| | 1 | #include "npc_common.h" |
| | 2 | #include "dynamics.h" |
| | 3 | #include "npc_dummy.h" |
| | 4 | #include "bh_track.h" |
| | 5 | #include "fan.h" |
| | 6 | #include "userprofile.h" |
| | 7 | |
| | 8 | #define MINIMUM_BOUNDINGBOX_EXTENT 25 |
| | 9 | |
| | 10 | #define FLOOR_THRESHOLD 30000 |
| | 11 | #define NEARLYFLATFLOOR_THRESHOLD 60000 |
| | 12 | |
| | 13 | extern struct shapeheader* GetShapeData(int shapenum); |
| | 14 | extern void GetMorphDisplay(MORPHDISPLAY *md, DISPLAYBLOCK *dptr); |
| | 15 | extern int NumActiveBlocks; |
| | 16 | extern DISPLAYBLOCK *ActiveBlockList[]; |
| | 17 | |
| | 18 | static void (*MakeStaticBoundingBoxForObject)(STRATEGYBLOCK *sbPtr); |
| | 19 | |
| | 20 | #define AddScaledVectorToVector(v2,s,v1) { v1.vx += MUL_FIXED(v2.vx, s); v1.vy += MUL_FIXED(v2.vy, s); v1.vz += MUL_FIXED(v2.vz, s); } |
| | 21 | #define SubScaledVectorFromVector(v2,s,v1) { v1.vx -= MUL_FIXED(v2.vx, s); v1.vy -= MUL_FIXED(v2.vy, s); v1.vz -= MUL_FIXED(v2.vz, s); } |
| | 22 | |
| | 23 | #define COLLISION_GRANULARITY 10 // 40 |
| | 24 | #define RELOCATION_GRANULARITY 5 // 30 |
| | 25 | #define GRAVITY_DISPLACEMENT (COLLISION_GRANULARITY+1) |
| | 26 | #define MAXIMUM_NUMBER_OF_COLLISIONPOLYS 3000 |
| | 27 | |
| | 28 | struct DynamicObjects |
| | 29 | { |
| | 30 | STRATEGYBLOCK *sbptr; |
| | 31 | int valueOnWhichToSort; |
| | 32 | }; |
| | 33 | |
| | 34 | static struct DynamicObjects DynamicObjectsList[MAX_NO_OF_DYNAMICS_BLOCKS]; |
| | 35 | |
| | 36 | int PlanarGravity = 1; |
| | 37 | |
| | 38 | static int AccelDueToGravity; |
| | 39 | static int NumberOfDynamicObjects = 0; |
| | 40 | static int DistanceToStepUp; |
| | 41 | static int NumberOfCollisionPolys; |
| | 42 | static int NumberOfInterferencePolygons = 0; |
| | 43 | |
| | 44 | static struct ColPolyTag CollisionPolysArray[MAXIMUM_NUMBER_OF_COLLISIONPOLYS]; |
| | 45 | static struct ColPolyTag *CollisionPolysPtr; |
| | 46 | |
| | 47 | #define MAX_NUMBER_OF_INTERFERENCE_POLYGONS 100 |
| | 48 | static struct ColPolyTag InterferencePolygons[MAX_NUMBER_OF_INTERFERENCE_POLYGONS]; |
| | 49 | |
| | 50 | /* global storage of bounding box */ |
| | 51 | static int DBBMinX,DBBMaxX, DBBMinY,DBBMaxY, DBBMinZ,DBBMaxZ; |
| | 52 | static int SBBMinX,SBBMaxX, SBBMinY,SBBMaxY, SBBMinZ,SBBMaxZ; |
| | 53 | |
| | 54 | static const int CuboidVertexList[] = {0,1,5,4, 0,4,6,2, 0,2,3,1, 1,3,7,5, 4,5,7,6, 3,2,6,7}; |
| | 55 | |
| | 56 | extern VECTORCH MorphedPts[]; |
| | 57 | |
| | 58 | VECTORCH *ShapePointsPtr; |
| | 59 | int *ShapeNormalsPtr; |
| | 60 | int *Shape2NormalsPtr; |
| | 61 | char ShapeIsMorphed; |
| | 62 | int **ItemArrayPtr; |
| | 63 | POLYHEADER *PolyheaderPtr; |
| | 64 | |
| | 65 | static int SetupPolygonAccess(DISPLAYBLOCK *objectPtr) |
| | 66 | { |
| | 67 | struct shapeheader* shape1Ptr; |
| | 68 | |
| | 69 | #if !IgnoreMorphing |
| | 70 | if (objectPtr->ObMorphCtrl) /* morphable object? */ |
| | 71 | { |
| | 72 | VECTORCH *shape1PointsPtr; |
| | 73 | VECTORCH *shape2PointsPtr; |
| | 74 | |
| | 75 | GetMorphDisplay(&MorphDisplay, objectPtr); |
| | 76 | |
| | 77 | shape1Ptr = MorphDisplay.md_sptr1; |
| | 78 | |
| | 79 | switch(MorphDisplay.md_lerp) |
| | 80 | { |
| | 81 | case 0x0000: |
| | 82 | { |
| | 83 | ShapePointsPtr = (VECTORCH *)*shape1Ptr->points; |
| | 84 | ShapeNormalsPtr = (int *) *(shape1Ptr->sh_normals); |
| | 85 | ShapeIsMorphed = 0; |
| | 86 | } |
| | 87 | break; |
| | 88 | case 0xffff: |
| | 89 | { |
| | 90 | struct shapeheader* shape2Ptr = MorphDisplay.md_sptr2; |
| | 91 | |
| | 92 | ShapePointsPtr = (VECTORCH *)*shape2Ptr->points; |
| | 93 | ShapeNormalsPtr = (int *) *(shape2Ptr->sh_normals); |
| | 94 | ShapeIsMorphed = 0; |
| | 95 | } |
| | 96 | break; |
| | 97 | default: |
| | 98 | { |
| | 99 | struct shapeheader* shape2Ptr = MorphDisplay.md_sptr2; |
| | 100 | |
| | 101 | shape1PointsPtr = (VECTORCH *)(*shape1Ptr->points); |
| | 102 | shape2PointsPtr = (VECTORCH *)(*shape2Ptr->points); |
| | 103 | |
| | 104 | /* you're going to need all the points so you might as well morph them all at once now */ |
| | 105 | { |
| | 106 | int numberOfPoints = shape1Ptr->numpoints; |
| | 107 | VECTORCH *morphedPointsPtr = (VECTORCH *) MorphedPts; |
| | 108 | |
| | 109 | while(numberOfPoints--) |
| | 110 | { |
| | 111 | VECTORCH vertex1 = *shape1PointsPtr; |
| | 112 | VECTORCH vertex2 = *shape2PointsPtr; |
| | 113 | |
| | 114 | if( (vertex1.vx == vertex2.vx && vertex1.vy == vertex2.vy && vertex1.vz == vertex2.vz) ) |
| | 115 | { |
| | 116 | *morphedPointsPtr = vertex1; |
| | 117 | } |
| | 118 | else |
| | 119 | { |
| | 120 | /* KJL 15:27:20 05/22/97 - I've changed this to speed things up, If a vertex |
| | 121 | component has a magnitude greater than 32768 things will go wrong. */ |
| | 122 | morphedPointsPtr->vx = vertex1.vx + (((vertex2.vx-vertex1.vx)*MorphDisplay.md_lerp)>>16); |
| | 123 | morphedPointsPtr->vy = vertex1.vy + (((vertex2.vy-vertex1.vy)*MorphDisplay.md_lerp)>>16); |
| | 124 | morphedPointsPtr->vz = vertex1.vz + (((vertex2.vz-vertex1.vz)*MorphDisplay.md_lerp)>>16); |
| | 125 | } |
| | 126 | |
| | 127 | shape1PointsPtr++; |
| | 128 | shape2PointsPtr++; |
| | 129 | morphedPointsPtr++; |
| | 130 | } |
| | 131 | } |
| | 132 | |
| | 133 | ShapePointsPtr = (VECTORCH *)MorphedPts; |
| | 134 | ShapeNormalsPtr = (int *) *(shape1Ptr->sh_normals); |
| | 135 | Shape2NormalsPtr = (int *) *(shape2Ptr->sh_normals); |
| | 136 | ShapeIsMorphed = 1; |
| | 137 | } |
| | 138 | } |
| | 139 | |
| | 140 | ItemArrayPtr = (int **)shape1Ptr->items; |
| | 141 | } |
| | 142 | else /* not a morphing object */ |
| | 143 | #endif |
| | 144 | { |
| | 145 | shape1Ptr = GetShapeData(objectPtr->ObShape); |
| | 146 | |
| | 147 | ShapePointsPtr = (VECTORCH *)(*shape1Ptr->points); |
| | 148 | ShapeNormalsPtr = (int *)(*shape1Ptr->sh_normals); |
| | 149 | ItemArrayPtr = (int **)shape1Ptr->items; |
| | 150 | ShapeIsMorphed = 0; |
| | 151 | } |
| | 152 | |
| | 153 | { |
| | 154 | int *itemPtr = *ItemArrayPtr; |
| | 155 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 156 | } |
| | 157 | |
| | 158 | return shape1Ptr->numitems; |
| | 159 | } |
| | 160 | |
| | 161 | static void VectorHomingForSurfaceAlign(VECTORCH *currentPtr, VECTORCH *targetPtr, VECTORCH *perpendicularPtr) |
| | 162 | { |
| | 163 | int cos = DotProduct(currentPtr, targetPtr); |
| | 164 | |
| | 165 | if (cos <= -65000) |
| | 166 | { |
| | 167 | int a1 = NormalFrameTime*4; |
| | 168 | |
| | 169 | if (a1 > ONE_FIXED) |
| | 170 | a1 = ONE_FIXED; |
| | 171 | else if (a1<1024) |
| | 172 | a1 = 1024; |
| | 173 | |
| | 174 | currentPtr->vx = currentPtr->vx+MUL_FIXED(perpendicularPtr->vx-currentPtr->vx, a1); |
| | 175 | currentPtr->vy = currentPtr->vy+MUL_FIXED(perpendicularPtr->vy-currentPtr->vy, a1); |
| | 176 | currentPtr->vz = currentPtr->vz+MUL_FIXED(perpendicularPtr->vz-currentPtr->vz, a1); |
| | 177 | Normalise(currentPtr); |
| | 178 | } |
| | 179 | else if (cos >= 65500) /* if they're practically parallel just snap currentPtr to targetPtr */ |
| | 180 | { |
| | 181 | currentPtr->vx = targetPtr->vx; |
| | 182 | currentPtr->vy = targetPtr->vy; |
| | 183 | currentPtr->vz = targetPtr->vz; |
| | 184 | } |
| | 185 | else |
| | 186 | { |
| | 187 | if (cos < 32768) |
| | 188 | cos = 32768; |
| | 189 | |
| | 190 | int a1 = MUL_FIXED(cos*8, NormalFrameTime); |
| | 191 | // int a1 = NormalFrameTime * 4; |
| | 192 | |
| | 193 | if (a1 > ONE_FIXED) |
| | 194 | a1 = ONE_FIXED; |
| | 195 | else if (a1 < 1024) |
| | 196 | a1 = 1024; |
| | 197 | |
| | 198 | currentPtr->vx = currentPtr->vx+MUL_FIXED(targetPtr->vx-currentPtr->vx, a1); |
| | 199 | currentPtr->vy = currentPtr->vy+MUL_FIXED(targetPtr->vy-currentPtr->vy, a1); |
| | 200 | currentPtr->vz = currentPtr->vz+MUL_FIXED(targetPtr->vz-currentPtr->vz, a1); |
| | 201 | Normalise(currentPtr); |
| | 202 | } |
| | 203 | } |
| | 204 | |
| | 205 | static void AlignObjectToGravityDirection(DYNAMICSBLOCK *dynPtr) |
| | 206 | { |
| | 207 | VECTORCH XVector; |
| | 208 | VECTORCH YVector; |
| | 209 | VECTORCH ZVector; |
| | 210 | int staticAxis; |
| | 211 | |
| | 212 | { |
| | 213 | int dotx = abs(DotProduct((VECTORCH*)&dynPtr->OrientMat.mat11, &dynPtr->GravityDirection)); |
| | 214 | int doty = abs(DotProduct((VECTORCH*)&dynPtr->OrientMat.mat21, &dynPtr->GravityDirection)); |
| | 215 | int dotz = abs(DotProduct((VECTORCH*)&dynPtr->OrientMat.mat31, &dynPtr->GravityDirection)); |
| | 216 | |
| | 217 | staticAxis = (dotx < doty) ? ((dotx < dotz) ? ix : iz) : ((doty < dotz) ? iy : iz); |
| | 218 | } |
| | 219 | |
| | 220 | if (staticAxis == iz) |
| | 221 | { |
| | 222 | ZVector = *((VECTORCH*)&dynPtr->OrientMat.mat31); |
| | 223 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 224 | VectorHomingForSurfaceAlign(&YVector, &dynPtr->GravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat11)); |
| | 225 | CrossProduct(&YVector, &ZVector, &XVector); |
| | 226 | } |
| | 227 | else if (staticAxis == ix) |
| | 228 | { |
| | 229 | XVector = *((VECTORCH*)&dynPtr->OrientMat.mat11); |
| | 230 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 231 | VectorHomingForSurfaceAlign(&YVector, &dynPtr->GravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat31)); |
| | 232 | CrossProduct(&XVector, &YVector, &ZVector); |
| | 233 | } |
| | 234 | else if (staticAxis == iy) |
| | 235 | { |
| | 236 | XVector = *((VECTORCH*)&dynPtr->OrientMat.mat11); |
| | 237 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 238 | VectorHomingForSurfaceAlign(&YVector, &dynPtr->GravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat31)); |
| | 239 | CrossProduct(&XVector, &YVector, &ZVector); |
| | 240 | CrossProduct(&YVector, &ZVector, &XVector); |
| | 241 | } |
| | 242 | |
| | 243 | Normalise(&XVector); |
| | 244 | Normalise(&YVector); |
| | 245 | Normalise(&ZVector); |
| | 246 | |
| | 247 | dynPtr->OrientMat.mat11 = XVector.vx; |
| | 248 | dynPtr->OrientMat.mat12 = XVector.vy; |
| | 249 | dynPtr->OrientMat.mat13 = XVector.vz; |
| | 250 | |
| | 251 | dynPtr->OrientMat.mat21 = YVector.vx; |
| | 252 | dynPtr->OrientMat.mat22 = YVector.vy; |
| | 253 | dynPtr->OrientMat.mat23 = YVector.vz; |
| | 254 | |
| | 255 | dynPtr->OrientMat.mat31 = ZVector.vx; |
| | 256 | dynPtr->OrientMat.mat32 = ZVector.vy; |
| | 257 | dynPtr->OrientMat.mat33 = ZVector.vz; |
| | 258 | |
| | 259 | MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); |
| | 260 | } |
| | 261 | |
| | 262 | static void AlignObjectToStandardGravityDirection(DYNAMICSBLOCK *dynPtr) |
| | 263 | { |
| | 264 | VECTORCH gravityDirection = {0,65536,0}; |
| | 265 | VECTORCH XVector,YVector,ZVector; |
| | 266 | int staticAxis; |
| | 267 | |
| | 268 | dynPtr->GravityDirection = gravityDirection; |
| | 269 | |
| | 270 | { |
| | 271 | int dotx = abs(dynPtr->OrientMat.mat12); |
| | 272 | int doty = abs(dynPtr->OrientMat.mat22); |
| | 273 | int dotz = abs(dynPtr->OrientMat.mat32); |
| | 274 | |
| | 275 | staticAxis = (dotx < doty) ? ((dotx < dotz) ? ix : iz) : ((doty < dotz) ? iy : iz); |
| | 276 | } |
| | 277 | |
| | 278 | if (staticAxis == iz) |
| | 279 | { |
| | 280 | ZVector = *((VECTORCH*)&dynPtr->OrientMat.mat31); |
| | 281 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 282 | VectorHomingForSurfaceAlign(&YVector, &gravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat11)); |
| | 283 | CrossProduct(&YVector, &ZVector, &XVector); |
| | 284 | } |
| | 285 | else if (staticAxis == ix) |
| | 286 | { |
| | 287 | XVector = *((VECTORCH*)&dynPtr->OrientMat.mat11); |
| | 288 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 289 | VectorHomingForSurfaceAlign(&YVector, &gravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat31)); |
| | 290 | CrossProduct(&XVector, &YVector, &ZVector); |
| | 291 | } |
| | 292 | else if (staticAxis == iy) |
| | 293 | { |
| | 294 | XVector = *((VECTORCH*)&dynPtr->OrientMat.mat11); |
| | 295 | YVector = *((VECTORCH*)&dynPtr->OrientMat.mat21); |
| | 296 | VectorHomingForSurfaceAlign(&YVector, &gravityDirection,((VECTORCH*)&dynPtr->OrientMat.mat31)); |
| | 297 | CrossProduct(&XVector, &YVector, &ZVector); |
| | 298 | CrossProduct(&YVector, &ZVector, &XVector); |
| | 299 | } |
| | 300 | |
| | 301 | Normalise(&XVector); |
| | 302 | Normalise(&YVector); |
| | 303 | Normalise(&ZVector); |
| | 304 | |
| | 305 | dynPtr->OrientMat.mat11 = XVector.vx; |
| | 306 | dynPtr->OrientMat.mat12 = XVector.vy; |
| | 307 | dynPtr->OrientMat.mat13 = XVector.vz; |
| | 308 | |
| | 309 | dynPtr->OrientMat.mat21 = YVector.vx; |
| | 310 | dynPtr->OrientMat.mat22 = YVector.vy; |
| | 311 | dynPtr->OrientMat.mat23 = YVector.vz; |
| | 312 | |
| | 313 | dynPtr->OrientMat.mat31 = ZVector.vx; |
| | 314 | dynPtr->OrientMat.mat32 = ZVector.vy; |
| | 315 | dynPtr->OrientMat.mat33 = ZVector.vz; |
| | 316 | |
| | 317 | MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); |
| | 318 | } |
| | 319 | |
| | 320 | static void ApplyGravity(DYNAMICSBLOCK *dynPtr) |
| | 321 | { |
| | 322 | if (dynPtr->GravityOn) |
| | 323 | { |
| | 324 | if (dynPtr->UseStandardGravity) |
| | 325 | { |
| | 326 | if (PlanarGravity) |
| | 327 | { |
| | 328 | /* ie. in direction of +ve Y-axis */ |
| | 329 | dynPtr->LinImpulse.vy += AccelDueToGravity; |
| | 330 | |
| | 331 | /* KJL 11:47:04 03/26/97 - aliens need to be aligned */ |
| | 332 | if (dynPtr->ToppleForce == TOPPLE_FORCE_ALIEN) |
| | 333 | AlignObjectToStandardGravityDirection(dynPtr); |
| | 334 | } |
| | 335 | else |
| | 336 | { |
| | 337 | extern int CloakingPhase; |
| | 338 | dynPtr->GravityDirection.vx = GetSin((CloakingPhase/16) & 4095); |
| | 339 | dynPtr->GravityDirection.vy = GetCos((CloakingPhase/16) & 4095); |
| | 340 | dynPtr->GravityDirection.vz = GetCos((CloakingPhase/19 + 400) & 4095); |
| | 341 | Normalise(&dynPtr->GravityDirection); |
| | 342 | AddScaledVectorToVector(dynPtr->GravityDirection, AccelDueToGravity, dynPtr->LinImpulse); |
| | 343 | AlignObjectToGravityDirection(dynPtr); |
| | 344 | } |
| | 345 | } |
| | 346 | else |
| | 347 | { |
| | 348 | /* KJL 11:47:04 03/26/97 - aliens need to be aligned */ |
| | 349 | if (dynPtr->ToppleForce == TOPPLE_FORCE_ALIEN) |
| | 350 | { |
| | 351 | int normalsFound = 0; |
| | 352 | VECTORCH averageNormal = {0,0,0}; |
| | 353 | |
| | 354 | if(dynPtr->TimeNotInContactWithFloor != -1) |
| | 355 | { |
| | 356 | COLLISIONREPORT *reportPtr = dynPtr->CollisionReportPtr; |
| | 357 | |
| | 358 | while (reportPtr) |
| | 359 | { |
| | 360 | averageNormal.vx -= reportPtr->ObstacleNormal.vx; |
| | 361 | averageNormal.vy -= reportPtr->ObstacleNormal.vy; |
| | 362 | averageNormal.vz -= reportPtr->ObstacleNormal.vz; |
| | 363 | normalsFound++; |
| | 364 | reportPtr = reportPtr->NextCollisionReportPtr; |
| | 365 | } |
| | 366 | } |
| | 367 | |
| | 368 | if (normalsFound) |
| | 369 | { |
| | 370 | if (averageNormal.vx || averageNormal.vy || averageNormal.vz) |
| | 371 | Normalise(&averageNormal); |
| | 372 | else |
| | 373 | averageNormal.vy = ONE_FIXED; // down boy down |
| | 374 | |
| | 375 | dynPtr->GravityDirection = averageNormal; |
| | 376 | dynPtr->TimeNotInContactWithFloor = TIME_BEFORE_GRAVITY_KICKS_IN; |
| | 377 | } |
| | 378 | else |
| | 379 | { |
| | 380 | //dynPtr->UseStandardGravity = 1; |
| | 381 | //int speed = Approximate3dMagnitude(&dynPtr->LinVelocity); // jadda |
| | 382 | //printf("SPEEEEEEEEEEEEEEEEEEEEEEED %d\n", speed); |
| | 383 | if (dynPtr->TimeNotInContactWithFloor <= 0) |
| | 384 | { |
| | 385 | if (PlanarGravity) |
| | 386 | { |
| | 387 | dynPtr->GravityDirection.vx = dynPtr->GravityDirection.vz = 0; |
| | 388 | dynPtr->GravityDirection.vy = 65536; |
| | 389 | } |
| | 390 | else |
| | 391 | { |
| | 392 | dynPtr->GravityDirection.vx = -dynPtr->Position.vx; |
| | 393 | dynPtr->GravityDirection.vy = -dynPtr->Position.vy; |
| | 394 | dynPtr->GravityDirection.vz = -dynPtr->Position.vz; |
| | 395 | Normalise(&dynPtr->GravityDirection); |
| | 396 | } |
| | 397 | } |
| | 398 | else if (dynPtr->TimeNotInContactWithFloor == TIME_BEFORE_GRAVITY_KICKS_IN) |
| | 399 | { |
| | 400 | //if(Keyboard_input_operate()) |
| | 401 | //if(speed < 9000) |
| | 402 | //if(0) |
| | 403 | if (dynPtr->LinVelocity.vx || dynPtr->LinVelocity.vy || dynPtr->LinVelocity.vz) |
| | 404 | { |
| | 405 | /* code to enable going round 270 degree corners */ |
| | 406 | Normalise(&dynPtr->LinVelocity); |
| | 407 | dynPtr->GravityDirection.vx -= (dynPtr->LinVelocity.vx * 3)/4; |
| | 408 | dynPtr->GravityDirection.vy -= (dynPtr->LinVelocity.vy * 3)/4; |
| | 409 | dynPtr->GravityDirection.vz -= (dynPtr->LinVelocity.vz * 3)/4; |
| | 410 | Normalise(&dynPtr->GravityDirection); |
| | 411 | dynPtr->LinVelocity.vx = dynPtr->LinVelocity.vy = dynPtr->LinVelocity.vz = 0; |
| | 412 | } |
| | 413 | } |
| | 414 | |
| | 415 | dynPtr->TimeNotInContactWithFloor -= NormalFrameTime; |
| | 416 | |
| | 417 | if (dynPtr->TimeNotInContactWithFloor < 0) |
| | 418 | dynPtr->TimeNotInContactWithFloor = 0; |
| | 419 | } |
| | 420 | |
| | 421 | AlignObjectToGravityDirection(dynPtr); |
| | 422 | } |
| | 423 | |
| | 424 | AddScaledVectorToVector(dynPtr->GravityDirection, AccelDueToGravity, dynPtr->LinImpulse); |
| | 425 | } |
| | 426 | } |
| | 427 | } |
| | 428 | |
| | 429 | static void CreateSphereBBForObject(const STRATEGYBLOCK *sbPtr) |
| | 430 | { |
| | 431 | VECTORCH *objectVertices = sbPtr->DynPtr->ObjectVertices; |
| | 432 | /* make a cuboid from the sphere's radius */ |
| | 433 | { |
| | 434 | int radius = sbPtr->DynPtr->CollisionRadius; |
| | 435 | |
| | 436 | objectVertices[0].vx = radius; |
| | 437 | objectVertices[1].vx = radius; |
| | 438 | objectVertices[2].vx = radius; |
| | 439 | objectVertices[3].vx = radius; |
| | 440 | objectVertices[0].vy = radius; |
| | 441 | objectVertices[1].vy = radius; |
| | 442 | objectVertices[4].vy = radius; |
| | 443 | objectVertices[5].vy = radius; |
| | 444 | objectVertices[0].vz = radius; |
| | 445 | objectVertices[2].vz = radius; |
| | 446 | objectVertices[4].vz = radius; |
| | 447 | objectVertices[6].vz = radius; |
| | 448 | |
| | 449 | radius = -radius; |
| | 450 | |
| | 451 | objectVertices[4].vx = radius; |
| | 452 | objectVertices[5].vx = radius; |
| | 453 | objectVertices[6].vx = radius; |
| | 454 | objectVertices[7].vx = radius; |
| | 455 | objectVertices[2].vy = radius; |
| | 456 | objectVertices[3].vy = radius; |
| | 457 | objectVertices[6].vy = radius; |
| | 458 | objectVertices[7].vy = radius; |
| | 459 | objectVertices[1].vz = radius; |
| | 460 | objectVertices[3].vz = radius; |
| | 461 | objectVertices[5].vz = radius; |
| | 462 | objectVertices[7].vz = radius; |
| | 463 | } |
| | 464 | |
| | 465 | /* translate cuboid into world space */ |
| | 466 | { |
| | 467 | VECTORCH *vertexPtr = objectVertices; |
| | 468 | VECTORCH objectPosition = sbPtr->DynPtr->Position; |
| | 469 | |
| | 470 | int vertexNum = 8; |
| | 471 | |
| | 472 | do |
| | 473 | { |
| | 474 | vertexPtr->vx += objectPosition.vx; |
| | 475 | vertexPtr->vy += objectPosition.vy; |
| | 476 | vertexPtr->vz += objectPosition.vz; |
| | 477 | vertexPtr++; |
| | 478 | |
| | 479 | } while(--vertexNum); |
| | 480 | } |
| | 481 | } |
| | 482 | |
| | 483 | static void CreateNRBBForObject(const STRATEGYBLOCK *sbPtr) |
| | 484 | { |
| | 485 | VECTORCH *objectVertices = sbPtr->DynPtr->ObjectVertices; |
| | 486 | const COLLISION_EXTENTS *extentsPtr = NULL; |
| | 487 | int objectIsCrouching = 0; |
| | 488 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 489 | dynPtr->CollisionRadius = 0; |
| | 490 | int player = 0; |
| | 491 | |
| | 492 | if(I_BehaviourPlatform == sbPtr->type) |
| | 493 | { |
| | 494 | puts("LFIT DYNA"); |
| | 495 | if(NULL == sbPtr->DisplayBlock) |
| | 496 | { |
| | 497 | printf("NULL NURGM %d\n", sbPtr->type); |
| | 498 | sleep(1); |
| | 499 | return; |
| | 500 | } |
| | 501 | } |
| | 502 | |
| | 503 | switch(sbPtr->type) |
| | 504 | { |
| | 505 | case I_BehaviourMarinePlayer: |
| | 506 | objectIsCrouching = PlayerStatus.Crouching; |
| | 507 | extentsPtr = &CollisionExtents[CE_MARINE]; |
| | 508 | //dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 509 | PlayerStatus.DisplayBlock->extent.radius = extentsPtr->CollisionRadius; |
| | 510 | player = 1; |
| | 511 | break; |
| | 512 | case I_BehaviourAlienPlayer: |
| | 513 | objectIsCrouching = PlayerStatus.Crouching; |
| | 514 | //extentsPtr = &CollisionExtents[(objectIsCrouching ? CE_ALIEN_CROUCH : CE_ALIEN)]; |
| | 515 | extentsPtr = &CollisionExtents[CE_ALIEN]; |
| | 516 | dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 517 | break; |
| | 518 | case I_BehaviourPredatorPlayer: |
| | 519 | objectIsCrouching = PlayerStatus.Crouching; |
| | 520 | extentsPtr = &CollisionExtents[CE_PREDATOR]; |
| | 521 | dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 522 | break; |
| | 523 | case I_BehaviourAlien: |
| | 524 | { |
| | 525 | ALIEN_STATUS_BLOCK *alienStatusPtr = (ALIEN_STATUS_BLOCK *)sbPtr->dataptr; |
| | 526 | objectIsCrouching = alienStatusPtr->IAmCrouched; |
| | 527 | |
| | 528 | switch(alienStatusPtr->Type) |
| | 529 | { |
| | 530 | default: |
| | 531 | case Standard: |
| | 532 | case Predalien: |
| | 533 | //extentsPtr = &CollisionExtents[(objectIsCrouching ? CE_ALIEN_CROUCH : CE_ALIEN)]; |
| | 534 | extentsPtr = &CollisionExtents[CE_ALIEN]; |
| | 535 | break; |
| | 536 | case Praetorian: |
| | 537 | extentsPtr = &CollisionExtents[CE_PRAETORIAN]; |
| | 538 | } |
| | 539 | } |
| | 540 | break; |
| | 541 | case I_BehaviourPredator: |
| | 542 | { |
| | 543 | PREDATOR_STATUS_BLOCK *predatorStatusPtr = (PREDATOR_STATUS_BLOCK *)sbPtr->dataptr; |
| | 544 | objectIsCrouching = predatorStatusPtr->IAmCrouched; |
| | 545 | extentsPtr = &CollisionExtents[CE_PREDATOR]; |
| | 546 | } |
| | 547 | break; |
| | 548 | case I_BehaviourMarine: |
| | 549 | { |
| | 550 | MARINE_STATUS_BLOCK *marineStatusPtr = (MARINE_STATUS_BLOCK *)sbPtr->dataptr; |
| | 551 | objectIsCrouching = marineStatusPtr->IAmCrouched; |
| | 552 | extentsPtr = &CollisionExtents[CE_MARINE]; |
| | 553 | } |
| | 554 | break; |
| | 555 | case I_BehaviourAutoGun: |
| | 556 | extentsPtr = &CollisionExtents[CE_SENTRYGUN]; |
| | 557 | break; |
| | 558 | case I_BehaviourFaceHugger: |
| | 559 | { |
| | 560 | extentsPtr = &CollisionExtents[CE_FACEHUGGER]; |
| | 561 | //dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 562 | } |
| | 563 | break; |
| | 564 | case I_BehaviourXenoborg: |
| | 565 | extentsPtr = &CollisionExtents[CE_XENOBORG]; |
| | 566 | break; |
| | 567 | case I_BehaviourQueenAlien: |
| | 568 | extentsPtr = &CollisionExtents[CE_QUEEN]; |
| | 569 | break; |
| | 570 | case I_BehaviourCorpse: |
| | 571 | extentsPtr = &CollisionExtents[CE_CORPSE]; |
| | 572 | break; |
| | 573 | case I_BehaviourDummy: |
| | 574 | { |
| | 575 | DUMMY_STATUS_BLOCK *dummyStatus = (DUMMY_STATUS_BLOCK *)sbPtr->dataptr; |
| | 576 | |
| | 577 | switch(dummyStatus->PlayerType) |
| | 578 | { |
| | 579 | case I_Alien: |
| | 580 | extentsPtr = &CollisionExtents[CE_ALIEN]; |
| | 581 | break; |
| | 582 | case I_Marine: |
| | 583 | extentsPtr = &CollisionExtents[CE_MARINE]; |
| | 584 | break; |
| | 585 | case I_Predator: |
| | 586 | extentsPtr = &CollisionExtents[CE_PREDATOR]; |
| | 587 | } |
| | 588 | } |
| | 589 | break; |
| | 590 | case I_BehaviourNetGhost: |
| | 591 | { |
| | 592 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *)sbPtr->dataptr; |
| | 593 | assert(ghostData); |
| | 594 | |
| | 595 | switch(ghostData->type) |
| | 596 | { |
| | 597 | case I_BehaviourAlienPlayer: |
| | 598 | case I_BehaviourPredatorPlayer: |
| | 599 | { |
| | 600 | extentsPtr = &CollisionExtents[CE_ALIEN]; |
| | 601 | dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 602 | sbPtr->DisplayBlock->extent.radius = 700; |
| | 603 | } |
| | 604 | break; |
| | 605 | case I_BehaviourMarinePlayer: |
| | 606 | { |
| | 607 | extentsPtr = &CollisionExtents[CE_MARINE]; |
| | 608 | sbPtr->DisplayBlock->extent.radius = 700; |
| | 609 | } |
| | 610 | break; |
| | 611 | case I_BehaviourAlien: |
| | 612 | { |
| | 613 | extentsPtr = &CollisionExtents[CE_ALIEN]; |
| | 614 | dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 615 | sbPtr->DisplayBlock->extent.radius = 2000; |
| | 616 | } |
| | 617 | break; |
| | 618 | case I_BehaviourCorpse: |
| | 619 | extentsPtr = &CollisionExtents[CE_MARINE]; |
| | 620 | sbPtr->DisplayBlock->extent.radius = 700; |
| | 621 | default: |
| | 622 | break; |
| | 623 | } |
| | 624 | } |
| | 625 | default: |
| | 626 | break; |
| | 627 | } |
| | 628 | |
| | 629 | if (extentsPtr) |
| | 630 | { |
| | 631 | dynPtr->CollisionRadius = extentsPtr->CollisionRadius; |
| | 632 | |
| | 633 | /* max X */ |
| | 634 | objectVertices[0].vx = extentsPtr->CollisionRadius; |
| | 635 | objectVertices[1].vx = extentsPtr->CollisionRadius; |
| | 636 | objectVertices[2].vx = extentsPtr->CollisionRadius; |
