| | 1 | #ifndef __FILES_H__ |
| | 2 | #define __FILES_H__ |
| | 3 | #include <time.h> |
| | 4 | #include <stdio.h> |
| | 5 | |
| | 6 | #define DIR_SEPARATOR '/' |
| | 7 | #define DIR_GAMEDATASEPARATOR '\\' |
| | 8 | |
| | 9 | #define FILETYPE_GAMEDATA 0x10 |
| | 10 | #define FILETYPE_CONFIG 0x40 |
| | 11 | |
| | 12 | #define FILEATTR_DIRECTORY 0x0100 |
| | 13 | #define FILEATTR_READABLE 0x0200 |
| | 14 | #define FILEATTR_WRITABLE 0x0400 |
| | 15 | |
| | 16 | #define GENERIC_WRITE 0x0001 |
| | 17 | #define CREATE_ALWAYS 0x0002 |
| | 18 | #define GENERIC_READ 0x0008 |
| | 19 | |
| | 20 | typedef struct GameDirectoryFile |
| | 21 | { |
| | 22 | char *filename; |
| | 23 | int attr; |
| | 24 | time_t timestamp; |
| | 25 | |
| | 26 | } GameDirectoryFile; |
| | 27 | |
| | 28 | #ifdef __cplusplus |
| | 29 | extern "C" { |
| | 30 | #endif |
| | 31 | FILE *OpenGameFile(const char *filename, int readonly, int type); |
| | 32 | #ifdef __cplusplus |
| | 33 | } |
| | 34 | #endif |
| | 35 | char *FullFilePath(const char *filename); |
| | 36 | |
| | 37 | #endif |