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/* KJL 12:15:10 8/23/97 - extents.c
 
 
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 *
 
 
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 * This file contains the collision extents
 
 
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 * data for the game characters.
 
 
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 *
 
 
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 */
 
 
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#include "extents.h"
 
 
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const COLLISION_EXTENTS CollisionExtents[MAX_NO_OF_COLLISION_EXTENTS] =
 
 
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{
 
 
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    {450, 0, -900-1133, -900},
 
 
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    {450, 0, -1950, -1200},
 
 
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    {450, 0, -789-1309, -1309},
 
 
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    {400, 0, -851-1338, -851},
 
 
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    {700, 0, -600, -800},
 
 
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    {300, 0, 27-329, 27},
 
 
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    {450, 0, -900-1133, -900},
 
 
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    {1300,0, -2867-1133, -867},
 
 
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    {700, 0, -200, -200},
 
 
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};
 
 
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/*
 
 
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const COLLISION_EXTENTS CollisionExtents[MAX_NO_OF_COLLISION_EXTENTS] =
 
 
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{
 
 
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    {450, 0, -2200, -1100},    // CE_ALIEN
 
 
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    {800, 0, -1100, -1100},    // CE_ALIEN_CROUCH
 
 
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    {450, 0, -1950, -1300},    // CE_MARINE
 
 
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    {450, 0, -2200, -1600},    // CE_PREDATOR
 
 
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    {600, 0, -2350, -1500},    // CE_PRAETORIAN
 
 
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    {700, 0, -1100, -800},    // CE_SENTRYGUN
 
 
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    {100, 0, -330, -330},    // CE_FACEHUGGER
 
 
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    {700, 0, -2200, -900},    // CE_XENOBORG
 
 
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    {1300, 0, -4800, -867},    // CE_QUEEN
 
 
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    {800, 0, -800, -300}    // CE_CORPSE
 
 
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};
 
 
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*/