| | 1 | /****************************************************************************KJL* |
| | 2 | * Equipmnt.c - contains the data for all equipment that can be used in the game. * |
| | 3 | * * |
| | 4 | *****************************************************************************KJL*/ |
| | 5 | #include "system.h" |
| | 6 | #include "prototyp.h" |
| | 7 | #include "equipmnt.h" |
| | 8 | #include "hud.h" |
| | 9 | |
| | 10 | enum WEAPON_ID MarineWeaponKey[MAX_NO_OF_WEAPON_SLOTS] = |
| | 11 | { |
| | 12 | WEAPON_PULSERIFLE, |
| | 13 | WEAPON_SMARTGUN, |
| | 14 | WEAPON_FLAMETHROWER, |
| | 15 | WEAPON_SADAR, |
| | 16 | WEAPON_GRENADELAUNCHER, |
| | 17 | WEAPON_MINIGUN, |
| | 18 | WEAPON_MARINE_PISTOL, |
| | 19 | WEAPON_TWO_PISTOLS, |
| | 20 | WEAPON_FRISBEE_LAUNCHER, |
| | 21 | WEAPON_CUDGEL |
| | 22 | }; |
| | 23 | |
| | 24 | enum WEAPON_ID PredatorWeaponKey[MAX_NO_OF_WEAPON_SLOTS] = |
| | 25 | { |
| | 26 | WEAPON_PRED_WRISTBLADE, |
| | 27 | WEAPON_PRED_RIFLE, |
| | 28 | WEAPON_PRED_SHOULDERCANNON, |
| | 29 | WEAPON_PRED_MEDICOMP, |
| | 30 | WEAPON_PRED_PISTOL, |
| | 31 | WEAPON_PRED_DISC, |
| | 32 | NULL_WEAPON, |
| | 33 | NULL_WEAPON, |
| | 34 | NULL_WEAPON, |
| | 35 | NULL_WEAPON |
| | 36 | }; |
| | 37 | |
| | 38 | enum WEAPON_ID AlienWeaponKey[MAX_NO_OF_WEAPON_SLOTS] = |
| | 39 | { |
| | 40 | WEAPON_ALIEN_CLAW, |
| | 41 | NULL_WEAPON, |
| | 42 | NULL_WEAPON, |
| | 43 | NULL_WEAPON, |
| | 44 | NULL_WEAPON, |
| | 45 | NULL_WEAPON, |
| | 46 | NULL_WEAPON, |
| | 47 | NULL_WEAPON, |
| | 48 | NULL_WEAPON, |
| | 49 | NULL_WEAPON |
| | 50 | }; |
| | 51 | |
| | 52 | extern void maintain_pulserifle(); |
| | 53 | extern void maintain_smartgun(); |
| | 54 | extern void maintain_flamethrower(); |
| | 55 | extern void maintain_minigun(); |
| | 56 | extern void maintain_sadar(); |
| | 57 | extern void maintain_frisbee(); |
| | 58 | extern void maintain_pistol(); |
| | 59 | extern void maintain_pistols(); |
| | 60 | extern void maintain_grenadelauncher(); |
| | 61 | extern void maintain_cudgel(); |
| | 62 | |
| | 63 | extern void maintain_wristblade(); |
| | 64 | extern void maintain_speargun(); |
| | 65 | extern void maintain_shouldercannon(); |
| | 66 | extern void maintain_medicomp(); |
| | 67 | extern void maintain_predpistol(); |
| | 68 | extern void maintain_preddisc(); |
| | 69 | |
| | 70 | #include <stdio.h> |
| | 71 | |
| | 72 | /* KJL 10:45:56 09/20/96 - contains all the generic weapon info */ |
| | 73 | const TEMPLATE_WEAPON_DATA TemplateWeapon[MAX_NO_OF_WEAPON_TEMPLATES] = |
| | 74 | { |
| | 75 | /*KJL************** |
| | 76 | * PULSE RIFLE * |
| | 77 | **************KJL*/ |
| | 78 | { |
| | 79 | maintain_pulserifle, |
| | 80 | AMMO_10MM_CULW, |
| | 81 | AMMO_PULSE_GRENADE, |
| | 82 | |
| | 83 | /* RestPosition; */ |
| | 84 | {180, 300, 100}, |
| | 85 | /* RecoilMaxZ; */ |
| | 86 | 90, |
| | 87 | /* RecoilMaxRandomZ; */ |
| | 88 | 60, |
| | 89 | /* RecoilMaxXTilt; */ |
| | 90 | 30, |
| | 91 | /* RecoilMaxYTilt; */ |
| | 92 | 30, |
| | 93 | // swap in out |
| | 94 | ONE_FIXED/3, |
| | 95 | |
| | 96 | /* HierarchyName */ |
| | 97 | "Pulse Rifle", |
| | 98 | |
| | 99 | /* LogAccuracy */ |
| | 100 | 1, |
| | 101 | /* LogShots */ |
| | 102 | 1, |
| | 103 | 0 |
| | 104 | }, |
| | 105 | |
| | 106 | /*KJL****************** |
| | 107 | * WEAPON_SMARTGUN * |
| | 108 | ******************KJL*/ |
| | 109 | { |
| | 110 | maintain_smartgun, |
| | 111 | AMMO_SMARTGUN, |
| | 112 | AMMO_NONE, |
| | 113 | |
| | 114 | /* RestPosition; */ |
| | 115 | {100, 240, 170}, |
| | 116 | //{10, 500, 200}, |
| | 117 | |
| | 118 | /* RecoilMaxZ; */ |
| | 119 | 60, |
| | 120 | /* RecoilMaxRandomZ; */ |
