| | 1 | #include "system.h" |
| | 2 | #include "prototyp.h" |
| | 3 | #include "stratdef.h" |
| | 4 | #include "npc_alien.h" |
| | 5 | |
| | 6 | /* General Death Structures! */ |
| | 7 | DEATH_DATA Alien_Deaths[] = { |
| | 8 | { |
| | 9 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 10 | ACrSS_Dies, /* Sub_Sequence */ |
| | 11 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 12 | -1, /* Sequence_Length */ |
| | 13 | 0, /* Multiplayer_Code */ |
| | 14 | (0<<16)|0, /* Unique Code */ |
| | 15 | 0, /* wound_flags */ |
| | 16 | 0, /* priority_wounds */ |
| | 17 | 0, /* Template */ |
| | 18 | { |
| | 19 | 0, /* Front */ |
| | 20 | 0, /* Back */ |
| | 21 | 0, /* Left */ |
| | 22 | 0, /* Right */ |
| | 23 | }, |
| | 24 | 0, /* Burning */ |
| | 25 | 0, /* Electrical */ |
| | 26 | 1, /* Crouching */ |
| | 27 | 0, /* Minor Boom */ |
| | 28 | 0, /* Major Boom */ |
| | 29 | }, |
| | 30 | { |
| | 31 | HMSQT_AlienCrawl, /* Sequence_Type */ |
| | 32 | ACSS_Pain_Fall_Right, /* Sub_Sequence */ |
| | 33 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 34 | -1, /* Sequence_Length */ |
| | 35 | 1, /* Multiplayer_Code */ |
| | 36 | (0<<16)|1, /* Unique Code */ |
| | 37 | 0, /* wound_flags */ |
| | 38 | 0, /* priority_wounds */ |
| | 39 | 0, /* Template */ |
| | 40 | { |
| | 41 | 0, /* Front */ |
| | 42 | 0, /* Back */ |
| | 43 | 0, /* Left */ |
| | 44 | 0, /* Right */ |
| | 45 | }, |
| | 46 | 0, /* Burning */ |
| | 47 | 0, /* Electrical */ |
| | 48 | 1, /* Crouching */ |
| | 49 | 0, /* Minor Boom */ |
| | 50 | 0, /* Major Boom */ |
| | 51 | }, |
| | 52 | { |
| | 53 | HMSQT_AlienCrawl, /* Sequence_Type */ |
| | 54 | ACSS_Boom_Fall_Back, /* Sub_Sequence */ |
| | 55 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 56 | -1, /* Sequence_Length */ |
| | 57 | 2, /* Multiplayer_Code */ |
| | 58 | (0<<16)|2, /* Unique Code */ |
| | 59 | 0, /* wound_flags */ |
| | 60 | 0, /* priority_wounds */ |
| | 61 | 0, /* Template */ |
| | 62 | { |
| | 63 | 1, /* Front */ |
| | 64 | 0, /* Back */ |
| | 65 | 0, /* Left */ |
| | 66 | 0, /* Right */ |
| | 67 | }, |
| | 68 | 0, /* Burning */ |
| | 69 | 0, /* Electrical */ |
| | 70 | 1, /* Crouching */ |
| | 71 | 1, /* Minor Boom */ |
| | 72 | 1, /* Major Boom */ |
| | 73 | }, |
| | 74 | { |
| | 75 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 76 | ASSS_Pain_Fall_Back, /* Sub_Sequence */ |
| | 77 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 78 | -1, /* Sequence_Length */ |
| | 79 | 3, /* Multiplayer_Code */ |
| | 80 | (0<<16)|3, /* Unique Code */ |
| | 81 | 0, /* wound_flags */ |
| | 82 | 0, /* priority_wounds */ |
| | 83 | 0, /* Template */ |
| | 84 | { |
| | 85 | 0, /* Front */ |
| | 86 | 0, /* Back */ |
| | 87 | 0, /* Left */ |
| | 88 | 0, /* Right */ |
| | 89 | }, |
| | 90 | 0, /* Burning */ |
| | 91 | 0, /* Electrical */ |
| | 92 | 0, /* Crouching */ |
| | 93 | 0, /* Minor Boom */ |
| | 94 | 0, /* Major Boom */ |
| | 95 | }, |
| | 96 | { |
| | 97 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 98 | ASSS_Dies, /* Sub_Sequence */ |
| | 99 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 100 | -1, /* Sequence_Length */ |
| | 101 | 4, /* Multiplayer_Code */ |
| | 102 | (0<<16)|4, /* Unique Code */ |
| | 103 | 0, /* wound_flags */ |
| | 104 | 0, /* priority_wounds */ |
| | 105 | 0, /* Template */ |
| | 106 | { |
| | 107 | 0, /* Front */ |
| | 108 | 0, /* Back */ |
| | 109 | 0, /* Left */ |
| | 110 | 0, /* Right */ |
| | 111 | }, |
| | 112 | 0, /* Burning */ |
| | 113 | 0, /* Electrical */ |
| | 114 | 0, /* Crouching */ |
| | 115 | 0, /* Minor Boom */ |
| | 116 | 0, /* Major Boom */ |
| | 117 | }, |
| | 118 | { |
| | 119 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 120 | ASSS_Pain_Fall_Fwd, /* Sub_Sequence */ |
| | 121 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 122 | -1, /* Sequence_Length */ |
| | 123 | 5, /* Multiplayer_Code */ |
| | 124 | (0<<16)|5, /* Unique Code */ |
| | 125 | 0, /* wound_flags */ |
| | 126 | 0, /* priority_wounds */ |
| | 127 | 0, /* Template */ |
| | 128 | { |
| | 129 | 0, /* Front */ |
| | 130 | 0, /* Back */ |
| | 131 | 0, /* Left */ |
| | 132 | 0, /* Right */ |
| | 133 | }, |
| | 134 | 0, /* Burning */ |
| | 135 | 0, /* Electrical */ |
| | 136 | 0, /* Crouching */ |
| | 137 | 0, /* Minor Boom */ |
| | 138 | 0, /* Major Boom */ |
| | 139 | }, |
| | 140 | { |
| | 141 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 142 | ASSS_Boom_Fall_Fwd, /* Sub_Sequence */ |
| | 143 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 144 | -1, /* Sequence_Length */ |
| | 145 | 6, /* Multiplayer_Code */ |
| | 146 | (0<<16)|6, /* Unique Code */ |
| | 147 | 0, /* wound_flags */ |
| | 148 | 0, /* priority_wounds */ |
| | 149 | 0, /* Template */ |
| | 150 | { |
| | 151 | 0, /* Front */ |
| | 152 | 1, /* Back */ |
| | 153 | 0, /* Left */ |
| | 154 | 0, /* Right */ |
| | 155 | }, |
| | 156 | 0, /* Burning */ |
| | 157 | 0, /* Electrical */ |
| | 158 | 0, /* Crouching */ |
| | 159 | 1, /* Minor Boom */ |
| | 160 | 1, /* Major Boom */ |
| | 161 | }, |
| | 162 | { |
| | 163 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 164 | ASSS_Boom_Fall_Back, /* Sub_Sequence */ |
| | 165 | (ONE_FIXED>>5), /* TweeningTime */ |
| | 166 | -1, /* Sequence_Length */ |
| | 167 | 7, /* Multiplayer_Code */ |
| | 168 | (0<<16)|7, /* Unique Code */ |
| | 169 | 0, /* wound_flags */ |
| | 170 | 0, /* priority_wounds */ |
| | 171 | 0, /* Template */ |
| | 172 | { |
| | 173 | 0, /* Front */ |
| | 174 | 0, /* Back */ |
| | 175 | 0, /* Left */ |
| | 176 | 0, /* Right */ |
| | 177 | }, |
| | 178 | 0, /* Burning */ |
| | 179 | 0, /* Electrical */ |
| | 180 | 0, /* Crouching */ |
| | 181 | 1, /* Minor Boom */ |
| | 182 | 1, /* Major Boom */ |
| | 183 | }, |
| | 184 | { |
| | 185 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 186 | ASSS_Spin_Clockwise, /* Sub_Sequence */ |
| | 187 | (ONE_FIXED>>5), /* TweeningTime */ |
| | 188 | -1, /* Sequence_Length */ |
| | 189 | 8, /* Multiplayer_Code */ |
| | 190 | (0<<16)|8, /* Unique Code */ |
| | 191 | 0, /* wound_flags */ |
| | 192 | 0, /* priority_wounds */ |
| | 193 | 0, /* Template */ |
| | 194 | { |
| | 195 | 0, /* Front */ |
| | 196 | 0, /* Back */ |
| | 197 | 0, /* Left */ |
| | 198 | 0, /* Right */ |
| | 199 | }, |
| | 200 | 0, /* Burning */ |
| | 201 | 0, /* Electrical */ |
| | 202 | 0, /* Crouching */ |
| | 203 | 1, /* Minor Boom */ |
| | 204 | 0, /* Major Boom */ |
| | 205 | }, |
| | 206 | { |
| | 207 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 208 | ACrSS_Dies_Thrash, /* Sub_Sequence */ |
| | 209 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 210 | -1, /* Sequence_Length */ |
| | 211 | 9, /* Multiplayer_Code */ |
| | 212 | (0<<16)|9, /* Unique Code */ |
| | 213 | 0, /* wound_flags */ |
| | 214 | 0, /* priority_wounds */ |
| | 215 | 0, /* Template */ |
| | 216 | { |
| | 217 | 0, /* Front */ |
| | 218 | 0, /* Back */ |
| | 219 | 0, /* Left */ |
| | 220 | 0, /* Right */ |
| | 221 | }, |
| | 222 | 0, /* Burning */ |
| | 223 | 0, /* Electrical */ |
| | 224 | 1, /* Crouching */ |
| | 225 | 0, /* Minor Boom */ |
| | 226 | 0, /* Major Boom */ |
| | 227 | }, |
| | 228 | /* Terminator */ |
| | 229 | { |
| | 230 | -1, /* Sequence_Type */ |
| | 231 | -1, /* Sub_Sequence */ |
| | 232 | 0, /* TweeningTime */ |
