlayerStatus.WeaponSlot[i]; |
| | 2862 | const TEMPLATE_WEAPON_DATA *twPtr = &TemplateWeapon[weaponPtr->WeaponIDNumber]; |
| | 2863 | |
| | 2864 | if (twPtr->LogAccuracy) |
| | 2865 | { |
| | 2866 | total_shots += CurrentGameStatistics.ShotsFired[i]; |
| | 2867 | total_hits += CurrentGameStatistics.ShotsHit[i]; |
| | 2868 | } |
| | 2869 | } |
| | 2870 | |
| | 2871 | if (total_shots) |
| | 2872 | percentage = (100*total_hits) / total_shots; |
| | 2873 | |
| | 2874 | if (AvP.LevelCompleted) |
| | 2875 | { |
| | 2876 | /* Is it a new best? */ |
| | 2877 | if (UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy <= percentage) |
| | 2878 | { |
| | 2879 | UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy = percentage; |
| | 2880 | colour_to_draw = COLOUR_GREEN; |
| | 2881 | } |
| | 2882 | } |
| | 2883 | |
| | 2884 | RenderHUDString("Accuracy:", TABPOINT1, y, colour_to_draw); |
| | 2885 | |
| | 2886 | sprintf(buffer, "%03d%%", percentage); |
| | 2887 | RenderStringCentred(buffer, TABPOINT2, y, colour_to_draw); |
| | 2888 | |
| | 2889 | if (NotCheating) |
| | 2890 | { |
| | 2891 | sprintf(buffer,"%03d%%", UserProfile.PersonalBests[AvP.Difficulty][AvP.level].Accuracy); |
| | 2892 | RenderStringCentred(buffer,TABPOINT3,y,colour_to_draw); |
| | 2893 | } |
| | 2894 | else |
| | 2895 | { |
| | 2896 | RenderStringCentred("---",TABPOINT3,y,COLOUR_WHITE); |
| | 2897 | } |
| | 2898 | |
| | 2899 | colour_to_draw = COLOUR_WHITE; |
| | 2900 | |
| | 2901 | if (AvP.LevelCompleted) |
| | 2902 | { |
| | 2903 | /* Is it a completed target? */ |
| | 2904 | if (LevelStatsTargets[AvP.level].StatTargets.Accuracy > -1) |
| | 2905 | { |
| | 2906 | targets++; |
| | 2907 | if (LevelStatsTargets[AvP.level].StatTargets.Accuracy <= percentage) |
| | 2908 | { |
| | 2909 | colour_to_draw = COLOUR_RED; |
| | 2910 | targetspassed++; |
| | 2911 | } |
| | 2912 | } |
| | 2913 | } |
| | 2914 | |
| | 2915 | if (NotCheating |
| | 2916 | && |
| | 2917 | (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 2918 | && |
| | 2919 | (LevelStatsTargets[AvP.level].StatTargets.Accuracy > -1)) |
| | 2920 | { |
| | 2921 | sprintf(buffer,"%03d%%", LevelStatsTargets[AvP.level].StatTargets.Accuracy); |
| | 2922 | RenderStringCentred(buffer,TABPOINT4,y,colour_to_draw); |
| | 2923 | } |
| | 2924 | else |
| | 2925 | { |
| | 2926 | RenderStringCentred("---", TABPOINT4, y, COLOUR_WHITE); |
| | 2927 | } |
| | 2928 | |
| | 2929 | y += NEWLINE_SPACING; |
| | 2930 | colour_to_draw = COLOUR_WHITE; |
| | 2931 | } |
| | 2932 | |
| | 2933 | /* Preferred weapon... */ |
| | 2934 | { |
| | 2935 | unsigned int maxtime = 0; |
| | 2936 | int preferred_slot = -1; |
| | 2937 | const char * weapon_name; |
| | 2938 | struct PLAYER_WEAPON_DATA *weaponPtr; |
| | 2939 | |
| | 2940 | for (i=0; i < MAX_NO_OF_WEAPON_SLOTS; i++) |
| | 2941 | { |
| | 2942 | if (CurrentGameStatistics.WeaponTimes[i] >= maxtime) |
| | 2943 | { |
| | 2944 | maxtime=CurrentGameStatistics.WeaponTimes[i]; |
| | 2945 | preferred_slot = i; |
| | 2946 | } |
| | 2947 | } |