| | 121 | 31, |
| | 122 | /* RecoilMaxXTilt; */ |
| | 123 | 15, |
| | 124 | /* RecoilMaxYTilt; */ |
| | 125 | 15, |
| | 126 | // swap in out |
| | 127 | ONE_FIXED, |
| | 128 | |
| | 129 | /* HierarchyName */ |
| | 130 | "Smart Gun", |
| | 131 | |
| | 132 | /* LogAccuracy */ |
| | 133 | 1, |
| | 134 | /* LogShots */ |
| | 135 | 1, |
| | 136 | 0 |
| | 137 | }, |
| | 138 | |
| | 139 | /*KJL********************** |
| | 140 | * WEAPON_FLAMETHROWER * |
| | 141 | **********************KJL*/ |
| | 142 | { |
| | 143 | maintain_flamethrower, |
| | 144 | AMMO_FLAMETHROWER, |
| | 145 | AMMO_FLAMETHROWER, |
| | 146 | |
| | 147 | /* RestPosition; */ |
| | 148 | {0, 300, 150}, |
| | 149 | |
| | 150 | /* RecoilMaxZ; */ |
| | 151 | 0, |
| | 152 | /* RecoilMaxRandomZ; */ |
| | 153 | 0, |
| | 154 | /* RecoilMaxXTilt; */ |
| | 155 | 0, |
| | 156 | /* RecoilMaxYTilt; */ |
| | 157 | 0, |
| | 158 | // swap in out |
| | 159 | ONE_FIXED/3, |
| | 160 | |
| | 161 | /* HierarchyName */ |
| | 162 | "Flamethrower", |
| | 163 | |
| | 164 | /* LogAccuracy */ |
| | 165 | 0, |
| | 166 | /* LogShots */ |
| | 167 | 0, |
| | 168 | 0 |
| | 169 | }, |
| | 170 | |
| | 171 | /*KJ**************** |
| | 172 | * WEAPON_SADAR * |
| | 173 | ****************KJL*/ |
| | 174 | { |
| | 175 | maintain_sadar, |
| | 176 | AMMO_SADAR_TOW, |
| | 177 | AMMO_NONE, |
| | 178 | |
| | 179 | /* RestPosition; */ |
| | 180 | {300, 0, 80}, |
| | 181 | |
| | 182 | /* RecoilMaxZ; */ |
| | 183 | 0, |
| | 184 | /* RecoilMaxRandomZ; */ |
| | 185 | 0, |
| | 186 | /* RecoilMaxXTilt; */ |
| | 187 | 0, |
| | 188 | /* RecoilMaxYTilt; */ |
| | 189 | 0, |
| | 190 | // swap in out |
| | 191 | ONE_FIXED *2, |
| | 192 | |
| | 193 | /* HierarchyName */ |
| | 194 | "Rocket Launcher", |
| | 195 | |
| | 196 | /* LogAccuracy */ |
| | 197 | 1, |
| | 198 | /* LogShots */ |
| | 199 | 1, |
| | 200 | 0 |
| | 201 | }, |
| | 202 | |
| | 203 | /*KJL************************* |
| | 204 | * WEAPON_GRENADELAUNCHER * |
| | 205 | *************************KJL*/ |
| | 206 | { |
| | 207 | maintain_grenadelauncher, |
| | 208 | AMMO_GRENADE, |
| | 209 | AMMO_NONE, |
| | 210 | |
| | 211 | /* RestPosition; */ |
| | 212 | {130, 400, 300}, |
| | 213 | /* RecoilMaxZ; */ |
| | 214 | 0, |
| | 215 | /* RecoilMaxRandomZ; */ |
| | 216 | 0, |
| | 217 | /* RecoilMaxXTilt; */ |
| | 218 | 0, |
| | 219 | /* RecoilMaxYTilt; */ |
| | 220 | 0, |
| | 221 | // swap in out |
| | 222 | ONE_FIXED, |
| | 223 | |
| | 224 | /* HierarchyName */ |
| | 225 | "Grenade Launcher", |
| | 226 | |
| | 227 | /* LogAccuracy */ |
| | 228 | 0, |
| | 229 | /* LogShots */ |
| | 230 | 1, |
| | 231 | 0 |
| | 232 | }, |
| | 233 | |
| | 234 | /*KJL***************** |
| | 235 | * WEAPON_MINIGUN * |
| | 236 | *****************KJL*/ |
| | 237 | { |
| | 238 | maintain_minigun, |
| | 239 | AMMO_MINIGUN, |
| | 240 | AMMO_NONE, |
| | 241 | |
| | 242 | /* RestPosition; */ |
| | 243 | {0, 400, 20}, |
| | 244 | |
| | 245 | /* RecoilMaxZ; */ |
| | 246 | 60, |
| | 247 | /* RecoilMaxRandomZ; */ |
| | 248 | 31, |
| | 249 | /* RecoilMaxXTilt; */ |
| | 250 | 31, |
| | 251 | /* RecoilMaxYTilt; */ |
| | 252 | 31, |
| | 253 | // swap in out |
| | 254 | ONE_FIXED * 3, |
| | 255 | |
| | 256 | /* HierarchyName */ |
| | 257 | "Minigun", |
| | 258 | |
| | 259 | /* LogAccuracy */ |
| | 260 | 1, |
| | 261 | /* LogShots */ |
| | 262 | 1, |
| | 263 | 0 |
| | 264 | }, |
| | 265 | |
| | 266 | /*KJL************** |
| | 267 | * MARINE PISTOL * |
| | 268 | **************KJL*/ |
| | 269 | { |
| | 270 | maintain_pistol, |
| | 271 | AMMO_MARINE_PISTOL, |
| | 272 | AMMO_MARINE_PISTOL, |
| | 273 | |
| | 274 | /* RestPosition; */ |