| | 637 | objectVertices[3].vx = extentsPtr->CollisionRadius; |
| | 638 | |
| | 639 | /* min X */ |
| | 640 | objectVertices[4].vx = -extentsPtr->CollisionRadius; |
| | 641 | objectVertices[5].vx = -extentsPtr->CollisionRadius; |
| | 642 | objectVertices[6].vx = -extentsPtr->CollisionRadius; |
| | 643 | objectVertices[7].vx = -extentsPtr->CollisionRadius; |
| | 644 | |
| | 645 | /* max Y */ |
| | 646 | objectVertices[0].vy = extentsPtr->Bottom; |
| | 647 | objectVertices[1].vy = extentsPtr->Bottom; |
| | 648 | objectVertices[4].vy = extentsPtr->Bottom; |
| | 649 | objectVertices[5].vy = extentsPtr->Bottom; |
| | 650 | |
| | 651 | /* min Y */ |
| | 652 | if(objectIsCrouching) |
| | 653 | { |
| | 654 | objectVertices[2].vy = extentsPtr->CrouchingTop; |
| | 655 | objectVertices[3].vy = extentsPtr->CrouchingTop; |
| | 656 | objectVertices[6].vy = extentsPtr->CrouchingTop; |
| | 657 | objectVertices[7].vy = extentsPtr->CrouchingTop; |
| | 658 | } |
| | 659 | else |
| | 660 | { |
| | 661 | objectVertices[2].vy = extentsPtr->StandingTop; |
| | 662 | objectVertices[3].vy = extentsPtr->StandingTop; |
| | 663 | objectVertices[6].vy = extentsPtr->StandingTop; |
| | 664 | objectVertices[7].vy = extentsPtr->StandingTop; |
| | 665 | } |
| | 666 | |
| | 667 | /* max Z */ |
| | 668 | objectVertices[0].vz = extentsPtr->CollisionRadius; |
| | 669 | objectVertices[2].vz = extentsPtr->CollisionRadius; |
| | 670 | objectVertices[4].vz = extentsPtr->CollisionRadius; |
| | 671 | objectVertices[6].vz = extentsPtr->CollisionRadius; |
| | 672 | |
| | 673 | /* min Z */ |
| | 674 | objectVertices[1].vz = -extentsPtr->CollisionRadius; |
| | 675 | objectVertices[3].vz = -extentsPtr->CollisionRadius; |
| | 676 | objectVertices[5].vz = -extentsPtr->CollisionRadius; |
| | 677 | objectVertices[7].vz = -extentsPtr->CollisionRadius; |
| | 678 | } |
| | 679 | else if(player) |
| | 680 | { |
| | 681 | objectVertices[0].vx = 600; |
| | 682 | objectVertices[1].vx = 600; |
| | 683 | objectVertices[2].vx = 600; |
| | 684 | objectVertices[3].vx = 600; |
| | 685 | |
| | 686 | objectVertices[4].vx = -600; |
| | 687 | objectVertices[5].vx = -600; |
| | 688 | objectVertices[6].vx = -600; |
| | 689 | objectVertices[7].vx = -600; |
| | 690 | |
| | 691 | objectVertices[0].vz = 600; |
| | 692 | objectVertices[2].vz = 600; |
| | 693 | objectVertices[4].vz = 600; |
| | 694 | objectVertices[6].vz = 600; |
| | 695 | |
| | 696 | objectVertices[1].vz = -600; |
| | 697 | objectVertices[3].vz = -600; |
| | 698 | objectVertices[5].vz = -600; |
| | 699 | objectVertices[7].vz = -600; |
| | 700 | |
| | 701 | // top |
| | 702 | objectVertices[2].vy = -2000; |
| | 703 | objectVertices[3].vy = -2000; |
| | 704 | objectVertices[6].vy = -2000; |
| | 705 | objectVertices[7].vy = -2000; |
| | 706 | |
| | 707 | // bottom |
| | 708 | objectVertices[0].vy = 0; |
| | 709 | objectVertices[1].vy = 0; |
| | 710 | objectVertices[4].vy = 0; |
| | 711 | objectVertices[5].vy = 0; |
| | 712 | |
| | 713 | } |
| | 714 | else /* make a cuboid from the shape's extent data */ |
| | 715 | { |
| | 716 | int shapeMin, shapeMax; |
| | 717 | |
| | 718 | shapeMax = sbPtr->DisplayBlock->extent.max_x; |
| | 719 | |
| | 720 | if (shapeMax < MINIMUM_BOUNDINGBOX_EXTENT) |
| | 721 | shapeMax = MINIMUM_BOUNDINGBOX_EXTENT; |
| | 722 | |
| | 723 | objectVertices[0].vx = shapeMax; |
| | 724 | objectVertices[1].vx = shapeMax; |
| | 725 | objectVertices[2].vx = shapeMax; |
| | 726 | objectVertices[3].vx = shapeMax; |
| | 727 | |
| | 728 | shapeMin = sbPtr->DisplayBlock->extent.min_x; |
| | 729 | |
| | 730 | if (shapeMin > -MINIMUM_BOUNDINGBOX_EXTENT) |
| | 731 | shapeMin = -MINIMUM_BOUNDINGBOX_EXTENT; |
| | 732 | |
| | 733 | objectVertices[4].vx = shapeMin; |
| | 734 | objectVertices[5].vx = shapeMin; |
| | 735 | objectVertices[6].vx = shapeMin; |
| | 736 | objectVertices[7].vx = shapeMin; |
| | 737 | |
| | 738 | shapeMax = sbPtr->DisplayBlock->extent.max_y; |
| | 739 | |
| | 740 | if (shapeMax < MINIMUM_BOUNDINGBOX_EXTENT) |
| | 741 | shapeMax = MINIMUM_BOUNDINGBOX_EXTENT; |
| | 742 | |
| | 743 | objectVertices[0].vy = shapeMax; |
| | 744 | objectVertices[1].vy = shapeMax; |
| | 745 | objectVertices[4].vy = shapeMax; |
| | 746 | objectVertices[5].vy = shapeMax; |
| | 747 | |
| | 748 | shapeMin = sbPtr->DisplayBlock->extent.min_y; |
| | 749 | |
| | 750 | if (shapeMin > -MINIMUM_BOUNDINGBOX_EXTENT) |
| | 751 | shapeMin = -MINIMUM_BOUNDINGBOX_EXTENT; |
| | 752 | |
| | 753 | objectVertices[2].vy = shapeMin; |
| | 754 | objectVertices[3].vy = shapeMin; |
| | 755 | objectVertices[6].vy = shapeMin; |
| | 756 | objectVertices[7].vy = shapeMin; |
| | 757 | |
| | 758 | shapeMax = sbPtr->DisplayBlock->extent.max_z; |
| | 759 | |
| | 760 | if (shapeMax < MINIMUM_BOUNDINGBOX_EXTENT) |
| | 761 | shapeMax = MINIMUM_BOUNDINGBOX_EXTENT; |
| | 762 | |
| | 763 | objectVertices[0].vz = shapeMax; |
| | 764 | objectVertices[2].vz = shapeMax; |
| | 765 | objectVertices[4].vz = shapeMax; |
| | 766 | objectVertices[6].vz = shapeMax; |
| | 767 | |
| | 768 | shapeMin = sbPtr->DisplayBlock->extent.min_z; |
| | 769 | |
| | 770 | if (shapeMin > -MINIMUM_BOUNDINGBOX_EXTENT) |
| | 771 | shapeMin = -MINIMUM_BOUNDINGBOX_EXTENT; |
| | 772 | |
| | 773 | objectVertices[1].vz = shapeMin; |
| | 774 | objectVertices[3].vz = shapeMin; |
| | 775 | objectVertices[5].vz = shapeMin; |
| | 776 | objectVertices[7].vz = shapeMin; |
| | 777 | } |
| | 778 | |
| | 779 | /* translate cuboid into world space */ |
| | 780 | VECTORCH objectPosition = sbPtr->DynPtr->Position; |
| | 781 | int i; |
| | 782 | |
| | 783 | for(i=0; i < 8; i++) |
| | 784 | { |
| | 785 | objectVertices[i].vx += objectPosition.vx; |
| | 786 | objectVertices[i].vy += objectPosition.vy; |
| | 787 | objectVertices[i].vz += objectPosition.vz; |
| | 788 | } |
| | 789 | } |
| | 790 | |
| | 791 | void AddEffectsOfForceGenerators(VECTORCH *positionPtr, VECTORCH *impulsePtr, int mass) |
| | 792 | { |
| | 793 | int i; |
| | 794 | |
| | 795 | for(i=0; i < NumActiveBlocks; i++) |
| | 796 | { |
| | 797 | DISPLAYBLOCK *objectPtr = ActiveBlockList[i]; |
| | 798 | STRATEGYBLOCK *sbPtr = objectPtr->ObStrategyBlock; |
| | 799 | |
| | 800 | if (sbPtr && sbPtr->type == I_BehaviourFan) |
| | 801 | { |
| | 802 | FAN_BEHAV_BLOCK *fanPtr = (FAN_BEHAV_BLOCK*)sbPtr->dataptr; |
| | 803 | |
| | 804 | if (fanPtr->wind_speed) |
| | 805 | { |
| | 806 | VECTORCH disp = sbPtr->DynPtr->Position; |
| | 807 | disp.vx -= positionPtr->vx; |
| | 808 | disp.vy -= positionPtr->vy; |
| | 809 | disp.vz -= positionPtr->vz; |
| | 810 | |
| | 811 | int mag = 16384 - Approximate3dMagnitude(&disp); |
| | 812 | |
| | 813 | if (mag < 0) |
| | 814 | continue; |
| | 815 | |
| | 816 | if(MagnitudeOfCrossProduct(&disp, &fanPtr->fan_wind_direction) > objectPtr->extent.radius + 200) |
| | 817 | continue; |
| | 818 | |
| | 819 | mag = MUL_FIXED(MUL_FIXED(mag*32*4*32, fanPtr->wind_speed), NormalFrameTime)/mass; |
| | 820 | |
| | 821 | impulsePtr->vx += MUL_FIXED(fanPtr->fan_wind_direction.vx, mag); |
| | 822 | impulsePtr->vy += MUL_FIXED(fanPtr->fan_wind_direction.vy, mag); |
| | 823 | impulsePtr->vz += MUL_FIXED(fanPtr->fan_wind_direction.vz, mag); |
| | 824 | } |
| | 825 | |
| | 826 | //printf("Fan acting upon object %d\n", fanPtr->wind_speed); |
| | 827 | } |
| | 828 | } |
| | 829 | } |
| | 830 | |
| | 831 | static int sort_dynamicobjectslist(const void *void_a, const void *void_b) |
| | 832 | { |
| | 833 | const struct DynamicObjects * a = void_a; |
| | 834 | const struct DynamicObjects * b = void_b; |
| | 835 | |
| | 836 | return (a->valueOnWhichToSort < b->valueOnWhichToSort) ? -1 : (a->valueOnWhichToSort > b->valueOnWhichToSort); |
| | 837 | } |
| | 838 | |
| | 839 | static void UpdateDisplayBlockData(STRATEGYBLOCK *sbPtr) |
| | 840 | { |
| | 841 | /* If the object associated with this strategyblock has a valid displayblock |
| | 842 | then update the data which has been changed by the objects movement. */ |
| | 843 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 844 | DISPLAYBLOCK *dispPtr = sbPtr->DisplayBlock; |
| | 845 | |
| | 846 | dispPtr->ObWorld = dynPtr->Position; |
| | 847 | |
| | 848 | if (dynPtr->CollisionRadius) |
| | 849 | { |
| | 850 | int radius = dynPtr->CollisionRadius; |
| | 851 | dispPtr->ObWorld.vy -= radius; |
| | 852 | dispPtr->ObWorld.vx += MUL_FIXED(dynPtr->OrientMat.mat21, radius); |
| | 853 | dispPtr->ObWorld.vy += MUL_FIXED(dynPtr->OrientMat.mat22, radius); |
| | 854 | dispPtr->ObWorld.vz += MUL_FIXED(dynPtr->OrientMat.mat23, radius); |
| | 855 | } |
| | 856 | |
| | 857 | dispPtr->ObMat = dynPtr->OrientMat; |
| | 858 | dispPtr->ObEuler = dynPtr->OrientEuler; |
| | 859 | |
| | 860 | if ((CHEATMODE_TICKERTAPE == UserProfile.active_bonus) && (sbPtr->type == I_BehaviourAlien)) |
| | 861 | PlayerPheromoneTrail(sbPtr->DynPtr); |
| | 862 | |
| | 863 | dynPtr->PrevOrientMat = dynPtr->OrientMat; |
| | 864 | } |
| | 865 | |
| | 866 | static void MakeDynamicBoundingBoxForObject(STRATEGYBLOCK *sbPtr, VECTORCH *worldOffsetPtr) |
| | 867 | { |
| | 868 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 869 | |
| | 870 | DBBMaxX = dynPtr->ObjectVertices[0].vx - worldOffsetPtr->vx + COLLISION_GRANULARITY; |
| | 871 | DBBMinX = dynPtr->ObjectVertices[7].vx - worldOffsetPtr->vx - COLLISION_GRANULARITY; |
| | 872 | |
| | 873 | DBBMaxY = dynPtr->ObjectVertices[0].vy - worldOffsetPtr->vy + COLLISION_GRANULARITY; |
| | 874 | DBBMinY = dynPtr->ObjectVertices[7].vy - worldOffsetPtr->vy - COLLISION_GRANULARITY; |
| | 875 | |
| | 876 | DBBMaxZ = dynPtr->ObjectVertices[0].vz - worldOffsetPtr->vz + COLLISION_GRANULARITY; |
| | 877 | DBBMinZ = dynPtr->ObjectVertices[7].vz - worldOffsetPtr->vz - COLLISION_GRANULARITY; |
| | 878 | |
| | 879 | if (dynPtr->Displacement.vx > 0) |
| | 880 | DBBMaxX += dynPtr->Displacement.vx; |
| | 881 | else |
| | 882 | DBBMinX += dynPtr->Displacement.vx; |
| | 883 | |
| | 884 | if (dynPtr->Displacement.vy > 0) |
| | 885 | DBBMaxY += dynPtr->Displacement.vy; |
| | 886 | else |
| | 887 | DBBMinY += dynPtr->Displacement.vy; |
| | 888 | |
| | 889 | if (dynPtr->Displacement.vz > 0) |
| | 890 | DBBMaxZ += dynPtr->Displacement.vz; |
| | 891 | else |
| | 892 | DBBMinZ += dynPtr->Displacement.vz; |
| | 893 | } |
| | 894 | |
| | 895 | static void MakeStaticBoundingBoxForNRBB(STRATEGYBLOCK *sbPtr) |
| | 896 | { |
| | 897 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 898 | |
| | 899 | SBBMinX = dynPtr->ObjectVertices[7].vx - COLLISION_GRANULARITY * 16; |
| | 900 | SBBMaxX = dynPtr->ObjectVertices[0].vx + COLLISION_GRANULARITY * 16; |
| | 901 | SBBMinY = dynPtr->ObjectVertices[7].vy - COLLISION_GRANULARITY * 16; |
| | 902 | SBBMaxY = dynPtr->ObjectVertices[0].vy + COLLISION_GRANULARITY * 16; |
| | 903 | SBBMinZ = dynPtr->ObjectVertices[7].vz - COLLISION_GRANULARITY * 16; |
| | 904 | SBBMaxZ = dynPtr->ObjectVertices[0].vz + COLLISION_GRANULARITY * 16; |
| | 905 | } |
| | 906 | |
| | 907 | /*KJL**************************************************************************** |
| | 908 | * A function which takes a plane's normal and decides which axis to ignore when * |
| | 909 | * projecting points on the plane into a 2D space. * |
| | 910 | ****************************************************************************KJL*/ |
| | 911 | static int AxisToIgnore(VECTORCH *normal) |
| | 912 | { |
| | 913 | int x = abs(normal->vx); |
| | 914 | int y = abs(normal->vy); |
| | 915 | int z = abs(normal->vz); |
| | 916 | |
| | 917 | return (x > y) ? ((x > z) ? ix : iz) : (y > z) ? iy : iz; |
| | 918 | } |
| | 919 | |
| | 920 | static int NRBBProjectsOntoPolygon(DYNAMICSBLOCK *dynPtr, int vertexToPlaneDist[], struct ColPolyTag *polyPtr, const VECTORCH *projectionDirPtr) |
| | 921 | { |
| | 922 | /* decide which 2d plane to project onto */ |
| | 923 | int axisToIgnore = AxisToIgnore(&polyPtr->PolyNormal); |
| | 924 | int objMaxX,objMinX,objMaxY,objMinY,objMaxZ,objMinZ; |
| | 925 | |
| | 926 | if (axisToIgnore != ix) |
| | 927 | { |
| | 928 | int polyMax,polyMin; |
| | 929 | |
| | 930 | /* search x-coords of poly vertices for min and max */ |
| | 931 | { |
| | 932 | int vertexNum = polyPtr->NumberOfVertices; |
| | 933 | |
| | 934 | polyMax = polyMin = polyPtr->PolyPoint[0].vx; |
| | 935 | |
| | 936 | do |
| | 937 | { |
| | 938 | int x = polyPtr->PolyPoint[vertexNum].vx; |
| | 939 | vertexNum--; |
| | 940 | |
| | 941 | if (x > polyMax) |
| | 942 | polyMax = x; |
| | 943 | else if (x < polyMin) |
| | 944 | polyMin = x; |
| | 945 | |
| | 946 | } while(vertexNum); |
| | 947 | } |
| | 948 | |
| | 949 | /* search x-coords of object vertices for min and max */ |
| | 950 | { |
| | 951 | int i = 7; /* 8 vertices in a cuboid */ |
| | 952 | |
| | 953 | objMaxX = objMinX = dynPtr->ObjectVertices[0].vx + MUL_FIXED(vertexToPlaneDist[0],projectionDirPtr->vx); |
| | 954 | |
| | 955 | do |
| | 956 | { |
| | 957 | int x = dynPtr->ObjectVertices[i].vx + MUL_FIXED(vertexToPlaneDist[i],projectionDirPtr->vx); |
| | 958 | |
| | 959 | if (x > objMaxX) |
| | 960 | objMaxX = x; |
| | 961 | else if (x < objMinX) |
| | 962 | objMinX = x; |
| | 963 | |
| | 964 | } while(--i); |
| | 965 | } |
| | 966 | |
| | 967 | /* test to see if object & polygon overlap */ |
| | 968 | if (objMaxX < polyMin || objMinX > polyMax) |
| | 969 | return 0; |
| | 970 | } |
| | 971 | |
| | 972 | if (axisToIgnore != iz) |
| | 973 | { |
| | 974 | int polyMax,polyMin; |
| | 975 | |
| | 976 | /* search z-coords of poly vertices for min and max */ |
| | 977 | { |
| | 978 | int vertexNum = polyPtr->NumberOfVertices; |
| | 979 | |
| | 980 | polyMax = polyMin = polyPtr->PolyPoint[0].vz; |
| | 981 | |
| | 982 | do |
| | 983 | { |
| | 984 | int z = polyPtr->PolyPoint[vertexNum].vz; |
| | 985 | vertexNum--; |
| | 986 | |
| | 987 | if (z > polyMax) |
| | 988 | polyMax = z; |
| | 989 | else if (z < polyMin) |
| | 990 | polyMin = z; |
| | 991 | |
| | 992 | } while(vertexNum); |
| | 993 | } |
| | 994 | |
| | 995 | /* search z-coords of object vertices for min and max */ |
| | 996 | { |
| | 997 | int i = 7; /* 8 vertices in a cuboid */ |
| | 998 | |
| | 999 | objMaxZ = objMinZ = dynPtr->ObjectVertices[0].vz + MUL_FIXED(vertexToPlaneDist[0],projectionDirPtr->vz); |
| | 1000 | |
| | 1001 | do |
| | 1002 | { |
| | 1003 | int z = dynPtr->ObjectVertices[i].vz + MUL_FIXED(vertexToPlaneDist[i],projectionDirPtr->vz); |
| | 1004 | |
| | 1005 | if (z > objMaxZ) |
| | 1006 | objMaxZ = z; |
| | 1007 | else if (z < objMinZ) |
| | 1008 | objMinZ = z; |
| | 1009 | |
| | 1010 | } while(--i); |
| | 1011 | } |
| | 1012 | |
| | 1013 | /* test to see if object & polygon overlap */ |
| | 1014 | if (objMaxZ < polyMin || objMinZ > polyMax) |
| | 1015 | return 0; |
| | 1016 | } |
| | 1017 | |
| | 1018 | if (axisToIgnore != iy) |
| | 1019 | { |
| | 1020 | int polyMax,polyMin; |
| | 1021 | |
| | 1022 | /* search y-coords of poly vertices for min and max */ |
| | 1023 | { |
| | 1024 | int vertexNum = polyPtr->NumberOfVertices; |
| | 1025 | |
| | 1026 | polyMax = polyMin = polyPtr->PolyPoint[0].vy; |
| | 1027 | |
| | 1028 | do |
| | 1029 | { |
| | 1030 | int y = polyPtr->PolyPoint[vertexNum].vy; |
| | 1031 | vertexNum--; |
| | 1032 | |
| | 1033 | if (y > polyMax) |
| | 1034 | polyMax = y; |
| | 1035 | else if (y < polyMin) |
| | 1036 | polyMin = y; |
| | 1037 | |
| | 1038 | } while(vertexNum); |
| | 1039 | } |
| | 1040 | |
| | 1041 | /* search y-coords of object vertices for min and max */ |
| | 1042 | { |
| | 1043 | int i = 7; /* 8 vertices in a cuboid */ |
| | 1044 | |
| | 1045 | objMaxY = objMinY = dynPtr->ObjectVertices[0].vy + MUL_FIXED(vertexToPlaneDist[0],projectionDirPtr->vy); |
| | 1046 | |
| | 1047 | do |
| | 1048 | { |
| | 1049 | int y = dynPtr->ObjectVertices[i].vy + MUL_FIXED(vertexToPlaneDist[i],projectionDirPtr->vy); |
| | 1050 | |
| | 1051 | if (y > objMaxY) |
| | 1052 | objMaxY = y; |
| | 1053 | else if (y < objMinY) |
| | 1054 | objMinY = y; |
| | 1055 | |
| | 1056 | } while(--i); |
| | 1057 | } |
| | 1058 | |
| | 1059 | /* test to see if object & polygon overlap */ |
| | 1060 | if (objMaxY < polyMin || objMinY > polyMax) |
| | 1061 | return 0; |
| | 1062 | } |
| | 1063 | |
| | 1064 | /* test for triangle/rectangle overlap */ |
| | 1065 | /* traingle vertices are stored anticlockwise! */ |
| | 1066 | if (polyPtr->NumberOfVertices == 3) |
| | 1067 | { |
| | 1068 | if(axisToIgnore == ix) |
| | 1069 | { |
| | 1070 | VECTORCH n; |
| | 1071 | |
| | 1072 | n.vy = (polyPtr->PolyPoint[1].vz - polyPtr->PolyPoint[0].vz); |
| | 1073 | n.vz = -(polyPtr->PolyPoint[1].vy - polyPtr->PolyPoint[0].vy); |
| | 1074 | |
| | 1075 | if(polyPtr->PolyNormal.vx < 0) |
| | 1076 | { |
| | 1077 | n.vy = -n.vy; |
| | 1078 | n.vz = -n.vz; |
| | 1079 | } |
| | 1080 | |
| | 1081 | { |
| | 1082 | int d1 = (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1083 | int d2 = (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1084 | int d3 = (objMinY-polyPtr->PolyPoint[0].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1085 | int d4 = (objMinY-polyPtr->PolyPoint[0].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1086 | |
| | 1087 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1088 | return 0; |
| | 1089 | } |
| | 1090 | |
| | 1091 | n.vy = (polyPtr->PolyPoint[2].vz - polyPtr->PolyPoint[1].vz); |
| | 1092 | n.vz = -(polyPtr->PolyPoint[2].vy - polyPtr->PolyPoint[1].vy); |
| | 1093 | |
| | 1094 | if(polyPtr->PolyNormal.vx < 0) |
| | 1095 | { |
| | 1096 | n.vy = -n.vy; |
| | 1097 | n.vz = -n.vz; |
| | 1098 | } |
| | 1099 | |
| | 1100 | { |
| | 1101 | int d1 = (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1102 | int d2 = (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1103 | int d3 = (objMinY-polyPtr->PolyPoint[1].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1104 | int d4 = (objMinY-polyPtr->PolyPoint[1].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1105 | |
| | 1106 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1107 | return 0; |
| | 1108 | } |
| | 1109 | |
| | 1110 | n.vy = (polyPtr->PolyPoint[0].vz - polyPtr->PolyPoint[2].vz); |
| | 1111 | n.vz = -(polyPtr->PolyPoint[0].vy - polyPtr->PolyPoint[2].vy); |
| | 1112 | |
| | 1113 | if(polyPtr->PolyNormal.vx < 0) |
| | 1114 | { |
| | 1115 | n.vy = -n.vy; |
| | 1116 | n.vz = -n.vz; |
| | 1117 | } |
| | 1118 | |
| | 1119 | { |
| | 1120 | int d1 = (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1121 | int d2 = (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1122 | int d3 = (objMinY-polyPtr->PolyPoint[2].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1123 | int d4 = (objMinY-polyPtr->PolyPoint[2].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1124 | |
| | 1125 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1126 | return 0; |
| | 1127 | } |
| | 1128 | |
| | 1129 | } |
| | 1130 | else if(axisToIgnore == iy) |
| | 1131 | { |
| | 1132 | VECTORCH n; |
| | 1133 | |
| | 1134 | n.vx = (polyPtr->PolyPoint[1].vz - polyPtr->PolyPoint[0].vz); |
| | 1135 | n.vz = -(polyPtr->PolyPoint[1].vx - polyPtr->PolyPoint[0].vx); |
| | 1136 | |
| | 1137 | if(polyPtr->PolyNormal.vy > 0) |
| | 1138 | { |
| | 1139 | n.vx = -n.vx; |
| | 1140 | n.vz = -n.vz; |
| | 1141 | } |
| | 1142 | |
| | 1143 | { |
| | 1144 | int d1 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1145 | int d2 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1146 | int d3 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1147 | int d4 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1148 | |
| | 1149 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1150 | return 0; |
| | 1151 | } |
| | 1152 | |
| | 1153 | n.vx = (polyPtr->PolyPoint[2].vz - polyPtr->PolyPoint[1].vz); |
| | 1154 | n.vz = -(polyPtr->PolyPoint[2].vx - polyPtr->PolyPoint[1].vx); |
| | 1155 | |
| | 1156 | if(polyPtr->PolyNormal.vy > 0) |
| | 1157 | { |
| | 1158 | n.vx = -n.vx; |
| | 1159 | n.vz = -n.vz; |
| | 1160 | } |
| | 1161 | |
| | 1162 | { |
| | 1163 | int d1 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1164 | int d2 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1165 | int d3 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1166 | int d4 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1167 | |
| | 1168 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1169 | return 0; |
| | 1170 | } |
| | 1171 | |
| | 1172 | n.vx = (polyPtr->PolyPoint[0].vz - polyPtr->PolyPoint[2].vz); |
| | 1173 | n.vz = -(polyPtr->PolyPoint[0].vx - polyPtr->PolyPoint[2].vx); |
| | 1174 | |
| | 1175 | if(polyPtr->PolyNormal.vy > 0) |
| | 1176 | { |
| | 1177 | n.vx = -n.vx; |
| | 1178 | n.vz = -n.vz; |
| | 1179 | } |
| | 1180 | |
| | 1181 | { |
| | 1182 | int d1 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1183 | int d2 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1184 | int d3 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1185 | int d4 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1186 | |
| | 1187 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1188 | return 0; |
| | 1189 | } |
| | 1190 | } |
| | 1191 | else if(axisToIgnore == iz) |
| | 1192 | { |
| | 1193 | VECTORCH n; |
| | 1194 | |
| | 1195 | n.vx = (polyPtr->PolyPoint[1].vy - polyPtr->PolyPoint[0].vy); |
| | 1196 | n.vy = -(polyPtr->PolyPoint[1].vx - polyPtr->PolyPoint[0].vx); |
| | 1197 | |
| | 1198 | if(polyPtr->PolyNormal.vz < 0) |
| | 1199 | { |
| | 1200 | n.vx = -n.vx; |
| | 1201 | n.vy = -n.vy; |
| | 1202 | } |
| | 1203 | |
| | 1204 | { |
| | 1205 | int d1 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1206 | int d2 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1207 | int d3 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1208 | int d4 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1209 | |
| | 1210 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1211 | return 0; |
| | 1212 | } |
| | 1213 | |
| | 1214 | n.vx = (polyPtr->PolyPoint[2].vy - polyPtr->PolyPoint[1].vy); |
| | 1215 | n.vy = -(polyPtr->PolyPoint[2].vx - polyPtr->PolyPoint[1].vx); |
| | 1216 | |
| | 1217 | if(polyPtr->PolyNormal.vz < 0) |
| | 1218 | { |
| | 1219 | n.vx = -n.vx; |
| | 1220 | n.vy = -n.vy; |
| | 1221 | } |
| | 1222 | |
| | 1223 | { |
| | 1224 | int d1 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1225 | int d2 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1226 | int d3 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1227 | int d4 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1228 | |
| | 1229 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1230 | return 0; |
| | 1231 | } |
| | 1232 | |
| | 1233 | n.vx = (polyPtr->PolyPoint[0].vy - polyPtr->PolyPoint[2].vy); |
| | 1234 | n.vy = -(polyPtr->PolyPoint[0].vx - polyPtr->PolyPoint[2].vx); |
| | 1235 | |
| | 1236 | if(polyPtr->PolyNormal.vz < 0) |
| | 1237 | { |
| | 1238 | n.vx = -n.vx; |
| | 1239 | n.vy = -n.vy; |
| | 1240 | } |
| | 1241 | |
| | 1242 | { |
| | 1243 | int d1 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1244 | int d2 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1245 | int d3 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1246 | int d4 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1247 | |
| | 1248 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1249 | return 0; |
| | 1250 | } |
| | 1251 | } |
| | 1252 | } |
| | 1253 | else |
| | 1254 | { |
| | 1255 | if(axisToIgnore == ix) |
| | 1256 | { |
| | 1257 | VECTORCH n; |
| | 1258 | |
| | 1259 | n.vy = (polyPtr->PolyPoint[1].vz - polyPtr->PolyPoint[0].vz); |
| | 1260 | n.vz = -(polyPtr->PolyPoint[1].vy - polyPtr->PolyPoint[0].vy); |
| | 1261 | |
| | 1262 | if(polyPtr->PolyNormal.vx < 0) |
| | 1263 | { |
| | 1264 | n.vy = -n.vy; |
| | 1265 | n.vz = -n.vz; |
| | 1266 | } |
| | 1267 | |
| | 1268 | { |
| | 1269 | int d1 = (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1270 | int d2 = (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1271 | int d3 = (objMinY-polyPtr->PolyPoint[0].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1272 | int d4 = (objMinY-polyPtr->PolyPoint[0].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1273 | |
| | 1274 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1275 | return 0; |
| | 1276 | } |
| | 1277 | |
| | 1278 | n.vy = (polyPtr->PolyPoint[2].vz - polyPtr->PolyPoint[1].vz); |
| | 1279 | n.vz = -(polyPtr->PolyPoint[2].vy - polyPtr->PolyPoint[1].vy); |
| | 1280 | |
| | 1281 | if(polyPtr->PolyNormal.vx < 0) |
| | 1282 | { |
| | 1283 | n.vy = -n.vy; |
| | 1284 | n.vz = -n.vz; |
| | 1285 | } |
| | 1286 | |
| | 1287 | { |
| | 1288 | int d1 = (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1289 | int d2 = (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1290 | int d3 = (objMinY-polyPtr->PolyPoint[1].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1291 | int d4 = (objMinY-polyPtr->PolyPoint[1].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1292 | |
