4b825dc642cb6eb9a060e54bf8d69288fbee4904ebd360ec63ec976c05699f3180e866b3f69e5472
 
 
1
#include <stdlib.h>
 
 
2
#include <string.h>
 
 
3
#include <sys/stat.h>
 
 
4
#include <dirent.h>
 
 
5
#include <fnmatch.h>
 
 
6
#include <fcntl.h>
 
 
7
#include <unistd.h>
 
 
8
#include <limits.h>
 
 
9
#include <assert.h>
 
 
10
#include "files.h"
 
 
11
 
 
 
12
static char *user_dir = NULL;
 
 
13
static char *gamedata_dir = NULL;
 
 
14
#define OPEN_EXISTING    0x0010
 
 
15
 
 
 
16
static char *FixFilePath(const char *filename, const char *prefix)
 
 
17
{
 
 
18
    int plen = strlen(prefix) + 1;
 
 
19
    size_t flen = strlen(filename) + plen + 1;
 
 
20
    char *f = malloc(flen);
 
 
21
 
 
 
22
    if (NULL != f)
 
 
23
        sprintf(f, "%s%c%s", prefix, DIR_SEPARATOR, filename);
 
 
24
 
 
 
25
return f;
 
 
26
}
 
 
27
 
 
 
28
FILE *OpenGameFile(const char *filename, int readonly, int type)
 
 
29
{
 
 
30
    char *rfilename = NULL;
 
 
31
    FILE *fp = NULL;
 
 
32
 
 
 
33
    switch(type)
 
 
34
    {
 
 
35
        case FILETYPE_GAMEDATA:
 
 
36
            readonly = 1;
 
 
37
            rfilename = FixFilePath(filename, gamedata_dir);
 
 
38
        break;
 
 
39
        case FILETYPE_CONFIG:
 
 
40
            rfilename = FixFilePath(filename, user_dir);
 
 
41
        break;
 
 
42
        default:
 
 
43
        return NULL;
 
 
44
    }
 
 
45
 
 
 
46
    fp = fopen(rfilename, (readonly ? "rb" : "wb"));
 
 
47
    free(rfilename);
 
 
48
 
 
 
49
return fp;
 
 
50
}
 
 
51
 
 
 
52
char *FullFilePath(const char *filename)
 
 
53
{
 
 
54
    return FixFilePath(filename, gamedata_dir);
 
 
55
}
 
 
56
 
 
 
57
static int GetFA(const char *filename)
 
 
58
{
 
 
59
    struct stat buf;
 
 
60
    int attr = 0;
 
 
61
 
 
 
62
    if (!stat(filename, &buf))
 
 
63
    {
 
 
64
        if (S_ISDIR(buf.st_mode))
 
 
65
            attr |= FILEATTR_DIRECTORY;
 
 
66
 
 
 
67
        if (!access(filename, R_OK))
 
 
68
            attr |= FILEATTR_READABLE;
 
 
69
 
 
 
70
        if (!access(filename, W_OK))
 
 
71
            attr |= FILEATTR_WRITABLE;
 
 
72
    }
 
 
73
 
 
 
74
return attr;
 
 
75
}
 
 
76
 
 
 
77
static time_t GetTS(const char *filename)
 
 
78
{
 
 
79
    struct stat buf;
 
 
80
    return !stat(filename, &buf) ? buf.st_mtime : 0;
 
 
81
}
 
 
82
 
 
 
83
/*
 
 
84
Create a directory: local dir only
 
 
85
 
 
 
86
TODO: maybe also mkdir parent directories, if they do not exist?
 
 
87
*/
 
 
88
 
 
 
89
int CreateGameDirectory(const char *dirname)
 
 
90
{
 
 
91
    char *rfilename = FixFilePath(dirname, user_dir);
 
 
92
    int ret = mkdir(rfilename, S_IRWXU);
 
 
93
 
 
 
94
    free(rfilename);
 
 
95
 
 
 
96
    if (ret == -1)
 
 
97
    {
 
 
98
        rfilename = FixFilePath(dirname, user_dir);
 
 
99
        ret = mkdir(rfilename, S_IRWXU);
 
 
100
        free(rfilename);
 
 
101
    }
 
 
102
 
 
 
103
return ret;
 
 
104
}
 
 
105
 
 
 
