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By davidbyron on Nov 22, 2009 @ 07:02pm UTC

Re: "Unique" attribute in aliaslib

Oh right; scriptkit stuff again. Well I don't know of any plugins that use it now and scriptkit doesn't seem to reference the minilib anyway, only the map. It's tough. There's a lot of code that looks dead but if you have to be careful about plugins from back before 1.6.X maybe using them... I dunno. I think the mduo site has a list of 1.6.X plugins. They wouldn't work now anyway because of the UI changes but that's not a hard fix.....

http://openrpg.mduo13.com/plugins.php

Downloaded all of the ones not labeled discontinued (in 2005!) and none use scriptkit.

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By Digitalxero on Nov 23, 2009 @ 02:23pm UTC

Old (2005-) plugins I dont care if they work now or not. So if you wana yank the skiptkit stuff (I was never sure what it was for, I think it was ment to hold utility functions people might like but they ended up being no so useful.

As fort the Unique attr I have not looked at that code for a while, if it doent do what you think it should or doent do anything at all yank it.

 
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By davidbyron on Nov 23, 2009 @ 09:36pm UTC

Some of the functions look like things I'd implement or intend to implement as /commands. In that way you have a primitive scripting ability not in Python code but in the nodes themselves. As functions they could easily be added to chat or tree if they are considered useful.

At any rate I've been avoiding map stuff for a while and while I have a few things I need to do I guess there's not much point doing them too well if they will have to be re-written shortly anyway.

 
 

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