| | 1293 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1294 | return 0; |
| | 1295 | } |
| | 1296 | |
| | 1297 | n.vy = (polyPtr->PolyPoint[3].vz - polyPtr->PolyPoint[2].vz); |
| | 1298 | n.vz = -(polyPtr->PolyPoint[3].vy - polyPtr->PolyPoint[2].vy); |
| | 1299 | |
| | 1300 | if(polyPtr->PolyNormal.vx < 0) |
| | 1301 | { |
| | 1302 | n.vy = -n.vy; |
| | 1303 | n.vz = -n.vz; |
| | 1304 | } |
| | 1305 | |
| | 1306 | { |
| | 1307 | int d1 = (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1308 | int d2 = (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1309 | int d3 = (objMinY-polyPtr->PolyPoint[2].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1310 | int d4 = (objMinY-polyPtr->PolyPoint[2].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1311 | |
| | 1312 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1313 | return 0; |
| | 1314 | } |
| | 1315 | |
| | 1316 | n.vy = (polyPtr->PolyPoint[0].vz - polyPtr->PolyPoint[3].vz); |
| | 1317 | n.vz = -(polyPtr->PolyPoint[0].vy - polyPtr->PolyPoint[3].vy); |
| | 1318 | |
| | 1319 | if(polyPtr->PolyNormal.vx < 0) |
| | 1320 | { |
| | 1321 | n.vy = -n.vy; |
| | 1322 | n.vz = -n.vz; |
| | 1323 | } |
| | 1324 | |
| | 1325 | { |
| | 1326 | int d1 = (objMaxY-polyPtr->PolyPoint[3].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1327 | int d2 = (objMaxY-polyPtr->PolyPoint[3].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1328 | int d3 = (objMinY-polyPtr->PolyPoint[3].vy)*n.vy + (objMaxZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1329 | int d4 = (objMinY-polyPtr->PolyPoint[3].vy)*n.vy + (objMinZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1330 | |
| | 1331 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1332 | return 0; |
| | 1333 | } |
| | 1334 | } |
| | 1335 | else if(axisToIgnore == iy) |
| | 1336 | { |
| | 1337 | VECTORCH n; |
| | 1338 | |
| | 1339 | n.vx = (polyPtr->PolyPoint[1].vz - polyPtr->PolyPoint[0].vz); |
| | 1340 | n.vz = -(polyPtr->PolyPoint[1].vx - polyPtr->PolyPoint[0].vx); |
| | 1341 | |
| | 1342 | if(polyPtr->PolyNormal.vy > 0) |
| | 1343 | { |
| | 1344 | n.vx = -n.vx; |
| | 1345 | n.vz = -n.vz; |
| | 1346 | } |
| | 1347 | |
| | 1348 | { |
| | 1349 | int d1 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1350 | int d2 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1351 | int d3 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1352 | int d4 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[0].vz)*n.vz; |
| | 1353 | |
| | 1354 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1355 | return 0; |
| | 1356 | } |
| | 1357 | |
| | 1358 | n.vx = (polyPtr->PolyPoint[2].vz - polyPtr->PolyPoint[1].vz); |
| | 1359 | n.vz = -(polyPtr->PolyPoint[2].vx - polyPtr->PolyPoint[1].vx); |
| | 1360 | |
| | 1361 | if(polyPtr->PolyNormal.vy > 0) |
| | 1362 | { |
| | 1363 | n.vx = -n.vx; |
| | 1364 | n.vz = -n.vz; |
| | 1365 | } |
| | 1366 | |
| | 1367 | { |
| | 1368 | int d1 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1369 | int d2 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1370 | int d3 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1371 | int d4 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[1].vz)*n.vz; |
| | 1372 | |
| | 1373 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1374 | return 0; |
| | 1375 | } |
| | 1376 | |
| | 1377 | n.vx = (polyPtr->PolyPoint[3].vz - polyPtr->PolyPoint[2].vz); |
| | 1378 | n.vz = -(polyPtr->PolyPoint[3].vx - polyPtr->PolyPoint[2].vx); |
| | 1379 | |
| | 1380 | if(polyPtr->PolyNormal.vy > 0) |
| | 1381 | { |
| | 1382 | n.vx = -n.vx; |
| | 1383 | n.vz = -n.vz; |
| | 1384 | } |
| | 1385 | |
| | 1386 | { |
| | 1387 | int d1 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1388 | int d2 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1389 | int d3 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1390 | int d4 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[2].vz)*n.vz; |
| | 1391 | |
| | 1392 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1393 | return 0; |
| | 1394 | } |
| | 1395 | |
| | 1396 | n.vx = (polyPtr->PolyPoint[0].vz - polyPtr->PolyPoint[3].vz); |
| | 1397 | n.vz = -(polyPtr->PolyPoint[0].vx - polyPtr->PolyPoint[3].vx); |
| | 1398 | |
| | 1399 | if(polyPtr->PolyNormal.vy > 0) |
| | 1400 | { |
| | 1401 | n.vx = -n.vx; |
| | 1402 | n.vz = -n.vz; |
| | 1403 | } |
| | 1404 | |
| | 1405 | { |
| | 1406 | int d1 = (objMaxX-polyPtr->PolyPoint[3].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1407 | int d2 = (objMaxX-polyPtr->PolyPoint[3].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1408 | int d3 = (objMinX-polyPtr->PolyPoint[3].vx)*n.vx + (objMaxZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1409 | int d4 = (objMinX-polyPtr->PolyPoint[3].vx)*n.vx + (objMinZ-polyPtr->PolyPoint[3].vz)*n.vz; |
| | 1410 | |
| | 1411 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1412 | return 0; |
| | 1413 | } |
| | 1414 | } |
| | 1415 | else if(axisToIgnore == iz) |
| | 1416 | { |
| | 1417 | VECTORCH n; |
| | 1418 | |
| | 1419 | n.vx = (polyPtr->PolyPoint[1].vy - polyPtr->PolyPoint[0].vy); |
| | 1420 | n.vy = -(polyPtr->PolyPoint[1].vx - polyPtr->PolyPoint[0].vx); |
| | 1421 | |
| | 1422 | if(polyPtr->PolyNormal.vz < 0) |
| | 1423 | { |
| | 1424 | n.vx = -n.vx; |
| | 1425 | n.vy = -n.vy; |
| | 1426 | } |
| | 1427 | |
| | 1428 | { |
| | 1429 | int d1 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1430 | int d2 = (objMaxX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1431 | int d3 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1432 | int d4 = (objMinX-polyPtr->PolyPoint[0].vx)*n.vx + (objMinY-polyPtr->PolyPoint[0].vy)*n.vy; |
| | 1433 | |
| | 1434 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1435 | return 0; |
| | 1436 | } |
| | 1437 | |
| | 1438 | n.vx = (polyPtr->PolyPoint[2].vy - polyPtr->PolyPoint[1].vy); |
| | 1439 | n.vy = -(polyPtr->PolyPoint[2].vx - polyPtr->PolyPoint[1].vx); |
| | 1440 | |
| | 1441 | if(polyPtr->PolyNormal.vz < 0) |
| | 1442 | { |
| | 1443 | n.vx = -n.vx; |
| | 1444 | n.vy = -n.vy; |
| | 1445 | } |
| | 1446 | |
| | 1447 | { |
| | 1448 | int d1 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1449 | int d2 = (objMaxX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1450 | int d3 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1451 | int d4 = (objMinX-polyPtr->PolyPoint[1].vx)*n.vx + (objMinY-polyPtr->PolyPoint[1].vy)*n.vy; |
| | 1452 | |
| | 1453 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1454 | return 0; |
| | 1455 | } |
| | 1456 | |
| | 1457 | n.vx = (polyPtr->PolyPoint[3].vy - polyPtr->PolyPoint[2].vy); |
| | 1458 | n.vy = -(polyPtr->PolyPoint[3].vx - polyPtr->PolyPoint[2].vx); |
| | 1459 | |
| | 1460 | if(polyPtr->PolyNormal.vz < 0) |
| | 1461 | { |
| | 1462 | n.vx = -n.vx; |
| | 1463 | n.vy = -n.vy; |
| | 1464 | } |
| | 1465 | |
| | 1466 | { |
| | 1467 | int d1 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1468 | int d2 = (objMaxX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1469 | int d3 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1470 | int d4 = (objMinX-polyPtr->PolyPoint[2].vx)*n.vx + (objMinY-polyPtr->PolyPoint[2].vy)*n.vy; |
| | 1471 | |
| | 1472 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1473 | return 0; |
| | 1474 | } |
| | 1475 | |
| | 1476 | n.vx = (polyPtr->PolyPoint[0].vy - polyPtr->PolyPoint[3].vy); |
| | 1477 | n.vy = -(polyPtr->PolyPoint[0].vx - polyPtr->PolyPoint[3].vx); |
| | 1478 | |
| | 1479 | if(polyPtr->PolyNormal.vz < 0) |
| | 1480 | { |
| | 1481 | n.vx = -n.vx; |
| | 1482 | n.vy = -n.vy; |
| | 1483 | } |
| | 1484 | |
| | 1485 | { |
| | 1486 | int d1 = (objMaxX-polyPtr->PolyPoint[3].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[3].vy)*n.vy; |
| | 1487 | int d2 = (objMaxX-polyPtr->PolyPoint[3].vx)*n.vx + (objMinY-polyPtr->PolyPoint[3].vy)*n.vy; |
| | 1488 | int d3 = (objMinX-polyPtr->PolyPoint[3].vx)*n.vx + (objMaxY-polyPtr->PolyPoint[3].vy)*n.vy; |
| | 1489 | int d4 = (objMinX-polyPtr->PolyPoint[3].vx)*n.vx + (objMinY-polyPtr->PolyPoint[3].vy)*n.vy; |
| | 1490 | |
| | 1491 | if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) |
| | 1492 | return 0; |
| | 1493 | } |
| | 1494 | } |
| | 1495 | } |
| | 1496 | |
| | 1497 | return 1; |
| | 1498 | } |
| | 1499 | |
| | 1500 | static void TestShapeWithDynamicBoundingBox(DISPLAYBLOCK *objectPtr, DYNAMICSBLOCK *mainDynPtr) |
| | 1501 | { |
| | 1502 | int needToRotate = 0; |
| | 1503 | |
| | 1504 | /* KJL 10:58:22 24/11/98 - If the object is a static object rather than a module, |
| | 1505 | we'll need to rotate the polygons into world-space */ |
| | 1506 | |
| | 1507 | if (objectPtr->ObStrategyBlock) |
| | 1508 | { |
| | 1509 | DYNAMICSBLOCK *dynPtr = objectPtr->ObStrategyBlock->DynPtr; |
| | 1510 | |
| | 1511 | if ((NULL != dynPtr) && dynPtr->IsStatic) |
| | 1512 | needToRotate = 1; |
| | 1513 | } |
| | 1514 | |
| | 1515 | /* okay, let's setup the shape's data and access the first poly */ |
| | 1516 | int numberOfItems = SetupPolygonAccess(objectPtr); |
| | 1517 | |
| | 1518 | /* go through polys looking for those which intersect with the bounding box */ |
| | 1519 | while(numberOfItems--) |
| | 1520 | { |
| | 1521 | int *itemPtr = *(ItemArrayPtr++); |
| | 1522 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 1523 | |
| | 1524 | if (mainDynPtr->IgnoresNotVisPolys && (PolyheaderPtr->PolyFlags & iflag_notvis) && !(PolyheaderPtr->PolyFlags &
iflag_mirror)) |
| | 1525 | continue; |
| | 1526 | |
| | 1527 | GetPolygonVertices(CollisionPolysPtr); |
| | 1528 | |
| | 1529 | if (needToRotate) |
| | 1530 | { |
| | 1531 | int i = CollisionPolysPtr->NumberOfVertices; |
| | 1532 | VECTORCH *polyVertexPtr = CollisionPolysPtr->PolyPoint; |
| | 1533 | |
| | 1534 | do |
| | 1535 | { |
| | 1536 | RotateVector(polyVertexPtr, &objectPtr->ObMat); |
| | 1537 | polyVertexPtr++; |
| | 1538 | |
| | 1539 | } while(--i); |
| | 1540 | } |
| | 1541 | |
| | 1542 | { |
| | 1543 | VECTORCH *vertices = CollisionPolysPtr->PolyPoint; |
| | 1544 | |
| | 1545 | if (CollisionPolysPtr->NumberOfVertices == 4) |
| | 1546 | { |
| | 1547 | if (vertices[0].vy < DBBMinY) |
| | 1548 | if (vertices[1].vy < DBBMinY) |
| | 1549 | if (vertices[2].vy < DBBMinY) |
| | 1550 | if (vertices[3].vy < DBBMinY) |
| | 1551 | continue; |
| | 1552 | |
| | 1553 | if (vertices[0].vx < DBBMinX) |
| | 1554 | if (vertices[1].vx < DBBMinX) |
| | 1555 | if (vertices[2].vx < DBBMinX) |
| | 1556 | if (vertices[3].vx < DBBMinX) |
| | 1557 | continue; |
| | 1558 | |
| | 1559 | if (vertices[0].vx > DBBMaxX) |
| | 1560 | if (vertices[1].vx > DBBMaxX) |
| | 1561 | if (vertices[2].vx > DBBMaxX) |
| | 1562 | if (vertices[3].vx > DBBMaxX) |
| | 1563 | continue; |
| | 1564 | |
| | 1565 | if (vertices[0].vz < DBBMinZ) |
| | 1566 | if (vertices[1].vz < DBBMinZ) |
| | 1567 | if (vertices[2].vz < DBBMinZ) |
| | 1568 | if (vertices[3].vz < DBBMinZ) |
| | 1569 | continue; |
| | 1570 | |
| | 1571 | if (vertices[0].vz > DBBMaxZ) |
| | 1572 | if (vertices[1].vz > DBBMaxZ) |
| | 1573 | if (vertices[2].vz > DBBMaxZ) |
| | 1574 | if (vertices[3].vz > DBBMaxZ) |
| | 1575 | continue; |
| | 1576 | |
| | 1577 | if (vertices[0].vy > DBBMaxY) |
| | 1578 | if (vertices[1].vy > DBBMaxY) |
| | 1579 | if (vertices[2].vy > DBBMaxY) |
| | 1580 | if (vertices[3].vy > DBBMaxY) |
| | 1581 | continue; |
| | 1582 | } |
| | 1583 | else |
| | 1584 | { |
| | 1585 | if (vertices[0].vy < DBBMinY) |
| | 1586 | if (vertices[1].vy < DBBMinY) |
| | 1587 | if (vertices[2].vy < DBBMinY) |
| | 1588 | continue; |
| | 1589 | |
| | 1590 | if (vertices[0].vx < DBBMinX) |
| | 1591 | if (vertices[1].vx < DBBMinX) |
| | 1592 | if (vertices[2].vx < DBBMinX) |
| | 1593 | continue; |
| | 1594 | |
| | 1595 | if (vertices[0].vx > DBBMaxX) |
| | 1596 | if (vertices[1].vx > DBBMaxX) |
| | 1597 | if (vertices[2].vx > DBBMaxX) |
| | 1598 | continue; |
| | 1599 | |
| | 1600 | if (vertices[0].vz < DBBMinZ) |
| | 1601 | if (vertices[1].vz < DBBMinZ) |
| | 1602 | if (vertices[2].vz < DBBMinZ) |
| | 1603 | continue; |
| | 1604 | |
| | 1605 | if (vertices[0].vz > DBBMaxZ) |
| | 1606 | if (vertices[1].vz > DBBMaxZ) |
| | 1607 | if (vertices[2].vz > DBBMaxZ) |
| | 1608 | continue; |
| | 1609 | |
| | 1610 | if (vertices[0].vy > DBBMaxY) |
| | 1611 | if (vertices[1].vy > DBBMaxY) |
| | 1612 | if (vertices[2].vy > DBBMaxY) |
| | 1613 | continue; |
| | 1614 | } |
| | 1615 | } |
| | 1616 | |
| | 1617 | /* add object's world space coords to vertices */ |
| | 1618 | { |
| | 1619 | int i = CollisionPolysPtr->NumberOfVertices; |
| | 1620 | VECTORCH *polyVertexPtr = CollisionPolysPtr->PolyPoint; |
| | 1621 | |
| | 1622 | do |
| | 1623 | { |
| | 1624 | polyVertexPtr->vx += objectPtr->ObWorld.vx; |
| | 1625 | polyVertexPtr->vy += objectPtr->ObWorld.vy; |
| | 1626 | polyVertexPtr->vz += objectPtr->ObWorld.vz; |
| | 1627 | polyVertexPtr++; |
| | 1628 | |
| | 1629 | } while(--i); |
| | 1630 | } |
| | 1631 | |
| | 1632 | /* get the poly's normal */ |
| | 1633 | GetPolygonNormal(CollisionPolysPtr); |
| | 1634 | |
| | 1635 | if (needToRotate) |
| | 1636 | RotateVector(&CollisionPolysPtr->PolyNormal, &objectPtr->ObMat); |
| | 1637 | |
| | 1638 | CollisionPolysPtr->ParentObject = objectPtr; |
| | 1639 | |
| | 1640 | CollisionPolysPtr++; |
| | 1641 | NumberOfCollisionPolys++; |
| | 1642 | /* ran out of space? */ |
| | 1643 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 1644 | |
| | 1645 | if (PolyheaderPtr->PolyFlags & iflag_no_bfc) |
| | 1646 | { |
| | 1647 | CollisionPolysPtr->NumberOfVertices = (CollisionPolysPtr-1)->NumberOfVertices; |
| | 1648 | |
| | 1649 | if(CollisionPolysPtr->NumberOfVertices == 3) |
| | 1650 | { |
| | 1651 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 1652 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 1653 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 1654 | } |
| | 1655 | else |
| | 1656 | { |
| | 1657 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[3]; |
| | 1658 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 1659 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 1660 | CollisionPolysPtr->PolyPoint[3] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 1661 | } |
| | 1662 | |
| | 1663 | CollisionPolysPtr->PolyNormal.vx = -(CollisionPolysPtr-1)->PolyNormal.vx; |
| | 1664 | CollisionPolysPtr->PolyNormal.vy = -(CollisionPolysPtr-1)->PolyNormal.vy; |
| | 1665 | CollisionPolysPtr->PolyNormal.vz = -(CollisionPolysPtr-1)->PolyNormal.vz; |
| | 1666 | CollisionPolysPtr->ParentObject = objectPtr; |
| | 1667 | |
| | 1668 | CollisionPolysPtr++; |
| | 1669 | NumberOfCollisionPolys++; |
| | 1670 | /* ran out of space? */ |
| | 1671 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 1672 | } |
| | 1673 | } |
| | 1674 | } |
| | 1675 | |
| | 1676 | static int SphereProjectOntoPoly(DYNAMICSBLOCK *dynPtr, struct ColPolyTag *polyPtr, VECTORCH *projectedPosition) |
| | 1677 | { |
| | 1678 | /* decide which 2d plane to project onto */ |
| | 1679 | int axisToIgnore = AxisToIgnore(&polyPtr->PolyNormal); |
| | 1680 | |
| | 1681 | if (axisToIgnore != ix) |
| | 1682 | { |
| | 1683 | int vertexNum = polyPtr->NumberOfVertices; |
| | 1684 | int polyMax = polyPtr->PolyPoint[0].vx; |
| | 1685 | int polyMin = polyMax; |
| | 1686 | |
| | 1687 | /* search x-coords of poly vertices for min and max */ |
| | 1688 | do |
| | 1689 | { |
| | 1690 | int x = polyPtr->PolyPoint[vertexNum].vx; |
| | 1691 | vertexNum--; |
| | 1692 | |
| | 1693 | if (x > polyMax) |
| | 1694 | polyMax = x; |
| | 1695 | else if (x < polyMin) |
| | 1696 | polyMin = x; |
| | 1697 | |
| | 1698 | } while(vertexNum); |
| | 1699 | |
| | 1700 | /* test to see if object & polygon overlap */ |
| | 1701 | if (projectedPosition->vx + dynPtr->CollisionRadius < polyMin || projectedPosition->vx - dynPtr->CollisionRadius > polyMax) |
| | 1702 | return 0; |
| | 1703 | } |
| | 1704 | |
| | 1705 | if (axisToIgnore != iz) |
| | 1706 | { |
| | 1707 | int vertexNum = polyPtr->NumberOfVertices; |
| | 1708 | int polyMax = polyPtr->PolyPoint[0].vz; |
| | 1709 | int polyMin = polyMax; |
| | 1710 | |
| | 1711 | /* search z-coords of poly vertices for min and max */ |
| | 1712 | do |
| | 1713 | { |
| | 1714 | int z = polyPtr->PolyPoint[vertexNum].vz; |
| | 1715 | vertexNum--; |
| | 1716 | |
| | 1717 | if (z > polyMax) |
| | 1718 | polyMax = z; |
| | 1719 | else if (z < polyMin) |
| | 1720 | polyMin = z; |
| | 1721 | |
| | 1722 | } while(vertexNum); |
| | 1723 | |
| | 1724 | /* test to see if object & polygon overlap */ |
| | 1725 | if (projectedPosition->vz + dynPtr->CollisionRadius < polyMin || projectedPosition->vz - dynPtr->CollisionRadius > polyMax) |
| | 1726 | return 0; |
| | 1727 | } |
| | 1728 | |
| | 1729 | if (axisToIgnore != iy) |
| | 1730 | { |
| | 1731 | int vertexNum = polyPtr->NumberOfVertices; |
| | 1732 | int polyMax = polyPtr->PolyPoint[0].vy; |
| | 1733 | int polyMin = polyMax; |
| | 1734 | |
| | 1735 | /* search y-coords of poly vertices for min and max */ |
| | 1736 | do |
| | 1737 | { |
| | 1738 | int y = polyPtr->PolyPoint[vertexNum].vy; |
| | 1739 | vertexNum--; |
| | 1740 | |
| | 1741 | if (y > polyMax) |
| | 1742 | polyMax = y; |
| | 1743 | else if (y < polyMin) |
| | 1744 | polyMin = y; |
| | 1745 | |
| | 1746 | } while(vertexNum); |
| | 1747 | |
| | 1748 | /* test to see if object & polygon overlap */ |
| | 1749 | if (projectedPosition->vy + dynPtr->CollisionRadius < polyMin || projectedPosition->vy - dynPtr->CollisionRadius > polyMax) |
| | 1750 | return 0; |
| | 1751 | |
| | 1752 | /* test for a 'step' in front of object */ |
| | 1753 | { |
| | 1754 | int heightOfStep = projectedPosition->vy + dynPtr->CollisionRadius - polyMin; /* y-axis is +ve downwards, remember */ |
| | 1755 | |
| | 1756 | if (heightOfStep < MAXIMUM_STEP_HEIGHT) /* we've hit a 'step' - move player upwards */ |
| | 1757 | { |
| | 1758 | DistanceToStepUp = heightOfStep + COLLISION_GRANULARITY; |
| | 1759 | assert(heightOfStep > 0); |
| | 1760 | } |
| | 1761 | } |
| | 1762 | } |
| | 1763 | |
| | 1764 | return 1; |
| | 1765 | } |
| | 1766 | |
| | 1767 | static int DistanceMovedBeforeNRBBHitsPolygon(DYNAMICSBLOCK *dynPtr, struct ColPolyTag *polyPtr, int distanceToMove, const VECTORCH *DirectionOfTravel) |
| | 1768 | { |
| | 1769 | assert(polyPtr); |
| | 1770 | int obstacleDistance = 0x7fffffff; |
| | 1771 | int vertexToPlaneDist[8]; |
| | 1772 | |
| | 1773 | VECTORCH polyNormal = polyPtr->PolyNormal; |
| | 1774 | int dottedNormals = -DotProduct(DirectionOfTravel, &polyNormal); |
| | 1775 | |
| | 1776 | if (dottedNormals <= 0) |
| | 1777 | return -1; /* reject poly */ |
| | 1778 | |
| | 1779 | /* calculate distance each vertex is from poly's plane along direction of motion */ |
| | 1780 | { |
| | 1781 | VECTORCH polyPoint = polyPtr->PolyPoint[0]; |
| | 1782 | int originToPlaneDist = DotProduct(&polyPoint, &polyNormal); |
| | 1783 | |
| | 1784 | { |
| | 1785 | int vertexNum = 8; |
| | 1786 | |
| | 1787 | do |
| | 1788 | { |
| | 1789 | vertexNum--; |
| | 1790 | vertexToPlaneDist[vertexNum] = DotProduct(&dynPtr->ObjectVertices[vertexNum], &polyNormal) - originToPlaneDist; |
| | 1791 | |
| | 1792 | if (vertexToPlaneDist[vertexNum] < 0) |
| | 1793 | return -1; |
| | 1794 | |
| | 1795 | } while(vertexNum); |
| | 1796 | } |
| | 1797 | |
| | 1798 | { |
| | 1799 | int vertexNum = 8; |
| | 1800 | int *distancePtr = vertexToPlaneDist; |
| | 1801 | |
| | 1802 | do |
| | 1803 | { |
| | 1804 | *distancePtr = DIV_FIXED(*distancePtr, dottedNormals); |
| | 1805 | |
| | 1806 | if(*distancePtr < obstacleDistance) |
| | 1807 | obstacleDistance = *distancePtr; |
| | 1808 | |
| | 1809 | distancePtr++; |
| | 1810 | |
| | 1811 | } while(--vertexNum); |
| | 1812 | } |
| | 1813 | } |
| | 1814 | if (obstacleDistance >= distanceToMove) |
| | 1815 | return -2; |
| | 1816 | |
| | 1817 | /* test if any vertices projected paths intersect polygons */ |
| | 1818 | if (NRBBProjectsOntoPolygon(dynPtr, vertexToPlaneDist, polyPtr, DirectionOfTravel)) |
| | 1819 | return obstacleDistance; |
| | 1820 | |
| | 1821 | return -3; |
| | 1822 | } |
| | 1823 | |
| | 1824 | static int DistanceMovedBeforeSphereHitsPolygon(DYNAMICSBLOCK *dynPtr, struct ColPolyTag *polyPtr, int distanceToMove, const VECTORCH *DirectionOfTravel) |
| | 1825 | { |
| | 1826 | int sphereToPolyDist; |
| | 1827 | |
| | 1828 | assert(polyPtr); |
| | 1829 | |
| | 1830 | int dottedNormals = -DotProduct(DirectionOfTravel, &(polyPtr->PolyNormal)); |
| | 1831 | |
| | 1832 | /* reject if polygon does not face against direction of sphere's travel */ |
| | 1833 | if (dottedNormals <= 0) |
| | 1834 | return -1; |
| | 1835 | |
| | 1836 | /* calculate distance each vertex is from poly's plane along direction of motion */ |
| | 1837 | { |
| | 1838 | VECTORCH sphereToPoly; |
| | 1839 | |
| | 1840 | sphereToPoly.vx = dynPtr->Position.vx - polyPtr->PolyPoint[0].vx; |
| | 1841 | sphereToPoly.vy = dynPtr->Position.vy - polyPtr->PolyPoint[0].vy; |
| | 1842 | sphereToPoly.vz = dynPtr->Position.vz - polyPtr->PolyPoint[0].vz; |
| | 1843 | |
| | 1844 | sphereToPolyDist = DotProduct(&sphereToPoly,&(polyPtr->PolyNormal))-dynPtr->CollisionRadius; |
| | 1845 | } |
| | 1846 | |
| | 1847 | /* reject if polygon is 'behind' sphere */ |
| | 1848 | if (sphereToPolyDist < 0) |
| | 1849 | return -2; |
| | 1850 | |
| | 1851 | /* calculate distance along direction of travel */ |
| | 1852 | |
| | 1853 | sphereToPolyDist = DIV_FIXED(sphereToPolyDist, dottedNormals); |
| | 1854 | |
| | 1855 | if (sphereToPolyDist >= distanceToMove) |
| | 1856 | return -4; |
| | 1857 | |
| | 1858 | /* test if sphere's projected path intersect polygon */ |
| | 1859 | { |
| | 1860 | VECTORCH projectedPosition; |
| | 1861 | projectedPosition.vx = dynPtr->Position.vx + MUL_FIXED(DirectionOfTravel->vx, sphereToPolyDist) -
MUL_FIXED(dynPtr->CollisionRadius,polyPtr->PolyNormal.vx); |
| | 1862 | projectedPosition.vy = dynPtr->Position.vy + MUL_FIXED(DirectionOfTravel->vy, sphereToPolyDist) -
MUL_FIXED(dynPtr->CollisionRadius,polyPtr->PolyNormal.vy); |
| | 1863 | projectedPosition.vz = dynPtr->Position.vz + MUL_FIXED(DirectionOfTravel->vz, sphereToPolyDist) -
MUL_FIXED(dynPtr->CollisionRadius,polyPtr->PolyNormal.vz); |
| | 1864 | |
| | 1865 | if (SphereProjectOntoPoly(dynPtr, polyPtr, &projectedPosition)) |
| | 1866 | return sphereToPolyDist; |
| | 1867 | } |
| | 1868 | |
| | 1869 | /* polygon not in way of sphere */ |
| | 1870 | return -5; |
| | 1871 | } |
| | 1872 | |
| | 1873 | static int IsPolygonWithinStaticBoundingBox(const struct ColPolyTag *polyPtr) |
| | 1874 | { |
| | 1875 | const VECTORCH *vertices = polyPtr->PolyPoint; |
| | 1876 | |
| | 1877 | if (polyPtr->NumberOfVertices == 4) |
| | 1878 | { |
| | 1879 | if (vertices[0].vy < SBBMinY) |
| | 1880 | if (vertices[1].vy < SBBMinY) |
| | 1881 | if (vertices[2].vy < SBBMinY) |
| | 1882 | if (vertices[3].vy < SBBMinY) |
| | 1883 | return 0; |
| | 1884 | |
| | 1885 | if (vertices[0].vx < SBBMinX) |
| | 1886 | if (vertices[1].vx < SBBMinX) |
| | 1887 | if (vertices[2].vx < SBBMinX) |
| | 1888 | if (vertices[3].vx < SBBMinX) |
| | 1889 | return 0; |
| | 1890 | |
| | 1891 | if (vertices[0].vx > SBBMaxX) |
| | 1892 | if (vertices[1].vx > SBBMaxX) |
| | 1893 | if (vertices[2].vx > SBBMaxX) |
| | 1894 | if (vertices[3].vx > SBBMaxX) |
| | 1895 | return 0; |
| | 1896 | |
| | 1897 | if (vertices[0].vz < SBBMinZ) |
| | 1898 | if (vertices[1].vz < SBBMinZ) |
| | 1899 | if (vertices[2].vz < SBBMinZ) |
| | 1900 | if (vertices[3].vz < SBBMinZ) |
| | 1901 | return 0; |
| | 1902 | |
| | 1903 | if (vertices[0].vz > SBBMaxZ) |
| | 1904 | if (vertices[1].vz > SBBMaxZ) |
| | 1905 | if (vertices[2].vz > SBBMaxZ) |
| | 1906 | if (vertices[3].vz > SBBMaxZ) |
| | 1907 | return 0; |
| | 1908 | |
| | 1909 | if (vertices[0].vy > SBBMaxY) |
| | 1910 | if (vertices[1].vy > SBBMaxY) |
| | 1911 | if (vertices[2].vy > SBBMaxY) |
| | 1912 | if (vertices[3].vy > SBBMaxY) |
| | 1913 | return 0; |
| | 1914 | } |
| | 1915 | else |
| | 1916 | { |
| | 1917 | if (vertices[0].vy < SBBMinY) |
| | 1918 | if (vertices[1].vy < SBBMinY) |
| | 1919 | if (vertices[2].vy < SBBMinY) |
| | 1920 | return 0; |
| | 1921 | |
| | 1922 | if (vertices[0].vx < SBBMinX) |
| | 1923 | if (vertices[1].vx < SBBMinX) |
| | 1924 | if (vertices[2].vx < SBBMinX) |
| | 1925 | return 0; |
| | 1926 | |
| | 1927 | if (vertices[0].vx > SBBMaxX) |
| | 1928 | if (vertices[1].vx > SBBMaxX) |
| | 1929 | if (vertices[2].vx > SBBMaxX) |
| | 1930 | return 0; |
| | 1931 | |
| | 1932 | if (vertices[0].vz < SBBMinZ) |
| | 1933 | if (vertices[1].vz < SBBMinZ) |
| | 1934 | if (vertices[2].vz < SBBMinZ) |