| | 275 | {0, 20, 300}, |
| | 276 | |
| | 277 | /* RecoilMaxZ; */ |
| | 278 | 90, |
| | 279 | /* RecoilMaxRandomZ; */ |
| | 280 | 60, |
| | 281 | /* RecoilMaxXTilt; */ |
| | 282 | 30, |
| | 283 | /* RecoilMaxYTilt; */ |
| | 284 | 30, |
| | 285 | // swap in out |
| | 286 | ONE_FIXED, |
| | 287 | |
| | 288 | /* HierarchyName */ |
| | 289 | "Pistol", |
| | 290 | |
| | 291 | /* LogAccuracy */ |
| | 292 | 1, |
| | 293 | /* LogShots */ |
| | 294 | 1, |
| | 295 | 0 |
| | 296 | }, |
| | 297 | |
| | 298 | /*KJL************ |
| | 299 | * TWO PISTOLS * |
| | 300 | ************KJL*/ |
| | 301 | { |
| | 302 | maintain_pistols, |
| | 303 | AMMO_MARINE_PISTOL, |
| | 304 | AMMO_MARINE_PISTOL, |
| | 305 | |
| | 306 | /* RestPosition; */ |
| | 307 | {300, 100, 300}, |
| | 308 | |
| | 309 | /* RecoilMaxZ; */ |
| | 310 | 90, |
| | 311 | /* RecoilMaxRandomZ; */ |
| | 312 | 60, |
| | 313 | /* RecoilMaxXTilt; */ |
| | 314 | 30, |
| | 315 | /* RecoilMaxYTilt; */ |
| | 316 | 30, |
| | 317 | // swap in out |
| | 318 | ONE_FIXED, |
| | 319 | |
| | 320 | /* HierarchyName */ |
| | 321 | "Two pistol", |
| | 322 | |
| | 323 | /* LogAccuracy */ |
| | 324 | 1, |
| | 325 | /* LogShots */ |
| | 326 | 1, |
| | 327 | 0 |
| | 328 | }, |
| | 329 | |
| | 330 | /*CDF************************** |
| | 331 | * WEAPON_FRISBEE_LAUNCHER * |
| | 332 | **************************CDF*/ |
| | 333 | { |
| | 334 | maintain_frisbee, |
| | 335 | AMMO_FRISBEE, |
| | 336 | AMMO_NONE, |
| | 337 | |
| | 338 | /* RestPosition; */ |
| | 339 | {400, 0, 200}, |
| | 340 | |
| | 341 | /* RecoilMaxZ; */ |
| | 342 | 0, //200, |
| | 343 | /* RecoilMaxRandomZ; */ |
| | 344 | 0, |
| | 345 | /* RecoilMaxXTilt; */ |
| | 346 | 0, //24, |
| | 347 | /* RecoilMaxYTilt; */ |
| | 348 | 0, |
| | 349 | // swap in out |
| | 350 | ONE_FIXED *2, |
| | 351 | /* HierarchyName */ |
| | 352 | "SD", |
| | 353 | |
| | 354 | /* LogAccuracy */ |
| | 355 | 1, |
| | 356 | /* LogShots */ |
| | 357 | 1, |
| | 358 | 0 |
| | 359 | }, |
| | 360 | |
| | 361 | /*CDF************************* |
| | 362 | * WEAPON_CUDGEL * |
| | 363 | *************************CDF*/ |
| | 364 | { |
| | 365 | maintain_cudgel, |
| | 366 | AMMO_CUDGEL, |
| | 367 | AMMO_CUDGEL, |
| | 368 | |
| | 369 | /* RestPosition; */ |
| | 370 | {0, 0, 0}, |
| | 371 | |
| | 372 | /* RecoilMaxZ; */ |
| | 373 | 0, |
| | 374 | /* RecoilMaxRandomZ; */ |
| | 375 | 0, |
| | 376 | /* RecoilMaxXTilt; */ |
| | 377 | 0, |
| | 378 | /* RecoilMaxYTilt; */ |
| | 379 | 0, |
| | 380 | // swap in out |
| | 381 | ONE_FIXED/3, |
| | 382 | |
| | 383 | /* HierarchyName */ |
| | 384 | "Cudgel", |
| | 385 | |
| | 386 | /* LogAccuracy */ |
| | 387 | 0, |
| | 388 | /* LogShots */ |
| | 389 | 0, |
| | 390 | 0 |
| | 391 | }, |
| | 392 | |
| | 393 | /*KJL********************************** |
| | 394 | * PPP RRR EEE DD A TTT OOO RRR * |
| | 395 | * P P R R E D D A A T O O R R * |
| | 396 | * PPP RRR EEE D D AAA T O O RRR * |
| | 397 | * P RR E D D A A T O O RR * |
| | 398 | * P R R EEE DD A A T OOO R R * |
| | 399 | **********************************KJL*/ |
| | 400 | |
| | 401 | /*KJL************************* |
| | 402 | * WEAPON_PRED_WRISTBLADE * |
| | 403 | *************************KJL*/ |
| | 404 | { |
| | 405 | maintain_wristblade, |
| | 406 | AMMO_PRED_WRISTBLADE, |
| | 407 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 408 | |
| | 409 | /* RestPosition; */ |
| | 410 | {0,0,0}, |
| | 411 | |
| | 412 | /* RecoilMaxZ; */ |
| | 413 | 0, |
| | 414 | /* RecoilMaxRandomZ; */ |
| | 415 | 0, |
| | 416 | /* RecoilMaxXTilt; */ |
| | 417 | 0, |
| | 418 | /* RecoilMaxYTilt; */ |
| | 419 | 0, |
| | 420 | |
| | 421 | // swap in out |
| | 422 | 65536, |