| | 233 | 0, /* Sequence_Length */ |
| | 234 | 0, /* Multiplayer_Code */ |
| | 235 | (0<<16)|0, /* Unique Code */ |
| | 236 | 0, /* wound_flags */ |
| | 237 | 0, /* priority_wounds */ |
| | 238 | 0, /* Template */ |
| | 239 | { |
| | 240 | 0, /* Front */ |
| | 241 | 0, /* Back */ |
| | 242 | 0, /* Left */ |
| | 243 | 0, /* Right */ |
| | 244 | }, |
| | 245 | 0, /* Burning */ |
| | 246 | 0, /* Electrical */ |
| | 247 | 0, /* Crouching */ |
| | 248 | 0, /* Minor Boom */ |
| | 249 | 0, /* Major Boom */ |
| | 250 | }, |
| | 251 | }; |
| | 252 | |
| | 253 | DEATH_DATA Marine_Deaths[] = { |
| | 254 | { |
| | 255 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 256 | MSSS_Dies_Standard, /* Sub_Sequence */ |
| | 257 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 258 | -1, /* Sequence_Length */ |
| | 259 | 0, /* Multiplayer_Code */ |
| | 260 | (1<<16)|0, /* Unique Code */ |
| | 261 | 0, /* wound_flags */ |
| | 262 | 0, /* priority_wounds */ |
| | 263 | 0, /* Template */ |
| | 264 | { |
| | 265 | 0, /* Front */ |
| | 266 | 0, /* Back */ |
| | 267 | 0, /* Left */ |
| | 268 | 0, /* Right */ |
| | 269 | }, |
| | 270 | 0, /* Burning */ |
| | 271 | 0, /* Electrical */ |
| | 272 | 0, /* Crouching */ |
| | 273 | 0, /* Minor Boom */ |
| | 274 | 0, /* Major Boom */ |
| | 275 | }, |
| | 276 | { |
| | 277 | HMSQT_MarineCrouch, /* Sequence_Type */ |
| | 278 | MCrSS_Dies_Standard, /* Sub_Sequence */ |
| | 279 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 280 | -1, /* Sequence_Length */ |
| | 281 | 1, /* Multiplayer_Code */ |
| | 282 | (1<<16)|1, /* Unique Code */ |
| | 283 | 0, /* wound_flags */ |
| | 284 | 0, /* priority_wounds */ |
| | 285 | 0, /* Template */ |
| | 286 | { |
| | 287 | 0, /* Front */ |
| | 288 | 0, /* Back */ |
| | 289 | 0, /* Left */ |
| | 290 | 0, /* Right */ |
| | 291 | }, |
| | 292 | 0, /* Burning */ |
| | 293 | 0, /* Electrical */ |
| | 294 | 1, /* Crouching */ |
| | 295 | 0, /* Minor Boom */ |
| | 296 | 0, /* Major Boom */ |
| | 297 | }, |
| | 298 | { |
| | 299 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 300 | MSSS_Tem_Back_Death, /* Sub_Sequence */ |
| | 301 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 302 | -1, /* Sequence_Length */ |
| | 303 | 2, /* Multiplayer_Code */ |
| | 304 | (1<<16)|2, /* Unique Code */ |
| | 305 | 0, /* wound_flags */ |
| | 306 | 0, /* priority_wounds */ |
| | 307 | 1, /* Template */ |
| | 308 | { |
| | 309 | 1, /* Front */ |
| | 310 | 0, /* Back */ |
| | 311 | 0, /* Left */ |
| | 312 | 0, /* Right */ |
| | 313 | }, |
| | 314 | 0, /* Burning */ |
| | 315 | 0, /* Electrical */ |
| | 316 | 0, /* Crouching */ |
| | 317 | 0, /* Minor Boom */ |
| | 318 | 0, /* Major Boom */ |
| | 319 | }, |
| | 320 | { |
| | 321 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 322 | MSSS_Tem_Front_Death, /* Sub_Sequence */ |
| | 323 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 324 | -1, /* Sequence_Length */ |
| | 325 | 3, /* Multiplayer_Code */ |
| | 326 | (1<<16)|3, /* Unique Code */ |
| | 327 | 0, /* wound_flags */ |
| | 328 | 0, /* priority_wounds */ |
| | 329 | 1, /* Template */ |
| | 330 | { |
| | 331 | 0, /* Front */ |
| | 332 | 1, /* Back */ |
| | 333 | 0, /* Left */ |
| | 334 | 0, /* Right */ |
| | 335 | }, |
| | 336 | 0, /* Burning */ |
| | 337 | 0, /* Electrical */ |
| | 338 | 0, /* Crouching */ |
| | 339 | 0, /* Minor Boom */ |
| | 340 | 0, /* Major Boom */ |
| | 341 | }, |
| | 342 | { |
| | 343 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 344 | MSSS_Tem_Sum_Death, /* Sub_Sequence */ |
| | 345 | (ONE_FIXED>>5), /* TweeningTime */ |
| | 346 | -1, /* Sequence_Length */ |
| | 347 | 4, /* Multiplayer_Code */ |
| | 348 | (1<<16)|4, /* Unique Code */ |
| | 349 | 0, /* wound_flags */ |
| | 350 | 0, /* priority_wounds */ |
| | 351 | 1, /* Template */ |
| | 352 | { |
| | 353 | 1, /* Front */ |
| | 354 | 0, /* Back */ |
| | 355 | 0, /* Left */ |
| | 356 | 0, /* Right */ |
| | 357 | }, |
| | 358 | 0, /* Burning */ |
| | 359 | 0, /* Electrical */ |
| | 360 | 0, /* Crouching */ |
| | 361 | 1, /* Minor Boom */ |
| | 362 | 1, /* Major Boom */ |
| | 363 | }, |
| | 364 | { |
| | 365 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 366 | MSSS_Tem_Burning, /* Sub_Sequence */ |
| | 367 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 368 | -1, /* Sequence_Length */ |
| | 369 | 5, /* Multiplayer_Code */ |
| | 370 | (1<<16)|5, /* Unique Code */ |
| | 371 | 0, /* wound_flags */ |
| | 372 | 0, /* priority_wounds */ |
| | 373 | 1, /* Template */ |
| | 374 | { |
| | 375 | 0, /* Front */ |
| | 376 | 0, /* Back */ |
| | 377 | 0, /* Left */ |
| | 378 | 0, /* Right */ |
| | 379 | }, |
| | 380 | 1, /* Burning */ |
| | 381 | 0, /* Electrical */ |
| | 382 | 0, /* Crouching */ |
| | 383 | 0, /* Minor Boom */ |
| | 384 | 0, /* Major Boom */ |
| | 385 | }, |
| | 386 | { |
| | 387 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 388 | MSSS_Tem_LeftSholdr, /* Sub_Sequence */ |
| | 389 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 390 | -1, /* Sequence_Length */ |
| | 391 | 6, /* Multiplayer_Code */ |
| | 392 | (1<<16)|6, /* Unique Code */ |
| | 393 | section_flag_left_arm, /* wound_flags */ |
| | 394 | 0, /* priority_wounds */ |
| | 395 | 1, /* Template */ |
| | 396 | { |
| | 397 | 0, /* Front */ |
| | 398 | 0, /* Back */ |
| | 399 | 0, /* Left */ |
| | 400 | 0, /* Right */ |
| | 401 | }, |
| | 402 | 0, /* Burning */ |
| | 403 | 0, /* Electrical */ |
| | 404 | 0, /* Crouching */ |
| | 405 | 0, /* Minor Boom */ |
| | 406 | 0, /* Major Boom */ |
| | 407 | }, |
| | 408 | { |
| | 409 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 410 | MSSS_Tem_RightSholdr, /* Sub_Sequence */ |
| | 411 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 412 | -1, /* Sequence_Length */ |
| | 413 | 7, /* Multiplayer_Code */ |
| | 414 | (1<<16)|7, /* Unique Code */ |
| | 415 | section_flag_right_arm, /* wound_flags */ |
| | 416 | 0, /* priority_wounds */ |
| | 417 | 1, /* Template */ |
| | 418 | { |
| | 419 | 0, /* Front */ |
| | 420 | 0, /* Back */ |
| | 421 | 0, /* Left */ |
| | 422 | 0, /* Right */ |
| | 423 | }, |
| | 424 | 0, /* Burning */ |
| | 425 | 0, /* Electrical */ |
| | 426 | 0, /* Crouching */ |
| | 427 | 0, /* Minor Boom */ |
| | 428 | 0, /* Major Boom */ |
| | 429 | }, |
| | 430 | { |
| | 431 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 432 | MSSS_Tem_LeftForarm, /* Sub_Sequence */ |
| | 433 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 434 | -1, /* Sequence_Length */ |
| | 435 | 8, /* Multiplayer_Code */ |
| | 436 | (1<<16)|8, /* Unique Code */ |
| | 437 | section_flag_left_hand, /* wound_flags */ |
| | 438 | 0, /* priority_wounds */ |
| | 439 | 1, /* Template */ |
| | 440 | { |
| | 441 | 0, /* Front */ |
| | 442 | 0, /* Back */ |
| | 443 | 0, /* Left */ |
| | 444 | 0, /* Right */ |
| | 445 | }, |
| | 446 | 0, /* Burning */ |
| | 447 | 0, /* Electrical */ |
| | 448 | 0, /* Crouching */ |
| | 449 | 0, /* Minor Boom */ |
| | 450 | 0, /* Major Boom */ |
| | 451 | }, |
| | 452 | { |
| | 453 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 454 | MSSS_Tem_RightForarm, /* Sub_Sequence */ |
| | 455 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 456 | -1, /* Sequence_Length */ |
| | 457 | 9, /* Multiplayer_Code */ |
| | 458 | (1<<16)|9, /* Unique Code */ |