| | 1935 | return 0; |
| | 1936 | |
| | 1937 | if (vertices[0].vz > SBBMaxZ) |
| | 1938 | if (vertices[1].vz > SBBMaxZ) |
| | 1939 | if (vertices[2].vz > SBBMaxZ) |
| | 1940 | return 0; |
| | 1941 | |
| | 1942 | if (vertices[0].vy > SBBMaxY) |
| | 1943 | if (vertices[1].vy > SBBMaxY) |
| | 1944 | if (vertices[2].vy > SBBMaxY) |
| | 1945 | return 0; |
| | 1946 | } |
| | 1947 | |
| | 1948 | return 1; |
| | 1949 | } |
| | 1950 | |
| | 1951 | static void TestShapeWithStaticBoundingBox(DISPLAYBLOCK *objectPtr) |
| | 1952 | { |
| | 1953 | int needToRotate = 0; |
| | 1954 | |
| | 1955 | /* KJL 10:58:22 24/11/98 - If the object is a static object rather than a module, |
| | 1956 | we'll need to rotate the polygons into world-space */ |
| | 1957 | |
| | 1958 | if (objectPtr->ObStrategyBlock) |
| | 1959 | { |
| | 1960 | DYNAMICSBLOCK *dynPtr = objectPtr->ObStrategyBlock->DynPtr; |
| | 1961 | |
| | 1962 | if (dynPtr && dynPtr->IsStatic) |
| | 1963 | needToRotate = 1; |
| | 1964 | } |
| | 1965 | |
| | 1966 | /* okay, let's setup the shape's data and access the first poly */ |
| | 1967 | int numberOfItems = SetupPolygonAccess(objectPtr); |
| | 1968 | |
| | 1969 | /* go through polys looking for those which intersect with the bounding box */ |
| | 1970 | |
| | 1971 | while(numberOfItems--) |
| | 1972 | { |
| | 1973 | int *itemPtr = *(ItemArrayPtr++); |
| | 1974 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 1975 | |
| | 1976 | //if (PolyheaderPtr->PolyFlags & iflag_notvis) continue; |
| | 1977 | |
| | 1978 | GetPolygonVertices(CollisionPolysPtr); |
| | 1979 | |
| | 1980 | if (needToRotate) |
| | 1981 | { |
| | 1982 | int i = CollisionPolysPtr->NumberOfVertices; |
| | 1983 | VECTORCH *polyVertexPtr = CollisionPolysPtr->PolyPoint; |
| | 1984 | |
| | 1985 | do |
| | 1986 | { |
| | 1987 | RotateVector(polyVertexPtr, &objectPtr->ObMat); |
| | 1988 | polyVertexPtr++; |
| | 1989 | |
| | 1990 | } while(--i); |
| | 1991 | } |
| | 1992 | |
| | 1993 | if(IsPolygonWithinStaticBoundingBox(CollisionPolysPtr)) |
| | 1994 | { |
| | 1995 | /* add object's world space coords to vertices */ |
| | 1996 | |
| | 1997 | { |
| | 1998 | int i = CollisionPolysPtr->NumberOfVertices; |
| | 1999 | VECTORCH *polyVertexPtr = CollisionPolysPtr->PolyPoint; |
| | 2000 | |
| | 2001 | do |
| | 2002 | { |
| | 2003 | polyVertexPtr->vx += objectPtr->ObWorld.vx; |
| | 2004 | polyVertexPtr->vy += objectPtr->ObWorld.vy; |
| | 2005 | polyVertexPtr->vz += objectPtr->ObWorld.vz; |
| | 2006 | polyVertexPtr++; |
| | 2007 | |
| | 2008 | } while(--i); |
| | 2009 | } |
| | 2010 | |
| | 2011 | /* get the poly's normal */ |
| | 2012 | GetPolygonNormal(CollisionPolysPtr); |
| | 2013 | |
| | 2014 | if (needToRotate) |
| | 2015 | RotateVector(&CollisionPolysPtr->PolyNormal, &objectPtr->ObMat); |
| | 2016 | |
| | 2017 | CollisionPolysPtr++; |
| | 2018 | NumberOfCollisionPolys++; |
| | 2019 | |
| | 2020 | /* ran out of space? */ |
| | 2021 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 2022 | |
| | 2023 | if (PolyheaderPtr->PolyFlags & iflag_no_bfc) |
| | 2024 | { |
| | 2025 | CollisionPolysPtr->NumberOfVertices = (CollisionPolysPtr-1)->NumberOfVertices; |
| | 2026 | |
| | 2027 | if(CollisionPolysPtr->NumberOfVertices == 3) |
| | 2028 | { |
| | 2029 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 2030 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 2031 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 2032 | } |
| | 2033 | else |
| | 2034 | { |
| | 2035 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[3]; |
| | 2036 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 2037 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 2038 | CollisionPolysPtr->PolyPoint[3] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 2039 | } |
| | 2040 | |
| | 2041 | CollisionPolysPtr->PolyNormal.vx = -(CollisionPolysPtr-1)->PolyNormal.vx; |
| | 2042 | CollisionPolysPtr->PolyNormal.vy = -(CollisionPolysPtr-1)->PolyNormal.vy; |
| | 2043 | CollisionPolysPtr->PolyNormal.vz = -(CollisionPolysPtr-1)->PolyNormal.vz; |
| | 2044 | |
| | 2045 | CollisionPolysPtr++; |
| | 2046 | NumberOfCollisionPolys++; |
| | 2047 | /* ran out of space? */ |
| | 2048 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 2049 | } |
| | 2050 | } |
| | 2051 | } |
| | 2052 | } |
| | 2053 | |
| | 2054 | static void TestObjectWithStaticBoundingBox(DISPLAYBLOCK *objectPtr) |
| | 2055 | { |
| | 2056 | DYNAMICSBLOCK *dynPtr = objectPtr->ObStrategyBlock->DynPtr; |
| | 2057 | // VECTORCH *objectPositionPtr = &dynPtr->Position; |
| | 2058 | /* if the bounding box does not intersect with the object at all just return */ |
| | 2059 | VECTORCH *objectVerticesPtr = dynPtr->ObjectVertices; |
| | 2060 | |
| | 2061 | if (!( ( (SBBMaxX >= objectVerticesPtr[7].vx) && (SBBMinX <= objectVerticesPtr[0].vx) ) |
| | 2062 | &&( (SBBMaxY >= objectVerticesPtr[7].vy) && (SBBMinY <= objectVerticesPtr[0].vy) ) |
| | 2063 | &&( (SBBMaxZ >= objectVerticesPtr[7].vz) && (SBBMinZ <= objectVerticesPtr[0].vz) ) )) |
| | 2064 | return; |
| | 2065 | |
| | 2066 | /* okay, let's access the objects polys */ |
| | 2067 | { |
| | 2068 | const int *vertexIndexPtr = &CuboidVertexList[0]; |
| | 2069 | int face = 6; |
| | 2070 | |
| | 2071 | do |
| | 2072 | { |
| | 2073 | CollisionPolysPtr->NumberOfVertices = 4; |
| | 2074 | CollisionPolysPtr->PolyPoint[0] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2075 | CollisionPolysPtr->PolyPoint[1] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2076 | CollisionPolysPtr->PolyPoint[2] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2077 | CollisionPolysPtr->PolyPoint[3] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2078 | |
| | 2079 | if(IsPolygonWithinStaticBoundingBox(CollisionPolysPtr)) |
| | 2080 | { |
| | 2081 | if(dynPtr->DynamicsType == DYN_TYPE_CUBOID_COLLISIONS) |
| | 2082 | { |
| | 2083 | switch(face) |
| | 2084 | { |
| | 2085 | case 6: /* all points are on max y face */ |
| | 2086 | { |
| | 2087 | CollisionPolysPtr->PolyNormal.vx = dynPtr->OrientMat.mat21; |
| | 2088 | CollisionPolysPtr->PolyNormal.vy = dynPtr->OrientMat.mat22; |
| | 2089 | CollisionPolysPtr->PolyNormal.vz = dynPtr->OrientMat.mat23; |
| | 2090 | } |
| | 2091 | break; |
| | 2092 | case 5: /* all points are on max z face */ |
| | 2093 | { |
| | 2094 | CollisionPolysPtr->PolyNormal.vx = dynPtr->OrientMat.mat31; |
| | 2095 | CollisionPolysPtr->PolyNormal.vy = dynPtr->OrientMat.mat32; |
| | 2096 | CollisionPolysPtr->PolyNormal.vz = dynPtr->OrientMat.mat33; |
| | 2097 | } |
| | 2098 | break; |
| | 2099 | case 4: /* all points are on max x face */ |
| | 2100 | { |
| | 2101 | CollisionPolysPtr->PolyNormal.vx = dynPtr->OrientMat.mat11; |
| | 2102 | CollisionPolysPtr->PolyNormal.vy = dynPtr->OrientMat.mat12; |
| | 2103 | CollisionPolysPtr->PolyNormal.vz = dynPtr->OrientMat.mat13; |
| | 2104 | } |
| | 2105 | break; |
| | 2106 | case 3: /* all points are on min z face */ |
| | 2107 | { |
| | 2108 | CollisionPolysPtr->PolyNormal.vx = -dynPtr->OrientMat.mat31; |
| | 2109 | CollisionPolysPtr->PolyNormal.vy = -dynPtr->OrientMat.mat32; |
| | 2110 | CollisionPolysPtr->PolyNormal.vz = -dynPtr->OrientMat.mat33; |
| | 2111 | } |
| | 2112 | break; |
| | 2113 | case 2: /* all points are on min x face */ |
| | 2114 | { |
| | 2115 | CollisionPolysPtr->PolyNormal.vx = -dynPtr->OrientMat.mat11; |
| | 2116 | CollisionPolysPtr->PolyNormal.vy = -dynPtr->OrientMat.mat12; |
| | 2117 | CollisionPolysPtr->PolyNormal.vz = -dynPtr->OrientMat.mat13; |
| | 2118 | } |
| | 2119 | break; |
| | 2120 | case 1: /* all points are on min y face */ |
| | 2121 | { |
| | 2122 | CollisionPolysPtr->PolyNormal.vx = -dynPtr->OrientMat.mat21; |
| | 2123 | CollisionPolysPtr->PolyNormal.vy = -dynPtr->OrientMat.mat22; |
| | 2124 | CollisionPolysPtr->PolyNormal.vz = -dynPtr->OrientMat.mat23; |
| | 2125 | } |
| | 2126 | } |
| | 2127 | } |
| | 2128 | else |
| | 2129 | { |
| | 2130 | switch(face) |
| | 2131 | { |
| | 2132 | case 6: /* all points are on max y face */ |
| | 2133 | { |
| | 2134 | CollisionPolysPtr->PolyNormal.vx = 0; |
| | 2135 | CollisionPolysPtr->PolyNormal.vy = ONE_FIXED; |
| | 2136 | CollisionPolysPtr->PolyNormal.vz = 0; |
| | 2137 | } |
| | 2138 | break; |
| | 2139 | case 5: /* all points are on max z face */ |
| | 2140 | { |
| | 2141 | CollisionPolysPtr->PolyNormal.vx = 0; |
| | 2142 | CollisionPolysPtr->PolyNormal.vy = 0; |
| | 2143 | CollisionPolysPtr->PolyNormal.vz = ONE_FIXED; |
| | 2144 | } |
| | 2145 | break; |
| | 2146 | case 4: /* all points are on max x face */ |
| | 2147 | { |
| | 2148 | CollisionPolysPtr->PolyNormal.vx = ONE_FIXED; |
| | 2149 | CollisionPolysPtr->PolyNormal.vy = 0; |
| | 2150 | CollisionPolysPtr->PolyNormal.vz = 0; |
| | 2151 | } |
| | 2152 | break; |
| | 2153 | case 3: /* all points are on min z face */ |
| | 2154 | { |
| | 2155 | CollisionPolysPtr->PolyNormal.vx = 0; |
| | 2156 | CollisionPolysPtr->PolyNormal.vy = 0; |
| | 2157 | CollisionPolysPtr->PolyNormal.vz = -ONE_FIXED; |
| | 2158 | } |
| | 2159 | break; |
| | 2160 | case 2: /* all points are on min x face */ |
| | 2161 | { |
| | 2162 | CollisionPolysPtr->PolyNormal.vx = -ONE_FIXED; |
| | 2163 | CollisionPolysPtr->PolyNormal.vy = 0; |
| | 2164 | CollisionPolysPtr->PolyNormal.vz = 0; |
| | 2165 | } |
| | 2166 | break; |
| | 2167 | case 1: /* all points are on min y face */ |
| | 2168 | { |
| | 2169 | CollisionPolysPtr->PolyNormal.vx = 0; |
| | 2170 | CollisionPolysPtr->PolyNormal.vy = -ONE_FIXED; |
| | 2171 | CollisionPolysPtr->PolyNormal.vz = 0; |
| | 2172 | } |
| | 2173 | } |
| | 2174 | } |
| | 2175 | |
| | 2176 | CollisionPolysPtr++; |
| | 2177 | NumberOfCollisionPolys++; |
| | 2178 | /* ran out of space? */ |
| | 2179 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 2180 | } |
| | 2181 | |
| | 2182 | } while(--face); |
| | 2183 | } |
| | 2184 | } |
| | 2185 | |
| | 2186 | static void FindLandscapePolygonsInObjectsVicinity(STRATEGYBLOCK *sbPtr) |
| | 2187 | { |
| | 2188 | /* intialise near polygons array */ |
| | 2189 | CollisionPolysPtr = CollisionPolysArray; |
| | 2190 | NumberOfCollisionPolys = 0; |
| | 2191 | |
| | 2192 | /* scan through ActiveBlockList for modules */ |
| | 2193 | int numberOfObjects = NumActiveBlocks; |
| | 2194 | |
| | 2195 | while(numberOfObjects) |
| | 2196 | { |
| | 2197 | DISPLAYBLOCK* objectPtr = ActiveBlockList[--numberOfObjects]; |
| | 2198 | |
| | 2199 | if (objectPtr->Module) |
| | 2200 | { |
| | 2201 | MakeStaticBoundingBoxForObject(sbPtr); |
| | 2202 | } |
| | 2203 | else if(objectPtr->ObStrategyBlock && objectPtr->ObStrategyBlock->DynPtr) |
| | 2204 | { |
| | 2205 | if(!objectPtr->ObStrategyBlock->DynPtr->OnlyCollideWithEnvironment |
| | 2206 | && |
| | 2207 | (objectPtr->ObStrategyBlock->DynPtr->IsStatic || objectPtr->ObStrategyBlock->DynPtr->OnlyCollideWithObjects)) |
| | 2208 | { |
| | 2209 | MakeStaticBoundingBoxForObject(sbPtr); |
| | 2210 | } |
| | 2211 | else |
| | 2212 | continue; |
| | 2213 | } |
| | 2214 | else |
| | 2215 | continue; |
| | 2216 | |
| | 2217 | /* translate SBB into space of landscape module */ |
| | 2218 | SBBMinX -= objectPtr->ObWorld.vx; |
| | 2219 | SBBMaxX -= objectPtr->ObWorld.vx; |
| | 2220 | |
| | 2221 | SBBMinY -= objectPtr->ObWorld.vy; |
| | 2222 | SBBMaxY -= objectPtr->ObWorld.vy; |
| | 2223 | |
| | 2224 | SBBMinZ -= objectPtr->ObWorld.vz; |
| | 2225 | SBBMaxZ -= objectPtr->ObWorld.vz; |
| | 2226 | |
| | 2227 | /* if the bounding box intersects with the object, investigate */ |
| | 2228 | if( |
| | 2229 | ((SBBMaxX >= objectPtr->extent.min_x) && (SBBMinX <= objectPtr->extent.max_x)) |
| | 2230 | && |
| | 2231 | ((SBBMaxY >= objectPtr->extent.min_y) && (SBBMinY <= objectPtr->extent.max_y)) |
| | 2232 | && |
| | 2233 | ((SBBMaxZ >= objectPtr->extent.min_z) && (SBBMinZ <= objectPtr->extent.max_z) )) |
| | 2234 | TestShapeWithStaticBoundingBox(objectPtr); |
| | 2235 | } |
| | 2236 | |
| | 2237 | //static void FindObjectsToRelocateAgainst(STRATEGYBLOCK *sbPtr) |
| | 2238 | if(0) // jadda |
| | 2239 | { |
| | 2240 | MakeStaticBoundingBoxForObject(sbPtr); |
| | 2241 | |
| | 2242 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 2243 | int i = NumberOfDynamicObjects; |
| | 2244 | |
| | 2245 | while(i--) |
| | 2246 | { |
| | 2247 | const STRATEGYBLOCK *obstaclePtr = DynamicObjectsList[i].sbptr; |
| | 2248 | |
| | 2249 | /* check whether collision is even possible */ |
| | 2250 | if (sbPtr == obstaclePtr) |
| | 2251 | continue; |
| | 2252 | |
| | 2253 | // ignore platform lifts, ignore things that only collide with environment |
| | 2254 | if(obstaclePtr->DynPtr->OnlyCollideWithObjects || obstaclePtr->DynPtr->OnlyCollideWithEnvironment) |
| | 2255 | continue; |
| | 2256 | |
| | 2257 | /* don't relocate against ammo and stuff */ |
| | 2258 | if ((sbPtr->DisplayBlock == PlayerStatus.DisplayBlock) && obstaclePtr->DynPtr->IsPickupObject) |
| | 2259 | continue; |
| | 2260 | |
| | 2261 | if (dynPtr->IgnoreSameObjectsAsYou && (sbPtr->type == obstaclePtr->type)) |
| | 2262 | continue; |
| | 2263 | |
| | 2264 | TestObjectWithStaticBoundingBox(obstaclePtr->DisplayBlock); |
| | 2265 | } |
| | 2266 | } |
| | 2267 | |
| | 2268 | } |
| | 2269 | |
| | 2270 | static void InitialiseDynamicObjectsList() |
| | 2271 | { |
| | 2272 | AccelDueToGravity = MUL_FIXED(GRAVITY_STRENGTH, NormalFrameTime); |
| | 2273 | NumberOfDynamicObjects = 0; |
| | 2274 | int i = NumActiveStBlocks; |
| | 2275 | |
| | 2276 | if (CHEATMODE_UNDERWATER == UserProfile.active_bonus) |
| | 2277 | AccelDueToGravity /= 2; |
| | 2278 | |
| | 2279 | /* scan through list of strategy blocks looking for ones with dynamics blocks and collisions on */ |
| | 2280 | |
| | 2281 | while(i--) |
| | 2282 | { |
| | 2283 | STRATEGYBLOCK *sbPtr = ActiveStBlockList[i]; |
| | 2284 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 2285 | |
| | 2286 | if(I_BehaviourPlatform == sbPtr->type) |
| | 2287 | continue; |
| | 2288 | |
| | 2289 | if ((NULL != dynPtr) && (NULL != sbPtr->DisplayBlock)) |
| | 2290 | { |
| | 2291 | if(dynPtr->IsStatic) |
| | 2292 | { |
| | 2293 | UpdateDisplayBlockData(sbPtr); |
| | 2294 | } |
| | 2295 | /* should object simply move? */ |
| | 2296 | else if (dynPtr->DynamicsType == DYN_TYPE_NO_COLLISIONS) |
| | 2297 | { |
| | 2298 | ApplyGravity(dynPtr); |
| | 2299 | |
| | 2300 | dynPtr->Position.vx += MUL_FIXED(dynPtr->LinVelocity.vx + dynPtr->LinImpulse.vx, NormalFrameTime); |
| | 2301 | dynPtr->Position.vy += MUL_FIXED(dynPtr->LinVelocity.vy + dynPtr->LinImpulse.vy, NormalFrameTime); |
| | 2302 | dynPtr->Position.vz += MUL_FIXED(dynPtr->LinVelocity.vz + dynPtr->LinImpulse.vz, NormalFrameTime); |
| | 2303 | UpdateDisplayBlockData(sbPtr); |
| | 2304 | } |
| | 2305 | else /* have to consider it properly */ |
| | 2306 | { |
| | 2307 | switch(sbPtr->type) |
| | 2308 | { |
| | 2309 | case I_BehaviourProximityDoor: |
| | 2310 | case I_BehaviourLiftDoor: |
| | 2311 | case I_BehaviourSwitchDoor: |
| | 2312 | case I_BehaviourSimpleAnimation: |
| | 2313 | case I_BehaviourBinarySwitch: |
| | 2314 | case I_BehaviourLift: |
| | 2315 | case I_BehaviourGenerator: |
| | 2316 | case I_BehaviourLinkSwitch: |
| | 2317 | case I_BehaviourXenoborgMorphRoom: |
| | 2318 | case I_BehaviourLightFX: |
| | 2319 | case I_BehaviourPlacedSound: |
| | 2320 | case I_BehaviourMissionComplete: |
| | 2321 | case I_BehaviourFan: |
| | 2322 | case I_BehaviourMessage: |
| | 2323 | case I_BehaviourPlacedLight: |
| | 2324 | case I_BehaviourDeathVolume: |
| | 2325 | case I_BehaviourSelfDestruct: |
| | 2326 | case I_BehaviourParticleGenerator: |
| | 2327 | //printf("type is %d\n", sbPtr->type); |
| | 2328 | //continue; |
| | 2329 | break; |
| | 2330 | default: |
| | 2331 | AddEffectsOfForceGenerators(&dynPtr->Position, &dynPtr->LinImpulse, dynPtr->Mass); |
| | 2332 | ApplyGravity(dynPtr); |
| | 2333 | } |
| | 2334 | |
| | 2335 | switch(dynPtr->DynamicsType) |
| | 2336 | { |
| | 2337 | case DYN_TYPE_NRBB_COLLISIONS: |
| | 2338 | CreateNRBBForObject(sbPtr); |
| | 2339 | break; |
| | 2340 | case DYN_TYPE_SPHERE_COLLISIONS: |
| | 2341 | dynPtr->CollisionRadius = 500; |
| | 2342 | CreateSphereBBForObject(sbPtr); |
| | 2343 | default: |
| | 2344 | break; |
| | 2345 | } |
| | 2346 | |
| | 2347 | if (!dynPtr->IsNetGhost) |
| | 2348 | { |
| | 2349 | dynPtr->PrevPosition = dynPtr->Position; |
| | 2350 | //dynPtr->PrevOrientMat = dynPtr->OrientMat; |
| | 2351 | |
| | 2352 | /* reset floor contact flag */ |
| | 2353 | dynPtr->IsInContactWithFloor = 0; |
| | 2354 | dynPtr->IsInContactWithNearlyFlatFloor = 0; |
| | 2355 | |
| | 2356 | /* calculate object's movement vector */ |
| | 2357 | if (!dynPtr->UseDisplacement) |
| | 2358 | dynPtr->Displacement.vx = dynPtr->Displacement.vy = dynPtr->Displacement.vz = 0; |
| | 2359 | |
| | 2360 | if (dynPtr->OnlyCollideWithObjects) |
| | 2361 | { |
| | 2362 | dynPtr->Displacement.vx += MUL_FIXED(dynPtr->LinVelocity.vx, NormalFrameTime); |
| | 2363 | dynPtr->Displacement.vy += MUL_FIXED(dynPtr->LinVelocity.vy, NormalFrameTime); |
| | 2364 | dynPtr->Displacement.vz += MUL_FIXED(dynPtr->LinVelocity.vz, NormalFrameTime); |
| | 2365 | } |
| | 2366 | else |
| | 2367 | { |
| | 2368 | dynPtr->Displacement.vx += MUL_FIXED(dynPtr->LinVelocity.vx + dynPtr->LinImpulse.vx, NormalFrameTime); |
| | 2369 | dynPtr->Displacement.vy += MUL_FIXED(dynPtr->LinVelocity.vy + dynPtr->LinImpulse.vy, NormalFrameTime); |
| | 2370 | dynPtr->Displacement.vz += MUL_FIXED(dynPtr->LinVelocity.vz + dynPtr->LinImpulse.vz, NormalFrameTime); |
| | 2371 | |
| | 2372 | /* If moving in direction of gravity, add a little bit to make sure you will make contact with the ground if your close */ |
| | 2373 | |
| | 2374 | if (dynPtr->GravityOn) |
| | 2375 | { |
| | 2376 | if (dynPtr->UseStandardGravity && PlanarGravity) /* ie. in direction of +ve Y-axis */ |
| | 2377 | { |
| | 2378 | if (dynPtr->Displacement.vy > 0) |
| | 2379 | dynPtr->Displacement.vy += GRAVITY_DISPLACEMENT; |
| | 2380 | } |
| | 2381 | else |
| | 2382 | { |
| | 2383 | if (DotProduct(&dynPtr->Displacement, &dynPtr->GravityDirection) > 0) |
| | 2384 | dynPtr->Displacement.vx += MUL_FIXED(dynPtr->GravityDirection.vx, GRAVITY_DISPLACEMENT); |
| | 2385 | |
| | 2386 | dynPtr->Displacement.vy += MUL_FIXED(dynPtr->GravityDirection.vy, GRAVITY_DISPLACEMENT); |
| | 2387 | dynPtr->Displacement.vz += MUL_FIXED(dynPtr->GravityDirection.vz, GRAVITY_DISPLACEMENT); |
| | 2388 | } |
| | 2389 | } |
| | 2390 | } |
| | 2391 | |
| | 2392 | dynPtr->DistanceLeftToMove = Magnitude(&dynPtr->Displacement); |
| | 2393 | |
| | 2394 | if (dynPtr->DistanceLeftToMove > ONE_FIXED / 8) |
| | 2395 | { |
| | 2396 | dynPtr->DistanceLeftToMove = ONE_FIXED/8; |
| | 2397 | Normalise(&dynPtr->Displacement); |
| | 2398 | dynPtr->Displacement.vx /= 8; |
| | 2399 | dynPtr->Displacement.vy /= 8; |
| | 2400 | dynPtr->Displacement.vz /= 8; |
| | 2401 | } |
| | 2402 | } |
| | 2403 | |
| | 2404 | if(dynPtr->OnlyCollideWithObjects || dynPtr->IsNetGhost) |
| | 2405 | DynamicObjectsList[NumberOfDynamicObjects].valueOnWhichToSort = 0x7fffffff; |
| | 2406 | else |
| | 2407 | DynamicObjectsList[NumberOfDynamicObjects].valueOnWhichToSort = dynPtr->DistanceLeftToMove; |
| | 2408 | |
| | 2409 | DynamicObjectsList[NumberOfDynamicObjects++].sbptr = sbPtr; |
| | 2410 | } |
| | 2411 | |
| | 2412 | /* wipe previous collision records */ |
| | 2413 | dynPtr->CollisionReportPtr = NULL; |
| | 2414 | } |
| | 2415 | } |
| | 2416 | |
| | 2417 | /* possibly a good idea to sort objects so that the fastest is moved first */ |
| | 2418 | qsort(DynamicObjectsList, NumberOfDynamicObjects, sizeof(struct DynamicObjects), sort_dynamicobjectslist); |
| | 2419 | } |
| | 2420 | |
| | 2421 | static void FindLandscapePolygonsInObjectsPath(STRATEGYBLOCK *sbPtr) |
| | 2422 | { |
| | 2423 | int i; |
| | 2424 | /* initialise near polygons array */ |
| | 2425 | CollisionPolysPtr = CollisionPolysArray; |
| | 2426 | NumberOfCollisionPolys = 0; |
| | 2427 | |
| | 2428 | for(i=0; i < NumActiveBlocks; i++) |
| | 2429 | { |
| | 2430 | DISPLAYBLOCK* objectPtr = ActiveBlockList[i]; |
| | 2431 | |
| | 2432 | if(objectPtr->ObStrategyBlock == sbPtr) |
| | 2433 | continue; |
| | 2434 | |
| | 2435 | if (objectPtr->Module) |
| | 2436 | { |
| | 2437 | MakeDynamicBoundingBoxForObject(sbPtr, &objectPtr->ObWorld); |
| | 2438 | |
| | 2439 | // if the bounding box intersects with the object, investigate |
| | 2440 | if ( |
| | 2441 | ((DBBMaxX >= objectPtr->extent.min_x) && (DBBMinX <= objectPtr->extent.max_x)) |
| | 2442 | && |
| | 2443 | ((DBBMaxY >= objectPtr->extent.min_y) && (DBBMinY <= objectPtr->extent.max_y) ) |
| | 2444 | && |
| | 2445 | ((DBBMaxZ >= objectPtr->extent.min_z) && (DBBMinZ <= objectPtr->extent.max_z) )) |
| | 2446 | { |
| | 2447 | TestShapeWithDynamicBoundingBox(objectPtr, sbPtr->DynPtr); |
| | 2448 | } |
| | 2449 | } |
| | 2450 | else if(objectPtr->ObStrategyBlock && objectPtr->ObStrategyBlock->DynPtr) |
| | 2451 | { |
| | 2452 | if((objectPtr->ObStrategyBlock->DynPtr->IsStatic || objectPtr->ObStrategyBlock->DynPtr->OnlyCollideWithObjects) |
| | 2453 | && !objectPtr->ObStrategyBlock->DynPtr->OnlyCollideWithEnvironment) |
| | 2454 | { |
| | 2455 | MakeDynamicBoundingBoxForObject(sbPtr, &objectPtr->ObWorld); |
| | 2456 | |
| | 2457 | // if the bounding box intersects with the object, investigate |
| | 2458 | if ( |
| | 2459 | ((DBBMaxX >= -objectPtr->extent.radius) && (DBBMinX <= objectPtr->extent.radius)) |
| | 2460 | && |
| | 2461 | ((DBBMaxY >= -objectPtr->extent.radius) && (DBBMinY <= objectPtr->extent.radius)) |
| | 2462 | && |
| | 2463 | ((DBBMaxZ >= -objectPtr->extent.radius) && (DBBMinZ <= objectPtr->extent.radius))) |
| | 2464 | { |
| | 2465 | TestShapeWithDynamicBoundingBox(objectPtr, sbPtr->DynPtr); |
| | 2466 | } |
| | 2467 | } |
| | 2468 | } |
| | 2469 | } |
| | 2470 | } |
| | 2471 | |
| | 2472 | static int IsPolygonWithinDynamicBoundingBox(const struct ColPolyTag *polyPtr) |
| | 2473 | { |
| | 2474 | const VECTORCH *vertices = polyPtr->PolyPoint; |
| | 2475 | |
| | 2476 | if (4 == polyPtr->NumberOfVertices) |
| | 2477 | { |
| | 2478 | if ((vertices[0].vy < DBBMinY) && (vertices[1].vy < DBBMinY) && (vertices[2].vy < DBBMinY) && (vertices[3].vy <
DBBMinY)) |
| | 2479 | return 0; |
| | 2480 | |
| | 2481 | if ((vertices[0].vx < DBBMinX) && (vertices[1].vx < DBBMinX) && (vertices[2].vx < DBBMinX) && (vertices[3].vx <
DBBMinX)) |
| | 2482 | return 0; |
| | 2483 | |
| | 2484 | if ((vertices[0].vx > DBBMaxX) && (vertices[1].vx > DBBMaxX) && (vertices[2].vx > DBBMaxX) && (vertices[3].vx >
DBBMaxX)) |
| | 2485 | return 0; |
| | 2486 | |
| | 2487 | if ((vertices[0].vz < DBBMinZ) && (vertices[1].vz < DBBMinZ) && (vertices[2].vz < DBBMinZ) && (vertices[3].vz <
DBBMinZ)) |
| | 2488 | return 0; |
| | 2489 | |
| | 2490 | if ((vertices[0].vz > DBBMaxZ) && (vertices[1].vz > DBBMaxZ) && (vertices[2].vz > DBBMaxZ) && (vertices[3].vz >
DBBMaxZ)) |
| | 2491 | return 0; |
| | 2492 | |
| | 2493 | if ((vertices[0].vy > DBBMaxY) && (vertices[1].vy > DBBMaxY) && (vertices[2].vy > DBBMaxY) && (vertices[3].vy >
DBBMaxY)) |
| | 2494 | return 0; |
| | 2495 | } |
| | 2496 | else |
| | 2497 | { |
| | 2498 | if ((vertices[0].vy < DBBMinY) && (vertices[1].vy < DBBMinY) && (vertices[2].vy < DBBMinY)) |
| | 2499 | return 0; |
| | 2500 | |
| | 2501 | if ((vertices[0].vx < DBBMinX) && (vertices[1].vx < DBBMinX) && (vertices[2].vx < DBBMinX)) |
| | 2502 | return 0; |
| | 2503 | |
| | 2504 | if ((vertices[0].vx > DBBMaxX) && (vertices[1].vx > DBBMaxX) && (vertices[2].vx > DBBMaxX)) |
| | 2505 | return 0; |
| | 2506 | |
| | 2507 | if ((vertices[0].vz < DBBMinZ) && (vertices[1].vz < DBBMinZ) && (vertices[2].vz < DBBMinZ)) |
| | 2508 | return 0; |
| | 2509 | |
| | 2510 | if ((vertices[0].vz > DBBMaxZ) && (vertices[1].vz > DBBMaxZ) && (vertices[2].vz > DBBMaxZ)) |
| | 2511 | return 0; |
| | 2512 | |
| | 2513 | if ((vertices[0].vy > DBBMaxY) && (vertices[1].vy > DBBMaxY) && (vertices[2].vy > DBBMaxY)) |
| | 2514 | return 0; |
| | 2515 | } |
| | 2516 | |
| | 2517 | return 1; |
| | 2518 | } |
| | 2519 | |
| | 2520 | static void FindObjectPolygonsInObjectsPath(STRATEGYBLOCK *sbPtr) |
| | 2521 | { |
| | 2522 | VECTORCH zero = {0,0,0}; |
| | 2523 | int i = NumberOfDynamicObjects; |
| | 2524 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 2525 | MakeDynamicBoundingBoxForObject(sbPtr, &zero); |
| | 2526 | |
| | 2527 | /* check against other objects */ |
| | 2528 | while(i) |
| | 2529 | { |
| | 2530 | const STRATEGYBLOCK *obstaclePtr = DynamicObjectsList[--i].sbptr; |
| | 2531 | VECTORCH *objectVerticesPtr = obstaclePtr->DynPtr->ObjectVertices; |
| | 2532 | |
| | 2533 | /* check whether collision is even possible */ |
| | 2534 | { |
| | 2535 | if ((sbPtr == obstaclePtr) || (obstaclePtr->DisplayBlock->ObFlags & ObFlag_NotVis)) |