| | 423 | /* HierarchyName */ |
| | 424 | "Template", |
| | 425 | |
| | 426 | /* LogAccuracy */ |
| | 427 | 0, |
| | 428 | /* LogShots */ |
| | 429 | 0, |
| | 430 | /* InitialSubSequence */ |
| | 431 | (int)PHSS_Come |
| | 432 | }, |
| | 433 | |
| | 434 | /*KJL******************** |
| | 435 | * WEAPON_PRED_RIFLE * |
| | 436 | ********************KJL*/ |
| | 437 | { |
| | 438 | maintain_speargun, |
| | 439 | AMMO_PRED_RIFLE, |
| | 440 | AMMO_NONE, |
| | 441 | |
| | 442 | /* RestPosition; */ |
| | 443 | {-100, 80, 30}, |
| | 444 | |
| | 445 | /* RecoilMaxZ; */ |
| | 446 | 0, //80, |
| | 447 | /* RecoilMaxRandomZ; */ |
| | 448 | 0, //31, |
| | 449 | /* RecoilMaxXTilt; */ |
| | 450 | 0, //31, |
| | 451 | /* RecoilMaxYTilt; */ |
| | 452 | 0, //15, |
| | 453 | |
| | 454 | // swap in out |
| | 455 | 65536, |
| | 456 | /* HierarchyName */ |
| | 457 | "Speargun", |
| | 458 | |
| | 459 | /* LogAccuracy */ |
| | 460 | 1, |
| | 461 | /* LogShots */ |
| | 462 | 1, |
| | 463 | /* InitialSubSequence */ |
| | 464 | (int)PHSS_Stand |
| | 465 | }, |
| | 466 | |
| | 467 | /*KJL***************************** |
| | 468 | * WEAPON_PRED_SHOULDERCANNON * |
| | 469 | *****************************KJL*/ |
| | 470 | { |
| | 471 | maintain_shouldercannon, |
| | 472 | AMMO_PLASMACASTER, |
| | 473 | AMMO_NONE, |
| | 474 | |
| | 475 | /* RestPosition; */ |
| | 476 | {0, 200, 100}, |
| | 477 | |
| | 478 | /* RecoilMaxZ; */ |
| | 479 | 0, |
| | 480 | /* RecoilMaxRandomZ; */ |
| | 481 | 0, |
| | 482 | /* RecoilMaxXTilt; */ |
| | 483 | 0, |
| | 484 | /* RecoilMaxYTilt; */ |
| | 485 | 0, |
| | 486 | |
| | 487 | // swap in out |
| | 488 | 65536, |
| | 489 | /* HierarchyName */ |
| | 490 | "Template", |
| | 491 | |
| | 492 | /* LogAccuracy */ |
| | 493 | 1, |
| | 494 | /* LogShots */ |
| | 495 | 1, |
| | 496 | /* InitialSubSequence */ |
| | 497 | (int)PHSS_Come |
| | 498 | }, |
| | 499 | |
| | 500 | /*KJL***************************** |
| | 501 | * WEAPON_PRED_MEDICOMP * |
| | 502 | *****************************KJL*/ |
| | 503 | { |
| | 504 | maintain_medicomp, |
| | 505 | AMMO_NONE, |
| | 506 | AMMO_NONE, |
| | 507 | |
| | 508 | /* RestPosition; */ |
| | 509 | {0, 200, 100}, |
| | 510 | |
| | 511 | /* RecoilMaxZ; */ |
| | 512 | 0, |
| | 513 | /* RecoilMaxRandomZ; */ |
| | 514 | 0, |
| | 515 | /* RecoilMaxXTilt; */ |
| | 516 | 0, |
| | 517 | /* RecoilMaxYTilt; */ |
| | 518 | 0, |
| | 519 | |
| | 520 | // swap in out |
| | 521 | 65536, |
| | 522 | /* HierarchyName */ |
| | 523 | "Template", |
| | 524 | |
| | 525 | /* LogAccuracy */ |
| | 526 | 0, |
| | 527 | /* LogShots */ |
| | 528 | 0, |
| | 529 | /* InitialSubSequence */ |
| | 530 | (int)PHSS_Come |
| | 531 | }, |
| | 532 | |
| | 533 | /*KJL********************* |
| | 534 | * WEAPON_PRED_PISTOL * |
| | 535 | *********************KJL*/ |
| | 536 | { |
| | 537 | maintain_predpistol, |
| | 538 | AMMO_PRED_PISTOL_BLAST, |
| | 539 | AMMO_NONE, |
| | 540 | |
| | 541 | /* RestPosition; */ |
| | 542 | {0, 100, 150}, |
| | 543 | |
| | 544 | /* RecoilMaxZ; */ |
| | 545 | 0, //31, |
| | 546 | /* RecoilMaxRandomZ; */ |
| | 547 | 0, //15, |
| | 548 | /* RecoilMaxXTilt; */ |
| | 549 | 0, //15, |
| | 550 | /* RecoilMaxYTilt; */ |
| | 551 | 0, //7, |
| | 552 | // swap in out |
| | 553 | 0, |
| | 554 | |
| | 555 | /* HierarchyName */ |
| | 556 | "pistol", |
| | 557 | |
| | 558 | /* LogAccuracy */ |
| | 559 | 1, |
| | 560 | /* LogShots */ |
| | 561 | 1, |
| | 562 | /* InitialSubSequence */ |
| | 563 | (int)PHSS_Stand |
| | 564 | }, |
| | 565 | |
| | 566 | /*CDF******************* |
| | 567 | * WEAPON_PRED_DISC * |
| | 568 | *******************CDF*/ |
| | 569 | { |
