| | 1 | indLandscapePolygonsInObjectsPa z buffe weapon landscape |
| | 2 | destroyed_but_preserved |
| | 3 | ew_NPC_IsObstructe |
| | 4 | |
| | 5 | Extreme_Gibbing ONE_FIXED |
| | 6 | |
| | 7 | players weapon extets displayblock |
| | 8 | NPC_IsDead |
| | 9 | AlienIsAwareOfTarget |
| | 10 | |
| | 11 | nitXenoMorphRoom |
| | 12 | xenoborg HandleWeaponImpact1( far behave error process ins section bug |
| | 13 | I_BehaviourDormantPredator |
| | 14 | ockable_Chunk_With_Childr |
| | 15 | etupPolygonAccessFromShapeIndex |
| | 16 | new_predator->health |
| | 17 | |
| | 18 | CheckForRayIntersectionWithObject /jadda |
| | 19 | |
| | 20 | fix debris visual |
| | 21 | CheckForObjectsInWate make splash with aleins/predatros |
| | 22 | enable cheats/bonus in menu for all levels |
| | 23 | |
| | 24 | CalculateTorqueAtPoint |
| | 25 | IgnoreThePlaye |
| | 26 | reserve_until_end_of_leve not modules remove |
| | 27 | AnythingNearProxDoor |
| | 28 | predator stop bleading medikit marine can follow predator blood path |
| | 29 | xplosion_SoundDat |
| | 30 | HtoHDamageToHModel |
| | 31 | three_dot |
| | 32 | MakeHierarchicalDebris |
| | 33 | ApplyGravity |
| | 34 | DeleteLightBlock object.c |