4b825dc642cb6eb9a060e54bf8d69288fbee490494a6641b73026d662261604d7d192beae70b11dc
 
 
1
const char *common_sounds[] =
 
 
2
{
 
 
3
    "menu_item_select.wav",
 
 
4
    "menu_item_change.wav",
 
 
5
    "teletext.wav",
 
 
6
    "fire1.wav",
 
 
7
    "ed_common_sparks.wav",
 
 
8
    "light_flicker_on.wav",
 
 
9
    "doorstat.wav",
 
 
10
    "doormid.wav",
 
 
11
    "doorend.wav",
 
 
12
    "noammo.wav",
 
 
13
    "acdspray.wav",
 
 
14
    "explo1.wav",
 
 
15
 
 
 
16
    // marine sounds
 
 
17
    "pulsesrt.wav",
 
 
18
    "pulsemid.wav",
 
 
19
    "pulseend.wav",
 
 
20
    "ed_pulsegrenade_launch.wav",
 
 
21
    "ed_pulsegrenade_explode.wav",
 
 
22
    "image.wav",
 
 
23
    "image_off.wav",
 
 
24
    "martracker.wav",
 
 
25
    "trackwep.wav",
 
 
26
    "trackwephigh.wav",
 
 
27
    "trackweplow.wav",
 
 
28
    "wil_bullet_ricochet_01.wav",
 
 
29
    "wil_bullet_ricochet_02.wav",
 
 
30
    "wil_bullet_ricochet_03.wav",
 
 
31
    "wil_bullet_ricochet_04.wav",
 
 
32
    "flarethrowf.wav",
 
 
33
    "wil_flare_burn_lp.wav",
 
 
34
    "wil_smart_modeswitch.wav",
 
 
35
    "ed_smart_fire_1.wav",
 
 
36
    "ed_smart_fire_2.wav",
 
 
37
    "ed_smart_fire_3.wav",
 
 
38
    "ed_minigun_end.wav",
 
 
39
    "ed_minigun_fire.wav",
 
 
40
    "ed_minigun_empty.wav",
 
 
41
    "wil_minigun_ready.wav",
 
 
42
    "ed_marinepickup_weapon.wav",
 
 
43
    "ed_marinepickup_armour.wav",
 
 
44
    "ed_marinepickup_health.wav",
 
 
45
    "ed_grenade_launch.wav",
 
 
46
    "ed_grenade_bounce.wav",
 
 
47
    "ed_grenade_explosion.wav",
 
 
48
    "ed_grenade_proxexplosion.wav",
 
 
49
    "proxmine_readytoblow.wav",
 
 
50
    "proxmine_active.wav",
 
 
51
    "sadar_temp.wav",
 
 
52
 
 
 
53
    "ed_jetpack_start.wav",
 
 
54
    "ed_jetpack_mid_lp.wav",
 
 
55
    "ed_jetpack_end.wav",
 
 
56
 
 
 
57
    "ed_molotov_explosion.wav",
 
 
58
    "ed_largeweapondrop.wav",
 
 
59
 
 
 
60
    //xenoborg sounds
 
 
61
    "armstart.wav",
 
 
62
    "armmid.wav",
 
 
63
    "armend.wav",
 
 
64
    "powerup.wav",
 
 
65
    "powerdn.wav",
 
 
66
    "borgon.wav",
 
 
67
    "stomp.wav",
 
 
68
    "loadmove.wav",
 
 
69
 
 
 
70
    "ed_sentygun_fire_mid_lp.wav",
 
 
71
    "ed_sentygun_fire_end.wav",
 
 
72
    "ed_sentryturn01.wav",
 
 
73
    "wil_sentry_shutdown.wav",
 
 
74
    "sentrygundest.wav",
 
 
75
 
 
 
76
    // water
 
 
77
    "splash1.wav",
 
 
78
    "splash2.wav",
 
 
79
    "splash3.wav",
 
 
80
    "splash4.wav",
 
 
81
 
 
 
82
"incinsrt.wav",
 
 
83
"incinmid.wav",
 
 
84
"incinend.wav",
 
 
85
 
 
 
86
"shotgun2.wav",
 
 
87
"ed_sadar_explosion01.wav",
 
 
88
 
 
 
89
"wil_pred_speargun_hit_wall.wav",
 
 
90
"edfrag.wav",
 
 
91
"predcandisapate.wav",
 
 
92
"predsholdhit22.wav",
 
 
93
"alienjawattack.wav",
 
 
94
    "pulse_rifle_empty.wav",
 
 
95
 
 
 
96
"hack.wav",
 
 
97
"hack01.wav",
 
 
98
"hack02.wav",
 
 
99
"hack03.wav",
 
 
100
"hack04.wav",
 
 
101
"wil_console_activates.wav",
 
 
102
"wil_console_deactivates.wav",
 
 
103
"wil_console_message_marine03.wav",
 
 
104
"wil_console_message_alien.wav",
 
 
105
"wil_console_message_predator.wav",
 
 
106
 
 
 
107
    "pred_cloakingon.wav",
 
 
108
    "pred_cloakingoff.wav",
 
 
109
    "pred_zoom_in.wav",
 
 
110
    "pred_zoom_out.wav",
 
 
111
 
 
 
112
    "grapple_hit_wall.wav",
 
 
113
    "grapple_throw.wav",
 
 
114
    "visionon.wav",
 
 
115
    "predroar01.wav",
 
 
116
    "launcher.wav",
 
 
117
    "wil_pred_disk_throw.wav",
 
 
118
    "pred_pistol_fire.wav",
 
 
119
    "wil_pred_speargun_fire.wav",
 
 
120
 
 
 
121
    "wil_pickup_predator_fieldcharge.wav",
 
 
122
    "pred_vision_active_lp.wav",
 
 
123
    "pred_plasma_charging_lp.wav",
 
 
124
    "pred_pistol_explosion.wav",
 
 
125
 
 
 
126
    "ed_pred_plasma_targetlock_start.wav",
 
 
127
    "ed_pred_plasma_targetlock_mid_loop.wav",
 
 
128
    "ed_pred_plasma_targetlock_end.wav",
 
 
129
    "ed_pred_plasma_redtriangles.wav",
 
 
130
 
 
 
131
    "wil_pred_plasma_empty.wav",
 
 
132
    "wil_pred_disk_lockedon.wav",
 
 
133
    "wil_pred_disk_inflight_lp.wav",
 
 
134
    "wil_pred_disk_hit_target.wav",
 
 
135
    "wil_pred_disk_hit_wall.wav",
 
 
136
    "wil_pred_disk_caught.wav",
 
 
137
    "wil_pred_disk_wallrecover.wav",
 
 
138
    "wil_pred_disk_sticksinwall.wav",
 
 
139
 
 
 
140
"marine_smalllanding.wav",
 
 
141
"pred_smalllanding.wav",
 
 
142
 
 
 
143
"pulse_swipe01.wav",
 
 
144
"pulse_swipe02.wav",
 
 
145
"pulse_swipe03.wav",
 
 
146
"pulse_swipe04.wav",
 
 
147
 
 
 
148
"ed_elec_death.wav",
 
 
149
"alienkil.wav",
 
 
150
"ed_facehuggerslap.wav",
 
 
151
 
 
 
152
};