| | 570 | maintain_preddisc, |
| | 571 | AMMO_PRED_DISC, |
| | 572 | AMMO_NONE, |
| | 573 | |
| | 574 | /* RestPosition; */ |
| | 575 | {0, 100, 100}, |
| | 576 | |
| | 577 | /* RecoilMaxZ; */ |
| | 578 | 0, //-1024, |
| | 579 | /* RecoilMaxRandomZ; */ |
| | 580 | 0, |
| | 581 | /* RecoilMaxXTilt; */ |
| | 582 | 0, |
| | 583 | /* RecoilMaxYTilt; */ |
| | 584 | 0, |
| | 585 | // swap in out |
| | 586 | 0, |
| | 587 | /* HierarchyName */ |
| | 588 | "disk", |
| | 589 | /* LogAccuracy */ |
| | 590 | 0, |
| | 591 | /* LogShots */ |
| | 592 | 0, |
| | 593 | /* InitialSubSequence */ |
| | 594 | (int)PHSS_Stand |
| | 595 | }, |
| | 596 | |
| | 597 | /*KJL******************** |
| | 598 | * WEAPON_ALIEN_CLAW * |
| | 599 | ********************KJL*/ |
| | 600 | { |
| | 601 | NULL, |
| | 602 | AMMO_ALIEN_CLAW, |
| | 603 | AMMO_ALIEN_TAIL, |
| | 604 | |
| | 605 | /* RestPosition; */ |
| | 606 | {600, 0, 0}, |
| | 607 | /* RecoilMaxZ; */ |
| | 608 | 0, |
| | 609 | /* RecoilMaxRandomZ; */ |
| | 610 | 0, |
| | 611 | /* RecoilMaxXTilt; */ |
| | 612 | 0, |
| | 613 | /* RecoilMaxYTilt; */ |
| | 614 | 0, |
| | 615 | // swap in out |
| | 616 | 0, |
| | 617 | /* HierarchyName */ |
| | 618 | "claws", |
| | 619 | /* LogAccuracy */ |
| | 620 | 0, |
| | 621 | /* LogShots */ |
| | 622 | 0, |
| | 623 | 0 |
| | 624 | } |
| | 625 | }; |
| | 626 | |
| | 627 | const TEMPLATE_AMMO_DATA TemplateAmmo[MAX_NO_OF_AMMO_TEMPLATES] = |
| | 628 | { |
| | 629 | { |
| | 630 | 99, /* AmmoPerMagazine */ |
| | 631 | { |
| | 632 | 9,0,9,0,0,0, /* MaxDamage - I,C,P,F,E,A */ |
| | 633 | 0, /* ExplosivePower */ |
| | 634 | 0, /* Slicing */ |
| | 635 | 0, /* ForceBoom */ |
| | 636 | 0, /* BlowUpSections */ |
| | 637 | 0, /* MakeExitWounds */ |
| | 638 | AMMO_10MM_CULW, |
| | 639 | } |
| | 640 | }, |
| | 641 | { |
| | 642 | 5, |
| | 643 | { |
| | 644 | 400,10,10,10,0,0, |
| | 645 | 0, /* ExplosivePower */ |
| | 646 | 0, /* Slicing */ |
| | 647 | 0, /* ForceBoom */ |
| | 648 | 0, /* BlowUpSections */ |
| | 649 | 0, /* MakeExitWounds */ |
| | 650 | AMMO_PULSE_GRENADE, |
| | 651 | } |
| | 652 | }, |
| | 653 | { |
| | 654 | 20, |
| | 655 | { |
| | 656 | 10,8,1,0,0,0, /* Impact point damage */ |
| | 657 | 0, /* ExplosivePower */ |
| | 658 | 0, /* Slicing */ |
| | 659 | 0, /* ForceBoom */ |
| | 660 | 0, /* BlowUpSections */ |
| | 661 | 0, /* MakeExitWounds */ |
| | 662 | AMMO_SHOTGUN, |
| | 663 | } |
| | 664 | }, |
| | 665 | { |
| | 666 | 500, |
| | 667 | { |
| | 668 | 20,0,20,0,0,0, |
| | 669 | 0, /* ExplosivePower */ |
| | 670 | 0, /* Slicing */ |
| | 671 | 0, /* ForceBoom */ |
| | 672 | 0, /* BlowUpSections */ |
| | 673 | 1, /* MakeExitWounds */ |
| | 674 | AMMO_SMARTGUN, |
| | 675 | } |
| | 676 | }, |
| | 677 | { |
| | 678 | 100, |
| | 679 | { |
| | 680 | 0,0,0,50,0,0, |
| | 681 | 0, /* ExplosivePower */ |
| | 682 | 0, /* Slicing */ |
| | 683 | 0, /* ForceBoom */ |
| | 684 | 0, /* BlowUpSections */ |
| | 685 | 0, /* MakeExitWounds */ |
| | 686 | AMMO_FLAMETHROWER, |
| | 687 | } |
| | 688 | }, |
| | 689 | { |
| | 690 | 1, |
| | 691 | { |
| | 692 | 1000,0,50,0,0,0, |
| | 693 | 0, /* ExplosivePower */ |
| | 694 | 0, /* Slicing */ |
| | 695 | 0, /* ForceBoom */ |
| | 696 | 0, /* BlowUpSections */ |
| | 697 | 0, /* MakeExitWounds */ |
| | 698 | AMMO_SADAR_TOW, |
| | 699 | } |
| | 700 | }, |
| | 701 | { |
| | 702 | 6, |
| | 703 | { |
| | 704 | 800,0,1,100,0,0, |
| | 705 | 0, /* ExplosivePower */ |
| | 706 | 0, /* Slicing */ |
| | 707 | 0, /* ForceBoom */ |
| | 708 | 0, /* BlowUpSections */ |
| | 709 | 0, /* MakeExitWounds */ |
| | 710 | AMMO_GRENADE, |
| | 711 | } |
| | 712 | }, |
| | 713 | { |
| | 714 | 6, |
| | 715 | { |
