Version 2, last updated by mrsoviet at May 30, 2009 03:00 UTC

User 1: 18 year old female, no musical experience (does not understand what 'tempo' is) User 2: 20 year old female, significant musical experience (pianist, clarinetist, saxophonist) Users were present at the same time

Initial Playthrough:

  • Took a moment to realize what to do
  • Asked 'What do I do?' 'How do I add instruments?' - Ended up solving the problems on her own
  • Played around adding musicians
  • Moved musicians around
  • Asked about energy (what is it?) and various controls on the right panel
  • Naturally arranged musicians to make a cool beat
  • Really enjoyed the percussion, especially the hand drum
  • Was annoyed with acoustic guitar
  • Had a lot of fun just playing with musician locations and the sounds coming as a result

Feedback:

What was the most frustrating?

  • Acoustic guitar was annoying, sounded bad
  • Did not understand what the right side controls were (what is the difference between energy, beats per bar, and tempo?)
  • Wanted a grid, but realized she would have stuck to the grid it she was given one
  • Want a way to delete all, instead of one at a time
  • Wanted a better variation in acoustic guitar's chords

What was most enjoyable?

  • Hand drum!
  • Really intuitive (basically picked it up instantly)
  • Cute images for the instruments
  • Start and Stop was really intuitive
  • Adding a musician was really easy

Other notes

  • Complexity was intuitive, energy was not
  • Have a way to save music
  • Have woodblock respond to key
  • Change the keys of individual instruments
  • Thought band order (and spotlight) were REALLY cool when they were mentioned
  • Also really liked the idea of a production mode, and the idea of being an instrument (knowing these intentions helped with how they felt about the program)
  • Needs some color, flash, flair!
  • Bolder and bigger words
  • Record and playback options would be nice

What I Learned

  • The users really enjoyed just being able to play around in the canvas. The whole experience in it seemed very natural.
  • If the user does not understand something then they might plat with it really quick, but will most likely ignore the feature altogether.
  • Needs a tutorial or something to indicate how to start (my version did not have one, so I just did a quick explanation, like 1/2 a sentence).
  • Terminology was too musical. Things like tempo, key, bar, and energy were misunderstood. However, complexity was immediately understood.