106
/* This struct is private. */
 
 
107
typedef struct GameDirectory
 
 
108
{
 
 
109
    DIR *localdir;        /* directory opened with opendir */
 
 
110
    DIR *globaldir;
 
 
111
 
 
 
112
    char *localdirname;
 
 
113
    char *globaldirname;
 
 
114
 
 
 
115
    char *pat;        /* pattern to match */
 
 
116
 
 
 
117
    GameDirectoryFile tmp;    /* Temp space */
 
 
118
 
 
 
119
} GameDirectory;
 
 
120
 
 
 
121
/*
 
 
122
"Open" a directory dirname, with type type
 
 
123
Returns a pointer to a directory datatype
 
 
124
 
 
 
125
Pattern is the pattern to match
 
 
126
*/
 
 
127
void *OpenGameDirectory(const char *dirname, const char *pattern, int type)
 
 
128
{
 
 
129
    char *localdirname = NULL, *globaldirname = NULL;
 
 
130
    DIR *localdir = NULL, *globaldir = NULL;
 
 
131
 
 
 
132
    if (type != FILETYPE_CONFIG)
 
 
133
    {
 
 
134
        globaldirname = FixFilePath(dirname, gamedata_dir);
 
 
135
        globaldir = opendir(globaldirname);
 
 
136
 
 
 
137
        if (globaldir == NULL)
 
 
138
        {
 
 
139
            free(globaldirname);
 
 
140
 
 
 
141
            globaldirname = FixFilePath(dirname, gamedata_dir);
 
 
142
 
 
 
143
            globaldir = opendir(globaldirname);
 
 
144
 
 
 
145
            if (globaldir == NULL)
 
 
146
                free(globaldirname);
 
 
147
 
 
 
148
            return NULL;
 
 
149
        }
 
 
150
    }
 
 
151
 
 
 
152
    if (type != FILETYPE_GAMEDATA)
 
 
153
    {
 
 
154
        localdirname = FixFilePath(dirname, user_dir);
 
 
155
        localdir = opendir(localdirname);
 
 
156
 
 
 
157
        if (localdir == NULL)
 
 
158
        {
 
 
159
            free(localdirname);
 
 
160
 
 
 
161
            localdirname = FixFilePath(dirname, user_dir);
 
 
162
 
 
 
163
            localdir = opendir(localdirname);
 
 
164
 
 
 
165
            if (localdir == NULL)
 
 
166
                free(localdirname);
 
 
167
 
 
 
168
            return NULL;
 
 
169
        }
 
 
170
    }
 
 
171
 
 
 
172
    GameDirectory *gd = malloc(sizeof(GameDirectory));
 
 
173
 
 
 
174
    if(NULL != gd)
 
 
175
    {
 
 
176
        gd->localdir = localdir;
 
 
177
        gd->globaldir = globaldir;
 
 
178
        gd->localdirname = localdirname;
 
 
179
        gd->globaldirname = globaldirname;
 
 
180
        gd->pat = strdup(pattern);
 
 
181
    }
 
 
182
 
 
 
183
return gd;
 
 
184
}
 
 
185
 
 
 
186
GameDirectoryFile *ScanGameDirectory(void *dir)
 
 
187
{
 
 
188
    GameDirectory *directory = (GameDirectory *)dir;
 
 
189
    char *ptr;
 
 
190
    struct dirent *file;
 
 
191
 
 
 
192
    if (directory->globaldir)
 
 
193
    {
 
 
194
        while ((file = readdir(directory->globaldir)) != NULL)
 
 
195
        {
 
 
196
            if (!fnmatch(directory->pat, file->d_name, FNM_PATHNAME))
 
 
197
            {
 
 
198
                ptr = FixFilePath(file->d_name, directory->globaldirname);
 
 
199
                directory->tmp.attr = GetFA(ptr);
 
 
200
                free(ptr);
 
 
201
 
 
 
202
                directory->tmp.filename = file->d_name;
 
 
203
 
 
 
204
                return &directory->tmp;
 
 
205
            }
 
 
206
        }
 
 
207
 
 
 
208
        closedir(directory->globaldir);
 
 
209
        free(directory->globaldirname);
 
 
210
 
 
 
211
        directory->globaldir = NULL;
 
 
212
        directory->globaldirname = NULL;
 
 
213
    }
 
 
214
 
 
 
215
    if (directory->localdir)
 