| | 716 | 500,0,1,50,0,0, |
| | 717 | 1, /* ExplosivePower */ |
| | 718 | 0, /* Slicing */ |
| | 719 | 0, /* ForceBoom */ |
| | 720 | 0, /* BlowUpSections */ |
| | 721 | 0, /* MakeExitWounds */ |
| | 722 | EXPLOSIONFIRE_BLAST, |
| | 723 | } |
| | 724 | }, |
| | 725 | { |
| | 726 | 800, |
| | 727 | { |
| | 728 | 30,0,40,0,0,0, |
| | 729 | 0, /* ExplosivePower */ |
| | 730 | 0, /* Slicing */ |
| | 731 | 0, /* ForceBoom */ |
| | 732 | 0, /* BlowUpSections */ |
| | 733 | 1, /* MakeExitWounds */ |
| | 734 | AMMO_MINIGUN, |
| | 735 | } |
| | 736 | }, |
| | 737 | { |
| | 738 | 6, |
| | 739 | { |
| | 740 | 100,80,20,0,0,0, |
| | 741 | 1, /* ExplosivePower */ |
| | 742 | 1, /* Slicing */ |
| | 743 | 0, /* ForceBoom */ |
| | 744 | 0, /* BlowUpSections */ |
| | 745 | 0, /* MakeExitWounds */ |
| | 746 | AMMO_FRAGMENTATION_GRENADE, |
| | 747 | } |
| | 748 | }, |
| | 749 | { |
| | 750 | 6, |
| | 751 | { |
| | 752 | 500,0,1,5,0,0, |
| | 753 | 0, /* ExplosivePower */ |
| | 754 | 0, /* Slicing */ |
| | 755 | 0, /* ForceBoom */ |
| | 756 | 0, /* BlowUpSections */ |
| | 757 | 0, /* MakeExitWounds */ |
| | 758 | AMMO_PROXIMITY_GRENADE, |
| | 759 | } |
| | 760 | }, |
| | 761 | { |
| | 762 | 12, /* AmmoPerMagazine */ |
| | 763 | { |
| | 764 | 10,0,6,0,0,0, /* MaxDamage - I,C,P,F,E,A */ |
| | 765 | 0, /* ExplosivePower */ |
| | 766 | 0, /* Slicing */ |
| | 767 | 0, /* ForceBoom */ |
| | 768 | 0, /* BlowUpSections */ |
| | 769 | 0, /* MakeExitWounds */ |
| | 770 | AMMO_MARINE_PISTOL, |
| | 771 | } |
| | 772 | }, |
| | 773 | { |
| | 774 | 1, |
| | 775 | { |
| | 776 | 0,0,500,0,0,0, |
| | 777 | 6, /* ExplosivePower */ |
| | 778 | 0, /* Slicing */ |
| | 779 | 0, /* ForceBoom */ |
| | 780 | 0, /* BlowUpSections */ |
| | 781 | 0, /* MakeExitWounds */ |
| | 782 | AMMO_FRISBEE, |
| | 783 | } |
| | 784 | }, |
| | 785 | { |
| | 786 | 5, |
| | 787 | { |
| | 788 | 50,0,1,0,0,0, |
| | 789 | 0, /* ExplosivePower */ |
| | 790 | 0, /* Slicing */ |
| | 791 | 0, /* ForceBoom */ |
| | 792 | 0, /* BlowUpSections */ |
| | 793 | 0, /* MakeExitWounds */ |
| | 794 | AMMO_FRISBEE_FIRE, |
| | 795 | } |
| | 796 | }, |
| | 797 | { |
| | 798 | 0, |
| | 799 | { |
| | 800 | 1,0,0,0,0,0, |
| | 801 | 0, /* ExplosivePower */ |
| | 802 | 0, /* Slicing */ |
| | 803 | 0, /* ForceBoom */ |
| | 804 | 0, /* BlowUpSections */ |
| | 805 | 0, /* MakeExitWounds */ |
| | 806 | AMMO_CUDGEL, |
| | 807 | } |
| | 808 | }, |
| | 809 | { |
| | 810 | 0, |
| | 811 | { |
| | 812 | 3,10,1,0,0,0, |
| | 813 | 0, /* ExplosivePower */ |
| | 814 | 1, /* Slicing */ |
| | 815 | 0, /* ForceBoom */ |
| | 816 | 0, /* BlowUpSections */ |
| | 817 | 0, /* MakeExitWounds */ |
| | 818 | AMMO_PRED_WRISTBLADE, |
| | 819 | } |
| | 820 | }, |
| | 821 | { |
| | 822 | 0, |
| | 823 | { |
| | 824 | 10,80,10,0,0,0, |
| | 825 | 0, /* ExplosivePower */ |
| | 826 | 1, /* Slicing */ |
| | 827 | 0, /* ForceBoom */ |
| | 828 | 0, /* BlowUpSections */ |
| | 829 | 0, /* MakeExitWounds */ |
| | 830 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 831 | } |
| | 832 | }, |
| | 833 | { |
| | 834 | 20, /* AmmoPerMagazine */ |
| | 835 | { |
| | 836 | 1,0,200,0,0,0, |
| | 837 | 0, /* ExplosivePower */ |
| | 838 | 2, /* Slicing */ |
| | 839 | 1, /* ForceBoom */ |
| | 840 | 0, /* BlowUpSections */ |
| | 841 | 1, /* MakeExitWounds */ |
| | 842 | AMMO_PRED_RIFLE, |
| | 843 | } |
| | 844 | }, |
| | 845 | { |
| | 846 | 0, |
| | 847 | { |
| | 848 | 50,0,12,0,0,0, /* MaxDamage - I,C,P,F,E,A */ |
| | 849 | 2, /* ExplosivePower */ |
| | 850 | 0, /* Slicing */ |
| | 851 | 0, /* ForceBoom */ |
| | 852 | 1, /* BlowUpSections */ |
| | 853 | 0, /* MakeExitWounds */ |
| | 854 | AMMO_PLASMACASTER, |
