Release 171
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This version has been finalized with the following results
| Legend | Failed | Untested | Passed |
|---|
| System | py2.5.x, wx2.7.2 | py2.5.x, wx2.8.(0 to 8) | py2.5.x, wx2.8.9+ | py2.6.2, wx2.8.10+ |
|---|---|---|---|---|
| winXP | Untested | Untested | Untested | Untested |
| msVista | Untested | Untested | Untested | Untested |
| Mac | Untested | Untested | Untested | Untested |
| *nix | Untested | Untested | Untested | Untested |
Failing Tests
Testing Procedures
Client
- Launch OpenRPG
- Open Browse Server Window
- Listed servers must be colored correctly (Dev servers Red, Active servers Black and inactive servers Grey)
- Connect to a server
- Rooms listed on the server must be colored correctly. Active rooms Black or red depending on their password state, and inactive rooms grey
- Join an existing room
- Change player state to Player, GM and back to Lurker
- Create a new room
- Load a test map. The test map should be of moderate complexity (ideally we should build a map for this purpose)
- Join this room with a 2nd client (either you running it or someone else who is willing to help test)
- Change the new players roll to GM then to player. Ask them to move a mini around
- Turn on the fog layer and verify the map is hidden from the player
- Show part of the map and verify it is shown to the player
- Remove the fog layer and use the whiteboard to draw several lines
- Verify those lines are shown to the player
- use the whiteboard to crate several text labels
- Verify those labels are shown to the player
- Load a new test map and verify the map changes for the player
- Create a new node of each type in the game tree and verify they work as intended
- Send a moderately complex node to the player and verify they recive it
- Test each chat / command and verify they work as intended
- Verify Aliases are working
- Verify Filters are working
- Verify Alias text coloration is working
- Exit OpenRPG and verify there are no tracebacks in the console
CLI Server
- Launch server
- Set Admin Password
- Register to the meta
- Set the server name
- Verify the server shows up in in the server list on a client
- Verify clients can connect to the server
- Test the kick command
- Test the ban command
- Test the unregister command
- Test the register command
- kill the server and verify there are no tracebacks in the console
GUI Server
- Launch GUI Server
- Run the Start Server Command
- Run the Register Command
- Verify the server shows up in in the server list on a client
- Verify clients can connect to the server
- Test the kick command
- Test the ban command
- Test the unregister command
- Test the register command
- kill the server and verify there are no tracebacks in the console