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Examples & Display

#10: Create demos with the C++ examples from Box2D

Cross Compatibility

#11: Windows Lib

Drawing Techniques

#13: Split the (pygame) drawing from the API
#14: Add drawing with cairo
#15: Drawing with OpenGL

SWIG Interface

#19: print output for b2ContactPoint
#22: contactlistener uses .shape1 and .shape2 in lowercase
#23: userData doesn't work with shape.GetBody()
#24: Box2D SVN 139: Swig error
#32: b2Vec2 calculation problems (*=, +, -)

Mixed Improvements

#3: Poly Decomp with Rectangles
#16: Create Examples
#35: Correct atan implementation
#36: User attachable drawing classes
#37: Comment cleanup
#38: OpenGL Batch Processing
#39: Elasticity
#40: Semi-adding functions (only shape, no creating)

Improvements with too much work for it :)

#33: Poly Decomp with Triangles

Extras

#20: py2exe setup script
#21: py2app setup script
#25: nice logo
#26: Demo videos with narration
#41: setup.py

Public Release of Version 0.1

#7: Joints: Basic Implementation in the API
#12: Mac OSX Lib
#18: Check for wrong parameters -- pixels vs meters
#31: Cameras
#34: Proper and Consistent Polygon Implementation

Complex Polygons

#1: Concave Poly Research: Collect links
#2: Concave Poly Research: Evaluate
#4: Concave Poly Research: Implementation
#27: Get the outline running
#28: Closed polygons -> take full mass
#29: Detect circle shaped polygons
#30: a function to check is_convex() (or opposite: is_concave())

Implement Joints in the API

#5: Joints: Experiments
#6: Joints: Design

Documentation

#9: pydoc for current api functions
#17: Put documentation contained in release on wiki

Hardening / Error Prevention