| | 459 | section_flag_right_hand,/* wound_flags */ |
| | 460 | 0, /* priority_wounds */ |
| | 461 | 1, /* Template */ |
| | 462 | { |
| | 463 | 0, /* Front */ |
| | 464 | 0, /* Back */ |
| | 465 | 0, /* Left */ |
| | 466 | 0, /* Right */ |
| | 467 | }, |
| | 468 | 0, /* Burning */ |
| | 469 | 0, /* Electrical */ |
| | 470 | 0, /* Crouching */ |
| | 471 | 0, /* Minor Boom */ |
| | 472 | 0, /* Major Boom */ |
| | 473 | }, |
| | 474 | { |
| | 475 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 476 | MSSS_Tem_LeftThigh, /* Sub_Sequence */ |
| | 477 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 478 | -1, /* Sequence_Length */ |
| | 479 | 10, /* Multiplayer_Code */ |
| | 480 | (1<<16)|10, /* Unique Code */ |
| | 481 | section_flag_left_leg, /* wound_flags */ |
| | 482 | section_flag_left_leg|section_flag_left_foot,/* priority_wounds */ |
| | 483 | 1, /* Template */ |
| | 484 | { |
| | 485 | 0, /* Front */ |
| | 486 | 0, /* Back */ |
| | 487 | 0, /* Left */ |
| | 488 | 0, /* Right */ |
| | 489 | }, |
| | 490 | 0, /* Burning */ |
| | 491 | 0, /* Electrical */ |
| | 492 | 0, /* Crouching */ |
| | 493 | 0, /* Minor Boom */ |
| | 494 | 0, /* Major Boom */ |
| | 495 | }, |
| | 496 | { |
| | 497 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 498 | MSSS_Tem_RightThigh, /* Sub_Sequence */ |
| | 499 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 500 | -1, /* Sequence_Length */ |
| | 501 | 11, /* Multiplayer_Code */ |
| | 502 | (1<<16)|11, /* Unique Code */ |
| | 503 | section_flag_right_leg, /* wound_flags */ |
| | 504 | section_flag_right_leg|section_flag_right_foot,/* priority_wounds */ |
| | 505 | 1, /* Template */ |
| | 506 | { |
| | 507 | 0, /* Front */ |
| | 508 | 0, /* Back */ |
| | 509 | 0, /* Left */ |
| | 510 | 0, /* Right */ |
| | 511 | }, |
| | 512 | 0, /* Burning */ |
| | 513 | 0, /* Electrical */ |
| | 514 | 0, /* Crouching */ |
| | 515 | 0, /* Minor Boom */ |
| | 516 | 0, /* Major Boom */ |
| | 517 | }, |
| | 518 | { |
| | 519 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 520 | MSSS_Tem_LeftShin, /* Sub_Sequence */ |
| | 521 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 522 | -1, /* Sequence_Length */ |
| | 523 | 12, /* Multiplayer_Code */ |
| | 524 | (1<<16)|12, /* Unique Code */ |
| | 525 | section_flag_left_foot, /* wound_flags */ |
| | 526 | section_flag_left_foot, /* priority_wounds */ |
| | 527 | 1, /* Template */ |
| | 528 | { |
| | 529 | 0, /* Front */ |
| | 530 | 0, /* Back */ |
| | 531 | 0, /* Left */ |
| | 532 | 0, /* Right */ |
| | 533 | }, |
| | 534 | 0, /* Burning */ |
| | 535 | 0, /* Electrical */ |
| | 536 | 0, /* Crouching */ |
| | 537 | 0, /* Minor Boom */ |
| | 538 | 0, /* Major Boom */ |
| | 539 | }, |
| | 540 | { |
| | 541 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 542 | MSSS_Tem_RightShin, /* Sub_Sequence */ |
| | 543 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 544 | -1, /* Sequence_Length */ |
| | 545 | 13, /* Multiplayer_Code */ |
| | 546 | (1<<16)|13, /* Unique Code */ |
| | 547 | section_flag_right_foot, /* wound_flags */ |
| | 548 | section_flag_right_foot, /* priority_wounds */ |
| | 549 | 1, /* Template */ |
| | 550 | { |
| | 551 | 0, /* Front */ |
| | 552 | 0, /* Back */ |
| | 553 | 0, /* Left */ |
| | 554 | 0, /* Right */ |
| | 555 | }, |
| | 556 | 0, /* Burning */ |
| | 557 | 0, /* Electrical */ |
| | 558 | 0, /* Crouching */ |
| | 559 | 0, /* Minor Boom */ |
| | 560 | 0, /* Major Boom */ |
| | 561 | }, |
| | 562 | /* Listed twice for pain and boom. */ |
| | 563 | { |
| | 564 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 565 | MSSS_Tem_LeftThigh, /* Sub_Sequence */ |
| | 566 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 567 | -1, /* Sequence_Length */ |
| | 568 | 10, /* Multiplayer_Code */ |
| | 569 | (1<<16)|14, /* Unique Code */ |
| | 570 | section_flag_left_leg, /* wound_flags */ |
| | 571 | section_flag_left_leg|section_flag_left_foot,/* priority_wounds */ |
| | 572 | 1, /* Template */ |
| | 573 | { |
| | 574 | 0, /* Front */ |
| | 575 | 0, /* Back */ |
| | 576 | 0, /* Left */ |
| | 577 | 0, /* Right */ |
| | 578 | }, |
| | 579 | 0, /* Burning */ |
| | 580 | 0, /* Electrical */ |
| | 581 | 0, /* Crouching */ |
| | 582 | 1, /* Minor Boom */ |
| | 583 | 1, /* Major Boom */ |
| | 584 | }, |
| | 585 | { |
| | 586 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 587 | MSSS_Tem_RightThigh, /* Sub_Sequence */ |
| | 588 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 589 | -1, /* Sequence_Length */ |
| | 590 | 11, /* Multiplayer_Code */ |
| | 591 | (1<<16)|15, /* Unique Code */ |
| | 592 | section_flag_right_leg, /* wound_flags */ |
| | 593 | section_flag_right_leg|section_flag_right_foot,/* priority_wounds */ |
| | 594 | 1, /* Template */ |
| | 595 | { |
| | 596 | 0, /* Front */ |
| | 597 | 0, /* Back */ |
| | 598 | 0, /* Left */ |
| | 599 | 0, /* Right */ |
| | 600 | }, |
| | 601 | 0, /* Burning */ |
| | 602 | 0, /* Electrical */ |
| | 603 | 0, /* Crouching */ |
| | 604 | 1, /* Minor Boom */ |
| | 605 | 1, /* Major Boom */ |
| | 606 | }, |
| | 607 | { |
| | 608 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 609 | MSSS_Tem_LeftShin, /* Sub_Sequence */ |
| | 610 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 611 | -1, /* Sequence_Length */ |
| | 612 | 12, /* Multiplayer_Code */ |
| | 613 | (1<<16)|16, /* Unique Code */ |
| | 614 | section_flag_left_foot, /* wound_flags */ |
| | 615 | section_flag_left_foot, /* priority_wounds */ |
| | 616 | 1, /* Template */ |
| | 617 | { |
| | 618 | 0, /* Front */ |
| | 619 | 0, /* Back */ |
| | 620 | 0, /* Left */ |
| | 621 | 0, /* Right */ |
| | 622 | }, |
| | 623 | 0, /* Burning */ |
| | 624 | 0, /* Electrical */ |
| | 625 | 0, /* Crouching */ |
| | 626 | 1, /* Minor Boom */ |
| | 627 | 1, /* Major Boom */ |
| | 628 | }, |
| | 629 | { |
| | 630 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 631 | MSSS_Tem_RightShin, /* Sub_Sequence */ |
| | 632 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 633 | -1, /* Sequence_Length */ |
| | 634 | 13, /* Multiplayer_Code */ |
| | 635 | (1<<16)|17, /* Unique Code */ |
| | 636 | section_flag_right_foot, /* wound_flags */ |
| | 637 | section_flag_right_foot, /* priority_wounds */ |
| | 638 | 1, /* Template */ |
| | 639 | { |
| | 640 | 0, /* Front */ |
| | 641 | 0, /* Back */ |
| | 642 | 0, /* Left */ |
| | 643 | 0, /* Right */ |
| | 644 | }, |
| | 645 | 0, /* Burning */ |
| | 646 | 0, /* Electrical */ |
| | 647 | 0, /* Crouching */ |
| | 648 | 1, /* Minor Boom */ |
| | 649 | 1, /* Major Boom */ |
| | 650 | }, |
| | 651 | { |
| | 652 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 653 | MSSS_Tem_Back_Death, /* Sub_Sequence */ |
| | 654 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 655 | -1, /* Sequence_Length */ |
| | 656 | 14, /* Multiplayer_Code */ |
| | 657 | (1<<16)|18, /* Unique Code */ |
| | 658 | 0, /* wound_flags */ |
| | 659 | 0, /* priority_wounds */ |
| | 660 | 1, /* Template */ |
| | 661 | { |
| | 662 | 1, /* Front */ |
| | 663 | 0, /* Back */ |
| | 664 | 0, /* Left */ |
| | 665 | 0, /* Right */ |
| | 666 | }, |
| | 667 | 0, /* Burning */ |
| | 668 | 0, /* Electrical */ |
| | 669 | 0, /* Crouching */ |
| | 670 | 0, /* Minor Boom */ |
| | 671 | 0, /* Major Boom */ |
| | 672 | }, |
| | 673 | /* And now the crouch template. */ |