| | 2536 | continue; |
| | 2537 | |
| | 2538 | if((sbPtr->type == obstaclePtr->type) && (dynPtr->IgnoreSameObjectsAsYou || obstaclePtr->DynPtr->IgnoreSameObjectsAsYou)) |
| | 2539 | continue; |
| | 2540 | |
| | 2541 | if (obstaclePtr->DynPtr->OnlyCollideWithObjects || obstaclePtr->DynPtr->OnlyCollideWithEnvironment) |
| | 2542 | continue; |
| | 2543 | |
| | 2544 | if(PlayerStatus.sbptr == obstaclePtr) |
| | 2545 | { |
| | 2546 | if(dynPtr->IgnoreThePlayer) |
| | 2547 | continue; |
| | 2548 | } |
| | 2549 | else |
| | 2550 | { |
| | 2551 | if ((PlayerStatus.sbptr == sbPtr) |
| | 2552 | && (obstaclePtr->DynPtr->IgnoreThePlayer |
| | 2553 | || (obstaclePtr->type == I_BehaviourHierarchicalFragment) |
| | 2554 | || (obstaclePtr->type == I_BehaviourProximityGrenade) |
| | 2555 | || obstaclePtr->DynPtr->IsPickupObject )) |
| | 2556 | { |
| | 2557 | continue; |
| | 2558 | } |
| | 2559 | } |
| | 2560 | |
| | 2561 | if (!( ( (DBBMaxX >= objectVerticesPtr[7].vx) && (DBBMinX <= objectVerticesPtr[0].vx) ) |
| | 2562 | &&( (DBBMaxY >= objectVerticesPtr[7].vy) && (DBBMinY <= objectVerticesPtr[0].vy) ) |
| | 2563 | &&( (DBBMaxZ >= objectVerticesPtr[7].vz) && (DBBMinZ <= objectVerticesPtr[0].vz) ) )) |
| | 2564 | continue; |
| | 2565 | } |
| | 2566 | |
| | 2567 | { |
| | 2568 | const int *vertexIndexPtr = &CuboidVertexList[0]; |
| | 2569 | int face = 6; |
| | 2570 | |
| | 2571 | do |
| | 2572 | { |
| | 2573 | struct ColPolyTag poly; |
| | 2574 | poly.NumberOfVertices = 4; |
| | 2575 | poly.ParentObject = obstaclePtr->DisplayBlock; |
| | 2576 | |
| | 2577 | poly.PolyPoint[0] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2578 | poly.PolyPoint[1] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2579 | poly.PolyPoint[2] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2580 | poly.PolyPoint[3] = objectVerticesPtr[*vertexIndexPtr++]; |
| | 2581 | |
| | 2582 | if (IsPolygonWithinDynamicBoundingBox(&poly)) |
| | 2583 | { |
| | 2584 | switch(face) |
| | 2585 | { |
| | 2586 | case 6: /* all points are on max y face */ |
| | 2587 | { |
| | 2588 | poly.PolyNormal.vx = 0; |
| | 2589 | poly.PolyNormal.vy = ONE_FIXED; |
| | 2590 | poly.PolyNormal.vz = 0; |
| | 2591 | } |
| | 2592 | break; |
| | 2593 | case 5: /* all points are on max z face */ |
| | 2594 | { |
| | 2595 | poly.PolyNormal.vx = 0; |
| | 2596 | poly.PolyNormal.vy = 0; |
| | 2597 | poly.PolyNormal.vz = ONE_FIXED; |
| | 2598 | } |
| | 2599 | break; |
| | 2600 | case 4: /* all points are on max x face */ |
| | 2601 | { |
| | 2602 | poly.PolyNormal.vx = ONE_FIXED; |
| | 2603 | poly.PolyNormal.vy = 0; |
| | 2604 | poly.PolyNormal.vz = 0; |
| | 2605 | } |
| | 2606 | break; |
| | 2607 | case 3: /* all points are on min z face */ |
| | 2608 | { |
| | 2609 | poly.PolyNormal.vx = 0; |
| | 2610 | poly.PolyNormal.vy = 0; |
| | 2611 | poly.PolyNormal.vz = -ONE_FIXED; |
| | 2612 | } |
| | 2613 | break; |
| | 2614 | case 2: /* all points are on min x face */ |
| | 2615 | { |
| | 2616 | poly.PolyNormal.vx = -ONE_FIXED; |
| | 2617 | poly.PolyNormal.vy = 0; |
| | 2618 | poly.PolyNormal.vz = 0; |
| | 2619 | } |
| | 2620 | break; |
| | 2621 | case 1: /* all points are on min y face */ |
| | 2622 | { |
| | 2623 | poly.PolyNormal.vx = 0; |
| | 2624 | poly.PolyNormal.vy = -ONE_FIXED; |
| | 2625 | poly.PolyNormal.vz = 0; |
| | 2626 | } |
| | 2627 | } |
| | 2628 | |
| | 2629 | *CollisionPolysPtr = poly; |
| | 2630 | CollisionPolysPtr++; |
| | 2631 | NumberOfCollisionPolys++; |
| | 2632 | } |
| | 2633 | |
| | 2634 | } while(--face); |
| | 2635 | } |
| | 2636 | } |
| | 2637 | } |
| | 2638 | |
| | 2639 | static void MakeStaticBoundingBoxForSphere(STRATEGYBLOCK *sbPtr) |
| | 2640 | { |
| | 2641 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 2642 | int objectSize = dynPtr->CollisionRadius + COLLISION_GRANULARITY; |
| | 2643 | |
| | 2644 | SBBMinX = dynPtr->Position.vx - objectSize; |
| | 2645 | SBBMaxX = dynPtr->Position.vx + objectSize; |
| | 2646 | SBBMinY = dynPtr->Position.vy - objectSize; |
| | 2647 | SBBMaxY = dynPtr->Position.vy + objectSize; |
| | 2648 | SBBMinZ = dynPtr->Position.vz - objectSize; |
| | 2649 | SBBMaxZ = dynPtr->Position.vz + objectSize; |
| | 2650 | } |
| | 2651 | |
| | 2652 | static int DoesPolygonIntersectNRBB(struct ColPolyTag *polyPtr,VECTORCH *objectVertices) |
| | 2653 | { |
| | 2654 | VECTORCH *minVertexPtr = &objectVertices[7]; |
| | 2655 | VECTORCH *vertices = polyPtr->PolyPoint; |
| | 2656 | |
| | 2657 | /* trivial rejection tests */ |
| | 2658 | if (4 == polyPtr->NumberOfVertices) |
| | 2659 | { |
| | 2660 | if (vertices[0].vx < minVertexPtr->vx) |
| | 2661 | if (vertices[1].vx < minVertexPtr->vx) |
| | 2662 | if (vertices[2].vx < minVertexPtr->vx) |
| | 2663 | if (vertices[3].vx < minVertexPtr->vx) |
| | 2664 | return 0; |
| | 2665 | |
| | 2666 | if (vertices[0].vz < minVertexPtr->vz) |
| | 2667 | if (vertices[1].vz < minVertexPtr->vz) |
| | 2668 | if (vertices[2].vz < minVertexPtr->vz) |
| | 2669 | if (vertices[3].vz < minVertexPtr->vz) |
| | 2670 | return 0; |
| | 2671 | |
| | 2672 | if (vertices[0].vy < minVertexPtr->vy) |
| | 2673 | if (vertices[1].vy < minVertexPtr->vy) |
| | 2674 | if (vertices[2].vy < minVertexPtr->vy) |
| | 2675 | if (vertices[3].vy < minVertexPtr->vy) |
| | 2676 | return 0; |
| | 2677 | |
| | 2678 | if (vertices[0].vx > objectVertices->vx) |
| | 2679 | if (vertices[1].vx > objectVertices->vx) |
| | 2680 | if (vertices[2].vx > objectVertices->vx) |
| | 2681 | if (vertices[3].vx > objectVertices->vx) |
| | 2682 | return 0; |
| | 2683 | |
| | 2684 | if (vertices[0].vz > objectVertices->vz) |
| | 2685 | if (vertices[1].vz > objectVertices->vz) |
| | 2686 | if (vertices[2].vz > objectVertices->vz) |
| | 2687 | if (vertices[3].vz > objectVertices->vz) |
| | 2688 | return 0; |
| | 2689 | |
| | 2690 | if (vertices[0].vy > objectVertices->vy) |
| | 2691 | if (vertices[1].vy > objectVertices->vy) |
| | 2692 | if (vertices[2].vy > objectVertices->vy) |
| | 2693 | if (vertices[3].vy > objectVertices->vy) |
| | 2694 | return 0; |
| | 2695 | } |
| | 2696 | else |
| | 2697 | { |
| | 2698 | if (vertices[0].vx < minVertexPtr->vx) |
| | 2699 | if (vertices[1].vx < minVertexPtr->vx) |
| | 2700 | if (vertices[2].vx < minVertexPtr->vx) |
| | 2701 | return 0; |
| | 2702 | |
| | 2703 | if (vertices[0].vz < minVertexPtr->vz) |
| | 2704 | if (vertices[1].vz < minVertexPtr->vz) |
| | 2705 | if (vertices[2].vz < minVertexPtr->vz) |
| | 2706 | return 0; |
| | 2707 | |
| | 2708 | if (vertices[0].vy < minVertexPtr->vy) |
| | 2709 | if (vertices[1].vy < minVertexPtr->vy) |
| | 2710 | if (vertices[2].vy < minVertexPtr->vy) |
| | 2711 | return 0; |
| | 2712 | |
| | 2713 | if (vertices[0].vx > objectVertices->vx) |
| | 2714 | if (vertices[1].vx > objectVertices->vx) |
| | 2715 | if (vertices[2].vx > objectVertices->vx) |
| | 2716 | return 0; |
| | 2717 | |
| | 2718 | if (vertices[0].vz > objectVertices->vz) |
| | 2719 | if (vertices[1].vz > objectVertices->vz) |
| | 2720 | if (vertices[2].vz > objectVertices->vz) |
| | 2721 | return 0; |
| | 2722 | |
| | 2723 | if (vertices[0].vy > objectVertices->vy) |
| | 2724 | if (vertices[1].vy > objectVertices->vy) |
| | 2725 | if (vertices[2].vy > objectVertices->vy) |
| | 2726 | return 0; |
| | 2727 | } |
| | 2728 | |
| | 2729 | /* are any of the poly's vertices inside the object's bounding box? */ |
| | 2730 | { |
| | 2731 | if (vertices[0].vy >= minVertexPtr->vy) |
| | 2732 | if (vertices[0].vy <= objectVertices->vy) |
| | 2733 | if (vertices[0].vx >= minVertexPtr->vx) |
| | 2734 | if (vertices[0].vx <= objectVertices->vx) |
| | 2735 | if (vertices[0].vz >= minVertexPtr->vz) |
| | 2736 | if (vertices[0].vz <= objectVertices->vz) |
| | 2737 | return 1; |
| | 2738 | |
| | 2739 | if (vertices[1].vy >= minVertexPtr->vy) |
| | 2740 | if (vertices[1].vy <= objectVertices->vy) |
| | 2741 | if (vertices[1].vx >= minVertexPtr->vx) |
| | 2742 | if (vertices[1].vx <= objectVertices->vx) |
| | 2743 | if (vertices[1].vz >= minVertexPtr->vz) |
| | 2744 | if (vertices[1].vz <= objectVertices->vz) |
| | 2745 | return 1; |
| | 2746 | |
| | 2747 | if (vertices[2].vy >= minVertexPtr->vy) |
| | 2748 | if (vertices[2].vy <= objectVertices->vy) |
| | 2749 | if (vertices[2].vx >= minVertexPtr->vx) |
| | 2750 | if (vertices[2].vx <= objectVertices->vx) |
| | 2751 | if (vertices[2].vz >= minVertexPtr->vz) |
| | 2752 | if (vertices[2].vz <= objectVertices->vz) |
| | 2753 | return 1; |
| | 2754 | } |
| | 2755 | |
| | 2756 | if (4 == polyPtr->NumberOfVertices) |
| | 2757 | { |
| | 2758 | if( |
| | 2759 | (vertices[3].vy >= minVertexPtr->vy) |
| | 2760 | && |
| | 2761 | (vertices[3].vy <= objectVertices->vy) |
| | 2762 | && |
| | 2763 | (vertices[3].vx >= minVertexPtr->vx) |
| | 2764 | && |
| | 2765 | (vertices[3].vx <= objectVertices->vx) |
| | 2766 | && |
| | 2767 | (vertices[3].vz >= minVertexPtr->vz) |
| | 2768 | && |
| | 2769 | (vertices[3].vz <= objectVertices->vz) |
| | 2770 | ) |
| | 2771 | return 1; |
| | 2772 | } |
| | 2773 | |
| | 2774 | /* okay, it's not that simple then. Let's see if any of the poly's edges |
| | 2775 | intersect the objects bounding box */ |
| | 2776 | { |
| | 2777 | int vertexA = polyPtr->NumberOfVertices; |
| | 2778 | |
| | 2779 | do |
| | 2780 | { |
| | 2781 | vertexA--; |
| | 2782 | int vertexB = (vertexA + 1) % polyPtr->NumberOfVertices; |
| | 2783 | VECTORCH alpha = vertices[vertexA]; |
| | 2784 | VECTORCH beta; |
| | 2785 | |
| | 2786 | beta.vx = vertices[vertexB].vx - alpha.vx; |
| | 2787 | beta.vy = vertices[vertexB].vy - alpha.vy; |
| | 2788 | beta.vz = vertices[vertexB].vz - alpha.vz; |
| | 2789 | |
| | 2790 | /* edge is the line segment 'alpha + lambda*beta' where lambda is between 0 and 1 */ |
| | 2791 | if (beta.vy) |
| | 2792 | { |
| | 2793 | { |
| | 2794 | /* box edge 1: y = minVertexPtr->vy; normal is (0,-1,0) */ |
| | 2795 | int lambda = ((float)(minVertexPtr->vy - alpha.vy) / (float)beta.vy*65536.0f); |
| | 2796 | |
| | 2797 | /* eliminate the divides? */ |
| | 2798 | if (lambda >= 0 && lambda <= 65536) |
| | 2799 | { |
| | 2800 | int intersectionX = alpha.vx + MUL_FIXED(lambda,beta.vx); |
| | 2801 | |
| | 2802 | if (intersectionX >= minVertexPtr->vx && intersectionX <= objectVertices->vx) |
| | 2803 | { |
| | 2804 | int intersectionZ = alpha.vz + MUL_FIXED(lambda,beta.vz); |
| | 2805 | |
| | 2806 | if (intersectionZ >= minVertexPtr->vz && intersectionZ <= objectVertices->vz) |
| | 2807 | return 1; |
| | 2808 | } |
| | 2809 | } |
| | 2810 | } |
| | 2811 | { |
| | 2812 | /* box edge 2: y=objectVertices->vy; normal is (0,1,0) */ |
| | 2813 | //int lambda = DIV_FIXED(objectVertices->vy - (alpha.vy),(beta.vy) ); |
| | 2814 | int lambda = ((float)(objectVertices->vy - alpha.vy) / (float)beta.vy*65536.0f); |
| | 2815 | |
| | 2816 | /* eliminate the divides? */ |
| | 2817 | if (lambda >= 0 && lambda <= 65536) |
| | 2818 | { |
| | 2819 | int intersectionX = alpha.vx + MUL_FIXED(lambda,beta.vx); |
| | 2820 | if (intersectionX >= minVertexPtr->vx && intersectionX <= objectVertices->vx) |
| | 2821 | { |
| | 2822 | int intersectionZ = alpha.vz + MUL_FIXED(lambda,beta.vz); |
| | 2823 | if (intersectionZ >= minVertexPtr->vz && intersectionZ <= objectVertices->vz) |
| | 2824 | return 1; |
| | 2825 | } |
| | 2826 | } |
| | 2827 | } |
| | 2828 | } |
| | 2829 | |
| | 2830 | if (beta.vx) |
| | 2831 | { |
| | 2832 | { |
| | 2833 | /* box edge 3: x=minVertexPtr->vx; normal is (-1,0,0) */ |
| | 2834 | //int lambda = DIV_FIXED(minVertexPtr->vx - (alpha.vx),(beta.vx) ); |
| | 2835 | int lambda = ((float)(minVertexPtr->vx - alpha.vx) / (float)beta.vx*65536.0f); |
| | 2836 | |
| | 2837 | /* eliminate the divides? */ |
| | 2838 | if (lambda >= 0 && lambda <= 65536) |
| | 2839 | { |
| | 2840 | int intersectionY = alpha.vy + MUL_FIXED(lambda,beta.vy); |
| | 2841 | if (intersectionY >= minVertexPtr->vy && intersectionY <= objectVertices->vy) |
| | 2842 | { |
| | 2843 | int intersectionZ = alpha.vz + MUL_FIXED(lambda,beta.vz); |
| | 2844 | if (intersectionZ >= minVertexPtr->vz && intersectionZ <= objectVertices->vz) |
| | 2845 | return 1; |
| | 2846 | } |
| | 2847 | } |
| | 2848 | } |
| | 2849 | { |
| | 2850 | /* box edge 4: x=objectVertices->vx; normal is (1,0,0) */ |
| | 2851 | //int lambda = DIV_FIXED(objectVertices->vx - (alpha.vx),(beta.vx) ); |
| | 2852 | int lambda = ((float)(objectVertices->vx - alpha.vx) / (float)beta.vx*65536.0f); |
| | 2853 | |
| | 2854 | /* eliminate the divides? */ |
| | 2855 | if (lambda >= 0 && lambda <= 65536) |
| | 2856 | { |
| | 2857 | int intersectionY = alpha.vy + MUL_FIXED(lambda,beta.vy); |
| | 2858 | if (intersectionY >= minVertexPtr->vy && intersectionY <= objectVertices->vy) |
| | 2859 | { |
| | 2860 | int intersectionZ = alpha.vz + MUL_FIXED(lambda,beta.vz); |
| | 2861 | if (intersectionZ >= minVertexPtr->vz && intersectionZ <= objectVertices->vz) |
| | 2862 | return 1; |
| | 2863 | } |
| | 2864 | } |
| | 2865 | } |
| | 2866 | } |
| | 2867 | |
| | 2868 | if (beta.vz) |
| | 2869 | { |
| | 2870 | { |
| | 2871 | /* box edge 5: z=minVertexPtr->vz; normal is (0,0,-1) */ |
| | 2872 | //int lambda = DIV_FIXED(minVertexPtr->vz - (alpha.vz),(beta.vz)); |
| | 2873 | int lambda = ((float)(minVertexPtr->vz - alpha.vz) / (float)beta.vz*65536.0f); |
| | 2874 | |
| | 2875 | /* eliminate the divides? */ |
| | 2876 | if (lambda>=0 && lambda <= 65536) |
| | 2877 | { |
| | 2878 | int intersectionY = alpha.vy + MUL_FIXED(lambda,beta.vy); |
| | 2879 | if (intersectionY >= minVertexPtr->vy && intersectionY <= objectVertices->vy) |
| | 2880 | { |
| | 2881 | int intersectionX = alpha.vx + MUL_FIXED(lambda,beta.vx); |
| | 2882 | if (intersectionX >= minVertexPtr->vx && intersectionX <= objectVertices->vx) |
| | 2883 | return 1; |
| | 2884 | } |
| | 2885 | } |
| | 2886 | } |
| | 2887 | { |
| | 2888 | /* box edge 6: z=objectVertices->vz; normal is (0,0,1) */ |
| | 2889 | //int lambda = DIV_FIXED(objectVertices->vz - (alpha.vz),(beta.vz)); |
| | 2890 | int lambda = ((float)(objectVertices->vz - alpha.vz) / (float)beta.vz*65536.0f); |
| | 2891 | |
| | 2892 | /* eliminate the divides? */ |
| | 2893 | if (lambda>=0 && lambda <= 65536) |
| | 2894 | { |
| | 2895 | int intersectionY = alpha.vy + MUL_FIXED(lambda,beta.vy); |
| | 2896 | if (intersectionY >= minVertexPtr->vy && intersectionY <= objectVertices->vy) |
| | 2897 | { |
| | 2898 | int intersectionX = alpha.vx + MUL_FIXED(lambda,beta.vx); |
| | 2899 | if (intersectionX >= minVertexPtr->vx && intersectionX <= objectVertices->vx) |
| | 2900 | return 1; |
| | 2901 | } |
| | 2902 | } |
| | 2903 | } |
| | 2904 | } |
| | 2905 | |
| | 2906 | } while(vertexA); |
| | 2907 | } |
| | 2908 | |
| | 2909 | /* Still here? Damn. Okay, we'll have to check to see if a cuboid's diagonal intersect the polygon */ |
| | 2910 | { |
| | 2911 | VECTORCH alpha,beta; |
| | 2912 | int dottedNormals; |
| | 2913 | int lambda; |
| | 2914 | |
| | 2915 | if (polyPtr->PolyNormal.vx > 0) |
| | 2916 | { |
| | 2917 | alpha.vx = minVertexPtr->vx; |
| | 2918 | beta.vx = objectVertices->vx - alpha.vx; |
| | 2919 | } |
| | 2920 | else |
| | 2921 | { |
| | 2922 | alpha.vx = objectVertices->vx; |
| | 2923 | beta.vx = minVertexPtr->vx - alpha.vx; |
| | 2924 | } |
| | 2925 | |
| | 2926 | if (polyPtr->PolyNormal.vy > 0) |
| | 2927 | { |
| | 2928 | alpha.vy = minVertexPtr->vy; |
| | 2929 | beta.vy = objectVertices->vy - alpha.vy; |
| | 2930 | } |
| | 2931 | else |
| | 2932 | { |
| | 2933 | alpha.vy = objectVertices->vy; |
| | 2934 | beta.vy = minVertexPtr->vy - alpha.vy; |
| | 2935 | } |
| | 2936 | |
| | 2937 | if (polyPtr->PolyNormal.vz > 0) |
| | 2938 | { |
| | 2939 | alpha.vz = minVertexPtr->vz; |
| | 2940 | beta.vz = objectVertices->vz - alpha.vz; |
| | 2941 | } |
| | 2942 | else |
| | 2943 | { |
| | 2944 | alpha.vz = objectVertices->vz; |
| | 2945 | beta.vz = minVertexPtr->vz - alpha.vz; |
| | 2946 | } |
| | 2947 | |
| | 2948 | dottedNormals = DotProduct(&(polyPtr->PolyNormal),&beta); |
| | 2949 | |
| | 2950 | if (!dottedNormals) |
| | 2951 | { |
| | 2952 | printf( "POLY NORMAL IS %d %d %d\n",(polyPtr->PolyNormal).vx,(polyPtr->PolyNormal).vy,(polyPtr->PolyNormal).vz); |
| | 2953 | printf( "POLY NO OF VERTICES %d\n",polyPtr->NumberOfVertices); |
| | 2954 | printf( "POLY POINT IS %d %d %d\n",(polyPtr->PolyPoint[0]).vx,(polyPtr->PolyPoint[0]).vy,(polyPtr->PolyPoint[0]).vz ); |
| | 2955 | assert("Found normal which may be incorrect"==0); |
| | 2956 | return 0; |
| | 2957 | } |
| | 2958 | |
| | 2959 | { |
| | 2960 | VECTORCH cornerToPlane; |
| | 2961 | cornerToPlane.vx = vertices[0].vx - alpha.vx; |
| | 2962 | cornerToPlane.vy = vertices[0].vy - alpha.vy; |
| | 2963 | cornerToPlane.vz = vertices[0].vz - alpha.vz; |
| | 2964 | lambda = DIV_FIXED ( DotProduct(&(polyPtr->PolyNormal),&cornerToPlane), dottedNormals); |
| | 2965 | } |
| | 2966 | |
| | 2967 | if (lambda >= 0 && lambda <= 65536) |
| | 2968 | { |
| | 2969 | int axis1,axis2; |
| | 2970 | /* decide which 2d plane to project onto */ |
| | 2971 | { |
| | 2972 | int x = abs(polyPtr->PolyNormal.vx); |
| | 2973 | int y = abs(polyPtr->PolyNormal.vy); |
| | 2974 | int z = abs(polyPtr->PolyNormal.vz); |
| | 2975 | |
| | 2976 | if (x > y) |
| | 2977 | { |
| | 2978 | if (x > z) |
| | 2979 | { |
| | 2980 | axis1 = iy; |
| | 2981 | axis2 = iz; |
| | 2982 | } |
| | 2983 | else |
| | 2984 | { |
| | 2985 | axis1 = ix; |
| | 2986 | axis2 = iy; |
| | 2987 | } |
| | 2988 | } |
| | 2989 | else |
| | 2990 | { |
| | 2991 | if (y > z) |
| | 2992 | { |
| | 2993 | axis1 = ix; |
| | 2994 | axis2 = iz; |
| | 2995 | } |
| | 2996 | else |
| | 2997 | { |
| | 2998 | axis1 = ix; |
| | 2999 | axis2 = iy; |
| | 3000 | } |
| | 3001 | } |
| | 3002 | } |
| | 3003 | |
| | 3004 | { |
| | 3005 | int projectedPolyVertex[20]; |
| | 3006 | int projectedPointOnPlane[2]; |
| | 3007 | |
| | 3008 | projectedPointOnPlane[0]= *((int*)&alpha + axis1) + MUL_FIXED(lambda, *((int*)&beta + axis1)); |
| | 3009 | projectedPointOnPlane[1]= *((int*)&alpha + axis2) + MUL_FIXED(lambda, *((int*)&beta + axis2)); |
| | 3010 | |
| | 3011 | { |
| | 3012 | VECTORCH *vertexPtr = &vertices[0]; |
| | 3013 | int* projectedVertexPtr= projectedPolyVertex; |
| | 3014 | int noOfVertices = polyPtr->NumberOfVertices; |
| | 3015 | |
| | 3016 | do |
| | 3017 | { |
| | 3018 | *projectedVertexPtr++ = *((int*)vertexPtr + axis1); |
| | 3019 | *projectedVertexPtr++ = *((int*)vertexPtr + axis2); |
| | 3020 | |
| | 3021 | vertexPtr++; |
| | 3022 | |
| | 3023 | } while(--noOfVertices); |
| | 3024 | |
| | 3025 | } |
| | 3026 | |
| | 3027 | if (PointInPolygon(projectedPointOnPlane, projectedPolyVertex, polyPtr->NumberOfVertices, 2)) |
| | 3028 | return 1; |
| | 3029 | } |
| | 3030 | } |
| | 3031 | } |
| | 3032 | |
| | 3033 | /* after all that we can be sure that the polygon isn't intersecting the object */ |
| | 3034 | return 0; |
| | 3035 | } |
| | 3036 | |
| | 3037 | static int WhichNRBBVertex(VECTORCH *normalPtr) |
| | 3038 | { |
| | 3039 | VECTORCH dir; |
| | 3040 | |
| | 3041 | dir.vx = -normalPtr->vx; |
| | 3042 | dir.vy = -normalPtr->vy; |
| | 3043 | dir.vz = -normalPtr->vz; |
| | 3044 | |
| | 3045 | if (dir.vx >= 0) |
| | 3046 | { |
| | 3047 | if (dir.vy >= 0) |
| | 3048 | { |
| | 3049 | if (dir.vz >= 0) |
| | 3050 | { |
| | 3051 | /* +ve x +ve y +ve z */ |
| | 3052 | return 0; |
| | 3053 | } |
| | 3054 | else |
| | 3055 | { |
| | 3056 | /* +ve x +ve y -ve z */ |
| | 3057 | return 1; |
| | 3058 | } |
| | 3059 | } |
| | 3060 | else |
| | 3061 | { |
| | 3062 | if (dir.vz >= 0) |
| | 3063 | { |
| | 3064 | /* +ve x -ve y +ve z */ |
| | 3065 | return 2; |
| | 3066 | } |
| | 3067 | else |
| | 3068 | { |
| | 3069 | /* +ve x -ve y -ve z */ |
| | 3070 | return 3; |
| | 3071 | } |
| | 3072 | } |
| | 3073 | } |
| | 3074 | else |
| | 3075 | { |
| | 3076 | if (dir.vy >= 0) |
| | 3077 | { |
| | 3078 | if (dir.vz >= 0) |
| | 3079 | { |
| | 3080 | /* -ve x +ve y +ve z */ |
| | 3081 | return 4; |
| | 3082 | } |
| | 3083 | else |
| | 3084 | { |
| | 3085 | /* -ve x +ve y -ve z */ |
| | 3086 | return 5; |
| | 3087 | } |
| | 3088 | } |
| | 3089 | else |
| | 3090 | { |
| | 3091 | if (dir.vz >= 0) |
| | 3092 | { |
| | 3093 | /* -ve x -ve y +ve z */ |
| | 3094 | return 6; |
| | 3095 | } |
| | 3096 | else |
| | 3097 | { |
| | 3098 | /* -ve x -ve y -ve z */ |
| | 3099 | return 7; |
| | 3100 | } |
| | 3101 | } |
| | 3102 | } |
| | 3103 | } |
| | 3104 | |
| | 3105 | static int InterferenceAt(int lambda, DYNAMICSBLOCK *dynPtr, const VECTORCH *DirectionOfTravel) |
| | 3106 | { |
| | 3107 | VECTORCH objectVertices[8]; |
| | 3108 | |
| | 3109 | { |
| | 3110 | int vertexNum = 8; |
| | 3111 | |
| | 3112 | VECTORCH disp; |
| | 3113 | disp.vx = MUL_FIXED(dynPtr->Displacement.vx, lambda); |
| | 3114 | disp.vy = MUL_FIXED(dynPtr->Displacement.vy, lambda); |
| | 3115 | disp.vz = MUL_FIXED(dynPtr->Displacement.vz, lambda); |
| | 3116 | |
| | 3117 | do |
| | 3118 | { |
| | 3119 | vertexNum--; |
| | 3120 | objectVertices[vertexNum] = dynPtr->ObjectVertices[vertexNum]; |
| | 3121 | objectVertices[vertexNum].vx += disp.vx; |
| | 3122 | objectVertices[vertexNum].vy += disp.vy; |
| | 3123 | objectVertices[vertexNum].vz += disp.vz; |
| | 3124 | |
| | 3125 | } while(vertexNum); |
| | 3126 | } |
| | 3127 | |
| | 3128 | int polysLeft = NumberOfCollisionPolys; |
| | 3129 | struct ColPolyTag *polyPtr = CollisionPolysArray; |
| | 3130 | NumberOfInterferencePolygons = 0; |
| | 3131 | |
| | 3132 | while(polysLeft) |
| | 3133 | { |
| | 3134 | if((DotProduct(DirectionOfTravel, &polyPtr->PolyNormal) < 0) && DoesPolygonIntersectNRBB(polyPtr, objectVertices)) |
| | 3135 | { |
| | 3136 | InterferencePolygons[NumberOfInterferencePolygons++] = *polyPtr; |
| | 3137 | |
| | 3138 | if (NumberOfInterferencePolygons == MAX_NUMBER_OF_INTERFERENCE_POLYGONS) |
| | 3139 | break; |
| | 3140 | } |
| | 3141 | |
| | 3142 | polyPtr++; |
| | 3143 | polysLeft--; |
| | 3144 | } |
| | 3145 | |
| | 3146 | return NumberOfInterferencePolygons; |
| | 3147 | } |
| | 3148 | |
| | 3149 | static int SteppingUpIsValid(STRATEGYBLOCK *sbPtr, const VECTORCH *DirectionOfTravel) |
| | 3150 | { |
| | 3151 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 3152 | VECTORCH displacement; |
| | 3153 | int i; |
| | 3154 | |
| | 3155 | displacement.vx = MUL_FIXED(DirectionOfTravel->vx, COLLISION_GRANULARITY*2); |
| | 3156 | displacement.vy = - DistanceToStepUp; |
| | 3157 | displacement.vz = MUL_FIXED(DirectionOfTravel->vz, COLLISION_GRANULARITY*2); |
| | 3158 | |
| | 3159 | VECTORCH *vertexPtr = dynPtr->ObjectVertices; |
| | 3160 | |
| | 3161 | for(i=0; i < 8; i++) |
| | 3162 | { |
| | 3163 | vertexPtr->vx += displacement.vx; |
| | 3164 | vertexPtr->vy += displacement.vy; |
| | 3165 | vertexPtr->vz += displacement.vz; |
| | 3166 | vertexPtr++; |
| | 3167 | } |
| | 3168 | |
| | 3169 | dynPtr->Position.vx += displacement.vx; |
| | 3170 | dynPtr->Position.vy += displacement.vy; |
| | 3171 | dynPtr->Position.vz += displacement.vz; |
| | 3172 | |
| | 3173 | /* look for polygons inside this volume */ |
| | 3174 | FindLandscapePolygonsInObjectsVicinity(sbPtr); |
| | 3175 | |
| | 3176 | { |
| | 3177 | int polysLeft = NumberOfCollisionPolys; |
| | 3178 | struct ColPolyTag *polyPtr = CollisionPolysArray; |
| | 3179 | |
| | 3180 | while(polysLeft) |
| | 3181 | { |
| | 3182 | if(DoesPolygonIntersectNRBB(polyPtr, dynPtr->ObjectVertices)) |
| | 3183 | { |
| | 3184 | /* sorry, there's a polygon in the way */ |
| | 3185 | //printf("no step\n"); |
| | 3186 | |
| | 3187 | VECTORCH *vertexPtr = dynPtr->ObjectVertices; |
| | 3188 | |
| | 3189 | for(i=0; i < 8; i++) |
| | 3190 | { |
| | 3191 | vertexPtr->vx -= displacement.vx; |
| | 3192 | vertexPtr->vy -= displacement.vy; |
| | 3193 | vertexPtr->vz -= displacement.vz; |
| | 3194 | vertexPtr++; |
| | 3195 | } |
| | 3196 | |
| | 3197 | dynPtr->Position.vx -= displacement.vx; |
| | 3198 | dynPtr->Position.vy -= displacement.vy; |
| | 3199 | dynPtr->Position.vz -= displacement.vz; |
| | 3200 | |
| | 3201 | return 0; |
| | 3202 | } |
| | 3203 | |
| | 3204 | polyPtr++; |
| | 3205 | polysLeft--; |
| | 3206 | } |
| | 3207 | } |
| | 3208 | |
| | 3209 | return 1; |
| | 3210 | } |
| | 3211 | |
| | 3212 | static int NumFreeCollisionReports = MAX_NO_OF_COLLISION_REPORTS; |
| | 3213 | |
| | 3214 | static COLLISIONREPORT* AllocateCollisionReport(DYNAMICSBLOCK* dynPtr) |
| | 3215 | { |
| | 3216 | static COLLISIONREPORT CollisionReportStorage[MAX_NO_OF_COLLISION_REPORTS]; |
| | 3217 | |
| | 3218 | if (NumFreeCollisionReports) |
| | 3219 | { |
| | 3220 | COLLISIONREPORT *newReportPtr = &CollisionReportStorage[--NumFreeCollisionReports]; |
| | 3221 | |
| | 3222 | if (dynPtr->CollisionReportPtr) /* already some reports */ |
| | 3223 | { |
