| | 1 | #include "system.h" |
| | 2 | #include "stratdef.h" |
| | 3 | #include "bh_types.h" |
| | 4 | #include "sequnces.h" |
| | 5 | |
| | 6 | int move_player() |
| | 7 | { |
| | 8 | switch(AvP.PlayerType) |
| | 9 | { |
| | 10 | case I_Marine: |
| | 11 | { |
| | 12 | if(PlayerStatus.Crouching) |
| | 13 | { |
| | 14 | switch(PlayerStatus.HModelController.Sequence_Type) |
| | 15 | { |
| | 16 | case HMSQT_MarineCrawl: |
| | 17 | { |
| | 18 | //if(HModelAnimation_IsFinished(&PlayerStatus.HModelController)) |
| | 19 | { |
| | 20 | if(PlayerStatus.InputRequests.Rqst_Forward || PlayerStatus.InputRequests.Rqst_Backward) |
| | 21 | return 1; |
| | 22 | } |
| | 23 | |
| | 24 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineCrouch, MCrSS_Standard, ONE_FIXED, 1); |
| | 25 | } |
| | 26 | return 0; |
| | 27 | case HMSQT_MarineCrouch: |
| | 28 | { |
| | 29 | if(PlayerStatus.InputRequests.Rqst_Forward || PlayerStatus.InputRequests.Rqst_Backward) |
| | 30 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineCrawl, MCrSS_Standard,ONE_FIXED, 1); |
| | 31 | } |
| | 32 | return 0; |
| | 33 | default: |
| | 34 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineCrouch, MCrSS_Standard, ONE_FIXED, 1); |
| | 35 | return 0; |
| | 36 | } |
| | 37 | |
| | 38 | if (PlayerStatus.InputRequests.Rqst_Jump) |
| | 39 | PlayerStatus.RequestsToStandUp = 1; |
| | 40 | } |
| | 41 | else |
| | 42 | { |
| | 43 | if(PlayerStatus.HModelController.Sequence_Type == HMSQT_MarineCrouch) |
| | 44 | { |
| | 45 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineStand, MCrSS_Standard, ONE_FIXED, 1); |
| | 46 | return 0; |
| | 47 | } |
| | 48 | else |
| | 49 | { |
| | 50 | if(PlayerStatus.InputRequests.Rqst_Forward || PlayerStatus.InputRequests.Rqst_Backward) |
| | 51 | { |
| | 52 | if(PlayerStatus.InputRequests.Rqst_Walk) |
| | 53 | { |
| | 54 | if(MRSS_Mooch_Bored != PlayerStatus.HModelController.Sub_Sequence) |
| | 55 | { |
| | 56 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineRun, MRSS_Mooch_Bored, ONE_FIXED*2,
1); |
| | 57 | return 0; |
| | 58 | } |
| | 59 | break; |
| | 60 | } |
| | 61 | |
| | 62 | if (PlayerStatus.InputRequests.Rqst_FirePrimaryWeapon || PlayerStatus.InputRequests.Rqst_FireSecondaryWeapon) |
| | 63 | { |
| | 64 | if((HMSQT_MarineRun != PlayerStatus.HModelController.Sequence_Type) || (MRSS_Attack_Primary !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 65 | { |
| | 66 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineRun, MRSS_Attack_Primary, ONE_FIXED,
1); |
| | 67 | PlayerStatus.InputRequests.Rqst_FirePrimaryWeapon = PlayerStatus.InputRequests.Rqst_FireSecondaryWeapon = 0; |
| | 68 | return 0; |
| | 69 | } |
| | 70 | } |
| | 71 | else |
| | 72 | { |
| | 73 | if (PlayerStatus.InputRequests.Rqst_Backward) |
| | 74 | { |
| | 75 | if((HMSQT_MarineRun != PlayerStatus.HModelController.Sequence_Type) || (MCrSS_Standard !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 76 | { |
| | 77 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineRun, MCrSS_Standard,
ONE_FIXED*2, 1); |
| | 78 | return 0; |
| | 79 | } |
| | 80 | } |
| | 81 | else |
| | 82 | { |
| | 83 | if(HModelSequence_Exists(&PlayerStatus.HModelController, HMSQT_MarineRun, MRSS_Sprint)) // for smartgun |
| | 84 | { |
| | 85 | if(MRSS_Sprint != PlayerStatus.HModelController.Sub_Sequence) |
| | 86 | { |
| | 87 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineRun, MRSS_Sprint,
ONE_FIXED*2, 1); |
| | 88 | return 0; |
| | 89 | } |
| | 90 | } |