| | 674 | { |
| | 675 | HMSQT_MarineCrouch, /* Sequence_Type */ |
| | 676 | MCrSS_Dies_Standard, /* Sub_Sequence */ |
| | 677 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 678 | -1, /* Sequence_Length */ |
| | 679 | 1, /* Multiplayer_Code */ |
| | 680 | 15, /* wound_flags */ |
| | 681 | (1<<16)|19, /* Unique Code */ |
| | 682 | 0, /* priority_wounds */ |
| | 683 | 1, /* Template */ |
| | 684 | { |
| | 685 | 0, /* Front */ |
| | 686 | 0, /* Back */ |
| | 687 | 0, /* Left */ |
| | 688 | 0, /* Right */ |
| | 689 | }, |
| | 690 | 0, /* Burning */ |
| | 691 | 0, /* Electrical */ |
| | 692 | 1, /* Crouching */ |
| | 693 | 0, /* Minor Boom */ |
| | 694 | 0, /* Major Boom */ |
| | 695 | }, |
| | 696 | /* And now this one, for directionlessness. */ |
| | 697 | { |
| | 698 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 699 | MSSS_Tem_Back_Death, /* Sub_Sequence */ |
| | 700 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 701 | -1, /* Sequence_Length */ |
| | 702 | 16, /* Multiplayer_Code */ |
| | 703 | (1<<16)|20, /* Unique Code */ |
| | 704 | 0, /* wound_flags */ |
| | 705 | 0, /* priority_wounds */ |
| | 706 | 1, /* Template */ |
| | 707 | { |
| | 708 | 0, /* Front */ |
| | 709 | 0, /* Back */ |
| | 710 | 0, /* Left */ |
| | 711 | 0, /* Right */ |
| | 712 | }, |
| | 713 | 0, /* Burning */ |
| | 714 | 0, /* Electrical */ |
| | 715 | 0, /* Crouching */ |
| | 716 | 0, /* Minor Boom */ |
| | 717 | 0, /* Major Boom */ |
| | 718 | }, |
| | 719 | { |
| | 720 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 721 | MSSS_Tem_Electric_Death_One, /* Sub_Sequence */ |
| | 722 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 723 | -1, /* Sequence_Length */ |
| | 724 | 17, /* Multiplayer_Code */ |
| | 725 | (1<<16)|21, /* Unique Code */ |
| | 726 | 0, /* wound_flags */ |
| | 727 | 0, /* priority_wounds */ |
| | 728 | 1, /* Template */ |
| | 729 | { |
| | 730 | 0, /* Front */ |
| | 731 | 0, /* Back */ |
| | 732 | 0, /* Left */ |
| | 733 | 0, /* Right */ |
| | 734 | }, |
| | 735 | 0, /* Burning */ |
| | 736 | 1, /* Electrical */ |
| | 737 | 0, /* Crouching */ |
| | 738 | 0, /* Minor Boom */ |
| | 739 | 0, /* Major Boom */ |
| | 740 | }, |
| | 741 | { |
| | 742 | HMSQT_MarineStand, /* Sequence_Type */ |
| | 743 | MSSS_Tem_Electric_Death_Two, /* Sub_Sequence */ |
| | 744 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 745 | -1, /* Sequence_Length */ |
| | 746 | 18, /* Multiplayer_Code */ |
| | 747 | (1<<16)|22, /* Unique Code */ |
| | 748 | 0, /* wound_flags */ |
| | 749 | 0, /* priority_wounds */ |
| | 750 | 1, /* Template */ |
| | 751 | { |
| | 752 | 0, /* Front */ |
| | 753 | 0, /* Back */ |
| | 754 | 0, /* Left */ |
| | 755 | 0, /* Right */ |
| | 756 | }, |
| | 757 | 0, /* Burning */ |
| | 758 | 1, /* Electrical */ |
| | 759 | 0, /* Crouching */ |
| | 760 | 0, /* Minor Boom */ |
| | 761 | 0, /* Major Boom */ |
| | 762 | }, |
| | 763 | { |
| | 764 | HMSQT_MarineCrouch, /* Sequence_Type */ |
| | 765 | MCrSS_Tem_Electric_Death_One, /* Sub_Sequence */ |
| | 766 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 767 | -1, /* Sequence_Length */ |
| | 768 | 19, /* Multiplayer_Code */ |
| | 769 | (1<<16)|23, /* Unique Code */ |
| | 770 | 0, /* wound_flags */ |
| | 771 | 0, /* priority_wounds */ |
| | 772 | 1, /* Template */ |
| | 773 | { |
| | 774 | 0, /* Front */ |
| | 775 | 0, /* Back */ |
| | 776 | 0, /* Left */ |
| | 777 | 0, /* Right */ |
| | 778 | }, |
| | 779 | 0, /* Burning */ |
| | 780 | 1, /* Electrical */ |
| | 781 | 1, /* Crouching */ |
| | 782 | 0, /* Minor Boom */ |
| | 783 | 0, /* Major Boom */ |
| | 784 | }, |
| | 785 | { |
| | 786 | -1, /* Sequence_Type */ |
| | 787 | -1, /* Sub_Sequence */ |
| | 788 | 0, /* TweeningTime */ |
| | 789 | 0, /* Sequence_Length */ |
| | 790 | 0, /* Multiplayer_Code */ |
| | 791 | (1<<16)|0, /* Unique Code */ |
| | 792 | 0, /* wound_flags */ |
| | 793 | 0, /* priority_wounds */ |
| | 794 | 0, /* Template */ |
| | 795 | { |
| | 796 | 0, /* Front */ |
| | 797 | 0, /* Back */ |
| | 798 | 0, /* Left */ |
| | 799 | 0, /* Right */ |
| | 800 | }, |
| | 801 | 0, /* Burning */ |
| | 802 | 0, /* Electrical */ |
| | 803 | 0, /* Crouching */ |
| | 804 | 0, /* Minor Boom */ |
| | 805 | 0, /* Major Boom */ |
| | 806 | }, |
| | 807 | }; |
| | 808 | |
| | 809 | DEATH_DATA Predator_Special_SelfDestruct_Death = { |
| | 810 | |
| | 811 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 812 | PSSS_Dies_Standard, /* Sub_Sequence */ |
| | 813 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 814 | -1, /* Sequence_Length */ |
| | 815 | 10, /* Multiplayer_Code */ |
| | 816 | (2<<16)|0, /* Unique Code */ |
| | 817 | 0, /* wound_flags */ |
| | 818 | 0, /* priority_wounds */ |
| | 819 | 0, /* Template */ |
| | 820 | { |
| | 821 | 0, /* Front */ |
| | 822 | 0, /* Back */ |
| | 823 | 0, /* Left */ |
| | 824 | 0, /* Right */ |
| | 825 | }, |
| | 826 | 0, /* Burning */ |
| | 827 | 0, /* Electrical */ |
| | 828 | 0, /* Crouching */ |
| | 829 | 0, /* Minor Boom */ |
| | 830 | 0, /* Major Boom */ |
| | 831 | }; |
| | 832 | |
| | 833 | DEATH_DATA Predator_Deaths[] = { |
| | 834 | { |
| | 835 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 836 | PSSS_Dies_Standard, /* Sub_Sequence */ |
| | 837 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 838 | -1, /* Sequence_Length */ |
| | 839 | 0, /* Multiplayer_Code */ |
| | 840 | (2<<16)|0, /* Unique Code */ |
| | 841 | 0, /* wound_flags */ |
| | 842 | 0, /* priority_wounds */ |
| | 843 | 0, /* Template */ |
| | 844 | { |
| | 845 | 0, /* Front */ |
| | 846 | 0, /* Back */ |
| | 847 | 0, /* Left */ |
| | 848 | 0, /* Right */ |
| | 849 | }, |
| | 850 | 0, /* Burning */ |
| | 851 | 0, /* Electrical */ |
| | 852 | 0, /* Crouching */ |
| | 853 | 0, /* Minor Boom */ |
| | 854 | 0, /* Major Boom */ |
| | 855 | }, |
| | 856 | { |
| | 857 | HMSQT_PredatorCrouch, /* Sequence_Type */ |
| | 858 | PCrSS_Dies_Standard, /* Sub_Sequence */ |
| | 859 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 860 | -1, /* Sequence_Length */ |
| | 861 | 1, /* Multiplayer_Code */ |
| | 862 | (2<<16)|1, /* Unique Code */ |
| | 863 | 0, /* wound_flags */ |
| | 864 | 0, /* priority_wounds */ |
| | 865 | 0, /* Template */ |
| | 866 | { |
| | 867 | 0, /* Front */ |
| | 868 | 0, /* Back */ |
| | 869 | 0, /* Left */ |
| | 870 | 0, /* Right */ |
| | 871 | }, |
| | 872 | 0, /* Burning */ |
| | 873 | 0, /* Electrical */ |
| | 874 | 1, /* Crouching */ |
| | 875 | 0, /* Minor Boom */ |
| | 876 | 0, /* Major Boom */ |
| | 877 | }, |
| | 878 | { |
| | 879 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 880 | PSSS_TemDeath_Fwrd, /* Sub_Sequence */ |
| | 881 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 882 | -1, /* Sequence_Length */ |
| | 883 | 2, /* Multiplayer_Code */ |
| | 884 | (2<<16)|2, /* Unique Code */ |
| | 885 | 0, /* wound_flags */ |
| | 886 | 0, /* priority_wounds */ |
| | 887 | 1, /* Template */ |
| | 888 | { |
| | 889 | 0, /* Front */ |
| | 890 | 1, /* Back */ |
| | 891 | 0, /* Left */ |
| | 892 | 0, /* Right */ |
| | 893 | }, |
| | 894 | 0, /* Burning */ |
| | 895 | 0, /* Electrical */ |
| | 896 | 0, /* Crouching */ |
| | 897 | 0, /* Minor Boom */ |
| | 898 | 0, /* Major Boom */ |
| | 899 | }, |
| | 900 | { |