| | 3224 | COLLISIONREPORT *reportPtr = dynPtr->CollisionReportPtr; |
| | 3225 | |
| | 3226 | /* search for the last report */ |
| | 3227 | while(reportPtr->NextCollisionReportPtr) |
| | 3228 | reportPtr = reportPtr->NextCollisionReportPtr; |
| | 3229 | |
| | 3230 | reportPtr->NextCollisionReportPtr = newReportPtr; |
| | 3231 | } |
| | 3232 | else /* object's first report */ |
| | 3233 | { |
| | 3234 | dynPtr->CollisionReportPtr = newReportPtr; |
| | 3235 | } |
| | 3236 | |
| | 3237 | /* make report the end of the list */ |
| | 3238 | newReportPtr->NextCollisionReportPtr = NULL; |
| | 3239 | |
| | 3240 | return newReportPtr; |
| | 3241 | } |
| | 3242 | |
| | 3243 | /* unable to allocate a collision block I'm afraid */ |
| | 3244 | assert(1==0); |
| | 3245 | return NULL; |
| | 3246 | } |
| | 3247 | /* Move an object. At this stage, we have a list of the polygons in the |
| | 3248 | environment with which the object the may collide. */ |
| | 3249 | |
| | 3250 | static int MoveObject(STRATEGYBLOCK *sbPtr, DYNAMICSBLOCK *dynPtr) |
| | 3251 | { |
| | 3252 | int lowestBoundary = 0; |
| | 3253 | int highestBoundary = ONE_FIXED; |
| | 3254 | int testValue = ONE_FIXED; |
| | 3255 | int hitSomething = 0; |
| | 3256 | |
| | 3257 | VECTORCH DirectionOfTravel = dynPtr->Displacement; |
| | 3258 | Normalise(&DirectionOfTravel); |
| | 3259 | |
| | 3260 | { |
| | 3261 | int maxDistanceAllowed = dynPtr->ObjectVertices[0].vz - dynPtr->ObjectVertices[7].vz; |
| | 3262 | |
| | 3263 | if (maxDistanceAllowed > dynPtr->ObjectVertices[0].vx - dynPtr->ObjectVertices[7].vx) |
| | 3264 | maxDistanceAllowed = dynPtr->ObjectVertices[0].vx - dynPtr->ObjectVertices[7].vx; |
| | 3265 | |
| | 3266 | if (maxDistanceAllowed > dynPtr->ObjectVertices[0].vy - dynPtr->ObjectVertices[7].vy) |
| | 3267 | maxDistanceAllowed = dynPtr->ObjectVertices[0].vy - dynPtr->ObjectVertices[7].vy; |
| | 3268 | |
| | 3269 | #if DEBUG |
| | 3270 | if (maxDistanceAllowed < 10) |
| | 3271 | { |
| | 3272 | assert("Object's bounding box is too small. Suspicious."==0); |
| | 3273 | } |
| | 3274 | #endif |
| | 3275 | |
| | 3276 | if (dynPtr->DistanceLeftToMove > maxDistanceAllowed) |
| | 3277 | { |
| | 3278 | testValue = DIV_FIXED(maxDistanceAllowed, dynPtr->DistanceLeftToMove); |
| | 3279 | highestBoundary = testValue; |
| | 3280 | } |
| | 3281 | } |
| | 3282 | |
| | 3283 | if (InterferenceAt(testValue, dynPtr, &DirectionOfTravel)) |
| | 3284 | { |
| | 3285 | testValue /= 2; |
| | 3286 | |
| | 3287 | do |
| | 3288 | { |
| | 3289 | if (InterferenceAt(testValue, dynPtr, &DirectionOfTravel)) |
| | 3290 | { |
| | 3291 | highestBoundary = testValue; |
| | 3292 | testValue = (lowestBoundary + highestBoundary)/2; |
| | 3293 | } |
| | 3294 | else |
| | 3295 | { |
| | 3296 | lowestBoundary = testValue; |
| | 3297 | testValue = (lowestBoundary + highestBoundary)/2; |
| | 3298 | } |
| | 3299 | |
| | 3300 | if (MUL_FIXED(highestBoundary - lowestBoundary, dynPtr->DistanceLeftToMove) <= 16) |
| | 3301 | { |
| | 3302 | InterferenceAt(highestBoundary, dynPtr, &DirectionOfTravel); |
| | 3303 | break; |
| | 3304 | } |
| | 3305 | |
| | 3306 | } while(1); |
| | 3307 | |
| | 3308 | testValue = lowestBoundary; |
| | 3309 | hitSomething = 1; |
| | 3310 | } |
| | 3311 | |
| | 3312 | { |
| | 3313 | VECTORCH displacement; |
| | 3314 | displacement.vx = MUL_FIXED(dynPtr->Displacement.vx, testValue); |
| | 3315 | displacement.vy = MUL_FIXED(dynPtr->Displacement.vy, testValue); |
| | 3316 | displacement.vz = MUL_FIXED(dynPtr->Displacement.vz, testValue); |
| | 3317 | |
| | 3318 | dynPtr->Position.vx += displacement.vx; |
| | 3319 | dynPtr->Position.vy += displacement.vy; |
| | 3320 | dynPtr->Position.vz += displacement.vz; |
| | 3321 | |
| | 3322 | dynPtr->Displacement.vx -= displacement.vx; |
| | 3323 | dynPtr->Displacement.vy -= displacement.vy; |
| | 3324 | dynPtr->Displacement.vz -= displacement.vz; |
| | 3325 | |
| | 3326 | { |
| | 3327 | VECTORCH *vertexPtr = dynPtr->ObjectVertices; |
| | 3328 | |
| | 3329 | int i = 8; |
| | 3330 | |
| | 3331 | do |
| | 3332 | { |
| | 3333 | vertexPtr->vx += displacement.vx; |
| | 3334 | vertexPtr->vy += displacement.vy; |
| | 3335 | vertexPtr->vz += displacement.vz; |
| | 3336 | vertexPtr++; |
| | 3337 | |
| | 3338 | } while(--i); |
| | 3339 | } |
| | 3340 | } |
| | 3341 | |
| | 3342 | if (hitSomething) |
| | 3343 | { |
| | 3344 | int wentUpStep = 0; |
| | 3345 | VECTORCH obstacleNormal = {0,0,0}; |
| | 3346 | int n = NumberOfInterferencePolygons; |
| | 3347 | VECTORCH objectCentre; |
| | 3348 | int leastSoFar = 1000000; |
| | 3349 | struct ColPolyTag *polygonPtr = NULL; |
| | 3350 | |
| | 3351 | if (DirectionOfTravel.vx > 0) |
| | 3352 | { |
| | 3353 | objectCentre.vx = dynPtr->ObjectVertices[0].vx - COLLISION_GRANULARITY; |
| | 3354 | } |
| | 3355 | else if (DirectionOfTravel.vx < 0) |
| | 3356 | { |
| | 3357 | objectCentre.vx = dynPtr->ObjectVertices[7].vx + COLLISION_GRANULARITY; |
| | 3358 | } |
| | 3359 | else |
| | 3360 | { |
| | 3361 | objectCentre.vx = (dynPtr->ObjectVertices[0].vx + dynPtr->ObjectVertices[7].vx)/2; |
| | 3362 | } |
| | 3363 | |
| | 3364 | if (DirectionOfTravel.vy > 0) |
| | 3365 | { |
| | 3366 | objectCentre.vy = dynPtr->ObjectVertices[0].vy - COLLISION_GRANULARITY; |
| | 3367 | } |
| | 3368 | else if (DirectionOfTravel.vy < 0) |
| | 3369 | { |
| | 3370 | objectCentre.vy = dynPtr->ObjectVertices[7].vy + COLLISION_GRANULARITY; |
| | 3371 | } |
| | 3372 | else |
| | 3373 | { |
| | 3374 | objectCentre.vy = (dynPtr->ObjectVertices[0].vy + dynPtr->ObjectVertices[7].vy)/2; |
| | 3375 | } |
| | 3376 | |
| | 3377 | if (DirectionOfTravel.vz > 0) |
| | 3378 | { |
| | 3379 | objectCentre.vz = dynPtr->ObjectVertices[0].vz - COLLISION_GRANULARITY; |
| | 3380 | } |
| | 3381 | else if (DirectionOfTravel.vz < 0) |
| | 3382 | { |
| | 3383 | objectCentre.vz = dynPtr->ObjectVertices[7].vz + COLLISION_GRANULARITY; |
| | 3384 | } |
| | 3385 | else |
| | 3386 | { |
| | 3387 | objectCentre.vz = (dynPtr->ObjectVertices[0].vz + dynPtr->ObjectVertices[7].vz)/2; |
| | 3388 | } |
| | 3389 | |
| | 3390 | while(n--) |
| | 3391 | { |
| | 3392 | VECTORCH r; |
| | 3393 | |
| | 3394 | r.vx = objectCentre.vx - InterferencePolygons[n].PolyPoint[0].vx; |
| | 3395 | r.vy = objectCentre.vy - InterferencePolygons[n].PolyPoint[0].vy; |
| | 3396 | r.vz = objectCentre.vz - InterferencePolygons[n].PolyPoint[0].vz; |
| | 3397 | int d = DotProduct(&r, &InterferencePolygons[n].PolyNormal); |
| | 3398 | |
| | 3399 | if (d < 0) |
| | 3400 | d += 1000000; |
| | 3401 | |
| | 3402 | if (d < leastSoFar) |
| | 3403 | { |
| | 3404 | obstacleNormal = InterferencePolygons[n].PolyNormal; |
| | 3405 | leastSoFar = d; |
| | 3406 | polygonPtr = &InterferencePolygons[n]; |
| | 3407 | } |
| | 3408 | } |
| | 3409 | |
| | 3410 | if(!polygonPtr) |
| | 3411 | { |
| | 3412 | assert(0); |
| | 3413 | return (dynPtr->DistanceLeftToMove = 0); |
| | 3414 | } |
| | 3415 | |
| | 3416 | /* test for a 'step' in front of object */ |
| | 3417 | if (dynPtr->CanClimbStairs |
| | 3418 | /* check to see that polygon is vertical */ |
| | 3419 | && (polygonPtr->PolyNormal.vy > -250) && (polygonPtr->PolyNormal.vy < 250) ) |
| | 3420 | { |
| | 3421 | int vertexNum = polygonPtr->NumberOfVertices - 1; |
| | 3422 | int topOfStep = polygonPtr->PolyPoint[0].vy; |
| | 3423 | |
| | 3424 | do |
| | 3425 | { |
| | 3426 | int y = polygonPtr->PolyPoint[vertexNum].vy; |
| | 3427 | |
| | 3428 | if (y < topOfStep) |
| | 3429 | topOfStep = y; |
| | 3430 | |
| | 3431 | } while(--vertexNum); |
| | 3432 | |
| | 3433 | int heightOfStep = dynPtr->ObjectVertices[0].vy - topOfStep; /* y-axis is +ve downwards, remember */ |
| | 3434 | //printf("found step %d\n", heightOfStep); |
| | 3435 | printf("found step %d %d\n", heightOfStep, polygonPtr->PolyNormal.vy); |
| | 3436 | |
| | 3437 | if (heightOfStep > 0 && heightOfStep < MAXIMUM_STEP_HEIGHT) /* we've hit a 'step' - move player upwards */ |
| | 3438 | { |
| | 3439 | DistanceToStepUp = heightOfStep + COLLISION_GRANULARITY; |
| | 3440 | wentUpStep = SteppingUpIsValid(sbPtr, &DirectionOfTravel); |
| | 3441 | } |
| | 3442 | /* |
| | 3443 | else if(I_BehaviourAlien == sbPtr->type) |
| | 3444 | { |
| | 3445 | ALIEN_STATUS_BLOCK *alienStatus = (ALIEN_STATUS_BLOCK *)(sbPtr->dataptr); |
| | 3446 | if(Praetorian != alienStatus->Type) |
| | 3447 | { |
| | 3448 | dynPtr->UseStandardGravity = ((alienStatus->Wounds & section_flag_left_hand) || (alienStatus->Wounds &
section_flag_right_hand)); |
| | 3449 | alienStatus->IAmCrouched = !dynPtr->UseStandardGravity; |
| | 3450 | } |
| | 3451 | } |
| | 3452 | */ |
| | 3453 | } |
| | 3454 | |
| | 3455 | if (!wentUpStep) |
| | 3456 | { |
| | 3457 | STRATEGYBLOCK *obstacleSBPtr = NULL; |
| | 3458 | int moduleIndex = -1; |
| | 3459 | |
| | 3460 | if (polygonPtr->ParentObject) |
| | 3461 | { |
| | 3462 | if(NULL != polygonPtr->ParentObject->Module) |
| | 3463 | { |
| | 3464 | if(NULL == polygonPtr->ParentObject->ObMorphCtrl) |
| | 3465 | moduleIndex = polygonPtr->ParentObject->Module->m_index; |
| | 3466 | } |
| | 3467 | else if(polygonPtr->ParentObject->ObStrategyBlock) |
| | 3468 | { |
| | 3469 | obstacleSBPtr = polygonPtr->ParentObject->ObStrategyBlock; |
| | 3470 | DYNAMICSBLOCK *obsDynPtr = obstacleSBPtr->DynPtr; |
| | 3471 | |
| | 3472 | if (NULL != obsDynPtr) |
| | 3473 | { |
| | 3474 | if (!(dynPtr->OnlyCollideWithObjects |
| | 3475 | || obsDynPtr->OnlyCollideWithObjects |
| | 3476 | || obsDynPtr->IsStatic |
| | 3477 | || dynPtr->IsInanimate |
| | 3478 | || obsDynPtr->IsInanimate)) |
| | 3479 | { |
| | 3480 | int totalMass = (obsDynPtr->Mass + dynPtr->Mass) * 4; |
| | 3481 | int diffMass = (dynPtr->Mass - obsDynPtr->Mass) / 2; |
| | 3482 | |
| | 3483 | obsDynPtr->LinImpulse.vx += WideMulNarrowDiv(dynPtr->LinImpulse.vx + dynPtr->LinVelocity.vx, dynPtr->Mass, totalMass); |
| | 3484 | obsDynPtr->LinImpulse.vy += WideMulNarrowDiv(dynPtr->LinImpulse.vy + dynPtr->LinVelocity.vy, dynPtr->Mass, totalMass); |
| | 3485 | obsDynPtr->LinImpulse.vz += WideMulNarrowDiv(dynPtr->LinImpulse.vz + dynPtr->LinVelocity.vz, dynPtr->Mass, totalMass); |
| | 3486 | |
| | 3487 | dynPtr->LinImpulse.vx += WideMulNarrowDiv(dynPtr->LinImpulse.vx + dynPtr->LinVelocity.vx, diffMass, totalMass); |
| | 3488 | dynPtr->LinImpulse.vy += WideMulNarrowDiv(dynPtr->LinImpulse.vy + dynPtr->LinVelocity.vy, diffMass, totalMass); |
| | 3489 | dynPtr->LinImpulse.vz += WideMulNarrowDiv(dynPtr->LinImpulse.vz + dynPtr->LinVelocity.vz, diffMass, totalMass); |
| | 3490 | } |
| | 3491 | } |
| | 3492 | } |
| | 3493 | } |
| | 3494 | |
| | 3495 | DistanceToStepUp = 0; |
| | 3496 | |
| | 3497 | /* resolve player's movement vector against the collision plane */ |
| | 3498 | /* awkward problem here to do with non-exact normals */ |
| | 3499 | { |
| | 3500 | //int magOfPerpVel = DotProduct(&obstacleNormal, &dynPtr->Displacement); |
| | 3501 | int magOfPerpVel = MUL_FIXED(66000, DotProduct(&obstacleNormal, &dynPtr->Displacement)); |
| | 3502 | SubScaledVectorFromVector(obstacleNormal, magOfPerpVel, dynPtr->Displacement); |
| | 3503 | } |
| | 3504 | |
| | 3505 | /* collision - elasticity */ |
| | 3506 | { |
| | 3507 | int magOfPerpImp = MUL_FIXED(DotProduct(&obstacleNormal, &dynPtr->LinImpulse), 65536 + dynPtr->Elasticity); |
| | 3508 | SubScaledVectorFromVector(obstacleNormal, magOfPerpImp, dynPtr->LinImpulse); |
| | 3509 | } |
| | 3510 | |
| | 3511 | /* momentum test */ |
| | 3512 | /* OnlyCollideWithObjects flag indicates a platform lift etc. which should not be involved with momentum transfer */ |
| | 3513 | |
| | 3514 | /* see if object has hit the 'floor' */ |
| | 3515 | if (dynPtr->GravityOn) |
| | 3516 | { |
| | 3517 | if (dynPtr->UseStandardGravity && PlanarGravity) |
| | 3518 | { |
| | 3519 | if (obstacleNormal.vy < -FLOOR_THRESHOLD) |
| | 3520 | { |
| | 3521 | dynPtr->IsInContactWithFloor = 1; |
| | 3522 | |
| | 3523 | if (obstacleNormal.vy < -NEARLYFLATFLOOR_THRESHOLD) |
| | 3524 | dynPtr->IsInContactWithNearlyFlatFloor = 1; |
| | 3525 | } |
| | 3526 | } |
| | 3527 | else |
| | 3528 | { |
| | 3529 | int angle = DotProduct(&obstacleNormal, &dynPtr->GravityDirection); |
| | 3530 | |
| | 3531 | if (angle < -FLOOR_THRESHOLD) |
| | 3532 | { |
| | 3533 | /* we've hit something that's against the direction of gravity */ |
| | 3534 | dynPtr->IsInContactWithFloor = 1; |
| | 3535 | |
| | 3536 | if (angle < -NEARLYFLATFLOOR_THRESHOLD) |
| | 3537 | dynPtr->IsInContactWithNearlyFlatFloor = 1; |
| | 3538 | } |
| | 3539 | } |
| | 3540 | } |
| | 3541 | |
| | 3542 | /* create a report about the collision */ |
| | 3543 | { |
| | 3544 | COLLISIONREPORT *reportPtr = AllocateCollisionReport(dynPtr); |
| | 3545 | |
| | 3546 | if (NULL != reportPtr) |
| | 3547 | { |
| | 3548 | reportPtr->ObstacleSBPtr = obstacleSBPtr; |
| | 3549 | reportPtr->ObstacleNormal = obstacleNormal; |
| | 3550 | reportPtr->ObstaclePoint = dynPtr->Position; |
| | 3551 | reportPtr->ModuleIndex = moduleIndex; |
| | 3552 | } |
| | 3553 | } |
| | 3554 | |
| | 3555 | if ((NULL != obstacleSBPtr) && (NULL != obstacleSBPtr->DynPtr)) |
| | 3556 | { |
| | 3557 | COLLISIONREPORT *reportPtr = AllocateCollisionReport(obstacleSBPtr->DynPtr); |
| | 3558 | |
| | 3559 | if (NULL != reportPtr) |
| | 3560 | { |
| | 3561 | reportPtr->ObstacleSBPtr = sbPtr; |
| | 3562 | reportPtr->ObstacleNormal.vx = -obstacleNormal.vx; |
| | 3563 | reportPtr->ObstacleNormal.vy = -obstacleNormal.vy; |
| | 3564 | reportPtr->ObstacleNormal.vz = -obstacleNormal.vz; |
| | 3565 | reportPtr->ObstaclePoint = dynPtr->Position; |
| | 3566 | reportPtr->ModuleIndex = moduleIndex; |
| | 3567 | } |
| | 3568 | } |
| | 3569 | } |
| | 3570 | } |
| | 3571 | |
| | 3572 | dynPtr->DistanceLeftToMove = Magnitude(&dynPtr->Displacement); |
| | 3573 | |
| | 3574 | if (dynPtr->DistanceLeftToMove <= 16) |
| | 3575 | dynPtr->DistanceLeftToMove = 0; |
| | 3576 | |
| | 3577 | return hitSomething; |
| | 3578 | } |
| | 3579 | |
| | 3580 | void TestForValidPlayerStandUp(STRATEGYBLOCK *sbPtr) |
| | 3581 | { |
| | 3582 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 3583 | |
| | 3584 | if(DYN_TYPE_NRBB_COLLISIONS == dynPtr->DynamicsType) |
| | 3585 | MakeStaticBoundingBoxForObject = MakeStaticBoundingBoxForNRBB; |
| | 3586 | else |
| | 3587 | MakeStaticBoundingBoxForObject = MakeStaticBoundingBoxForSphere; |
| | 3588 | |
| | 3589 | /* make a collision volume corresponding to a standing character */ |
| | 3590 | { |
| | 3591 | const COLLISION_EXTENTS *extentsPtr = &CollisionExtents[AvP.PlayerType]; // jadda fix this |
| | 3592 | |
| | 3593 | /* max X */ |
| | 3594 | dynPtr->ObjectVertices[0].vx = extentsPtr->CollisionRadius; |
| | 3595 | dynPtr->ObjectVertices[1].vx = extentsPtr->CollisionRadius; |
| | 3596 | dynPtr->ObjectVertices[2].vx = extentsPtr->CollisionRadius; |
| | 3597 | dynPtr->ObjectVertices[3].vx = extentsPtr->CollisionRadius; |
| | 3598 | |
| | 3599 | /* max Z */ |
| | 3600 | dynPtr->ObjectVertices[0].vz = extentsPtr->CollisionRadius; |
| | 3601 | dynPtr->ObjectVertices[2].vz = extentsPtr->CollisionRadius; |
| | 3602 | dynPtr->ObjectVertices[4].vz = extentsPtr->CollisionRadius; |
| | 3603 | dynPtr->ObjectVertices[6].vz = extentsPtr->CollisionRadius; |
| | 3604 | |
| | 3605 | /* min X */ |
| | 3606 | dynPtr->ObjectVertices[4].vx = -extentsPtr->CollisionRadius; |
| | 3607 | dynPtr->ObjectVertices[5].vx = -extentsPtr->CollisionRadius; |
| | 3608 | dynPtr->ObjectVertices[6].vx = -extentsPtr->CollisionRadius; |
| | 3609 | dynPtr->ObjectVertices[7].vx = -extentsPtr->CollisionRadius; |
| | 3610 | |
| | 3611 | /* min Z */ |
| | 3612 | dynPtr->ObjectVertices[1].vz = -extentsPtr->CollisionRadius; |
| | 3613 | dynPtr->ObjectVertices[3].vz = -extentsPtr->CollisionRadius; |
| | 3614 | dynPtr->ObjectVertices[5].vz = -extentsPtr->CollisionRadius; |
| | 3615 | dynPtr->ObjectVertices[7].vz = -extentsPtr->CollisionRadius; |
| | 3616 | |
| | 3617 | /* max Y */ |
| | 3618 | dynPtr->ObjectVertices[0].vy = extentsPtr->Bottom; |
| | 3619 | dynPtr->ObjectVertices[1].vy = extentsPtr->Bottom; |
| | 3620 | dynPtr->ObjectVertices[4].vy = extentsPtr->Bottom; |
| | 3621 | dynPtr->ObjectVertices[5].vy = extentsPtr->Bottom; |
| | 3622 | |
| | 3623 | /* min Y */ |
| | 3624 | dynPtr->ObjectVertices[2].vy = extentsPtr->StandingTop; |
| | 3625 | dynPtr->ObjectVertices[3].vy = extentsPtr->StandingTop; |
| | 3626 | dynPtr->ObjectVertices[6].vy = extentsPtr->StandingTop; |
| | 3627 | dynPtr->ObjectVertices[7].vy = extentsPtr->StandingTop; |
| | 3628 | |
| | 3629 | /* translate cuboid into world space */ |
| | 3630 | { |
| | 3631 | VECTORCH *vertexPtr = dynPtr->ObjectVertices; |
| | 3632 | int vertexNum = 8; |
| | 3633 | |
| | 3634 | do |
| | 3635 | { |
| | 3636 | vertexPtr->vx += dynPtr->Position.vx; |
| | 3637 | vertexPtr->vy += dynPtr->Position.vy; |
| | 3638 | vertexPtr->vz += dynPtr->Position.vz; |
| | 3639 | vertexPtr++; |
| | 3640 | |
| | 3641 | } while(--vertexNum); |
| | 3642 | } |
| | 3643 | } |
| | 3644 | |
| | 3645 | /* look for polygons inside this volume */ |
| | 3646 | FindLandscapePolygonsInObjectsVicinity(sbPtr); |
| | 3647 | |
| | 3648 | { |
| | 3649 | int polysLeft = NumberOfCollisionPolys; |
| | 3650 | struct ColPolyTag *polyPtr = CollisionPolysArray; |
| | 3651 | |
| | 3652 | while(polysLeft) |
| | 3653 | { |
| | 3654 | if(DoesPolygonIntersectNRBB(polyPtr, dynPtr->ObjectVertices)) |
| | 3655 | { |
| | 3656 | VECTORCH vertex = dynPtr->ObjectVertices[WhichNRBBVertex(&polyPtr->PolyNormal)]; |
| | 3657 | vertex.vx -= polyPtr->PolyPoint[0].vx; |
| | 3658 | vertex.vy -= polyPtr->PolyPoint[0].vy; |
| | 3659 | vertex.vz -= polyPtr->PolyPoint[0].vz; |
| | 3660 | |
| | 3661 | if (-DotProduct(&vertex, &polyPtr->PolyNormal) > 0) |
| | 3662 | return; |
| | 3663 | } |
| | 3664 | |
| | 3665 | polyPtr++; |
| | 3666 | polysLeft--; |
| | 3667 | } |
| | 3668 | } |
| | 3669 | |
| | 3670 | PlayerStatus.Crouching = 0; |
| | 3671 | PlayerStatus.RequestsToStandUp = 0; |
| | 3672 | dynPtr->UseStandardGravity = 1; |
| | 3673 | } |
| | 3674 | |
| | 3675 | VECTORCH *GetNearestModuleTeleportPoint(MODULE* thisModulePtr, VECTORCH* positionPtr) |
| | 3676 | { |
| | 3677 | FARENTRYPOINT *thisEp = NULL; |
| | 3678 | int tmIndex = thisModulePtr->m_aimodule->m_index; |
| | 3679 | int distance = 0x7fffffff; |
| | 3680 | int numEps = FALLP_EntryPoints[tmIndex].numEntryPoints; |
| | 3681 | FARENTRYPOINT *epList = FALLP_EntryPoints[tmIndex].entryPointsList; |
| | 3682 | |
| | 3683 | while(numEps > 0) |
| | 3684 | { |
| | 3685 | VECTORCH p = *positionPtr; |
| | 3686 | |
| | 3687 | p.vx -= thisModulePtr->m_aimodule->m_world.vx + epList->position.vx; |
| | 3688 | p.vy -= thisModulePtr->m_aimodule->m_world.vy + epList->position.vy; |
| | 3689 | p.vz -= thisModulePtr->m_aimodule->m_world.vz + epList->position.vz; |
| | 3690 | |
| | 3691 | int d = Approximate3dMagnitude(&p); |
| | 3692 | |
| | 3693 | if (d < distance) |
| | 3694 | { |
| | 3695 | distance = d; |
| | 3696 | thisEp = epList; |
| | 3697 | } |
| | 3698 | |
| | 3699 | epList++; |
| | 3700 | numEps--; |
| | 3701 | } |
| | 3702 | |
| | 3703 | return (NULL != thisEp) ? &thisEp->position : NULL; |
| | 3704 | } |
| | 3705 | |
| | 3706 | /* Entry point to dynamics system - this function handles the movement of all objects */ |
| | 3707 | void ObjectDynamics() |
| | 3708 | { |
| | 3709 | /* clear previous frame's collision reports */ |
| | 3710 | NumFreeCollisionReports = MAX_NO_OF_COLLISION_REPORTS; |
| | 3711 | |
| | 3712 | /* create ordered list of dynamic objects */ |
| | 3713 | InitialiseDynamicObjectsList(); |
| | 3714 | int i = NumberOfDynamicObjects; |
| | 3715 | |
| | 3716 | while(i--) |
| | 3717 | { |
| | 3718 | STRATEGYBLOCK *sbPtr = DynamicObjectsList[i].sbptr; |
| | 3719 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 3720 | |
| | 3721 | if (dynPtr->IsNetGhost || (dynPtr->IsPickupObject && !dynPtr->GravityOn)) |
| | 3722 | { |
| | 3723 | UpdateDisplayBlockData(sbPtr); |
| | 3724 | continue; |
| | 3725 | } |
| | 3726 | |
| | 3727 | /* setup function pointers */ |
| | 3728 | if(DYN_TYPE_NRBB_COLLISIONS == dynPtr->DynamicsType) |
| | 3729 | MakeStaticBoundingBoxForObject = MakeStaticBoundingBoxForNRBB; |
| | 3730 | else |
| | 3731 | MakeStaticBoundingBoxForObject = MakeStaticBoundingBoxForSphere; |
| | 3732 | |
| | 3733 | if (dynPtr->OnlyCollideWithObjects) |
| | 3734 | { |
| | 3735 | } |
| | 3736 | else |
| | 3737 | { |
| | 3738 | // find which landscape polygons occupy the space through which the object wishes to move |
| | 3739 | FindLandscapePolygonsInObjectsPath(sbPtr); |
| | 3740 | |
| | 3741 | if (!dynPtr->OnlyCollideWithEnvironment) |
| | 3742 | FindObjectPolygonsInObjectsPath(sbPtr); |
| | 3743 | |
| | 3744 | if (dynPtr->StopOnCollision) |
| | 3745 | { |
| | 3746 | //if(0) // JADDA |
| | 3747 | while(dynPtr->DistanceLeftToMove && !MoveObject(sbPtr, dynPtr)) |
| | 3748 | { |
| | 3749 | // empty |
| | 3750 | } |
| | 3751 | } |
| | 3752 | else |
| | 3753 | { |
| | 3754 | int noOfMoves = 4; |
| | 3755 | int maxMoveLimit = 10; |
| | 3756 | |
| | 3757 | while (dynPtr->DistanceLeftToMove && noOfMoves && maxMoveLimit) |
| | 3758 | { |
| | 3759 | //printf("Displacement:%d,%d,%d\n", dynPtr->Displacement.vx, dynPtr->Displacement.vy, dynPtr->Displacement.vz); |
| | 3760 | |
| | 3761 | if(MoveObject(sbPtr, dynPtr) || DistanceToStepUp) |
| | 3762 | { |
| | 3763 | /* find which landscape polygons occupy the space |
| | 3764 | through which the object wishes to move */ |
| | 3765 | FindLandscapePolygonsInObjectsPath(sbPtr); |
| | 3766 | |
| | 3767 | if (!dynPtr->OnlyCollideWithEnvironment) |
| | 3768 | FindObjectPolygonsInObjectsPath(sbPtr); |
| | 3769 | |
| | 3770 | if(!DistanceToStepUp) |
| | 3771 | noOfMoves--; |
| | 3772 | } |
| | 3773 | |
| | 3774 | maxMoveLimit--; |
| | 3775 | } |
| | 3776 | } |
| | 3777 | } |
| | 3778 | |
| | 3779 | /* friction */ |
| | 3780 | if (dynPtr->IsInContactWithFloor) |
| | 3781 | { |
| | 3782 | int k = NormalFrameTime << 1; |
| | 3783 | int dotted = DotProduct(&dynPtr->LinImpulse, &dynPtr->GravityDirection); |
| | 3784 | |
| | 3785 | VECTORCH linParallel,linPerp; |
| | 3786 | |
| | 3787 | linParallel.vx = MUL_FIXED(dotted, dynPtr->GravityDirection.vx); |
| | 3788 | linParallel.vy = MUL_FIXED(dotted, dynPtr->GravityDirection.vy); |
| | 3789 | linParallel.vz = MUL_FIXED(dotted, dynPtr->GravityDirection.vz); |
| | 3790 | |
| | 3791 | linPerp.vx = dynPtr->LinImpulse.vx - linParallel.vx; |
| | 3792 | linPerp.vy = dynPtr->LinImpulse.vy - linParallel.vy; |
| | 3793 | linPerp.vz = dynPtr->LinImpulse.vz - linParallel.vz; |
| | 3794 | |
| | 3795 | if (dynPtr->IsInContactWithNearlyFlatFloor) |
| | 3796 | { |
| | 3797 | if (Approximate3dMagnitude(&linPerp) < 3000) |
| | 3798 | { |
| | 3799 | k *= 16; |
| | 3800 | if (k > ONE_FIXED) |
| | 3801 | k = ONE_FIXED; |
| | 3802 | } |
| | 3803 | } |
| | 3804 | |
| | 3805 | dynPtr->LinImpulse.vx -= MUL_FIXED(k,linPerp.vx); |
| | 3806 | dynPtr->LinImpulse.vy -= MUL_FIXED(k,linPerp.vy); |
| | 3807 | dynPtr->LinImpulse.vz -= MUL_FIXED(k,linPerp.vz); |
| | 3808 | } |
| | 3809 | |
| | 3810 | DISPLAYBLOCK* objectPtr = sbPtr->DisplayBlock; |
| | 3811 | |
| | 3812 | if(objectPtr->ObFlags3 & ObFlag3_DynamicModuleObject) |
| | 3813 | { |
| | 3814 | extern void FindVisibleModules(VMODULE *vptr, int flag); |
| | 3815 | sbPtr->containingModule = ModuleFromPosition(&dynPtr->Position, sbPtr->containingModule); |
| | 3816 | |
| | 3817 | if ((NULL != sbPtr->containingModule) && ModuleIsPhysical(sbPtr->containingModule)) |
| | 3818 | { |
| | 3819 | if(!ModuleCurrVisArray[sbPtr->containingModule->m_index]) |
| | 3820 | ModuleCurrVisArray[sbPtr->containingModule->m_index] = 1; |
| | 3821 | |
| | 3822 | if(sbPtr->containingModule->m_vmptr) |
| | 3823 | FindVisibleModules(sbPtr->containingModule->m_vmptr, 1); |
| | 3824 | } |
| | 3825 | else |
| | 3826 | { |
| | 3827 | extern void IdentifyObject(STRATEGYBLOCK *sbPtr); |
| | 3828 | extern int EmergencyRelocateObject(STRATEGYBLOCK *sbPtr); |
| | 3829 | printf("Calling Near EmergencyRelocateObject, On object %p, type %d!\n", (void*)sbPtr, sbPtr->type); |
| | 3830 | IdentifyObject(sbPtr); |
| | 3831 | |
| | 3832 | if(!EmergencyRelocateObject(sbPtr)) |
| | 3833 | { |
| | 3834 | printf("Relocate failed!\n"); |
| | 3835 | RemoveBehaviourStrategy(sbPtr); |
| | 3836 | return; |
| | 3837 | } |
| | 3838 | } |
| | 3839 | } |
| | 3840 | |
| | 3841 | UpdateDisplayBlockData(sbPtr); |
| | 3842 | } |
| | 3843 | |
| | 3844 | #define TELEPORT_IF_OUTSIDE_ENV 1 |
| | 3845 | #if TELEPORT_IF_OUTSIDE_ENV |
| | 3846 | { |
| | 3847 | extern int PlayersMaxHeightWhilstNotInContactWithGround; |
| | 3848 | DYNAMICSBLOCK *dynPtr = PlayerStatus.sbptr->DynPtr; |
