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5 months ago (Wed, 31 Aug 2011) | Responsible user: sirebral
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With the port to PyQt complete the next milestone in development is Pious Paladin Alpha. There are only a few steps before an Alpha can be released.

 
3 months ago (Mon, 31 Oct 2011) | Responsible user: sirebral
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**Announcement**
PyQt won!!

Gnarly Necromancer's goal is to polish up the map features and connect the Game Tree's nodes to the map. I'd like to start adding animation effects that are optional. Some effects I would like to add are, a player's torch lights a dark room, an animation plays over a mini that has been healed, an archers arrow flies across the map.

 
3 months ago (Mon, 31 Oct 2011) | Responsible user: sirebral
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Pious Paladin will be a major code re-write that replaces wx.Python with PyQt. The change to PyQt will offer Traipse far more features than are available with wx.Python and it will allow me to re-write the code to address ailments that would other wise be over looked. Pious Paladin will be designed to be as portable as possible. The code re-write will remove the software's background calculations from the Graphic UI, allowing the software to be easily scaled to fit computers with smaller screens.

 
12 months away (Fri, 01 Feb 2013) | Responsible user: sirebral
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almost 3 years away (Tue, 03 Feb 2015) | Responsible user: sirebral
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Placeholder .. thanks for the names!! Keep them coming.

 
about 5 years away (Fri, 24 Mar 2017) | Responsible user: sirebral
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