| | 901 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 902 | PSSS_TemDeath_Bwrd, /* Sub_Sequence */ |
| | 903 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 904 | -1, /* Sequence_Length */ |
| | 905 | 3, /* Multiplayer_Code */ |
| | 906 | (2<<16)|3, /* Unique Code */ |
| | 907 | 0, /* wound_flags */ |
| | 908 | 0, /* priority_wounds */ |
| | 909 | 1, /* Template */ |
| | 910 | { |
| | 911 | 1, /* Front */ |
| | 912 | 0, /* Back */ |
| | 913 | 0, /* Left */ |
| | 914 | 0, /* Right */ |
| | 915 | }, |
| | 916 | 0, /* Burning */ |
| | 917 | 0, /* Electrical */ |
| | 918 | 0, /* Crouching */ |
| | 919 | 0, /* Minor Boom */ |
| | 920 | 0, /* Major Boom */ |
| | 921 | }, |
| | 922 | { |
| | 923 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 924 | PSSS_Tem_LeftArm, /* Sub_Sequence */ |
| | 925 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 926 | -1, /* Sequence_Length */ |
| | 927 | 4, /* Multiplayer_Code */ |
| | 928 | (2<<16)|4, /* Unique Code */ |
| | 929 | section_flag_left_arm, /* wound_flags */ |
| | 930 | 0, /* priority_wounds */ |
| | 931 | 1, /* Template */ |
| | 932 | { |
| | 933 | 0, /* Front */ |
| | 934 | 0, /* Back */ |
| | 935 | 0, /* Left */ |
| | 936 | 0, /* Right */ |
| | 937 | }, |
| | 938 | 0, /* Burning */ |
| | 939 | 0, /* Electrical */ |
| | 940 | 0, /* Crouching */ |
| | 941 | 0, /* Minor Boom */ |
| | 942 | 0, /* Major Boom */ |
| | 943 | }, |
| | 944 | { |
| | 945 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 946 | PSSS_Tem_LeftLeg, /* Sub_Sequence */ |
| | 947 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 948 | -1, /* Sequence_Length */ |
| | 949 | 5, /* Multiplayer_Code */ |
| | 950 | (2<<16)|5, /* Unique Code */ |
| | 951 | section_flag_left_leg, /* wound_flags */ |
| | 952 | 0, /* priority_wounds */ |
| | 953 | 1, /* Template */ |
| | 954 | { |
| | 955 | 0, /* Front */ |
| | 956 | 0, /* Back */ |
| | 957 | 0, /* Left */ |
| | 958 | 0, /* Right */ |
| | 959 | }, |
| | 960 | 0, /* Burning */ |
| | 961 | 0, /* Electrical */ |
| | 962 | 0, /* Crouching */ |
| | 963 | 0, /* Minor Boom */ |
| | 964 | 0, /* Major Boom */ |
| | 965 | }, |
| | 966 | { |
| | 967 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 968 | PSSS_Tem_RightArm, /* Sub_Sequence */ |
| | 969 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 970 | -1, /* Sequence_Length */ |
| | 971 | 6, /* Multiplayer_Code */ |
| | 972 | (2<<16)|6, /* Unique Code */ |
| | 973 | section_flag_right_arm, /* wound_flags */ |
| | 974 | 0, /* priority_wounds */ |
| | 975 | 1, /* Template */ |
| | 976 | { |
| | 977 | 0, /* Front */ |
| | 978 | 0, /* Back */ |
| | 979 | 0, /* Left */ |
| | 980 | 0, /* Right */ |
| | 981 | }, |
| | 982 | 0, /* Burning */ |
| | 983 | 0, /* Electrical */ |
| | 984 | 0, /* Crouching */ |
| | 985 | 0, /* Minor Boom */ |
| | 986 | 0, /* Major Boom */ |
| | 987 | }, |
| | 988 | { |
| | 989 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 990 | PSSS_Tem_RightLeg, /* Sub_Sequence */ |
| | 991 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 992 | -1, /* Sequence_Length */ |
| | 993 | 7, /* Multiplayer_Code */ |
| | 994 | (2<<16)|7, /* Unique Code */ |
| | 995 | section_flag_right_leg, /* wound_flags */ |
| | 996 | 0, /* priority_wounds */ |
| | 997 | 1, /* Template */ |
| | 998 | { |
| | 999 | 0, /* Front */ |
| | 1000 | 0, /* Back */ |
| | 1001 | 0, /* Left */ |
| | 1002 | 0, /* Right */ |
| | 1003 | }, |
| | 1004 | 0, /* Burning */ |
| | 1005 | 0, /* Electrical */ |
| | 1006 | 0, /* Crouching */ |
| | 1007 | 0, /* Minor Boom */ |
| | 1008 | 0, /* Major Boom */ |
| | 1009 | }, |
| | 1010 | { |
| | 1011 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1012 | PSSS_Tem_Riddled, /* Sub_Sequence */ |
| | 1013 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 1014 | -1, /* Sequence_Length */ |
| | 1015 | 8, /* Multiplayer_Code */ |
| | 1016 | (2<<16)|8, /* Unique Code */ |
| | 1017 | 0, /* wound_flags */ |
| | 1018 | 0, /* priority_wounds */ |
| | 1019 | 1, /* Template */ |
| | 1020 | { |
| | 1021 | 0, /* Front */ |
| | 1022 | 0, /* Back */ |
| | 1023 | 0, /* Left */ |
| | 1024 | 0, /* Right */ |
| | 1025 | }, |
| | 1026 | 0, /* Burning */ |
| | 1027 | 0, /* Electrical */ |
| | 1028 | 0, /* Crouching */ |
| | 1029 | 1, /* Minor Boom */ |
| | 1030 | 1, /* Major Boom */ |
| | 1031 | }, |
| | 1032 | { |
| | 1033 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1034 | PSSS_Tem_Burning, /* Sub_Sequence */ |
| | 1035 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 1036 | -1, /* Sequence_Length */ |
| | 1037 | 9, /* Multiplayer_Code */ |
| | 1038 | (2<<16)|9, /* Unique Code */ |
| | 1039 | 0, /* wound_flags */ |
| | 1040 | 0, /* priority_wounds */ |
| | 1041 | 1, /* Template */ |
| | 1042 | { |
| | 1043 | 0, /* Front */ |
| | 1044 | 0, /* Back */ |
| | 1045 | 0, /* Left */ |
| | 1046 | 0, /* Right */ |
| | 1047 | }, |
| | 1048 | 1, /* Burning */ |
| | 1049 | 0, /* Electrical */ |
| | 1050 | 0, /* Crouching */ |
| | 1051 | 0, /* Minor Boom */ |
| | 1052 | 0, /* Major Boom */ |
| | 1053 | }, |
| | 1054 | { |
| | 1055 | HMSQT_PredatorCrouch, /* Sequence_Type */ |
| | 1056 | PCrSS_Dies_Standard, /* Sub_Sequence */ |
| | 1057 | (ONE_FIXED>>3), /* TweeningTime */ |
| | 1058 | -1, /* Sequence_Length */ |
| | 1059 | 10, /* Multiplayer_Code */ |
| | 1060 | (2<<16)|10, /* Unique Code */ |
| | 1061 | 0, /* wound_flags */ |
| | 1062 | 0, /* priority_wounds */ |
| | 1063 | 1, /* Template */ |
| | 1064 | { |
| | 1065 | 0, /* Front */ |
| | 1066 | 0, /* Back */ |
| | 1067 | 0, /* Left */ |
| | 1068 | 0, /* Right */ |
| | 1069 | }, |
| | 1070 | 0, /* Burning */ |
| | 1071 | 0, /* Electrical */ |
| | 1072 | 1, /* Crouching */ |
| | 1073 | 0, /* Minor Boom */ |
| | 1074 | 0, /* Major Boom */ |
| | 1075 | }, |
| | 1076 | { |
| | 1077 | -1, /* Sequence_Type */ |
| | 1078 | -1, /* Sub_Sequence */ |
| | 1079 | 0, /* TweeningTime */ |
| | 1080 | 0, /* Sequence_Length */ |
| | 1081 | 0, /* Multiplayer_Code */ |
| | 1082 | (2<<16)|0, /* Unique Code */ |
| | 1083 | 0, /* wound_flags */ |
| | 1084 | 0, /* priority_wounds */ |
| | 1085 | 0, /* Template */ |
| | 1086 | { |
| | 1087 | 0, /* Front */ |
| | 1088 | 0, /* Back */ |
| | 1089 | 0, /* Left */ |
| | 1090 | 0, /* Right */ |
| | 1091 | }, |
| | 1092 | 0, /* Burning */ |
| | 1093 | 0, /* Electrical */ |
| | 1094 | 0, /* Crouching */ |
| | 1095 | 0, /* Minor Boom */ |
| | 1096 | 0, /* Major Boom */ |
| | 1097 | }, |
| | 1098 | }; |
| | 1099 | |
| | 1100 | DEATH_DATA Xenoborg_Deaths[] = { |
| | 1101 | { |
| | 1102 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1103 | XBSS_Die_Backwards, /* Sub_Sequence */ |
| | 1104 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1105 | -1, /* Sequence_Length */ |
| | 1106 | 0, /* Multiplayer_Code */ |
| | 1107 | (3<<16)|0, /* Unique Code */ |
| | 1108 | 0, /* wound_flags */ |
| | 1109 | 0, /* priority_wounds */ |
| | 1110 | 0, /* Template */ |
| | 1111 | { |
| | 1112 | 1, /* Front */ |
| | 1113 | 0, /* Back */ |
| | 1114 | 0, /* Left */ |
| | 1115 | 0, /* Right */ |
| | 1116 | }, |
| | 1117 | 0, /* Burning */ |
| | 1118 | 0, /* Electrical */ |
| | 1119 | 0, /* Crouching */ |
| | 1120 | 0, /* Minor Boom */ |
| | 1121 | 0, /* Major Boom */ |
| | 1122 | }, |
| | 1123 | { |
| | 1124 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1125 | XBSS_Die_Forwards, /* Sub_Sequence */ |