 
216
    {
 
 
217
        while ((file = readdir(directory->localdir)) != NULL)
 
 
218
        {
 
 
219
            if (!fnmatch(directory->pat, file->d_name, FNM_PATHNAME))
 
 
220
            {
 
 
221
                ptr = FixFilePath(file->d_name, directory->localdirname);
 
 
222
                directory->tmp.attr = GetFA(ptr);
 
 
223
                directory->tmp.timestamp = GetTS(ptr);
 
 
224
                free(ptr);
 
 
225
 
 
 
226
                directory->tmp.filename = file->d_name;
 
 
227
 
 
 
228
                return &directory->tmp;
 
 
229
            }
 
 
230
        }
 
 
231
 
 
 
232
        closedir(directory->localdir);
 
 
233
        free(directory->localdirname);
 
 
234
 
 
 
235
        directory->localdir = NULL;
 
 
236
        directory->localdirname = NULL;
 
 
237
    }
 
 
238
 
 
 
239
return NULL;
 
 
240
}
 
 
241
 
 
 
242
int CloseGameDirectory(void *dir)
 
 
243
{
 
 
244
    GameDirectory *directory = (GameDirectory *)dir;
 
 
245
 
 
 
246
    if (directory)
 
 
247
    {
 
 
248
        free(directory->pat);
 
 
249
 
 
 
250
        if (directory->localdirname)
 
 
251
            free(directory->localdirname);
 
 
252
 
 
 
253
        if (directory->globaldirname)
 
 
254
            free(directory->globaldirname);
 
 
255
 
 
 
256
        if (directory->localdir)
 
 
257
            closedir(directory->localdir);
 
 
258
 
 
 
259
        if (directory->globaldir)
 
 
260
            closedir(directory->globaldir);
 
 
261
 
 
 
262
        return 0;
 
 
263
    }
 
 
264
 
 
 
265
return -1;
 
 
266
}
 
 
267
 
 
 
268
static int try_game_directory(char *dir, char *file)
 
 
269
{
 
 
270
    char tmppath[FILENAME_MAX];
 
 
271
    size_t len = FILENAME_MAX-32;
 
 
272
 
 
 
273
    snprintf(tmppath, len, "%s%c%s", dir, DIR_SEPARATOR, file);
 
 
274
    //strncpy(tmppath, dir, len);
 
 
275
    tmppath[len] = 0;
 
 
276
    //strcat(tmppath, file);
 
 
277
 
 
 
278
    return !access(tmppath, R_OK);
 
 
279
}
 
 
280
 
 
 
281
static int check_game_directory(char *dir)
 
 
282
{
 
 
283
    return
 
 
284
    (
 
 
285
    (NULL != dir)
 
 
286
    &&
 
 
287
    (NULL != *dir)
 
 
288
    &&
 
 
289
    try_game_directory(dir, "avp_huds")
 
 
290
    &&
 
 
291
    try_game_directory(dir, "avp_huds/dropship.rif")
 
 
292
    &&
 
 
293
    try_game_directory(dir, "avp_rifs")
 
 
294
    &&
 
 
295
    try_game_directory(dir, "avp_rifs/temple.rif")
 
 
296
    &&
 
 
297
    try_game_directory(dir, "fastfile")
 
 
298
    &&
 
 
299
    try_game_directory(dir, "graphics/common/lights.png") 
 
 
300
    &&
 
 
301
    try_game_directory(dir, "sound/hud/predator/pred_injection.wav")
 
 
302
    );
 
 
303
}
 
 
304
 
 
 
305
void InitGameDirectories(char *argv0)
 
 
306
{
 
 
307
    char tmppath[FILENAME_MAX];
 
 
308
    char *tmp = NULL;
 
 
309
    size_t len, copylen;
 
 
310
 
 
 
311
    char *homedir = getenv("HOME");
 
 
312
 
 
 
313
    if (homedir == NULL)
 
 
314
        homedir = ".";
 
 
315
 
 
 
316
    char *localdir = malloc(strlen(homedir) + 10);
 
 
317
    sprintf(localdir, "%s%c.avp", homedir, DIR_SEPARATOR);
 
 
318
 
 
 
319
    /*
 
 
320
    1. $AVP_DATA overrides all
 
 
321
    2. executable path from argv[0]
 
 
322
    3. realpath of executable path from argv[0]
 
 
323
    4. $PATH
 
 
324
    5. current directory
 
 
325
    */
 
 
326
 
 
 
