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<ticket>
  <assigned-to-id>b4xYFw0hSr3ksiabIlDkbG</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2008-04-01T18:37:00-04:00</created-on>
  <description>Little bug found while testing.

Somehow my car got the same position as an enemy and I couldn't unglue from him.
Screenshot:
http://img221.imageshack.us/img221/4461/bugot0.jpg

Possible solution: Random starting positions should be different.

PS1: Should I continue using tickets or I just mail bugs if any?
PS2: If anyone knows why I am writting in english instead of spanish, let me know!</description>
  <from-support type="integer">0</from-support>
  <id type="integer">24625</id>
  <importance type="integer">1</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>chnsdy_RGr3j2DabIlDkbG,b4xYFw0hSr3ksiabIlDkbG</notification-list>
  <number type="integer">1</number>
  <priority type="integer">2</priority>
  <reporter-id>chnsdy_RGr3j2DabIlDkbG</reporter-id>
  <space-id>d6HCTY_Fer3iYQabIlDkbG</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>random car's position bug</summary>
  <updated-at type="datetime">2010-08-24T04:58:24-04:00</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>b4xYFw0hSr3ksiabIlDkbG</id><login>ricardokirkner</login><login_name warning="deprecated">ricardokirkner</login_name><name>Ricardo Kirkner</name></assigned-to>
  <reporter><id>chnsdy_RGr3j2DabIlDkbG</id><login>macarse</login><login_name warning="deprecated">macarse</login_name><name>macarse</name></reporter>
</ticket>
<ticket>
  <assigned-to-id></assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2008-04-02T13:08:06-04:00</created-on>
  <description>If I try shooting with 'A' while holding left and up it's impossible, while other combinations work.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">25024</id>
  <importance type="integer">2</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>chnsdy_RGr3j2DabIlDkbG</notification-list>
  <number type="integer">2</number>
  <priority type="integer">3</priority>
  <reporter-id>chnsdy_RGr3j2DabIlDkbG</reporter-id>
  <space-id>d6HCTY_Fer3iYQabIlDkbG</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Can't shoot if left+up is pressed</summary>
  <updated-at type="datetime">2010-08-24T04:58:27-04:00</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to></assigned-to>
  <reporter><id>chnsdy_RGr3j2DabIlDkbG</id><login>macarse</login><login_name warning="deprecated">macarse</login_name><name>macarse</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>byfUeOvXyr3lIRabIlDkbG</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2008-04-03T08:25:00-04:00</created-on>
  <description>El minimap solo deber&#237;a mostrar un &#225;rea alrededor de la posici&#243;n del jugador.

La idea es la siguiente: como los enemigos solamente existen alrededor del autito principal (cuando se alejan mucho van a desaparecer del mundo... todav&#237;a no est&#225; hecho pero as&#237; ser&#225;), la &#250;nica utilidad de tener el minimap completo ser&#237;a para ver la totalidad del mundo. Como hab&#237;amos pensado en hacer el mundo gigantesco justamente para ir explorandolo sin saber de antemano qu&#233; hay, esto es contraproducente.

Mi idea ser&#237;a agregarle al minimap un efecto fog (niebla). Lo &#250;nico que siempre est&#225; visible en el minimap es un area alrededor del autito. En este &#225;rea se muestran los enemigos que hay, las rutas, etc. El resto del minimap se deber&#237;a comportar as&#237;: las areas que nunca visitaste deber&#237;an estar completamente en negro y las areas donde pasaste alguna vez deber&#237;an estar pintadas, pero sin tanto detalle, y quiz&#225;s algo borrosas.

Esta es mi  idea. No se si aplica, o si les parece innecesario. Supongo que es un mont&#243;n de laburo, pero lo dejo al criterio de riq o de quien se haga cargo.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">25421</id>
  <importance type="integer">3</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>b4xYFw0hSr3ksiabIlDkbG,byfUeOvXyr3lIRabIlDkbG</notification-list>
  <number type="integer">3</number>
  <priority type="integer">3</priority>
  <reporter-id>b4xYFw0hSr3ksiabIlDkbG</reporter-id>
  <space-id>d6HCTY_Fer3iYQabIlDkbG</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>el minimap deber&#237;a mostrar solamente una parte del mapa</summary>
  <updated-at type="datetime">2010-08-24T04:58:30-04:00</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>byfUeOvXyr3lIRabIlDkbG</id><login>riq</login><login_name warning="deprecated">riq</login_name><name>riq</name></assigned-to>
  <reporter><id>b4xYFw0hSr3ksiabIlDkbG</id><login>ricardokirkner</login><login_name warning="deprecated">ricardokirkner</login_name><name>Ricardo Kirkner</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>byfUeOvXyr3lIRabIlDkbG</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2008-04-03T18:32:49-04:00</created-on>
  <description>Estar&#237;a bueno que al hacer click con el mouse sobre el minimap, la camara se centrara en el lugar donde se hizo click. Esto est&#225; bueno para, por ejemplo, cuando te moris, que puedas ver c&#243;mo se desarrolla el juego en otros lugares del mapa. B&#225;sicamente ser&#237;a poder mover la camara usando el minimap.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">25690</id>
  <importance type="integer">4</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>b4xYFw0hSr3ksiabIlDkbG,byfUeOvXyr3lIRabIlDkbG</notification-list>
  <number type="integer">4</number>
  <priority type="integer">3</priority>
  <reporter-id>b4xYFw0hSr3ksiabIlDkbG</reporter-id>
  <space-id>d6HCTY_Fer3iYQabIlDkbG</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>mouse click sobre minimap mueve la camara</summary>
  <updated-at type="datetime">2010-08-24T04:58:33-04:00</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>byfUeOvXyr3lIRabIlDkbG</id><login>riq</login><login_name warning="deprecated">riq</login_name><name>riq</name></assigned-to>
  <reporter><id>b4xYFw0hSr3ksiabIlDkbG</id><login>ricardokirkner</login><login_name warning="deprecated">ricardokirkner</login_name><name>Ricardo Kirkner</name></reporter>
</ticket>
<ticket>
  <assigned-to-id></assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2008-04-04T21:58:58-04:00</created-on>
  <description>Quite strange
Every menu stays @70fps while STORY goes down to 20FPS.

Not really an issue, but letting all know :)</description>
  <from-support type="integer">0</from-support>
  <id type="integer">26189</id>
  <importance type="integer">5</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>chnsdy_RGr3j2DabIlDkbG</notification-list>
  <number type="integer">5</number>
  <priority type="integer">3</priority>
  <reporter-id>chnsdy_RGr3j2DabIlDkbG</reporter-id>
  <space-id>d6HCTY_Fer3iYQabIlDkbG</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>FPS @ STORY</summary>
  <updated-at type="datetime">2010-08-24T04:58:37-04:00</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to></assigned-to>
  <reporter><id>chnsdy_RGr3j2DabIlDkbG</id><login>macarse</login><login_name warning="deprecated">macarse</login_name><name>macarse</name></reporter>
</ticket>
</tickets>