| | 1126 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1127 | -1, /* Sequence_Length */ |
| | 1128 | 1, /* Multiplayer_Code */ |
| | 1129 | (3<<16)|1, /* Unique Code */ |
| | 1130 | 0, /* wound_flags */ |
| | 1131 | 0, /* priority_wounds */ |
| | 1132 | 0, /* Template */ |
| | 1133 | { |
| | 1134 | 0, /* Front */ |
| | 1135 | 1, /* Back */ |
| | 1136 | 0, /* Left */ |
| | 1137 | 0, /* Right */ |
| | 1138 | }, |
| | 1139 | 0, /* Burning */ |
| | 1140 | 0, /* Electrical */ |
| | 1141 | 0, /* Crouching */ |
| | 1142 | 0, /* Minor Boom */ |
| | 1143 | 0, /* Major Boom */ |
| | 1144 | }, |
| | 1145 | { |
| | 1146 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1147 | XBSS_Die_Backwards, /* Sub_Sequence */ |
| | 1148 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1149 | -1, /* Sequence_Length */ |
| | 1150 | 2, /* Multiplayer_Code */ |
| | 1151 | (3<<16)|2, /* Unique Code */ |
| | 1152 | 0, /* wound_flags */ |
| | 1153 | 0, /* priority_wounds */ |
| | 1154 | 0, /* Template */ |
| | 1155 | { |
| | 1156 | 1, /* Front */ |
| | 1157 | 0, /* Back */ |
| | 1158 | 0, /* Left */ |
| | 1159 | 0, /* Right */ |
| | 1160 | }, |
| | 1161 | 0, /* Burning */ |
| | 1162 | 0, /* Electrical */ |
| | 1163 | 0, /* Crouching */ |
| | 1164 | 1, /* Minor Boom */ |
| | 1165 | 1, /* Major Boom */ |
| | 1166 | }, |
| | 1167 | { |
| | 1168 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1169 | XBSS_Die_Forwards, /* Sub_Sequence */ |
| | 1170 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1171 | -1, /* Sequence_Length */ |
| | 1172 | 3, /* Multiplayer_Code */ |
| | 1173 | (3<<16)|3, /* Unique Code */ |
| | 1174 | 0, /* wound_flags */ |
| | 1175 | 0, /* priority_wounds */ |
| | 1176 | 0, /* Template */ |
| | 1177 | { |
| | 1178 | 0, /* Front */ |
| | 1179 | 1, /* Back */ |
| | 1180 | 0, /* Left */ |
| | 1181 | 0, /* Right */ |
| | 1182 | }, |
| | 1183 | 0, /* Burning */ |
| | 1184 | 0, /* Electrical */ |
| | 1185 | 0, /* Crouching */ |
| | 1186 | 1, /* Minor Boom */ |
| | 1187 | 1, /* Major Boom */ |
| | 1188 | }, |
| | 1189 | { |
| | 1190 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1191 | XBSS_Standing_Death, /* Sub_Sequence */ |
| | 1192 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1193 | -1, /* Sequence_Length */ |
| | 1194 | 4, /* Multiplayer_Code */ |
| | 1195 | (3<<16)|4, /* Unique Code */ |
| | 1196 | 0, /* wound_flags */ |
| | 1197 | 0, /* priority_wounds */ |
| | 1198 | 0, /* Template */ |
| | 1199 | { |
| | 1200 | 0, /* Front */ |
| | 1201 | 0, /* Back */ |
| | 1202 | 0, /* Left */ |
| | 1203 | 0, /* Right */ |
| | 1204 | }, |
| | 1205 | 0, /* Burning */ |
| | 1206 | 0, /* Electrical */ |
| | 1207 | 0, /* Crouching */ |
| | 1208 | 0, /* Minor Boom */ |
| | 1209 | 0, /* Major Boom */ |
| | 1210 | }, |
| | 1211 | { |
| | 1212 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1213 | XBSS_Standing_Death, /* Sub_Sequence */ |
| | 1214 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1215 | -1, /* Sequence_Length */ |
| | 1216 | 5, /* Multiplayer_Code */ |
| | 1217 | (3<<16)|5, /* Unique Code */ |
| | 1218 | 0, /* wound_flags */ |
| | 1219 | 0, /* priority_wounds */ |
| | 1220 | 0, /* Template */ |
| | 1221 | { |
| | 1222 | 0, /* Front */ |
| | 1223 | 0, /* Back */ |
| | 1224 | 0, /* Left */ |
| | 1225 | 0, /* Right */ |
| | 1226 | }, |
| | 1227 | 1, /* Burning */ |
| | 1228 | 0, /* Electrical */ |
| | 1229 | 0, /* Crouching */ |
| | 1230 | 0, /* Minor Boom */ |
| | 1231 | 0, /* Major Boom */ |
| | 1232 | }, |
| | 1233 | { |
| | 1234 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1235 | XBSS_LeftLegMissingDeath, /* Sub_Sequence */ |
| | 1236 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 1237 | -1, /* Sequence_Length */ |
| | 1238 | 6, /* Multiplayer_Code */ |
| | 1239 | (3<<16)|6, /* Unique Code */ |
| | 1240 | section_flag_left_leg, /* wound_flags */ |
| | 1241 | section_flag_left_leg|section_flag_left_foot, /* priority_wounds */ |
| | 1242 | 0, /* Template */ |
| | 1243 | { |
| | 1244 | 0, /* Front */ |
| | 1245 | 0, /* Back */ |
| | 1246 | 0, /* Left */ |
| | 1247 | 0, /* Right */ |
| | 1248 | }, |
| | 1249 | 0, /* Burning */ |
| | 1250 | 0, /* Electrical */ |
| | 1251 | 0, /* Crouching */ |
| | 1252 | 0, /* Minor Boom */ |
| | 1253 | 0, /* Major Boom */ |
| | 1254 | }, |
| | 1255 | { |
| | 1256 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1257 | XBSS_RightLegMissingDeath, /* Sub_Sequence */ |
| | 1258 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 1259 | -1, /* Sequence_Length */ |
| | 1260 | 7, /* Multiplayer_Code */ |
| | 1261 | (3<<16)|7, /* Unique Code */ |
| | 1262 | section_flag_right_leg, /* wound_flags */ |
| | 1263 | section_flag_right_leg|section_flag_right_foot, /* priority_wounds */ |
| | 1264 | 0, /* Template */ |
| | 1265 | { |
| | 1266 | 0, /* Front */ |
| | 1267 | 0, /* Back */ |
| | 1268 | 0, /* Left */ |
| | 1269 | 0, /* Right */ |
| | 1270 | }, |
| | 1271 | 0, /* Burning */ |
| | 1272 | 0, /* Electrical */ |
| | 1273 | 0, /* Crouching */ |
| | 1274 | 0, /* Minor Boom */ |
| | 1275 | 0, /* Major Boom */ |
| | 1276 | }, |
| | 1277 | { |
| | 1278 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1279 | XBSS_LeftLegMissingDeath, /* Sub_Sequence */ |
| | 1280 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 1281 | -1, /* Sequence_Length */ |
| | 1282 | 8, /* Multiplayer_Code */ |
| | 1283 | (3<<16)|8, /* Unique Code */ |
| | 1284 | section_flag_left_leg, /* wound_flags */ |
| | 1285 | section_flag_left_leg|section_flag_left_foot, /* priority_wounds */ |
| | 1286 | 0, /* Template */ |
| | 1287 | { |
| | 1288 | 0, /* Front */ |
| | 1289 | 0, /* Back */ |
| | 1290 | 0, /* Left */ |
| | 1291 | 0, /* Right */ |
| | 1292 | }, |
| | 1293 | 0, /* Burning */ |
| | 1294 | 0, /* Electrical */ |
| | 1295 | 0, /* Crouching */ |
| | 1296 | 1, /* Minor Boom */ |
| | 1297 | 1, /* Major Boom */ |
| | 1298 | }, |
| | 1299 | { |
| | 1300 | HMSQT_Xenoborg, /* Sequence_Type */ |
| | 1301 | XBSS_RightLegMissingDeath, /* Sub_Sequence */ |
| | 1302 | (ONE_FIXED>>4), /* TweeningTime */ |
| | 1303 | -1, /* Sequence_Length */ |
| | 1304 | 9, /* Multiplayer_Code */ |
| | 1305 | (3<<16)|9, /* Unique Code */ |
| | 1306 | section_flag_right_leg, /* wound_flags */ |
| | 1307 | section_flag_right_leg|section_flag_right_foot, /* priority_wounds */ |
| | 1308 | 0, /* Template */ |
| | 1309 | { |
| | 1310 | 0, /* Front */ |
| | 1311 | 0, /* Back */ |
| | 1312 | 0, /* Left */ |
| | 1313 | 0, /* Right */ |
| | 1314 | }, |
| | 1315 | 0, /* Burning */ |
| | 1316 | 0, /* Electrical */ |
| | 1317 | 0, /* Crouching */ |
| | 1318 | 1, /* Minor Boom */ |
| | 1319 | 1, /* Major Boom */ |
| | 1320 | }, |
| | 1321 | { |
| | 1322 | -1, /* Sequence_Type */ |
| | 1323 | -1, /* Sub_Sequence */ |
| | 1324 | 0, /* TweeningTime */ |
| | 1325 | 0, /* Sequence_Length */ |
| | 1326 | 0, /* Multiplayer_Code */ |
| | 1327 | (3<<16)|0, /* Unique Code */ |
| | 1328 | 0, /* wound_flags */ |
| | 1329 | 0, /* priority_wounds */ |
| | 1330 | 0, /* Template */ |
| | 1331 | { |
| | 1332 | 0, /* Front */ |
| | 1333 | 0, /* Back */ |
| | 1334 | 0, /* Left */ |
| | 1335 | 0, /* Right */ |
| | 1336 | }, |
| | 1337 | 0, /* Burning */ |
| | 1338 | 0, /* Electrical */ |
| | 1339 | 0, /* Crouching */ |