| | 2948 | |
| | 2949 | assert(preferred_slot!=-1); |
| | 2950 | |
| | 2951 | weaponPtr = &PlayerStatus.WeaponSlot[preferred_slot]; |
| | 2952 | |
| | 2953 | RenderHUDString("Preferred Weapon:", TABPOINT1, y, colour_to_draw); |
| | 2954 | |
| | 2955 | switch(weaponPtr->WeaponIDNumber) |
| | 2956 | { |
| | 2957 | case WEAPON_PRED_WRISTBLADE: |
| | 2958 | weapon_name = "Wristblade"; |
| | 2959 | break; |
| | 2960 | case WEAPON_PRED_PISTOL: |
| | 2961 | weapon_name = "Pistol"; |
| | 2962 | break; |
| | 2963 | case WEAPON_PRED_RIFLE: |
| | 2964 | weapon_name = "Speargun"; |
| | 2965 | break; |
| | 2966 | case WEAPON_PRED_SHOULDERCANNON: |
| | 2967 | weapon_name = "Shoulder Cannon"; |
| | 2968 | break; |
| | 2969 | case WEAPON_PRED_DISC: |
| | 2970 | weapon_name = "Disc"; |
| | 2971 | break; |
| | 2972 | case WEAPON_PRED_MEDICOMP: |
| | 2973 | weapon_name = "Medicomp"; |
| | 2974 | break; |
| | 2975 | default: |
| | 2976 | weapon_name = "fists of fury"; |
| | 2977 | } |
| | 2978 | |
| | 2979 | RenderStringCentred(weapon_name, TABPOINT2, y, colour_to_draw); |
| | 2980 | RenderStringCentred("---",TABPOINT3,y,colour_to_draw); |
| | 2981 | RenderStringCentred("---",TABPOINT4,y,COLOUR_WHITE); |
| | 2982 | |
| | 2983 | y += NEWLINE_SPACING; |
| | 2984 | colour_to_draw = COLOUR_WHITE; |
| | 2985 | } |
| | 2986 | } |
| | 2987 | |
| | 2988 | /* Vision Mode... */ |
| | 2989 | { |
| | 2990 | int i; |
| | 2991 | unsigned int maxtime = 0; |
| | 2992 | int preferred_slot = -1; |
| | 2993 | |
| | 2994 | for (i=0; i < NUMBER_OF_VISION_MODES; i++) |
| | 2995 | { |
| | 2996 | if (CurrentGameStatistics.VisionModeTimes[i] >= maxtime) |
| | 2997 | { |
| | 2998 | maxtime=CurrentGameStatistics.VisionModeTimes[i]; |
| | 2999 | preferred_slot = i; |
| | 3000 | } |
| | 3001 | } |
| | 3002 | |
| | 3003 | assert(preferred_slot!=-1); |
| | 3004 | |
| | 3005 | RenderHUDString("Preferred Vision Mode:", TABPOINT1, y, colour_to_draw); |
| | 3006 | sprintf(buffer,"%s\n", VisionModeNames[preferred_slot]); |
| | 3007 | RenderStringCentred(buffer,TABPOINT2,y,colour_to_draw); |
| | 3008 | |
| | 3009 | RenderStringCentred("---",TABPOINT3,y,colour_to_draw); |
| | 3010 | RenderStringCentred("---",TABPOINT4,y,COLOUR_WHITE); |
| | 3011 | |
| | 3012 | } |
| | 3013 | |
| | 3014 | y += NEWLINE_SPACING; |
| | 3015 | colour_to_draw = COLOUR_WHITE; |
| | 3016 | |
| | 3017 | /* Unlock a cheat mode? */ |
| | 3018 | if(unlockable_bonus) |
| | 3019 | if (NotCheating && targets) |
| | 3020 | { |
| | 3021 | if (targets == targetspassed) |
| | 3022 | { |
| | 3023 | if (LevelStatsTargets[AvP.level].CheatModeToActivate != CHEATMODE_NONACTIVE) |
| | 3024 | { |
| | 3025 | if (!UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate]) |
| | 3026 | { |
| | 3027 | UserProfile.CheatMode[LevelStatsTargets[AvP.level].CheatModeToActivate] = 1; |
| | 3028 | RenderStringCentred("Bonus Mode Enabled!", ScreenDescriptorBlock.SDB_CentreX, y, COLOUR_GREEN); |
| | 3029 | } |
| | 3030 | } |
| | 3031 | } |
| | 3032 | } |
| | 3033 | } |