327
    char *gamedir = getenv("AVP_DATA");
 
 
328
 
 
 
329
    /* $AVP_DATA overrides all, so no check */
 
 
330
 
 
 
331
    if (gamedir == NULL)
 
 
332
    {
 
 
333
        /* 2. executable path from argv[0] */
 
 
334
        tmp = strdup(argv0);
 
 
335
 
 
 
336
        if (tmp == NULL)
 
 
337
        {
 
 
338
            fprintf(stderr, "InitGameDirectories failure\n");
 
 
339
            exit(EXIT_FAILURE);
 
 
340
        }
 
 
341
 
 
 
342
        gamedir = strrchr(tmp, '/');
 
 
343
 
 
 
344
        if (NULL != gamedir)
 
 
345
        {
 
 
346
            *gamedir = NULL;
 
 
347
            gamedir = tmp;
 
 
348
 
 
 
349
            if (!check_game_directory(gamedir)) 
 
 
350
                gamedir = NULL;
 
 
351
        }
 
 
352
 
 
 
353
        if (gamedir == NULL) 
 
 
354
        {
 
 
355
            /* 3. realpath of executable path from argv[0] */
 
 
356
 
 
 
357
            assert(tmp != NULL);
 
 
358
 
 
 
359
            gamedir = realpath(tmp, tmppath);
 
 
360
 
 
 
361
            if (!check_game_directory(gamedir)) 
 
 
362
                gamedir = NULL;
 
 
363
        }
 
 
364
 
 
 
365
        if (gamedir == NULL)
 
 
366
        {
 
 
367
            char *path = getenv("PATH");
 
 
368
 
 
 
369
            if (path)
 
 
370
            {
 
 
371
                while (*path)
 
 
372
                {
 
 
373
                    len = strcspn(path, ":");
 
 
374
 
 
 
375
                    copylen = (len < FILENAME_MAX-1) ? len : FILENAME_MAX-1;
 
 
376
 
 
 
377
                    strncpy(tmppath, path, copylen);
 
 
378
                    tmppath[copylen] = 0;
 
 
379
 
 
 
380
                    if (check_game_directory(tmppath)) 
 
 
381
                    {
 
 
382
                        gamedir = tmppath;
 
 
383
                        break;
 
 
384
                    }
 
 
385
 
 
 
386
                    path += len;
 
 
387
                    path += strspn(path, ":");
 
 
388
                }
 
 
389
            }
 
 
390
        }
 
 
391
 
 
 
392
        /* last chance sanity check */
 
 
393
        if (gamedir == NULL)
 
 
394
            gamedir = ".";
 
 
395
    }
 
 
396
 
 
 
397
    size_t len1 = strlen(gamedir);
 
 
398
 
 
 
399
    if(DIR_SEPARATOR == gamedir[len1-1])
 
 
400
        gamedir[len1-1] = '\0';
 
 
401
 
 
 
402
    if (check_game_directory(gamedir)) 
 
 
403
    {
 
 
404
        /*
 
 
405
        Sets the local and global directories used by the other functions.
 
 
406
        Local = ~/.dir, where config and user-installed files are kept.
 
 
407
        Global = installdir, where installed data is stored.
 
 
408
        */
 
 
409
        struct stat buf;
 
 
410
 
 
 
411
        user_dir = strdup(localdir);
 
 
412
        gamedata_dir = strdup(gamedir);
 
 
413
 
 
 
414
        if (stat(user_dir, &buf) == -1)
 
 
415
        {
 
 
416
            printf("Creating local directory %s...\n", user_dir);
 
 
417
 
 
 
418
            mkdir(user_dir, S_IRWXU);
 
 
419
        }
 
 
420
    }
 
 
421
    else
 
 
422
    {
 
 
423
        fprintf(stderr, "Unable to find the AvP gamedata.\n");
 
 
424
        fprintf(stderr, "The directory last examined was: %s\n", gamedir);
 
 
425
        fprintf(stderr, "Has the game been installed and\n");
 
 
426
        fprintf(stderr, "are all game files lowercase?\n");
 
 
427
        exit(EXIT_FAILURE);
 
 
428
    }
 
 
429
 
 
 
430
    if (tmp)
 
 
431
        free(tmp);
 
 
432
 
 
 
433
    free(localdir);
 
 
434
}