| | 1340 | 0, /* Minor Boom */ |
| | 1341 | 0, /* Major Boom */ |
| | 1342 | }, |
| | 1343 | }; |
| | 1344 | |
| | 1345 | /* And now, in a change from our advertised programme, Alien Attacks. */ |
| | 1346 | |
| | 1347 | ATTACK_DATA Alien_Special_Gripping_Attack = { |
| | 1348 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1349 | ASSS_Feed, /* Sub_Sequence */ |
| | 1350 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1351 | -1, /* Sequence_Length */ |
| | 1352 | 0, /* Multiplayer_Code */ |
| | 1353 | (0<<16)|0, /* Unique_Code */ |
| | 1354 | 0, /* wound_flags */ |
| | 1355 | { /* flag_damage */ |
| | 1356 | AMMO_NPC_ALIEN_BITE, |
| | 1357 | AMMO_NPC_ALIEN_BITE, |
| | 1358 | AMMO_NPC_ALIEN_BITE, |
| | 1359 | }, |
| | 1360 | 1, /* Crouching */ |
| | 1361 | 0, /* Pouncing */ |
| | 1362 | }; |
| | 1363 | |
| | 1364 | ATTACK_DATA Alien_Attacks[] = { |
| | 1365 | |
| | 1366 | { |
| | 1367 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 1368 | ACrSS_Attack_Bite, /* Sub_Sequence */ |
| | 1369 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1370 | -1, /* Sequence_Length */ |
| | 1371 | 0, /* Multiplayer_Code */ |
| | 1372 | (1<<16)|0, /* Unique_Code */ |
| | 1373 | 0, /* wound_flags */ |
| | 1374 | { /* flag_damage */ |
| | 1375 | AMMO_NPC_ALIEN_BITE, |
| | 1376 | AMMO_NPC_ALIEN_BITE, |
| | 1377 | AMMO_NPC_ALIEN_BITE, |
| | 1378 | }, |
| | 1379 | 1, /* Crouching */ |
| | 1380 | 0, /* Pouncing */ |
| | 1381 | }, |
| | 1382 | { |
| | 1383 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 1384 | ACrSS_Attack_Tail, /* Sub_Sequence */ |
| | 1385 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1386 | -1, /* Sequence_Length */ |
| | 1387 | 1, /* Multiplayer_Code */ |
| | 1388 | (1<<16)|1, /* Unique_Code */ |
| | 1389 | section_flag_tail, /* wound_flags */ |
| | 1390 | { /* flag_damage */ |
| | 1391 | AMMO_ALIEN_TAIL, |
| | 1392 | AMMO_ALIEN_TAIL, |
| | 1393 | AMMO_ALIEN_TAIL, |
| | 1394 | }, |
| | 1395 | 1, /* Crouching */ |
| | 1396 | 0, /* Pouncing */ |
| | 1397 | }, |
| | 1398 | { |
| | 1399 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 1400 | ACrSS_Attack_Swipe, /* Sub_Sequence */ |
| | 1401 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1402 | -1, /* Sequence_Length */ |
| | 1403 | 2, /* Multiplayer_Code */ |
| | 1404 | (1<<16)|2, /* Unique_Code */ |
| | 1405 | section_flag_left_hand, /* wound_flags */ |
| | 1406 | { /* flag_damage */ |
| | 1407 | AMMO_ALIEN_CLAW, |
| | 1408 | AMMO_ALIEN_CLAW, |
| | 1409 | AMMO_ALIEN_CLAW, |
| | 1410 | }, |
| | 1411 | 1, /* Crouching */ |
| | 1412 | 0, /* Pouncing */ |
| | 1413 | }, |
| | 1414 | { |
| | 1415 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1416 | ASSS_Attack_Bite, /* Sub_Sequence */ |
| | 1417 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1418 | -1, /* Sequence_Length */ |
| | 1419 | 3, /* Multiplayer_Code */ |
| | 1420 | (1<<16)|3, /* Unique_Code */ |
| | 1421 | 0, /* wound_flags */ |
| | 1422 | { /* flag_damage */ |
| | 1423 | AMMO_NPC_ALIEN_BITE, |
| | 1424 | AMMO_NPC_ALIEN_BITE, |
| | 1425 | AMMO_NPC_ALIEN_BITE, |
| | 1426 | }, |
| | 1427 | 0, /* Crouching */ |
| | 1428 | 0, /* Pouncing */ |
| | 1429 | }, |
| | 1430 | { |
| | 1431 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1432 | ASSS_Attack_Left_Swipe_In, /* Sub_Sequence */ |
| | 1433 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1434 | -1, /* Sequence_Length */ |
| | 1435 | 4, /* Multiplayer_Code */ |
| | 1436 | (1<<16)|4, /* Unique_Code */ |
| | 1437 | section_flag_left_hand, /* wound_flags */ |
| | 1438 | { /* flag_damage */ |
| | 1439 | AMMO_ALIEN_CLAW, |
| | 1440 | AMMO_ALIEN_CLAW, |
| | 1441 | AMMO_ALIEN_CLAW, |
| | 1442 | }, |
| | 1443 | 0, /* Crouching */ |
| | 1444 | 0, /* Pouncing */ |
| | 1445 | }, |
| | 1446 | { |
| | 1447 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1448 | ASSS_Attack_Right_Swipe_In, /* Sub_Sequence */ |
| | 1449 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1450 | -1, /* Sequence_Length */ |
| | 1451 | 5, /* Multiplayer_Code */ |
| | 1452 | (1<<16)|5, /* Unique_Code */ |
| | 1453 | section_flag_right_hand, /* wound_flags */ |
| | 1454 | { /* flag_damage */ |
| | 1455 | AMMO_ALIEN_CLAW, |
| | 1456 | AMMO_ALIEN_CLAW, |
| | 1457 | AMMO_ALIEN_CLAW, |
| | 1458 | }, |
| | 1459 | 0, /* Crouching */ |
| | 1460 | 0, /* Pouncing */ |
| | 1461 | }, |
| | 1462 | { |
| | 1463 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1464 | ASSS_Attack_Tail, /* Sub_Sequence */ |
| | 1465 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1466 | -1, /* Sequence_Length */ |
| | 1467 | 5, /* Multiplayer_Code */ |
| | 1468 | (1<<16)|6, /* Unique_Code */ |
| | 1469 | section_flag_tail, /* wound_flags */ |
| | 1470 | { /* flag_damage */ |
| | 1471 | AMMO_ALIEN_TAIL, |
| | 1472 | AMMO_ALIEN_TAIL, |
| | 1473 | AMMO_ALIEN_TAIL, |
| | 1474 | }, |
| | 1475 | 0, /* Crouching */ |
| | 1476 | 0, /* Pouncing */ |
| | 1477 | }, |
| | 1478 | { |
| | 1479 | HMSQT_AlienCrouch, /* Sequence_Type */ |
| | 1480 | ACrSS_Pounce, /* Sub_Sequence */ |
| | 1481 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1482 | ONE_FIXED>>1, /* Sequence_Length */ |
| | 1483 | 6, /* Multiplayer_Code */ |
| | 1484 | (1<<16)|7, /* Unique_Code */ |
| | 1485 | section_flag_tail, /* wound_flags */ |
| | 1486 | { /* flag_damage */ |
| | 1487 | AMMO_ALIEN_TAIL, |
| | 1488 | AMMO_ALIEN_CLAW, |
| | 1489 | AMMO_ALIEN_CLAW, |
| | 1490 | }, |
| | 1491 | 1, /* Crouching */ |
| | 1492 | 1, /* Pouncing */ |
| | 1493 | }, |
| | 1494 | { |
| | 1495 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1496 | ASSS_Attack_Both_In, /* Sub_Sequence */ |
| | 1497 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1498 | -1, /* Sequence_Length */ |
| | 1499 | 7, /* Multiplayer_Code */ |
| | 1500 | (1<<16)|8, /* Unique_Code */ |
| | 1501 | section_flag_right_hand|section_flag_left_hand,/* wound_flags */ |
| | 1502 | { /* flag_damage */ |
| | 1503 | AMMO_ALIEN_CLAW, |
| | 1504 | AMMO_ALIEN_CLAW, |
| | 1505 | AMMO_ALIEN_CLAW, |
| | 1506 | }, |
| | 1507 | 0, /* Crouching */ |
| | 1508 | 0, /* Pouncing */ |
| | 1509 | }, |
| | 1510 | { |
| | 1511 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1512 | ASSS_Attack_Both_Down, /* Sub_Sequence */ |
| | 1513 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1514 | -1, /* Sequence_Length */ |
| | 1515 | 8, /* Multiplayer_Code */ |
| | 1516 | (1<<16)|9, /* Unique_Code */ |
| | 1517 | section_flag_right_hand|section_flag_left_hand,/* wound_flags */ |
| | 1518 | { /* flag_damage */ |
| | 1519 | AMMO_ALIEN_CLAW, |
| | 1520 | AMMO_ALIEN_CLAW, |
| | 1521 | AMMO_ALIEN_CLAW, |
| | 1522 | }, |
| | 1523 | 0, /* Crouching */ |
| | 1524 | 0, /* Pouncing */ |
| | 1525 | }, |
| | 1526 | { |
| | 1527 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1528 | ASSS_Attack_Low_Left_Swipe, /* Sub_Sequence */ |
| | 1529 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1530 | -1, /* Sequence_Length */ |
| | 1531 | 9, /* Multiplayer_Code */ |
| | 1532 | (1<<16)|10, /* Unique_Code */ |
| | 1533 | section_flag_left_hand, /* wound_flags */ |
| | 1534 | { /* flag_damage */ |
| | 1535 | AMMO_ALIEN_CLAW, |
| | 1536 | AMMO_ALIEN_CLAW, |
| | 1537 | AMMO_ALIEN_CLAW, |
| | 1538 | }, |
| | 1539 | 0, /* Crouching */ |
| | 1540 | 0, /* Pouncing */ |
| | 1541 | }, |
| | 1542 | { |
