Version 7, last updated by mrsoviet at May 19, 2009 23:08 UTC

Alan's Feedback

  • Images would be very helpful for documenting the UI instructions, right now there is only blocks of text which are hard to skim.
  • I can't find the link to their design documentation (ie the SDS), only their source layout. Without this, I wouldn't know how to perform a bug fix or add a new feature.
  • I would like to have a feature where I can start a level before the timer expires, instead of waiting for it to run all the way down.
  • The menu and display is fairly intuitive, and changing parameters works intuitively.
  • I'm not clear on what the console output window is for--debug? Or if it is for important game notification. Right now it doesn't seem that relevant.
  • How will the interface support users with red-green color blindness? Bug submitted (no number or id available).
  • It can be hard to tell the cars apart, and I would like to know what their path, velocity and distance is so I can correctly configure the timers.
  • How do I know if I win or lose? More feedback is needed in terms of performance (besides cars timed out).
  • More notifications around events would be useful, and should have locational relevance. For example, if a car times out, the notice should appear right over the car in question so I know exactly where the problem was.

Rich's Feedback

  • poor poor installation instructions
  • there is not a whole lot to the game right now...
  • it is really hard to see, the color scheme needs significant improvement. this may be a limitation of the platform they are using, if it is, its a bad platform
  • if I had not played it before, I would have no idea of what to do, specifically: where do I click to place a traffic sign? what is my goal?
  • i dont want to have to wait to see then effects of my plans, wheres the play button?
  • at one point, the light changed from red to green while a car was in the intersection. as a result, there was a collision, adding a yellow light is the clear solution
  • at another point, a car turned left at the same time another car went straight (from the other way), they collided in the intersection cause neither waited, they should improve the ai
  • there is no results screen
  • what they did well: the menu button is really good, and useful!
  • easy to navigate menus, good job!
  • traffic light is easily editable/changable
  • UI has all the needed information. there is a little excess, but thats ok
  • overall, it mainly looks like they need to spend more time on it. work on the ai, the tutorial, the clarity of the UI. it is a good beta test, shows the moving parts moving (even if they are incredibly simple)
  • their pipeline is working, and it is working very well (without flaw)

Tim's Feedback

  • Documentation describes features not yet in the beta release (such as a button to start play immediately, stop signs, etc.)
  • As Rich said, installation not properly set up
  • Traffic timing is ambiguous
    • When I change the red vs green wait times, which direction am I changing them for (one direction's green timeout is the other's red timeout)
    • I just discovered that you can click on either direction and get the time's from that direction's perspective. That should be documented
  • Traffic lights do not have a yellow state
  • Removing a traffic light does not disable configure and remove buttons (bug submitted)

  • State machine representation of display works well, all transitions I tried worked fine.

  • I noticed that the map is stored in a (vaguely) human readable text format. Some documentation on this format (somewhere between developer doc and user doc) could enable people to make their own levels, although when I tried this most times the game got stuck pathfinding.
  • Great that they have a bug reporting form on the website.
  • The website itself is pretty, but considering its mostly flat structure, finding a piece of information can be difficult.