| | 1 | #ifndef _bh_deathvol_h |
| | 2 | #define _bh_deathvol_h 1 |
| | 3 | |
| | 4 | extern void DeathVolumeBehaveInit(void* bhdata, STRATEGYBLOCK* sbptr); |
| | 5 | extern void DeathVolumeBehaveFun(STRATEGYBLOCK* sbptr); |
| | 6 | |
| | 7 | typedef struct death_volume_behav_block |
| | 8 | { |
| | 9 | AVP_BEHAVIOUR_TYPE bhvr_type; |
| | 10 | VECTORCH volume_min; |
| | 11 | VECTORCH volume_max; |
| | 12 | unsigned int damage_per_second; //0 means infinite damage (a proper death volume - bwa ha ha.) |
| | 13 | unsigned int active :1; |
| | 14 | unsigned int collision_required :1; |
| | 15 | } DEATH_VOLUME_BEHAV_BLOCK; |
| | 16 | |
| | 17 | typedef struct death_volume_tools_template |
| | 18 | { |
| | 19 | char nameID[SB_NAME_LENGTH]; |
| | 20 | VECTORCH volume_min; |
| | 21 | VECTORCH volume_max; |
| | 22 | unsigned int damage_per_second; |
| | 23 | unsigned int active :1; |
| | 24 | unsigned int collision_required :1; |
| | 25 | } DEATH_VOLUME_TOOLS_TEMPLATE; |
| | 26 | |
| | 27 | #endif |