| | 1543 | HMSQT_AlienStand, /* Sequence_Type */ |
| | 1544 | ASSS_Attack_Low_Right_Swipe, /* Sub_Sequence */ |
| | 1545 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1546 | -1, /* Sequence_Length */ |
| | 1547 | 10, /* Multiplayer_Code */ |
| | 1548 | (1<<16)|11, /* Unique_Code */ |
| | 1549 | section_flag_right_hand, /* wound_flags */ |
| | 1550 | { /* flag_damage */ |
| | 1551 | AMMO_ALIEN_CLAW, |
| | 1552 | AMMO_ALIEN_CLAW, |
| | 1553 | AMMO_ALIEN_CLAW, |
| | 1554 | }, |
| | 1555 | 0, /* Crouching */ |
| | 1556 | 0, /* Pouncing */ |
| | 1557 | }, |
| | 1558 | { |
| | 1559 | -1, /* Sequence_Type */ |
| | 1560 | -1, /* Sub_Sequence */ |
| | 1561 | 0, /* TweeningTime */ |
| | 1562 | 0, /* Sequence_Length */ |
| | 1563 | 0, /* Multiplayer_Code */ |
| | 1564 | 0, /* Unique_Code */ |
| | 1565 | 0, /* wound_flags */ |
| | 1566 | { |
| | 1567 | AMMO_NONE /* damage_type */ |
| | 1568 | }, |
| | 1569 | 0, /* Crouching */ |
| | 1570 | 0, /* Pouncing */ |
| | 1571 | } |
| | 1572 | }; |
| | 1573 | |
| | 1574 | ATTACK_DATA Wristblade_Attacks[] = { |
| | 1575 | |
| | 1576 | { |
| | 1577 | HMSQT_PredatorCrouch, /* Sequence_Type */ |
| | 1578 | PCrSS_Attack_Primary, /* Sub_Sequence */ |
| | 1579 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1580 | -1, /* Sequence_Length */ |
| | 1581 | 0, /* Multiplayer_Code */ |
| | 1582 | (2<<16)|0, /* Unique_Code */ |
| | 1583 | 0, /* wound_flags */ |
| | 1584 | { /* flag_damage */ |
| | 1585 | AMMO_PRED_WRISTBLADE, |
| | 1586 | AMMO_PRED_WRISTBLADE, |
| | 1587 | AMMO_PRED_WRISTBLADE, |
| | 1588 | }, |
| | 1589 | 1, /* Crouching */ |
| | 1590 | 0, /* Pouncing */ |
| | 1591 | }, |
| | 1592 | { |
| | 1593 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1594 | PSSS_Attack_Primary, /* Sub_Sequence */ |
| | 1595 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1596 | -1, /* Sequence_Length */ |
| | 1597 | 1, /* Multiplayer_Code */ |
| | 1598 | (2<<16)|1, /* Unique_Code */ |
| | 1599 | 0, /* wound_flags */ |
| | 1600 | { /* flag_damage */ |
| | 1601 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1602 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1603 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1604 | }, |
| | 1605 | 0, /* Crouching */ |
| | 1606 | 0, /* Pouncing */ |
| | 1607 | }, |
| | 1608 | { |
| | 1609 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1610 | PSSS_Attack_Quick_Jab, /* Sub_Sequence */ |
| | 1611 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1612 | -1, /* Sequence_Length */ |
| | 1613 | 2, /* Multiplayer_Code */ |
| | 1614 | (2<<16)|2, /* Unique_Code */ |
| | 1615 | 0, /* wound_flags */ |
| | 1616 | { /* flag_damage */ |
| | 1617 | AMMO_PRED_WRISTBLADE, |
| | 1618 | AMMO_PRED_WRISTBLADE, |
| | 1619 | AMMO_PRED_WRISTBLADE, |
| | 1620 | }, |
| | 1621 | 0, /* Crouching */ |
| | 1622 | 0, /* Pouncing */ |
| | 1623 | }, |
| | 1624 | { |
| | 1625 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1626 | PSSS_Attack_Uppercut, /* Sub_Sequence */ |
| | 1627 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1628 | -1, /* Sequence_Length */ |
| | 1629 | 3, /* Multiplayer_Code */ |
| | 1630 | (2<<16)|3, /* Unique_Code */ |
| | 1631 | 0, /* wound_flags */ |
| | 1632 | { /* flag_damage */ |
| | 1633 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1634 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1635 | AMMO_HEAVY_PRED_WRISTBLADE, |
| | 1636 | }, |
| | 1637 | 0, /* Crouching */ |
| | 1638 | 0, /* Pouncing */ |
| | 1639 | }, |
| | 1640 | { |
| | 1641 | -1, /* Sequence_Type */ |
| | 1642 | -1, /* Sub_Sequence */ |
| | 1643 | 0, /* TweeningTime */ |
| | 1644 | 0, /* Sequence_Length */ |
| | 1645 | 0, /* Multiplayer_Code */ |
| | 1646 | 0, /* Unique_Code */ |
| | 1647 | 0, /* wound_flags */ |
| | 1648 | { |
| | 1649 | AMMO_NONE /* damage_type */ |
| | 1650 | }, |
| | 1651 | 0, /* Crouching */ |
| | 1652 | 0, /* Pouncing */ |
| | 1653 | }, |
| | 1654 | |
| | 1655 | }; |
| | 1656 | |
| | 1657 | ATTACK_DATA PredStaff_Attacks[] = { |
| | 1658 | |
| | 1659 | { |
| | 1660 | HMSQT_PredatorCrouch, /* Sequence_Type */ |
| | 1661 | PCrSS_Attack_Primary, /* Sub_Sequence */ |
| | 1662 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1663 | -1, /* Sequence_Length */ |
| | 1664 | 0, /* Multiplayer_Code */ |
| | 1665 | (3<<16)|0, /* Unique_Code */ |
| | 1666 | 0, /* wound_flags */ |
| | 1667 | { /* flag_damage */ |
| | 1668 | AMMO_NPC_PRED_STAFF, |
| | 1669 | AMMO_NPC_PRED_STAFF, |
| | 1670 | AMMO_NPC_PRED_STAFF, |
| | 1671 | }, |
| | 1672 | 1, /* Crouching */ |
| | 1673 | 0, /* Pouncing */ |
| | 1674 | }, |
| | 1675 | { |
| | 1676 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1677 | PSSS_Attack_Primary, /* Sub_Sequence */ |
| | 1678 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1679 | -1, /* Sequence_Length */ |
| | 1680 | 1, /* Multiplayer_Code */ |
| | 1681 | (3<<16)|1, /* Unique_Code */ |
| | 1682 | 0, /* wound_flags */ |
| | 1683 | { /* flag_damage */ |
| | 1684 | AMMO_NPC_PRED_STAFF, |
| | 1685 | AMMO_NPC_PRED_STAFF, |
| | 1686 | AMMO_NPC_PRED_STAFF, |
| | 1687 | }, |
| | 1688 | 0, /* Crouching */ |
| | 1689 | 0, /* Pouncing */ |
| | 1690 | }, |
| | 1691 | { |
| | 1692 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1693 | PSSS_Attack_Offense_Sweep, /* Sub_Sequence */ |
| | 1694 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1695 | -1, /* Sequence_Length */ |
| | 1696 | 2, /* Multiplayer_Code */ |
| | 1697 | (3<<16)|2, /* Unique_Code */ |
| | 1698 | 0, /* wound_flags */ |
| | 1699 | { /* flag_damage */ |
| | 1700 | AMMO_NPC_PRED_STAFF, |
| | 1701 | AMMO_NPC_PRED_STAFF, |
| | 1702 | AMMO_NPC_PRED_STAFF, |
| | 1703 | }, |
| | 1704 | 0, /* Crouching */ |
| | 1705 | 0, /* Pouncing */ |
| | 1706 | }, |
| | 1707 | { |
| | 1708 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1709 | PSSS_Attack_Defence_Stab, /* Sub_Sequence */ |
| | 1710 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1711 | -1, /* Sequence_Length */ |
| | 1712 | 3, /* Multiplayer_Code */ |
| | 1713 | (3<<16)|3, /* Unique_Code */ |
| | 1714 | 0, /* wound_flags */ |
| | 1715 | { /* flag_damage */ |
| | 1716 | AMMO_NPC_PRED_STAFF, |
| | 1717 | AMMO_NPC_PRED_STAFF, |
| | 1718 | AMMO_NPC_PRED_STAFF, |
| | 1719 | }, |
| | 1720 | 0, /* Crouching */ |
| | 1721 | 0, /* Pouncing */ |
| | 1722 | }, |
| | 1723 | { |
| | 1724 | HMSQT_PredatorStand, /* Sequence_Type */ |
| | 1725 | PSSS_Attack_Defence_Sweep, /* Sub_Sequence */ |
| | 1726 | (ONE_FIXED>>2), /* TweeningTime */ |
| | 1727 | -1, /* Sequence_Length */ |
| | 1728 | 4, /* Multiplayer_Code */ |
| | 1729 | (3<<16)|4, /* Unique_Code */ |
| | 1730 | 0, /* wound_flags */ |
| | 1731 | { /* flag_damage */ |
| | 1732 | AMMO_NPC_PRED_STAFF, |
| | 1733 | AMMO_NPC_PRED_STAFF, |
| | 1734 | AMMO_NPC_PRED_STAFF, |
| | 1735 | }, |
| | 1736 | 0, /* Crouching */ |
| | 1737 | 0, /* Pouncing */ |
| | 1738 | }, |
| | 1739 | { |
| | 1740 | -1, /* Sequence_Type */ |
| | 1741 | -1, /* Sub_Sequence */ |
| | 1742 | 0, /* TweeningTime */ |
| | 1743 | 0, /* Sequence_Length */ |
| | 1744 | 0, /* Multiplayer_Code */ |
| | 1745 | 0, /* Unique_Code */ |
| | 1746 | 0, /* wound_flags */ |
| | 1747 | { |
| | 1748 | AMMO_NONE /* damage_type */ |
| | 1749 | }, |
| | 1750 | 0, /* Crouching */ |
| | 1751 | 0, /* Pouncing */ |
| | 1752 | }, |
| | 1753 | |
| | 1754 | }; |