| | 91 | else if((HMSQT_MarineRun != PlayerStatus.HModelController.Sequence_Type) || (MCrSS_Standard !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 92 | { |
| | 93 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineRun, MCrSS_Standard,
ONE_FIXED*2, 1); |
| | 94 | return 0; |
| | 95 | } |
| | 96 | } |
| | 97 | } |
| | 98 | } |
| | 99 | else |
| | 100 | { |
| | 101 | if(PlayerStatus.HModelController.Sequence_Type != HMSQT_MarineStand) |
| | 102 | { |
| | 103 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineStand, MCrSS_Standard, ONE_FIXED, 1); |
| | 104 | return 0; |
| | 105 | } |
| | 106 | else if (PlayerStatus.InputRequests.Rqst_Jump) |
| | 107 | { |
| | 108 | if(MSSS_Jump != PlayerStatus.HModelController.Sub_Sequence) |
| | 109 | { |
| | 110 | InitHModelTweening(&PlayerStatus.HModelController, (ONE_FIXED>>3), (int)HMSQT_MarineStand, (int)MSSS_Jump,
ONE_FIXED/4, 0); |
| | 111 | return 0; |
| | 112 | } |
| | 113 | } |
| | 114 | else if(MSSS_Jump == PlayerStatus.HModelController.Sub_Sequence) |
| | 115 | { |
| | 116 | if(HModelAnimation_IsFinished(&PlayerStatus.HModelController)) |
| | 117 | { |
| | 118 | InitHModelTweening(&PlayerStatus.HModelController, ONE_FIXED>>3, (int)HMSQT_MarineStand, MCrSS_Standard, ONE_FIXED,
0); |
| | 119 | return 0; |
| | 120 | } |
| | 121 | } |
| | 122 | } |
| | 123 | } |
| | 124 | } |
| | 125 | } |
| | 126 | break; |
| | 127 | case I_Alien: |
| | 128 | { |
| | 129 | if(PlayerStatus.Crouching) |
| | 130 | { |
| | 131 | if(PlayerStatus.sbptr->DynPtr->OrientMat.mat22 < 63000) |
| | 132 | { |
| | 133 | if(PlayerStatus.InputRequests.Rqst_Forward || PlayerStatus.InputRequests.Rqst_Backward) |
| | 134 | { |
| | 135 | if((HMSQT_AlienCrawl != PlayerStatus.HModelController.Sequence_Type) || (ACSS_Standard != PlayerStatus.HModelController.Sub_Sequence)) |
| | 136 | InitHModelTweening(&PlayerStatus.HModelController, (ONE_FIXED>>3), (int)HMSQT_AlienCrawl, (int)ACSS_Standard, ONE_FIXED,
1); |
| | 137 | else |
| | 138 | return 1; |
| | 139 | } |
| | 140 | else if((HMSQT_AlienCrouch != PlayerStatus.HModelController.Sequence_Type) || (ACrSS_Standard !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 141 | { |
| | 142 | InitHModelTweening(&PlayerStatus.HModelController, (ONE_FIXED>>3), (int)HMSQT_AlienCrouch, (int)ACrSS_Standard, ONE_FIXED, 1); |
| | 143 | } |
| | 144 | return 0; |
| | 145 | } |
| | 146 | else |
| | 147 | { |
| | 148 | if (PlayerStatus.InputRequests.Rqst_FirePrimaryWeapon || PlayerStatus.InputRequests.Rqst_FireSecondaryWeapon) |
| | 149 | { |
| | 150 | } |
| | 151 | else |
| | 152 | { |
| | 153 | if(PlayerStatus.InputRequests.Rqst_Forward || PlayerStatus.InputRequests.Rqst_Backward) |
| | 154 | { |
| | 155 | if((HMSQT_AlienCrawl != PlayerStatus.HModelController.Sequence_Type) || (ACSS_Scamper !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 156 | InitHModelTweening(&PlayerStatus.HModelController, (ONE_FIXED>>3), (int)HMSQT_AlienCrawl, (int)ACSS_Scamper,
ONE_FIXED, 1); |
| | 157 | else |
| | 158 | return 1; |
| | 159 | } |
| | 160 | else if((HMSQT_AlienCrouch != PlayerStatus.HModelController.Sequence_Type) || (ACrSS_Standard !=
PlayerStatus.HModelController.Sub_Sequence)) |
| | 161 | { |
| | 162 | InitHModelTweening(&PlayerStatus.HModelController, (ONE_FIXED>>3), (int)HMSQT_AlienCrouch, (int)ACrSS_Standard, ONE_FIXED,
1); |
| | 163 | } |
| | 164 | |
| | 165 | return 0; |
| | 166 | } |
| | 167 | |
| | 168 | } |
| | 169 | } |
| | 170 | else |
| | 171 | { |
| | 172 | } |
| | 173 | } |
| | 174 | break; |
| | 175 | case I_Predator: |
| | 176 | { |
| | 177 | } |
| | 178 | } |
| | 179 | return 1; |
| | 180 | } |