| | 855 | } |
| | 856 | }, |
| | 857 | { |
| | 858 | 0, /* AmmoPerMagazine */ |
| | 859 | { |
| | 860 | 0,0,0,0,50,0, |
| | 861 | 2, /* ExplosivePower */ |
| | 862 | 0, /* Slicing */ |
| | 863 | 0, /* ForceBoom */ |
| | 864 | 0, /* BlowUpSections */ |
| | 865 | 0, /* MakeExitWounds */ |
| | 866 | AMMO_PRED_PISTOL_BLAST, |
| | 867 | } |
| | 868 | }, |
| | 869 | { |
| | 870 | 0, |
| | 871 | { |
| | 872 | 0,300,10,0,0,0, |
| | 873 | 0, /* ExplosivePower */ |
| | 874 | 3, /* Slicing */ |
| | 875 | 0, /* ForceBoom */ |
| | 876 | 0, /* BlowUpSections */ |
| | 877 | 0, /* MakeExitWounds */ |
| | 878 | AMMO_PRED_DISC, |
| | 879 | } |
| | 880 | }, |
| | 881 | { |
| | 882 | 0, |
| | 883 | { |
| | 884 | 10,20,0,0,0,0, |
| | 885 | 0, /* ExplosivePower */ |
| | 886 | 1, /* Slicing */ |
| | 887 | 0, /* ForceBoom */ |
| | 888 | 0, /* BlowUpSections */ |
| | 889 | 0, /* MakeExitWounds */ |
| | 890 | AMMO_ALIEN_CLAW, |
| | 891 | } |
| | 892 | }, |
| | 893 | { |
| | 894 | 0, |
| | 895 | { |
| | 896 | 20,40,80,0,0,0, |
| | 897 | 0, /* ExplosivePower */ |
| | 898 | 0, /* Slicing */ |
| | 899 | 0, /* ForceBoom */ |
| | 900 | 0, /* BlowUpSections */ |
| | 901 | 0, /* MakeExitWounds */ |
| | 902 | AMMO_ALIEN_TAIL, |
| | 903 | } |
| | 904 | }, |
| | 905 | /* MISC AND OUT OF SEQUENCE THINGS */ |
| | 906 | |
| | 907 | { |
| | 908 | 0, |
| | 909 | { |
| | 910 | 40,0,40,0,0,0, |
| | 911 | 0, /* ExplosivePower */ |
| | 912 | 0, /* Slicing */ |
| | 913 | 0, /* ForceBoom */ |
| | 914 | 0, /* BlowUpSections */ |
| | 915 | 1, /* MakeExitWounds */ |
| | 916 | AMMO_AUTOGUN, |
| | 917 | } |
| | 918 | }, |
| | 919 | { |
| | 920 | 0, |
| | 921 | { |
| | 922 | 2,0,200,0,0,0, // A bit wuss. Placeholder. |
| | 923 | 0, /* ExplosivePower */ |
| | 924 | 0, /* Slicing */ |
| | 925 | 0, /* ForceBoom */ |
| | 926 | 0, /* BlowUpSections */ |
| | 927 | 0, /* MakeExitWounds */ |
| | 928 | AMMO_XENOBORG, |
| | 929 | } |
| | 930 | }, |
| | 931 | { |
| | 932 | 0, |
| | 933 | { |
| | 934 | 0,30,0,0,0,0, |
| | 935 | 0, /* ExplosivePower */ |
| | 936 | 0, /* Slicing */ |
| | 937 | 0, /* ForceBoom */ |
| | 938 | 0, /* BlowUpSections */ |
| | 939 | 0, /* MakeExitWounds */ |
| | 940 | AMMO_FACEHUGGER, |
| | 941 | } |
| | 942 | }, |
| | 943 | { |
| | 944 | 0, |
| | 945 | { |
| | 946 | 0,30,0,0,0,0, |
| | 947 | 0, /* ExplosivePower */ |
| | 948 | 0, /* Slicing */ |
| | 949 | 0, /* ForceBoom */ |
| | 950 | 0, /* BlowUpSections */ |
| | 951 | 0, /* MakeExitWounds */ |
| | 952 | AMMO_NPC_OBSTACLE_CLEAR, |
| | 953 | } |
| | 954 | }, |
| | 955 | { |
| | 956 | 0, |
| | 957 | { |
| | 958 | 1,0,0,0,0,40, // Change me! |
| | 959 | 0, /* ExplosivePower */ |
| | 960 | 0, /* Slicing */ |
| | 961 | 0, /* ForceBoom */ |
| | 962 | 0, /* BlowUpSections */ |
| | 963 | 0, /* MakeExitWounds */ |
| | 964 | AMMO_ALIEN_FRAG, |
| | 965 | } |
| | 966 | }, |
| | 967 | { |
| | 968 | 1, |
| | 969 | { |
| | 970 | 0,0,500,0,0,0, |
| | 971 | 0, /* ExplosivePower */ |
| | 972 | 1, /* Slicing */ |
| | 973 | 0, /* ForceBoom */ |
| | 974 | 0, /* BlowUpSections */ |
| | 975 | 0, /* MakeExitWounds */ |
| | 976 | AMMO_ALIEN_BITE_KILLSECTION, |
| | 977 | } |
| | 978 | }, |
| | 979 | { |
| | 980 | 1, |
| | 981 | { |
| | 982 | 0,0,500,0,0,0, |
| | 983 | 0, /* ExplosivePower */ |
| | 984 | 1, /* Slicing */ |
| | 985 | 0, /* ForceBoom */ |
| | 986 | 1, /* BlowUpSections */ |
| | 987 | 0, /* MakeExitWounds */ |
| | 988 | AMMO_ALIEN_BITE_KILLSECTION, |
| | 989 | } |
| | 990 | }, |
| | 991 | { |
| | 992 | 0, |
| | 993 | { |
| | 994 | 80,200,0,0,0,0, |
| | 995 | 0, /* ExplosivePower */ |
| | 996 | 3, /* Slicing */ |
| | 997 | 0, /* ForceBoom */ |
| | 998 | 0, /* BlowUpSections */ |
