| 9 | Do a last facing check before engineers defuse dynamite | Fixed |
| 48 | remove obsolete script goals | Fixed |
| 49 | consolidate ammo goals | Invalid |
| 50 | move remaining code based goals to script | Fixed |
| 51 | profile memory usage in scripts | Invalid |
| 52 | issues with deliver supplies | Fixed |
| 55 | clear botSuicide flag on bot death | Fixed |
| 56 | re-usable region trigger tables should be instanced | Invalid |
| 57 | OnBotSpawn callback is broken when LimitTo is used | Fixed |
| 58 | add a property to the plant goal that supports randomized positions | Fixed |
| 59 | double check NQ adrenaline IsWeaponCharged | Fixed |
| 61 | lower trigger radius for plantmine goal? | Fixed |
| 62 | test class manager | Fixed |
| 64 | needle for health | Fixed |
| 65 | trip mine support | Fixed |
| 87 | Fix team based bot name prefixes | Fixed |
| 88 | Make bots jump over proned players | Fixed |