| | 3849 | MODULE *newModule = ModuleFromPosition(&dynPtr->Position, PlayerStatus.sbptr->containingModule); |
| | 3850 | |
| | 3851 | if (NULL == newModule) |
| | 3852 | { |
| | 3853 | if (PlayerStatus.sbptr->containingModule) |
| | 3854 | { |
| | 3855 | VECTORCH newPosition = PlayerStatus.sbptr->containingModule->m_aimodule->m_world; |
| | 3856 | VECTORCH *offsetPtr = GetNearestModuleTeleportPoint(PlayerStatus.sbptr->containingModule, &dynPtr->Position); |
| | 3857 | |
| | 3858 | if (offsetPtr) |
| | 3859 | { |
| | 3860 | newPosition.vx += offsetPtr->vx; |
| | 3861 | newPosition.vy += offsetPtr->vy; |
| | 3862 | newPosition.vz += offsetPtr->vz; |
| | 3863 | } |
| | 3864 | |
| | 3865 | dynPtr->Position = newPosition; |
| | 3866 | dynPtr->PrevPosition = newPosition; |
| | 3867 | } |
| | 3868 | |
| | 3869 | PlayersMaxHeightWhilstNotInContactWithGround = dynPtr->Position.vy; |
| | 3870 | dynPtr->LinImpulse.vx = dynPtr->LinImpulse.vy = dynPtr->LinImpulse.vz = 0; |
| | 3871 | UpdateDisplayBlockData(PlayerStatus.sbptr); |
| | 3872 | printf("Relocated Player\n"); |
| | 3873 | } |
| | 3874 | } |
| | 3875 | #endif |
| | 3876 | } |
| | 3877 | |
| | 3878 | void DynamicallyRotateObject(DYNAMICSBLOCK *dynPtr) |
| | 3879 | { |
| | 3880 | MATRIXCH mat; |
| | 3881 | EULER euler; |
| | 3882 | |
| | 3883 | euler.EulerX = MUL_FIXED(NormalFrameTime, dynPtr->AngVelocity.EulerX); |
| | 3884 | euler.EulerX &= wrap360; |
| | 3885 | |
| | 3886 | euler.EulerY = MUL_FIXED(NormalFrameTime, dynPtr->AngVelocity.EulerY); |
| | 3887 | euler.EulerY &= wrap360; |
| | 3888 | |
| | 3889 | euler.EulerZ = MUL_FIXED(NormalFrameTime, dynPtr->AngVelocity.EulerZ); |
| | 3890 | euler.EulerZ &= wrap360; |
| | 3891 | |
| | 3892 | CreateEulerMatrix(&euler, &mat); |
| | 3893 | TransposeMatrixCH(&mat); |
| | 3894 | |
| | 3895 | MatrixMultiply(&dynPtr->OrientMat, &mat, &dynPtr->OrientMat); |
| | 3896 | MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); |
| | 3897 | } |
| | 3898 | |
| | 3899 | static int DistanceMovedBeforeParticleHitsPolygon(PARTICLE *particlePtr, struct ColPolyTag *polyPtr, int distanceToMove, const VECTORCH *DirectionOfTravel) |
| | 3900 | { |
| | 3901 | VECTORCH pointOnPlane; |
| | 3902 | int lambda; |
| | 3903 | int axis1; |
| | 3904 | int axis2; |
| | 3905 | |
| | 3906 | { |
| | 3907 | int normDotBeta = DotProduct(&polyPtr->PolyNormal, DirectionOfTravel); |
| | 3908 | |
| | 3909 | /* trivial rejection of poly if it is not facing LOS */ |
| | 3910 | if (normDotBeta > -500) |
| | 3911 | return -1; |
| | 3912 | |
| | 3913 | /* calculate coords of plane-line intersection */ |
| | 3914 | { |
| | 3915 | /* get a pt in the poly */ |
| | 3916 | VECTORCH pop = polyPtr->PolyPoint[0]; |
| | 3917 | pop.vx -= particlePtr->Position.vx; |
| | 3918 | pop.vy -= particlePtr->Position.vy; |
| | 3919 | pop.vz -= particlePtr->Position.vz; |
| | 3920 | |
| | 3921 | int d = DotProduct(&polyPtr->PolyNormal, &pop); |
| | 3922 | |
| | 3923 | if (d >= 0) |
| | 3924 | return -1; |
| | 3925 | |
| | 3926 | lambda = DIV_FIXED(d, normDotBeta); |
| | 3927 | |
| | 3928 | if (lambda >= distanceToMove) |
| | 3929 | return -1; |
| | 3930 | |
| | 3931 | pointOnPlane.vx = particlePtr->Position.vx + MUL_FIXED(lambda, DirectionOfTravel->vx); |
| | 3932 | pointOnPlane.vy = particlePtr->Position.vy + MUL_FIXED(lambda, DirectionOfTravel->vy); |
| | 3933 | pointOnPlane.vz = particlePtr->Position.vz + MUL_FIXED(lambda, DirectionOfTravel->vz); |
| | 3934 | } |
| | 3935 | |
| | 3936 | /* decide which 2d plane to project onto */ |
| | 3937 | |
| | 3938 | { |
| | 3939 | int x = abs(polyPtr->PolyNormal.vx); |
| | 3940 | int y = abs(polyPtr->PolyNormal.vy); |
| | 3941 | int z = abs(polyPtr->PolyNormal.vz); |
| | 3942 | |
| | 3943 | if (x > y) |
| | 3944 | { |
| | 3945 | if (x > z) |
| | 3946 | { |
| | 3947 | axis1 = iy; |
| | 3948 | axis2 = iz; |
| | 3949 | } |
| | 3950 | else |
| | 3951 | { |
| | 3952 | axis1 = ix; |
| | 3953 | axis2 = iy; |
| | 3954 | } |
| | 3955 | } |
| | 3956 | else |
| | 3957 | { |
| | 3958 | if (y > z) |
| | 3959 | { |
| | 3960 | axis1 = ix; |
| | 3961 | axis2 = iz; |
| | 3962 | } |
| | 3963 | else |
| | 3964 | { |
| | 3965 | axis1 = ix; |
| | 3966 | axis2 = iy; |
| | 3967 | } |
| | 3968 | } |
| | 3969 | } |
| | 3970 | } |
| | 3971 | |
| | 3972 | { |
| | 3973 | int projectedPolyVertex[20]; |
| | 3974 | int projectedPointOnPlane[2]; |
| | 3975 | int *popPtr = &pointOnPlane.vx; |
| | 3976 | |
| | 3977 | projectedPointOnPlane[0] = *(popPtr + axis1); |
| | 3978 | projectedPointOnPlane[1] = *(popPtr + axis2); |
| | 3979 | |
| | 3980 | { |
| | 3981 | VECTORCH *vertexPtr = polyPtr->PolyPoint; |
| | 3982 | int *projectedVertexPtr = projectedPolyVertex; |
| | 3983 | int noOfVertices = polyPtr->NumberOfVertices; |
| | 3984 | |
| | 3985 | do |
| | 3986 | { |
| | 3987 | *projectedVertexPtr++ = *((int*)vertexPtr + axis1); |
| | 3988 | *projectedVertexPtr++ = *((int*)vertexPtr + axis2); |
| | 3989 | |
| | 3990 | vertexPtr++; |
| | 3991 | |
| | 3992 | } while(--noOfVertices); |
| | 3993 | } |
| | 3994 | |
| | 3995 | if (PointInPolygon(projectedPointOnPlane, projectedPolyVertex, polyPtr->NumberOfVertices, 2)) |
| | 3996 | return lambda; |
| | 3997 | } |
| | 3998 | |
| | 3999 | return -1; |
| | 4000 | } |
| | 4001 | |
| | 4002 | static void TestShapeWithParticlesDynamicBoundingBox(DISPLAYBLOCK *objectPtr) |
| | 4003 | { |
| | 4004 | /* okay, let's setup the shape's data and access the first poly */ |
| | 4005 | int numberOfItems = SetupPolygonAccess(objectPtr); |
| | 4006 | |
| | 4007 | /* go through polys looking for those which intersect with the bounding box */ |
| | 4008 | while(numberOfItems--) |
| | 4009 | { |
| | 4010 | int *itemPtr = *(ItemArrayPtr++); |
| | 4011 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 4012 | |
| | 4013 | if (PolyheaderPtr->PolyFlags & iflag_notvis) |
| | 4014 | continue; |
| | 4015 | |
| | 4016 | GetPolygonVertices(CollisionPolysPtr); |
| | 4017 | |
| | 4018 | { |
| | 4019 | VECTORCH *vertices = CollisionPolysPtr->PolyPoint; |
| | 4020 | |
| | 4021 | if (CollisionPolysPtr->NumberOfVertices == 4) |
| | 4022 | { |
| | 4023 | if (vertices[0].vy < DBBMinY) |
| | 4024 | if (vertices[1].vy < DBBMinY) |
| | 4025 | if (vertices[2].vy < DBBMinY) |
| | 4026 | if (vertices[3].vy < DBBMinY) |
| | 4027 | continue; |
| | 4028 | |
| | 4029 | if (vertices[0].vx < DBBMinX) |
| | 4030 | if (vertices[1].vx < DBBMinX) |
| | 4031 | if (vertices[2].vx < DBBMinX) |
| | 4032 | if (vertices[3].vx < DBBMinX) |
| | 4033 | continue; |
| | 4034 | |
| | 4035 | if (vertices[0].vx > DBBMaxX) |
| | 4036 | if (vertices[1].vx > DBBMaxX) |
| | 4037 | if (vertices[2].vx > DBBMaxX) |
| | 4038 | if (vertices[3].vx > DBBMaxX) |
| | 4039 | continue; |
| | 4040 | |
| | 4041 | if (vertices[0].vz < DBBMinZ) |
| | 4042 | if (vertices[1].vz < DBBMinZ) |
| | 4043 | if (vertices[2].vz < DBBMinZ) |
| | 4044 | if (vertices[3].vz < DBBMinZ) |
| | 4045 | continue; |
| | 4046 | |
| | 4047 | if (vertices[0].vz > DBBMaxZ) |
| | 4048 | if (vertices[1].vz > DBBMaxZ) |
| | 4049 | if (vertices[2].vz > DBBMaxZ) |
| | 4050 | if (vertices[3].vz > DBBMaxZ) |
| | 4051 | continue; |
| | 4052 | |
| | 4053 | if (vertices[0].vy > DBBMaxY) |
| | 4054 | if (vertices[1].vy > DBBMaxY) |
| | 4055 | if (vertices[2].vy > DBBMaxY) |
| | 4056 | if (vertices[3].vy > DBBMaxY) |
| | 4057 | continue; |
| | 4058 | } |
| | 4059 | else |
| | 4060 | { |
| | 4061 | if (vertices[0].vy < DBBMinY) |
| | 4062 | if (vertices[1].vy < DBBMinY) |
| | 4063 | if (vertices[2].vy < DBBMinY) |
| | 4064 | continue; |
| | 4065 | |
| | 4066 | if (vertices[0].vx < DBBMinX) |
| | 4067 | if (vertices[1].vx < DBBMinX) |
| | 4068 | if (vertices[2].vx < DBBMinX) |
| | 4069 | continue; |
| | 4070 | |
| | 4071 | if (vertices[0].vx > DBBMaxX) |
| | 4072 | if (vertices[1].vx > DBBMaxX) |
| | 4073 | if (vertices[2].vx > DBBMaxX) |
| | 4074 | continue; |
| | 4075 | |
| | 4076 | if (vertices[0].vz < DBBMinZ) |
| | 4077 | if (vertices[1].vz < DBBMinZ) |
| | 4078 | if (vertices[2].vz < DBBMinZ) |
| | 4079 | continue; |
| | 4080 | |
| | 4081 | if (vertices[0].vz > DBBMaxZ) |
| | 4082 | if (vertices[1].vz > DBBMaxZ) |
| | 4083 | if (vertices[2].vz > DBBMaxZ) |
| | 4084 | continue; |
| | 4085 | |
| | 4086 | if (vertices[0].vy > DBBMaxY) |
| | 4087 | if (vertices[1].vy > DBBMaxY) |
| | 4088 | if (vertices[2].vy > DBBMaxY) |
| | 4089 | continue; |
| | 4090 | } |
| | 4091 | } |
| | 4092 | |
| | 4093 | /* add object's world space coords to vertices */ |
| | 4094 | { |
| | 4095 | int i = CollisionPolysPtr->NumberOfVertices; |
| | 4096 | VECTORCH *polyVertexPtr = CollisionPolysPtr->PolyPoint; |
| | 4097 | |
| | 4098 | do |
| | 4099 | { |
| | 4100 | polyVertexPtr->vx += objectPtr->ObWorld.vx; |
| | 4101 | polyVertexPtr->vy += objectPtr->ObWorld.vy; |
| | 4102 | polyVertexPtr->vz += objectPtr->ObWorld.vz; |
| | 4103 | polyVertexPtr++; |
| | 4104 | |
| | 4105 | } while(--i); |
| | 4106 | } |
| | 4107 | |
| | 4108 | /* get the poly's normal */ |
| | 4109 | GetPolygonNormal(CollisionPolysPtr); |
| | 4110 | |
| | 4111 | CollisionPolysPtr->ParentObject = objectPtr; |
| | 4112 | |
| | 4113 | CollisionPolysPtr++; |
| | 4114 | NumberOfCollisionPolys++; |
| | 4115 | /* ran out of space? */ |
| | 4116 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 4117 | |
| | 4118 | if (PolyheaderPtr->PolyFlags & iflag_no_bfc) |
| | 4119 | { |
| | 4120 | CollisionPolysPtr->NumberOfVertices = (CollisionPolysPtr-1)->NumberOfVertices; |
| | 4121 | |
| | 4122 | if(CollisionPolysPtr->NumberOfVertices == 3) |
| | 4123 | { |
| | 4124 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 4125 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 4126 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 4127 | } |
| | 4128 | else |
| | 4129 | { |
| | 4130 | CollisionPolysPtr->PolyPoint[0] = (CollisionPolysPtr-1)->PolyPoint[3]; |
| | 4131 | CollisionPolysPtr->PolyPoint[1] = (CollisionPolysPtr-1)->PolyPoint[2]; |
| | 4132 | CollisionPolysPtr->PolyPoint[2] = (CollisionPolysPtr-1)->PolyPoint[1]; |
| | 4133 | CollisionPolysPtr->PolyPoint[3] = (CollisionPolysPtr-1)->PolyPoint[0]; |
| | 4134 | } |
| | 4135 | |
| | 4136 | CollisionPolysPtr->PolyNormal.vx = -(CollisionPolysPtr-1)->PolyNormal.vx; |
| | 4137 | CollisionPolysPtr->PolyNormal.vy = -(CollisionPolysPtr-1)->PolyNormal.vy; |
| | 4138 | CollisionPolysPtr->PolyNormal.vz = -(CollisionPolysPtr-1)->PolyNormal.vz; |
| | 4139 | CollisionPolysPtr->ParentObject = objectPtr; |
| | 4140 | |
| | 4141 | CollisionPolysPtr++; |
| | 4142 | NumberOfCollisionPolys++; |
| | 4143 | /* ran out of space? */ |
| | 4144 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 4145 | } |
| | 4146 | } |
| | 4147 | } |
| | 4148 | |
| | 4149 | static void FindPolygonsInParticlesPath(PARTICLE *particlePtr, VECTORCH *displacementPtr) |
| | 4150 | { |
| | 4151 | int numberOfObjects = NumActiveBlocks; |
| | 4152 | /* initialise near polygons array */ |
| | 4153 | CollisionPolysPtr = CollisionPolysArray; |
| | 4154 | NumberOfCollisionPolys = 0; |
| | 4155 | |
| | 4156 | while(numberOfObjects--) |
| | 4157 | { |
| | 4158 | DISPLAYBLOCK* objectPtr = ActiveBlockList[numberOfObjects]; |
| | 4159 | if(!objectPtr->Module) |
| | 4160 | continue; |
| | 4161 | |
| | 4162 | DBBMaxX = particlePtr->Position.vx - objectPtr->ObWorld.vx + COLLISION_GRANULARITY; |
| | 4163 | DBBMinX = particlePtr->Position.vx - objectPtr->ObWorld.vx - COLLISION_GRANULARITY; |
| | 4164 | |
| | 4165 | DBBMaxY = particlePtr->Position.vy - objectPtr->ObWorld.vy + COLLISION_GRANULARITY; |
| | 4166 | DBBMinY = particlePtr->Position.vy - objectPtr->ObWorld.vy - COLLISION_GRANULARITY; |
| | 4167 | |
| | 4168 | DBBMaxZ = particlePtr->Position.vz - objectPtr->ObWorld.vz + COLLISION_GRANULARITY; |
| | 4169 | DBBMinZ = particlePtr->Position.vz - objectPtr->ObWorld.vz - COLLISION_GRANULARITY; |
| | 4170 | |
| | 4171 | if (displacementPtr->vx > 0) |
| | 4172 | DBBMaxX += displacementPtr->vx; |
| | 4173 | else |
| | 4174 | DBBMinX += displacementPtr->vx; |
| | 4175 | |
| | 4176 | if (displacementPtr->vy > 0) |
| | 4177 | DBBMaxY += displacementPtr->vy; |
| | 4178 | else |
| | 4179 | DBBMinY += displacementPtr->vy; |
| | 4180 | |
| | 4181 | if (displacementPtr->vz > 0) |
| | 4182 | DBBMaxZ += displacementPtr->vz; |
| | 4183 | else |
| | 4184 | DBBMinZ += displacementPtr->vz; |
| | 4185 | |
| | 4186 | assert(NumberOfCollisionPolys < MAXIMUM_NUMBER_OF_COLLISIONPOLYS); |
| | 4187 | |
| | 4188 | if(((DBBMaxX >= objectPtr->extent.min_x) && (DBBMinX <= objectPtr->extent.max_x)) |
| | 4189 | && |
| | 4190 | ((DBBMaxY >= objectPtr->extent.min_y) && (DBBMinY <= objectPtr->extent.max_y) ) |
| | 4191 | && |
| | 4192 | ((DBBMaxZ >= objectPtr->extent.min_z) && (DBBMinZ <= objectPtr->extent.max_z) )) |
| | 4193 | { |
| | 4194 | TestShapeWithParticlesDynamicBoundingBox(objectPtr); |
| | 4195 | } |
| | 4196 | } |
| | 4197 | } |
| | 4198 | |
| | 4199 | int ParticleDynamics(PARTICLE *particlePtr, VECTORCH *obstacleNormalPtr, int *moduleIndexPtr) |
| | 4200 | { |
| | 4201 | VECTORCH prevPosition = particlePtr->Position; |
| | 4202 | VECTORCH displacement; |
| | 4203 | DISPLAYBLOCK *hitModule = NULL; |
| | 4204 | int hitObstacle = 0; |
| | 4205 | *moduleIndexPtr = -1; |
| | 4206 | |
| | 4207 | displacement.vx = MUL_FIXED(particlePtr->Velocity.vx, NormalFrameTime); |
| | 4208 | displacement.vy = MUL_FIXED(particlePtr->Velocity.vy, NormalFrameTime); |
| | 4209 | displacement.vz = MUL_FIXED(particlePtr->Velocity.vz, NormalFrameTime); |
| | 4210 | int distanceToMove = Magnitude(&displacement); |
| | 4211 | |
| | 4212 | if (distanceToMove < COLLISION_GRANULARITY) |
| | 4213 | return 0; |
| | 4214 | |
| | 4215 | VECTORCH DirectionOfTravel = particlePtr->Velocity; |
| | 4216 | Normalise(&DirectionOfTravel); |
| | 4217 | |
| | 4218 | { |
| | 4219 | FindPolygonsInParticlesPath(particlePtr, &displacement); |
| | 4220 | int polysLeft = NumberOfCollisionPolys; |
| | 4221 | struct ColPolyTag *nearPolysPtr = CollisionPolysArray; |
| | 4222 | |
| | 4223 | /* check against selected polys */ |
| | 4224 | while(polysLeft--) |
| | 4225 | { |
| | 4226 | int distanceToObstacle = DistanceMovedBeforeParticleHitsPolygon(particlePtr, nearPolysPtr, distanceToMove, &DirectionOfTravel); |
| | 4227 | |
| | 4228 | if (distanceToObstacle >= 0) |
| | 4229 | { |
| | 4230 | hitObstacle = 1; |
| | 4231 | |
| | 4232 | distanceToMove = distanceToObstacle; |
| | 4233 | |
| | 4234 | *obstacleNormalPtr = nearPolysPtr->PolyNormal; |
| | 4235 | |
| | 4236 | if (nearPolysPtr->ParentObject) |
| | 4237 | { |
| | 4238 | if(nearPolysPtr->ParentObject->Module) |
| | 4239 | { |
| | 4240 | hitModule = nearPolysPtr->ParentObject; |
| | 4241 | |
| | 4242 | if(NULL == nearPolysPtr->ParentObject->ObMorphCtrl) |
| | 4243 | *moduleIndexPtr = nearPolysPtr->ParentObject->Module->m_index; |
| | 4244 | } |
| | 4245 | /* |
| | 4246 | else if(nearPolysPtr->ParentObject->ObStrategyBlock) |
| | 4247 | { |
| | 4248 | printf("damage type %d %d\n", nearPolysPtr->ParentObject->ObStrategyBlock->type, random()); |
| | 4249 | |
| | 4250 | switch(particlePtr->ParticleID) |
| | 4251 | { |
| | 4252 | case PARTICLE_EXPLOSIONFIRE: |
| | 4253 | CauseDamageToObject(nearPolysPtr->ParentObject->ObStrategyBlock, |
| | 4254 | &TemplateAmmo[EXPLOSIONFIRE_BLAST].MaxDamage, ONE_FIXED, &particlePtr->Velocity); |
| | 4255 | break; |
| | 4256 | case PARTICLE_FLECHETTE: |
| | 4257 | CauseDamageToObject(nearPolysPtr->ParentObject->ObStrategyBlock, &damage_profiles[FLECHETTEDAMAGE], ONE_FIXED,
&particlePtr->Velocity); |
| | 4258 | default: |
| | 4259 | break; |
| | 4260 | } |
| | 4261 | } |
| | 4262 | */ |
| | 4263 | } |
| | 4264 | } |
| | 4265 | |
| | 4266 | nearPolysPtr++; |
| | 4267 | } |
| | 4268 | } |
| | 4269 | |
| | 4270 | if (distanceToMove > COLLISION_GRANULARITY) |
| | 4271 | { |
| | 4272 | distanceToMove -= COLLISION_GRANULARITY; |
| | 4273 | particlePtr->Position.vx += MUL_FIXED(DirectionOfTravel.vx, distanceToMove); |
| | 4274 | particlePtr->Position.vy += MUL_FIXED(DirectionOfTravel.vy, distanceToMove); |
| | 4275 | particlePtr->Position.vz += MUL_FIXED(DirectionOfTravel.vz, distanceToMove); |
| | 4276 | } |
| | 4277 | |
| | 4278 | if (hitObstacle) |
| | 4279 | { |
| | 4280 | int magOfPerpImp = DotProduct(obstacleNormalPtr, &particlePtr->Velocity); |
| | 4281 | int magnitude = Magnitude(&particlePtr->Velocity); |
| | 4282 | particlePtr->Velocity.vx -= MUL_FIXED(obstacleNormalPtr->vx, magOfPerpImp); |
| | 4283 | particlePtr->Velocity.vy -= MUL_FIXED(obstacleNormalPtr->vy, magOfPerpImp); |
| | 4284 | particlePtr->Velocity.vz -= MUL_FIXED(obstacleNormalPtr->vz, magOfPerpImp); |
| | 4285 | |
| | 4286 | if(particlePtr->Velocity.vx || particlePtr->Velocity.vy || particlePtr->Velocity.vz) |
| | 4287 | { |
| | 4288 | Normalise(&particlePtr->Velocity); |
| | 4289 | particlePtr->Velocity.vx = MUL_FIXED(particlePtr->Velocity.vx, magnitude/2); |
| | 4290 | particlePtr->Velocity.vy = MUL_FIXED(particlePtr->Velocity.vy, magnitude/2); |
| | 4291 | particlePtr->Velocity.vz = MUL_FIXED(particlePtr->Velocity.vz, magnitude/2); |
| | 4292 | } |
| | 4293 | } |
| | 4294 | |
| | 4295 | /* test to see if you've hit any objects */ |
| | 4296 | if(NULL == hitModule) |
| | 4297 | { |
| | 4298 | int i = NumberOfDynamicObjects; |
| | 4299 | |
| | 4300 | if (prevPosition.vx > particlePtr->Position.vx) |
| | 4301 | { |
| | 4302 | DBBMinX = particlePtr->Position.vx; |
| | 4303 | DBBMaxX = prevPosition.vx; |
| | 4304 | } |
| | 4305 | else |
| | 4306 | { |
| | 4307 | DBBMinX = prevPosition.vx; |
| | 4308 | DBBMaxX = particlePtr->Position.vx; |
| | 4309 | } |
| | 4310 | |
| | 4311 | if (prevPosition.vy > particlePtr->Position.vy) |
| | 4312 | { |
| | 4313 | DBBMinY = particlePtr->Position.vy; |
| | 4314 | DBBMaxY = prevPosition.vy; |
| | 4315 | } |
| | 4316 | else |
| | 4317 | { |
| | 4318 | DBBMinY = prevPosition.vy; |
| | 4319 | DBBMaxY = particlePtr->Position.vy; |
| | 4320 | } |
| | 4321 | |
| | 4322 | if (prevPosition.vz > particlePtr->Position.vz) |
| | 4323 | { |
| | 4324 | DBBMinZ = particlePtr->Position.vz; |
| | 4325 | DBBMaxZ = prevPosition.vz; |
| | 4326 | } |
| | 4327 | else |
| | 4328 | { |
| | 4329 | DBBMinZ = prevPosition.vz; |
| | 4330 | DBBMaxZ = particlePtr->Position.vz; |
| | 4331 | } |
| | 4332 | |
| | 4333 | /* scan through objects */ |
| | 4334 | while(i--) |
| | 4335 | { |
| | 4336 | STRATEGYBLOCK *sbPtr = DynamicObjectsList[i].sbptr; |
| | 4337 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 4338 | |
| | 4339 | if (((DBBMinX < dynPtr->ObjectVertices[0].vx) && (DBBMaxX > dynPtr->ObjectVertices[7].vx)) |
| | 4340 | && |
| | 4341 | ((DBBMinY < dynPtr->ObjectVertices[0].vy) && (DBBMaxY > dynPtr->ObjectVertices[7].vy)) |
| | 4342 | && |
| | 4343 | ((DBBMinZ < dynPtr->ObjectVertices[0].vz) && (DBBMaxZ > dynPtr->ObjectVertices[7].vz))) |
| | 4344 | { |
| | 4345 | /* blam! particle hit something */ |
| | 4346 | switch(particlePtr->ParticleID) |
| | 4347 | { |
| | 4348 | case PARTICLE_ALIEN_BLOOD: |
| | 4349 | { |
| | 4350 | switch(sbPtr->type) |
| | 4351 | { |
| | 4352 | case I_BehaviourMarinePlayer: |
| | 4353 | case I_BehaviourPredatorPlayer: |
| | 4354 | case I_BehaviourMarine: |
| | 4355 | case I_BehaviourPredator: |
| | 4356 | case I_BehaviourPlacedLight: |
| | 4357 | case I_BehaviourAutoGun: |
| | 4358 | CauseDamageToObject(sbPtr, &TemplateAmmo[AMMO_ALIEN_FRAG].MaxDamage, NormalFrameTime, &particlePtr->Velocity); |
| | 4359 | particlePtr->LifeTime = 0; |
| | 4360 | default: |
| | 4361 | break; |
| | 4362 | } |
| | 4363 | } |
| | 4364 | break; |
| | 4365 | case PARTICLE_EXPLOSIONFIRE: |
| | 4366 | { |
| | 4367 | if(particlePtr->Velocity.vx || particlePtr->Velocity.vy || particlePtr->Velocity.vz) |
| | 4368 | CauseDamageToObject(sbPtr, &TemplateAmmo[EXPLOSIONFIRE_BLAST].MaxDamage, NormalFrameTime, &particlePtr->Velocity); |
| | 4369 | else |
| | 4370 | CauseDamageToObject(sbPtr, &damage_profiles[AMMO_FIREDAMAGE], NormalFrameTime*2, NULL); |
| | 4371 | } |
| | 4372 | break; |
| | 4373 | case PARTICLE_FLAME: |
| | 4374 | case PARTICLE_MOLOTOVFLAME: |
| | 4375 | { |
| | 4376 | int ignoreDamage = 0; |
| | 4377 | |
| | 4378 | if(SinglePlayer != AvP.PlayMode) |
| | 4379 | { |
| | 4380 | //If friendly fire has been disabled , we may need to ignore this option |
| | 4381 | if(particlePtr->ParticleID == PARTICLE_FLAME) |
| | 4382 | { |
| | 4383 | if (netGameData.disableFriendlyFire && (netGameData.gameType == NGT_CoopDeathmatch || netGameData.gameType == NGT_Coop)) |
| | 4384 | { |
| | 4385 | //okay , friendly fire is off , so flamethrower particles , can't harm |
| | 4386 | //marines. In coop games it shouldn't harm predators either |
| | 4387 | |
| | 4388 | if(sbPtr->type == I_BehaviourNetGhost) |
| | 4389 | { |
| | 4390 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *) sbPtr->dataptr; |
| | 4391 | |
| | 4392 | if ((ghostData->type == I_BehaviourMarinePlayer) |
| | 4393 | || (ghostData->type == I_BehaviourPredatorPlayer && netGameData.gameType == NGT_Coop)) |
| | 4394 | { |
| | 4395 | ignoreDamage = 1; |
| | 4396 | } |
| | 4397 | } |
| | 4398 | |
| | 4399 | if(sbPtr == PlayerStatus.sbptr) |
| | 4400 | { |
| | 4401 | if(AvP.PlayerType == I_Marine || (AvP.PlayerType == I_Predator && netGameData.gameType == NGT_Coop)) |
| | 4402 | ignoreDamage = 1; |
| | 4403 | } |
| | 4404 | } |
| | 4405 | } |
| | 4406 | |
| | 4407 | if(!ignoreDamage) |
| | 4408 | { |
| | 4409 | if(sbPtr == PlayerStatus.sbptr) |
| | 4410 | { |
| | 4411 | extern int myIgniterId; |
| | 4412 | myIgniterId = 0; //the player hasn't been set alight by a network opponent |
| | 4413 | } |
| | 4414 | else if(sbPtr->type == I_BehaviourAlien) |
| | 4415 | { |
| | 4416 | //note that the alien has been set on fire locally |
| | 4417 | ALIEN_STATUS_BLOCK *alienStatus = (ALIEN_STATUS_BLOCK *)sbPtr->dataptr; |
| | 4418 | |
| | 4419 | if(particlePtr->ParticleID == PARTICLE_FLAME) |
| | 4420 | { |
| | 4421 | extern int AVPDPNetID; |
| | 4422 | alienStatus->aliensIgniterId = AVPDPNetID; |
| | 4423 | } |
| | 4424 | else |
| | 4425 | { |
| | 4426 | //no credit for aliens killed by molotov particles , or |
| | 4427 | //particle generator particles. |
| | 4428 | alienStatus->aliensIgniterId = 0; |
| | 4429 | } |
| | 4430 | } |
| | 4431 | } |
| | 4432 | } |
| | 4433 | |
| | 4434 | if(!ignoreDamage) |
| | 4435 | { |
| | 4436 | if(sbPtr->type == I_BehaviourNetGhost) |
| | 4437 | { |
| | 4438 | /* |
| | 4439 | Don't let molotov particles damage netghosts. Each machine in a net game will be generating |
| | 4440 | its own molotov particles. |
| | 4441 | */ |
| | 4442 | |
| | 4443 | if(particlePtr->ParticleID == PARTICLE_FLAME) |
| | 4444 | { |
| | 4445 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *) sbPtr->dataptr; |
| | 4446 | |
| | 4447 | //just add up the number of particles that have hit the ghost |
| | 4448 | //so the damage message can be sent in one block |
| | 4449 | ghostData->FlameHitCount++; |
| | 4450 | sbPtr->DamageBlock.IsOnFire = 1; |
| | 4451 | } |
| | 4452 | } |
| | 4453 | else |
| | 4454 | { |
| | 4455 | //CauseDamageToObject(sbPtr, &TemplateAmmo[AMMO_FLAMETHROWER].MaxDamage, ONE_FIXED/400, &particlePtr->Velocity); |
| | 4456 | CauseDamageToObject(sbPtr, &TemplateAmmo[AMMO_FLAMETHROWER].MaxDamage, ONE_FIXED/400, NULL); |
| | 4457 | } |
| | 4458 | } |
| | 4459 | } |
| | 4460 | break; |
| | 4461 | case PARTICLE_ELECTRICALPLASMASPHERE: |
| | 4462 | { |
| | 4463 | CauseDamageToObject(sbPtr, &damage_profiles[AMMO_PRED_PISTOL_BLAST], ONE_FIXED, &particlePtr->Velocity); |
| | 4464 | } |
| | 4465 | break; |
| | 4466 | case PARTICLE_FLECHETTE: |
| | 4467 | { |
| | 4468 | if(sbPtr->type == I_BehaviourNetGhost) |
| | 4469 | { |
| | 4470 | //for net ghosts add up all the flechettes that hit it this frame , and send as one |
| | 4471 | //damage message |
| | 4472 | NETGHOSTDATABLOCK *ghostData = (NETGHOSTDATABLOCK *) sbPtr->dataptr; |
| | 4473 | assert(ghostData); |
| | 4474 | ghostData->FlechetteHitCount++; |
| | 4475 | } |
| | 4476 | else |
| | 4477 | { |
| | 4478 | CauseDamageToObject(sbPtr, &damage_profiles[FLECHETTEDAMAGE], ONE_FIXED, &particlePtr->Velocity); |
| | 4479 | } |
| | 4480 | } |
| | 4481 | default: |
| | 4482 | break; |
| | 4483 | } |
| | 4484 | } |
| | 4485 | } |
| | 4486 | } |
| | 4487 | |
| | 4488 | return hitObstacle; |
| | 4489 | } |
| | 4490 | |
| | 4491 | #include "los.h" |
| | 4492 | #include "targeting.h" |
| | 4493 | |
| | 4494 | #define POLY_REJECT_RANGE 500 |
| | 4495 | |
| | 4496 | static VECTORCH *ViewpointDirectionPtr; |
| | 4497 | static VECTORCH *ViewpointPositionPtr; |
| | 4498 | |
| | 4499 | static void CheckForRayIntersectionWithObject(DISPLAYBLOCK *dPtr) |
| | 4500 | { |
| | 4501 | VECTORCH viewVectorAlpha = *ViewpointPositionPtr; |