| | 999 | 0, /* MakeExitWounds */ |
| | 1000 | AMMO_NPC_PAQ_CLAW, |
| | 1001 | } |
| | 1002 | }, |
| | 1003 | { |
| | 1004 | 0, |
| | 1005 | { |
| | 1006 | 0,20,10,0,0,2, |
| | 1007 | 0, /* ExplosivePower */ |
| | 1008 | 1, /* Slicing */ |
| | 1009 | 0, /* ForceBoom */ |
| | 1010 | 0, /* BlowUpSections */ |
| | 1011 | 0, /* MakeExitWounds */ |
| | 1012 | AMMO_NPC_ALIEN_BITE, |
| | 1013 | } |
| | 1014 | }, |
| | 1015 | { |
| | 1016 | 0, |
| | 1017 | { |
| | 1018 | 20,10,0,0,0,2, |
| | 1019 | 0, /* ExplosivePower */ |
| | 1020 | 1, /* Slicing */ |
| | 1021 | 0, /* ForceBoom */ |
| | 1022 | 0, /* BlowUpSections */ |
| | 1023 | 0, /* MakeExitWounds */ |
| | 1024 | AMMO_NPC_PREDALIEN_CLAW, |
| | 1025 | } |
| | 1026 | }, |
| | 1027 | { |
| | 1028 | 0, |
| | 1029 | { |
| | 1030 | 0,20,20,0,0,2, |
| | 1031 | 0, /* ExplosivePower */ |
| | 1032 | 1, /* Slicing */ |
| | 1033 | 0, /* ForceBoom */ |
| | 1034 | 0, /* BlowUpSections */ |
| | 1035 | 0, /* MakeExitWounds */ |
| | 1036 | AMMO_NPC_PREDALIEN_BITE, |
| | 1037 | } |
| | 1038 | }, |
| | 1039 | { |
| | 1040 | 0, |
| | 1041 | { |
| | 1042 | 10,10,40,0,0,2, |
| | 1043 | 0, /* ExplosivePower */ |
| | 1044 | 0, /* Slicing */ |
| | 1045 | 0, /* ForceBoom */ |
| | 1046 | 0, /* BlowUpSections */ |
| | 1047 | 0, /* MakeExitWounds */ |
| | 1048 | AMMO_NPC_PREDALIEN_TAIL, |
| | 1049 | } |
| | 1050 | }, |
| | 1051 | { |
| | 1052 | 0, |
| | 1053 | { |
| | 1054 | 30,20,20,0,0,2, |
| | 1055 | 0, /* ExplosivePower */ |
| | 1056 | 1, /* Slicing */ |
| | 1057 | 0, /* ForceBoom */ |
| | 1058 | 0, /* BlowUpSections */ |
| | 1059 | 0, /* MakeExitWounds */ |
| | 1060 | AMMO_NPC_PRAETORIAN_CLAW, |
| | 1061 | } |
| | 1062 | }, |
| | 1063 | { |
| | 1064 | 0, |
| | 1065 | { |
| | 1066 | 0,30,20,0,0,2, |
| | 1067 | 0, /* ExplosivePower */ |
| | 1068 | 1, /* Slicing */ |
| | 1069 | 0, /* ForceBoom */ |
| | 1070 | 0, /* BlowUpSections */ |
| | 1071 | 0, /* MakeExitWounds */ |
| | 1072 | AMMO_NPC_PRAETORIAN_BITE, |
| | 1073 | } |
| | 1074 | }, |
| | 1075 | { |
| | 1076 | 0, |
| | 1077 | { |
| | 1078 | 10,10,80,0,0,2, |
| | 1079 | 0, /* ExplosivePower */ |
| | 1080 | 0, /* Slicing */ |
| | 1081 | 0, /* ForceBoom */ |
| | 1082 | 0, /* BlowUpSections */ |
| | 1083 | 0, /* MakeExitWounds */ |
| | 1084 | AMMO_NPC_PRAETORIAN_TAIL, |
| | 1085 | } |
| | 1086 | }, |
| | 1087 | { |
| | 1088 | 0, |
| | 1089 | { |
| | 1090 | 10,80,10,0,0,0, |
| | 1091 | 0, /* ExplosivePower */ |
| | 1092 | 1, /* Slicing */ |
| | 1093 | 0, /* ForceBoom */ |
| | 1094 | 0, /* BlowUpSections */ |
| | 1095 | 0, /* MakeExitWounds */ |
| | 1096 | AMMO_NPC_PRED_STAFF, |
| | 1097 | } |
| | 1098 | }, |
| | 1099 | { |
| | 1100 | 0, |
| | 1101 | { |
| | 1102 | 0,0,300,0,0,0, |
| | 1103 | 0, /* ExplosivePower */ |
| | 1104 | 1, /* Slicing */ |
| | 1105 | 0, /* ForceBoom */ |
| | 1106 | 0, /* BlowUpSections */ |
| | 1107 | 0, /* MakeExitWounds */ |
| | 1108 | AMMO_PC_ALIEN_BITE, |
| | 1109 | } |
| | 1110 | }, |
| | 1111 | { |
| | 1112 | 1, |
| | 1113 | { |
| | 1114 | 0,0,500,0,0,0, |
| | 1115 | 0, /* ExplosivePower */ |
| | 1116 | 1, /* Slicing */ |
| | 1117 | 0, /* ForceBoom */ |
| | 1118 | 1, /* BlowUpSections */ |
| | 1119 | 0, /* MakeExitWounds */ |
| | 1120 | AMMO_PRED_TROPHY_KILLSECTION, |
| | 1121 | } |
| | 1122 | } |
| | 1123 | }; |
| | 1124 | |
| | 1125 | const DAMAGE_PROFILE damage_profiles[MAX_NUMBER_OF_DAMAGEPROFILES] = |
| | 1126 | { |
| | 1127 | {0,0,10000,0,0,0,0,0,0,0,0,CERTAINDEATH}, |
| | 1128 | {0,0,0,5,0,0,0,0,0,0,0,AMMO_FIREDAMAGE}, |
| | 1129 | {6,0,1,0,0,0,0,0,0,0,0,AMMO_FALLINGDAMAGE}, |
| | 1130 | {8,20,20,0,0,0,0,0,0,0,1,AMMO_FLECHETTE}, |
| | 1131 | }; |