| | 4502 | VECTORCH viewVectorBeta = *ViewpointDirectionPtr; |
| | 4503 | int needToRotate = 0; |
| | 4504 | |
| | 4505 | if((dPtr->ObFlags & ObFlag_NotVis) || (!dPtr->ObShape && dPtr->SfxPtr)) |
| | 4506 | return; |
| | 4507 | |
| | 4508 | /* any hierarchical models should have been split up by now */ |
| | 4509 | |
| | 4510 | STRATEGYBLOCK* sbPtr = dPtr->ObStrategyBlock; |
| | 4511 | |
| | 4512 | /* test for objects we're not interested in */ |
| | 4513 | if (sbPtr && sbPtr->DynPtr) |
| | 4514 | { |
| | 4515 | /* ignore it if it's a non-collideable object, eg. debris */ |
| | 4516 | if(sbPtr->DynPtr->DynamicsType == DYN_TYPE_NO_COLLISIONS) |
| | 4517 | return; |
| | 4518 | } |
| | 4519 | |
| | 4520 | if((dPtr->ObWorld.vx > 1000000) || (dPtr->ObWorld.vx < -1000000) |
| | 4521 | || (dPtr->ObWorld.vy > 1000000) || (dPtr->ObWorld.vy < -1000000) |
| | 4522 | || (dPtr->ObWorld.vz > 1000000) || (dPtr->ObWorld.vz < -1000000)) |
| | 4523 | { |
| | 4524 | printf("Pre assertions check for having processed the section...\n"); |
| | 4525 | //printf("State of initialised flag: %x\n",(sectionDataPtr->flags & section_data_initialised)); |
| | 4526 | //printf("Name of section: %s\n",sectionDataPtr->sempai->Section_Name); |
| | 4527 | //printf("It was playing sequence: %d,%d\n",sectionDataPtr->my_controller->Sequence_Type,
sectionDataPtr->my_controller->Sub_Sequence); |
| | 4528 | |
| | 4529 | printf("position %d,%d,%d is module %s ", dPtr->ObWorld.vx, dPtr->ObWorld.vy, dPtr->ObWorld.vz, (dPtr->Module ? "yes" :
"no")); |
| | 4530 | |
| | 4531 | if(NULL != sbPtr) |
| | 4532 | { |
| | 4533 | printf("type %d\n\n", sbPtr->type); |
| | 4534 | |
| | 4535 | if(I_BehaviourFragment == sbPtr->type) |
| | 4536 | { |
| | 4537 | sbPtr->please_destroy_me = 1; |
| | 4538 | return; |
| | 4539 | } |
| | 4540 | } |
| | 4541 | else |
| | 4542 | { |
| | 4543 | printf("has no strategyblock\n\n"); |
| | 4544 | //DestroyActiveObject(&dPtr); |
| | 4545 | //return; |
| | 4546 | } |
| | 4547 | |
| | 4548 | //assert(sectionDataPtr->flags & section_data_initialised); |
| | 4549 | return; |
| | 4550 | } |
| | 4551 | |
| | 4552 | VECTORCH position = dPtr->ObWorld; |
| | 4553 | |
| | 4554 | /* transform view line into shape space */ |
| | 4555 | viewVectorAlpha.vx -= position.vx; |
| | 4556 | viewVectorAlpha.vy -= position.vy; |
| | 4557 | viewVectorAlpha.vz -= position.vz; |
| | 4558 | |
| | 4559 | if(dPtr->ShapeData && (MagnitudeOfCrossProduct(&viewVectorAlpha, &viewVectorBeta) > dPtr->ShapeData->shaperadius)) |
| | 4560 | return; |
| | 4561 | |
| | 4562 | /* if we're not dealing with a module, it's probably rotated */ |
| | 4563 | if(!dPtr->Module) |
| | 4564 | { |
| | 4565 | needToRotate = 1; |
| | 4566 | MATRIXCH matrix = dPtr->ObMat; |
| | 4567 | TransposeMatrixCH(&matrix); |
| | 4568 | RotateVector(&viewVectorBeta, &matrix); |
| | 4569 | RotateVector(&viewVectorAlpha, &matrix); |
| | 4570 | } |
| | 4571 | |
| | 4572 | int numberOfItems = SetupPolygonAccess(dPtr); |
| | 4573 | |
| | 4574 | //if (!dPtr->ObShape) printf("polys %d\n", numberOfItems); |
| | 4575 | |
| | 4576 | while(numberOfItems--) |
| | 4577 | { |
| | 4578 | struct ColPolyTag polyData; |
| | 4579 | VECTORCH pointOnPlane; |
| | 4580 | VECTORCH polyNormal; |
| | 4581 | int lambda; |
| | 4582 | int axis1; |
| | 4583 | int axis2; |
| | 4584 | |
| | 4585 | /* scanning through polys */ |
| | 4586 | int *itemPtr = *(ItemArrayPtr++); |
| | 4587 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 4588 | |
| | 4589 | if((PolyheaderPtr->PolyFlags & iflag_notvis) && !(PolyheaderPtr->PolyFlags & iflag_mirror)) |
| | 4590 | continue; |
| | 4591 | { |
| | 4592 | GetPolygonNormal(&polyData); |
| | 4593 | polyNormal = polyData.PolyNormal; |
| | 4594 | int normDotBeta = DotProduct(&polyNormal, &viewVectorBeta); |
| | 4595 | |
| | 4596 | { |
| | 4597 | /* if the polygon is flagged as double-sided, and it's pointing |
| | 4598 | the wrong way, consider it to be flipped round */ |
| | 4599 | //if((PolyheaderPtr->PolyFlags) & iflag_no_bfc) |
| | 4600 | /* KJL 16:06:11 10/07/98 - treat all polys as no bfc */ |
| | 4601 | { |
| | 4602 | if (normDotBeta > 0) |
| | 4603 | { |
| | 4604 | normDotBeta = -normDotBeta; |
| | 4605 | polyNormal.vx = -polyNormal.vx; |
| | 4606 | polyNormal.vy = -polyNormal.vy; |
| | 4607 | polyNormal.vz = -polyNormal.vz; |
| | 4608 | } |
| | 4609 | } |
| | 4610 | } |
| | 4611 | |
| | 4612 | /* trivial rejection of poly if it is not facing LOS */ |
| | 4613 | if (normDotBeta > -POLY_REJECT_RANGE) |
| | 4614 | continue; |
| | 4615 | |
| | 4616 | GetPolygonVertices(&polyData); |
| | 4617 | |
| | 4618 | /* calculate coords of plane-line intersection */ |
| | 4619 | { |
| | 4620 | /* get a pt in the poly */ |
| | 4621 | VECTORCH pop = polyData.PolyPoint[0]; |
| | 4622 | pop.vx -= viewVectorAlpha.vx; |
| | 4623 | pop.vy -= viewVectorAlpha.vy; |
| | 4624 | pop.vz -= viewVectorAlpha.vz; |
| | 4625 | |
| | 4626 | int d = DotProduct(&polyNormal, &pop); |
| | 4627 | |
| | 4628 | if (d > 0) |
| | 4629 | continue; |
| | 4630 | |
| | 4631 | lambda = DIV_FIXED(d, normDotBeta); |
| | 4632 | |
| | 4633 | if (lambda >= LOS_Lambda) |
| | 4634 | continue; |
| | 4635 | |
| | 4636 | pointOnPlane.vx = viewVectorAlpha.vx + MUL_FIXED(lambda, viewVectorBeta.vx); |
| | 4637 | pointOnPlane.vy = viewVectorAlpha.vy + MUL_FIXED(lambda, viewVectorBeta.vy); |
| | 4638 | pointOnPlane.vz = viewVectorAlpha.vz + MUL_FIXED(lambda, viewVectorBeta.vz); |
| | 4639 | } |
| | 4640 | |
| | 4641 | /* decide which 2d plane to project onto */ |
| | 4642 | |
| | 4643 | { |
| | 4644 | int x = abs(polyNormal.vx); |
| | 4645 | int y = abs(polyNormal.vy); |
| | 4646 | int z = abs(polyNormal.vz); |
| | 4647 | |
| | 4648 | if (x > y) |
| | 4649 | { |
| | 4650 | if (x > z) |
| | 4651 | { |
| | 4652 | axis1 = iy; |
| | 4653 | axis2 = iz; |
| | 4654 | } |
| | 4655 | else |
| | 4656 | { |
| | 4657 | axis1 = ix; |
| | 4658 | axis2 = iy; |
| | 4659 | } |
| | 4660 | } |
| | 4661 | else |
| | 4662 | { |
| | 4663 | if (y > z) |
| | 4664 | { |
| | 4665 | axis1 = ix; |
| | 4666 | axis2 = iz; |
| | 4667 | } |
| | 4668 | else |
| | 4669 | { |
| | 4670 | axis1 = ix; |
| | 4671 | axis2 = iy; |
| | 4672 | } |
| | 4673 | } |
| | 4674 | } |
| | 4675 | } |
| | 4676 | |
| | 4677 | { |
| | 4678 | int projectedPolyVertex[20]; |
| | 4679 | int projectedPointOnPlane[2]; |
| | 4680 | int *popPtr = &pointOnPlane.vx; |
| | 4681 | |
| | 4682 | projectedPointOnPlane[0] = *(popPtr + axis1); |
| | 4683 | projectedPointOnPlane[1] = *(popPtr + axis2); |
| | 4684 | |
| | 4685 | { |
| | 4686 | VECTORCH *vertexPtr = &polyData.PolyPoint[0]; |
| | 4687 | int *projectedVertexPtr= projectedPolyVertex; |
| | 4688 | int noOfVertices = polyData.NumberOfVertices; |
| | 4689 | |
| | 4690 | do |
| | 4691 | { |
| | 4692 | *projectedVertexPtr++ = *((int*)vertexPtr + axis1); |
| | 4693 | *projectedVertexPtr++ = *((int*)vertexPtr + axis2); |
| | 4694 | |
| | 4695 | vertexPtr++; |
| | 4696 | |
| | 4697 | } while(--noOfVertices); |
| | 4698 | } |
| | 4699 | |
| | 4700 | if (PointInPolygon(projectedPointOnPlane, projectedPolyVertex, polyData.NumberOfVertices, 2)) |
| | 4701 | { |
| | 4702 | /* rotate vector back into World Space if it's not a module */ |
| | 4703 | LOS_ObjectNormal = polyNormal; |
| | 4704 | |
| | 4705 | if (needToRotate) |
| | 4706 | { |
| | 4707 | MATRIXCH matrix = dPtr->ObMat; |
| | 4708 | RotateVector(&pointOnPlane, &matrix); |
| | 4709 | RotateVector(&LOS_ObjectNormal, &matrix); |
| | 4710 | } |
| | 4711 | |
| | 4712 | /* and translate origin */ |
| | 4713 | pointOnPlane.vx += position.vx; |
| | 4714 | pointOnPlane.vy += position.vy; |
| | 4715 | pointOnPlane.vz += position.vz; |
| | 4716 | |
| | 4717 | LOS_Point = pointOnPlane; |
| | 4718 | LOS_ObjectHitPtr = dPtr; |
| | 4719 | LOS_Lambda = lambda; |
| | 4720 | LOS_HModel_Section = 0; |
| | 4721 | } |
| | 4722 | } |
| | 4723 | } |
| | 4724 | } |
| | 4725 | |
| | 4726 | extern const DISPLAYBLOCK Zero_Displayblock; |
| | 4727 | |
| | 4728 | static void CheckForRayIntersectionWithHierarchy(DISPLAYBLOCK *objectPtr, SECTION_DATA *sectionDataPtr) |
| | 4729 | { |
| | 4730 | if (sectionDataPtr) |
| | 4731 | { |
| | 4732 | SECTION *sectionPtr = sectionDataPtr->sempai; |
| | 4733 | |
| | 4734 | /* Unreal things can't be hit... */ |
| | 4735 | |
| | 4736 | if (!(sectionDataPtr->flags & section_data_notreal) && (sectionPtr->Shape != NULL)) |
| | 4737 | { |
| | 4738 | DISPLAYBLOCK dummy_displayblock = Zero_Displayblock; |
| | 4739 | |
| | 4740 | dummy_displayblock.ObShape = sectionPtr->ShapeNum; |
| | 4741 | dummy_displayblock.ShapeData = sectionPtr->Shape; |
| | 4742 | dummy_displayblock.ObWorld = sectionDataPtr->World_Offset; |
| | 4743 | dummy_displayblock.ObMat = sectionDataPtr->SecMat; |
| | 4744 | dummy_displayblock.ObStrategyBlock = objectPtr->ObStrategyBlock; |
| | 4745 | |
| | 4746 | CheckForRayIntersectionWithObject(&dummy_displayblock); |
| | 4747 | |
| | 4748 | if (LOS_ObjectHitPtr == &dummy_displayblock) |
| | 4749 | { |
| | 4750 | /* ah, we've hit this object */ |
| | 4751 | LOS_ObjectHitPtr = objectPtr; |
| | 4752 | LOS_HModel_Section = sectionDataPtr; |
| | 4753 | return; |
| | 4754 | } |
| | 4755 | } |
| | 4756 | |
| | 4757 | if (sectionDataPtr->First_Child != NULL) |
| | 4758 | { |
| | 4759 | SECTION_DATA *childrenListPtr = sectionDataPtr->First_Child; |
| | 4760 | |
| | 4761 | while (childrenListPtr != NULL) |
| | 4762 | { |
| | 4763 | CheckForRayIntersectionWithHierarchy(objectPtr, childrenListPtr); |
| | 4764 | childrenListPtr = childrenListPtr->Next_Sibling; |
| | 4765 | } |
| | 4766 | } |
| | 4767 | } |
| | 4768 | } |
| | 4769 | |
| | 4770 | /* KJL 15:26:08 14/05/98 - FindPolygonInLineOfSight |
| | 4771 | |
| | 4772 | Using either the Active or OnScreen Block list, find which polygon you would hit first |
| | 4773 | if a ray of light was cast out from a given point in world space (viewpointPositionPtr) |
| | 4774 | in a given direction (viewpointDirectionPtr). |
| | 4775 | |
| | 4776 | The following are set: |
| | 4777 | |
| | 4778 | LOS_ObjectHitPtr - dispPtr of hit object (NULL if none found) |
| | 4779 | LOS_Lambda - distance to hit polygon (or max if no hit) |
| | 4780 | LOS_Point - world space coords of intersection of ray & hit poly |
| | 4781 | LOS_ObjectNormal - normal of the hit polygon |
| | 4782 | LOS_HModel_Section - hierarchical section that was hit (or NULL if not hmodel) |
| | 4783 | */ |
| | 4784 | |
| | 4785 | int FindPolygonInLineOfSight(VECTORCH *viewpointDirectionPtr, VECTORCH *viewpointPositionPtr, DISPLAYBLOCK *objectToIgnorePtr) |
| | 4786 | { |
| | 4787 | int numberOfObjects = NumActiveBlocks; |
| | 4788 | DISPLAYBLOCK **displayBlockList = ActiveBlockList; |
| | 4789 | |
| | 4790 | LOS_Lambda = 10000000; |
| | 4791 | LOS_ObjectHitPtr = NULL; |
| | 4792 | LOS_HModel_Section = NULL; |
| | 4793 | ViewpointPositionPtr = viewpointPositionPtr; |
| | 4794 | ViewpointDirectionPtr = viewpointDirectionPtr; |
| | 4795 | |
| | 4796 | while (numberOfObjects--) |
| | 4797 | { |
| | 4798 | DISPLAYBLOCK* objectPtr = displayBlockList[numberOfObjects]; |
| | 4799 | |
| | 4800 | if (objectPtr != objectToIgnorePtr) |
| | 4801 | { |
| | 4802 | /* if hierarchical model, consider each object in the model separately */ |
| | 4803 | |
| | 4804 | if (objectPtr->HModelControlBlock) |
| | 4805 | CheckForRayIntersectionWithHierarchy(objectPtr, objectPtr->HModelControlBlock->section_data); |
| | 4806 | else |
| | 4807 | CheckForRayIntersectionWithObject(objectPtr); |
| | 4808 | } |
| | 4809 | } |
| | 4810 | |
| | 4811 | return NULL != LOS_ObjectHitPtr; |
| | 4812 | } |
| | 4813 | |
| | 4814 | int IsThisObjectVisibleFromThisPosition_WithIgnore(DISPLAYBLOCK *objectPtr, DISPLAYBLOCK *ignoredObjectPtr, VECTORCH *positionPtr) |
| | 4815 | { |
| | 4816 | VECTORCH viewVector; /* direction of view-line */ |
| | 4817 | |
| | 4818 | assert(objectPtr); |
| | 4819 | |
| | 4820 | /* try to look at the centre of the object */ |
| | 4821 | GetTargetingPointOfObject(objectPtr, &viewVector); |
| | 4822 | |
| | 4823 | viewVector.vx -= positionPtr->vx; |
| | 4824 | viewVector.vy -= positionPtr->vy; |
| | 4825 | viewVector.vz -= positionPtr->vz; |
| | 4826 | Normalise(&viewVector); |
| | 4827 | |
| | 4828 | FindPolygonInLineOfSight(&viewVector, positionPtr, ignoredObjectPtr); |
| | 4829 | |
| | 4830 | return (LOS_ObjectHitPtr == objectPtr); |
| | 4831 | } |
| | 4832 | |
| | 4833 | int IsThisObjectVisibleFromThisPosition(DISPLAYBLOCK *objectPtr,VECTORCH *positionPtr) |
| | 4834 | { |
| | 4835 | VECTORCH viewVector; /* direction of view-line */ |
| | 4836 | |
| | 4837 | assert(objectPtr); |
| | 4838 | |
| | 4839 | /* try to look at the centre of the object */ |
| | 4840 | GetTargetingPointOfObject(objectPtr, &viewVector); |
| | 4841 | |
| | 4842 | viewVector.vx -= positionPtr->vx; |
| | 4843 | viewVector.vy -= positionPtr->vy; |
| | 4844 | viewVector.vz -= positionPtr->vz; |
| | 4845 | Normalise(&viewVector); |
| | 4846 | |
| | 4847 | FindPolygonInLineOfSight(&viewVector, positionPtr, 0); |
| | 4848 | |
| | 4849 | return (LOS_ObjectHitPtr == objectPtr); |
| | 4850 | } |
| | 4851 | |
| | 4852 | void CheckForVectorIntersectionWith3dObject(DISPLAYBLOCK *objectPtr, VECTORCH *viewVectorAlphaPtr, VECTORCH *viewVectorBetaPtr) |
| | 4853 | { |
| | 4854 | ViewpointPositionPtr = viewVectorAlphaPtr; |
| | 4855 | ViewpointDirectionPtr = viewVectorBetaPtr; |
| | 4856 | LOS_ObjectHitPtr = NULL; |
| | 4857 | LOS_Lambda = NPC_MAX_VIEWRANGE; |
| | 4858 | LOS_HModel_Section = NULL; |
| | 4859 | |
| | 4860 | if (objectPtr->HModelControlBlock) |
| | 4861 | CheckForRayIntersectionWithHierarchy(objectPtr, objectPtr->HModelControlBlock->section_data); |
| | 4862 | else |
| | 4863 | CheckForRayIntersectionWithObject(objectPtr); |
| | 4864 | } |
| | 4865 | |
| | 4866 | /*-----------------------Patrick 1/12/96-------------------------- |
| | 4867 | I have added this function to initialise polygon access for a |
| | 4868 | module based on the shape index specified in its mapblock.... |
| | 4869 | Specifically, this is for setting up location data for modules |
| | 4870 | during game initialisation, and so doesn't support morphing. |
| | 4871 | ----------------------------------------------------------------*/ |
| | 4872 | int SetupPolygonAccessFromShapeIndex(int shapeIndex) |
| | 4873 | { |
| | 4874 | struct shapeheader* shape1Ptr = GetShapeData(shapeIndex); |
| | 4875 | |
| | 4876 | ShapePointsPtr = (VECTORCH *)(*shape1Ptr->points); |
| | 4877 | ShapeNormalsPtr = (int *)(*shape1Ptr->sh_normals); |
| | 4878 | ItemArrayPtr = (int **)shape1Ptr->items; |
| | 4879 | ShapeIsMorphed = 0; |
| | 4880 | |
| | 4881 | { |
| | 4882 | int *itemPtr = *ItemArrayPtr; |
| | 4883 | PolyheaderPtr = (POLYHEADER *) itemPtr; |
| | 4884 | } |
| | 4885 | |
| | 4886 | return shape1Ptr->numitems; |
| | 4887 | } |
| | 4888 | |
| | 4889 | static int (*DistanceMovedBeforeObjectHitsPolygon)(DYNAMICSBLOCK *dynPtr, struct ColPolyTag *polyPtr, int distanceToMove, const VECTORCH *DirectionOfTravel); |
| | 4890 | |
| | 4891 | void MovePlatformLift(STRATEGYBLOCK *sbPtr) |
| | 4892 | { |
| | 4893 | DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; |
| | 4894 | VECTORCH obstacleNormal; |
| | 4895 | STRATEGYBLOCK *obstacleSBPtr = NULL; |
| | 4896 | VECTORCH DirectionOfTravel = dynPtr->Displacement; |
| | 4897 | |
| | 4898 | { |
| | 4899 | dynPtr->CollisionReportPtr = NULL; |
| | 4900 | |
| | 4901 | CreateNRBBForObject(sbPtr); |
| | 4902 | |
| | 4903 | dynPtr->PrevPosition = dynPtr->Position; |
| | 4904 | //dynPtr->PrevOrientMat = dynPtr->OrientMat; |
| | 4905 | //dynPtr->IsInContactWithFloor = 0; |
| | 4906 | //dynPtr->IsInContactWithNearlyFlatFloor = 0; |
| | 4907 | |
| | 4908 | dynPtr->Displacement.vx += MUL_FIXED(dynPtr->LinVelocity.vx, NormalFrameTime); |
| | 4909 | dynPtr->Displacement.vy += MUL_FIXED(dynPtr->LinVelocity.vy, NormalFrameTime); |
| | 4910 | dynPtr->Displacement.vz += MUL_FIXED(dynPtr->LinVelocity.vz, NormalFrameTime); |
| | 4911 | dynPtr->DistanceLeftToMove = Magnitude(&dynPtr->Displacement); |
| | 4912 | |
| | 4913 | if (dynPtr->DistanceLeftToMove > ONE_FIXED / 8) |
| | 4914 | { |
| | 4915 | dynPtr->DistanceLeftToMove = ONE_FIXED/8; |
| | 4916 | Normalise(&dynPtr->Displacement); |
| | 4917 | dynPtr->Displacement.vx /= 8; |
| | 4918 | dynPtr->Displacement.vy /= 8; |
| | 4919 | dynPtr->Displacement.vz /= 8; |
| | 4920 | } |
| | 4921 | |
| | 4922 | MakeStaticBoundingBoxForObject = MakeStaticBoundingBoxForNRBB; |
| | 4923 | |
| | 4924 | CollisionPolysPtr = CollisionPolysArray; |
| | 4925 | NumberOfCollisionPolys = 0; |
| | 4926 | } |
| | 4927 | |
| | 4928 | Normalise(&DirectionOfTravel); |
| | 4929 | |
| | 4930 | /* make list of platform's polygons */ |
| | 4931 | { |
| | 4932 | VECTORCH zero = {0,0,0}; |
| | 4933 | MakeDynamicBoundingBoxForObject(sbPtr, &dynPtr->Position); |
| | 4934 | TestShapeWithDynamicBoundingBox(sbPtr->DisplayBlock, dynPtr); |
| | 4935 | MakeDynamicBoundingBoxForObject(sbPtr, &zero); |
| | 4936 | } |
| | 4937 | |
| | 4938 | // printf("polys on lift %d\n", NumberOfCollisionPolys); |
| | 4939 | DirectionOfTravel.vx = -DirectionOfTravel.vx; |
| | 4940 | DirectionOfTravel.vy = -DirectionOfTravel.vy; |
| | 4941 | DirectionOfTravel.vz = -DirectionOfTravel.vz; |
| | 4942 | |
| | 4943 | int i = NumberOfDynamicObjects; |
| | 4944 | |
| | 4945 | DistanceMovedBeforeObjectHitsPolygon = (DYN_TYPE_NRBB_COLLISIONS == dynPtr->DynamicsType) ? |
| | 4946 | DistanceMovedBeforeNRBBHitsPolygon : DistanceMovedBeforeSphereHitsPolygon; |
| | 4947 | |
| | 4948 | while(i--) |
| | 4949 | { |
| | 4950 | STRATEGYBLOCK *obstaclePtr = DynamicObjectsList[i].sbptr; |
| | 4951 | |
| | 4952 | { |
| | 4953 | VECTORCH *objectVerticesPtr = obstaclePtr->DynPtr->ObjectVertices; |
| | 4954 | |
| | 4955 | if (!( |
| | 4956 | ((DBBMaxX >= objectVerticesPtr[7].vx) && (DBBMinX <= objectVerticesPtr[0].vx)) |
| | 4957 | && |
| | 4958 | ((DBBMaxY >= objectVerticesPtr[7].vy) && (DBBMinY <= objectVerticesPtr[0].vy)) |
| | 4959 | && |
| | 4960 | ((DBBMaxZ >= objectVerticesPtr[7].vz) && (DBBMinZ <= objectVerticesPtr[0].vz)))) |
| | 4961 | continue; |
| | 4962 | } |
| | 4963 | |
| | 4964 | //printf("found an object type %d\n", obstaclePtr->type); |
| | 4965 | int polysLeft = NumberOfCollisionPolys; |
| | 4966 | int distanceToMove = dynPtr->DistanceLeftToMove; |
| | 4967 | struct ColPolyTag *nearPolysPtr = CollisionPolysArray; |
| | 4968 | |
| | 4969 | /* check against the landscape */ |
| | 4970 | |
| | 4971 | while(polysLeft) |
| | 4972 | { |
| | 4973 | int distanceToObstacle = DistanceMovedBeforeObjectHitsPolygon(obstaclePtr->DynPtr, nearPolysPtr, distanceToMove, &DirectionOfTravel); |
| | 4974 | |
| | 4975 | if (distanceToObstacle >= 0) |
| | 4976 | { |
| | 4977 | distanceToMove = distanceToObstacle; |
| | 4978 | obstacleNormal = nearPolysPtr->PolyNormal; |
| | 4979 | obstacleSBPtr = obstaclePtr; |
| | 4980 | } |
| | 4981 | |
| | 4982 | nearPolysPtr++; |
| | 4983 | polysLeft--; |
| | 4984 | } |
| | 4985 | |
| | 4986 | if (distanceToMove != dynPtr->DistanceLeftToMove) |
| | 4987 | { |
| | 4988 | if (dynPtr->Displacement.vy < 0) |
| | 4989 | { |
| | 4990 | VECTORCH displacement; |
| | 4991 | displacement.vx = displacement.vz = 0; |
| | 4992 | displacement.vy = -(dynPtr->DistanceLeftToMove - distanceToMove + COLLISION_GRANULARITY); |
| | 4993 | |
| | 4994 | obstaclePtr->DynPtr->Position.vx += displacement.vx; |
| | 4995 | obstaclePtr->DynPtr->Position.vy += displacement.vy; |
| | 4996 | obstaclePtr->DynPtr->Position.vz += displacement.vz; |
| | 4997 | |
| | 4998 | obstaclePtr->DynPtr->PrevPosition = obstaclePtr->DynPtr->Position; |
| | 4999 | |
| | 5000 | { |
| | 5001 | VECTORCH *vertexPtr = obstaclePtr->DynPtr->ObjectVertices; |
| | 5002 | int i=8; |
| | 5003 | |
| | 5004 | do |
| | 5005 | { |
| | 5006 | vertexPtr->vy += displacement.vy; |
| | 5007 | vertexPtr++; |
| | 5008 | |
| | 5009 | } while(--i); |
| | 5010 | } |
| | 5011 | |
| | 5012 | /* look for polygons inside this volume */ |
| | 5013 | FindLandscapePolygonsInObjectsVicinity(obstaclePtr); |
| | 5014 | |
| | 5015 | { |
| | 5016 | int polysLeft = NumberOfCollisionPolys; |
| | 5017 | struct ColPolyTag *polyPtr = CollisionPolysArray; |
| | 5018 | |
| | 5019 | while(polysLeft) |
| | 5020 | { |
| | 5021 | if(DoesPolygonIntersectNRBB(polyPtr, obstaclePtr->DynPtr->ObjectVertices)) |
| | 5022 | { |
| | 5023 | VECTORCH vertex = obstaclePtr->DynPtr->ObjectVertices[WhichNRBBVertex(&polyPtr->PolyNormal)]; |
| | 5024 | vertex.vx -= polyPtr->PolyPoint[0].vx; |
| | 5025 | vertex.vy -= polyPtr->PolyPoint[0].vy; |
| | 5026 | vertex.vz -= polyPtr->PolyPoint[0].vz; |
| | 5027 | int greatestDistance = -DotProduct(&vertex, &polyPtr->PolyNormal); |
| | 5028 | |
| | 5029 | if (greatestDistance > 0) |
| | 5030 | { |
| | 5031 | /* sorry, no room! */ |
| | 5032 | |
| | 5033 | obstaclePtr->DynPtr->Position.vx -= displacement.vx; |
| | 5034 | obstaclePtr->DynPtr->Position.vy -= displacement.vy; |
| | 5035 | obstaclePtr->DynPtr->Position.vz -= displacement.vz; |
| | 5036 | obstaclePtr->DynPtr->PrevPosition = obstaclePtr->DynPtr->Position; |
| | 5037 | |
| | 5038 | { |
| | 5039 | VECTORCH *vertexPtr = obstaclePtr->DynPtr->ObjectVertices; |
| | 5040 | |
| | 5041 | int i = 8; |
| | 5042 | |
| | 5043 | do |
| | 5044 | { |
| | 5045 | vertexPtr->vy -= displacement.vy; |
| | 5046 | vertexPtr++; |
| | 5047 | |
| | 5048 | } while(--i); |
| | 5049 | } |
| | 5050 | |
| | 5051 | return; |
| | 5052 | } |
| | 5053 | } |
| | 5054 | |
| | 5055 | polyPtr++; |
| | 5056 | polysLeft--; |
| | 5057 | } |
| | 5058 | } |
| | 5059 | |
| | 5060 | if (obstaclePtr->DynPtr->Displacement.vy > 0) |
| | 5061 | { |
| | 5062 | obstaclePtr->DynPtr->Displacement.vy = 0; |
| | 5063 | obstaclePtr->DynPtr->DistanceLeftToMove = Magnitude(&obstaclePtr->DynPtr->Displacement); |
| | 5064 | } |
| | 5065 | |
| | 5066 | if (obstaclePtr->DynPtr->LinImpulse.vy > 0) |
| | 5067 | obstaclePtr->DynPtr->LinImpulse.vy = 0; |
| | 5068 | } |
| | 5069 | |
| | 5070 | { |
| | 5071 | COLLISIONREPORT *reportPtr = AllocateCollisionReport(dynPtr); |
| | 5072 | |
| | 5073 | if (NULL != reportPtr) |
| | 5074 | { |
| | 5075 | reportPtr->ObstacleSBPtr = obstacleSBPtr; |
| | 5076 | reportPtr->ObstacleNormal.vx = -obstacleNormal.vx; |
| | 5077 | reportPtr->ObstacleNormal.vy = -obstacleNormal.vy; |
| | 5078 | reportPtr->ObstacleNormal.vz = -obstacleNormal.vz; |
| | 5079 | reportPtr->ModuleIndex = -1; |
| | 5080 | } |
| | 5081 | } |
| | 5082 | |
| | 5083 | if (NULL != obstacleSBPtr) /* give obstacle a report too */ |
| | 5084 | { |
| | 5085 | COLLISIONREPORT *reportPtr = AllocateCollisionReport(obstacleSBPtr->DynPtr); |
| | 5086 | |
| | 5087 | if (NULL != reportPtr) |
| | 5088 | { |
| | 5089 | reportPtr->ObstacleSBPtr = sbPtr; |
| | 5090 | reportPtr->ObstacleNormal.vx = obstacleNormal.vx; |
| | 5091 | reportPtr->ObstacleNormal.vy = obstacleNormal.vy; |
| | 5092 | reportPtr->ObstacleNormal.vz = obstacleNormal.vz; |
| | 5093 | reportPtr->ModuleIndex = -1; |
| | 5094 | } |
| | 5095 | |
| | 5096 | /* see if object has hit the 'floor' */ |
| | 5097 | if (obstacleSBPtr->DynPtr->GravityOn) |
| | 5098 | { |
| | 5099 | if (obstacleSBPtr->DynPtr->UseStandardGravity && PlanarGravity) |
| | 5100 | { |
| | 5101 | if (obstacleNormal.vy < -FLOOR_THRESHOLD) |
| | 5102 | { |
| | 5103 | obstacleSBPtr->DynPtr->IsInContactWithFloor = 1; |
| | 5104 | |
| | 5105 | if (obstacleNormal.vy < -NEARLYFLATFLOOR_THRESHOLD) |
| | 5106 | obstacleSBPtr->DynPtr->IsInContactWithNearlyFlatFloor = 1; |
| | 5107 | } |
| | 5108 | } |
| | 5109 | else |
| | 5110 | { |
| | 5111 | int angle = DotProduct(&obstacleNormal, &obstacleSBPtr->DynPtr->GravityDirection); |
| | 5112 | |
| | 5113 | if (angle < -FLOOR_THRESHOLD) |
| | 5114 | { |
| | 5115 | /* we've hit something that's against the direction of gravity */ |
| | 5116 | obstacleSBPtr->DynPtr->IsInContactWithFloor = 1; |
| | 5117 | |
| | 5118 | if (angle < -NEARLYFLATFLOOR_THRESHOLD) |
| | 5119 | obstacleSBPtr->DynPtr->IsInContactWithNearlyFlatFloor = 1; |
| | 5120 | } |
| | 5121 | } |
| | 5122 | } |
| | 5123 | } |
| | 5124 | } |
| | 5125 | } |
| | 5126 | |
| | 5127 | //printf("moving %d out of %d\n", distanceToMove, dynPtr->DistanceLeftToMove); |
| | 5128 | //printf("disp %d %d %d\n", displacement.vx, displacement.vy, displacement.vz); |
| | 5129 | |
| | 5130 | if (!((dynPtr->Displacement.vy > 0) && dynPtr->CollisionReportPtr)) |
| | 5131 | { |
| | 5132 | dynPtr->Position.vx += dynPtr->Displacement.vx; |
| | 5133 | dynPtr->Position.vy += dynPtr->Displacement.vy; |
| | 5134 | dynPtr->Position.vz += dynPtr->Displacement.vz; |
| | 5135 | } |
| | 5136 | |
| | 5137 | UpdateDisplayBlockData(sbPtr); |
| | 5138 | } |