<?xml version="1.0" encoding="UTF-8"?>
<tickets type="array">
<ticket>
  <assigned-to-id>aFsmPONt4r3zvZab7jnrAJ</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2011-06-15T15:22:38Z</created-on>
  <description>The lock- on triangle doesn't render at all. This effect needs to be implemented as the change to shader based rendering and projection broke it.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">4171618</id>
  <importance type="integer">6</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">6</number>
  <priority type="integer">1</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Implement Predator shoulder cannon lock-on triangle</summary>
  <updated-at type="datetime">2011-06-15T15:22:38Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id></assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2011-06-15T15:24:05Z</created-on>
  <description>The menus aren't correctly aligned to the centre of the screen when you open the in game menus</description>
  <from-support type="integer">0</from-support>
  <id type="integer">4171646</id>
  <importance type="integer">7</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">7</number>
  <priority type="integer">1</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Menus are not correctly centred while ingame</summary>
  <updated-at type="datetime">2011-06-15T15:24:05Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id></assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2011-06-15T15:26:15Z</created-on>
  <description>Wall decals such as the bullet holes produced by firing the Marine's pulse rifle at a wall do not render correctly. They either do not show up or z-fight with the wall.

</description>
  <from-support type="integer">0</from-support>
  <id type="integer">4171680</id>
  <importance type="integer">8</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">8</number>
  <priority type="integer">1</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Wall decals not rendering correctly (sinking into walls or invisible)</summary>
  <updated-at type="datetime">2011-06-15T15:26:15Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>aFsmPONt4r3zvZab7jnrAJ</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2011-06-15T15:19:50Z</created-on>
  <description>explosion domes (caused by firing the grenade launcher) aren't textured correctly - this is likely due a bug that appeared when the fixed point texture coordinates were  changed to floating point.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">4171588</id>
  <importance type="integer">5</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">5</number>
  <priority type="integer">2</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Explosion domes not textured correctly</summary>
  <updated-at type="datetime">2011-06-15T15:19:50Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>aFsmPONt4r3zvZab7jnrAJ</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2011-07-12T20:10:49Z</created-on>
  <description>Unable to escape from credits screen if menu FMV is playing

the DebouncedGotAnyKey variable is not being set to true when a key is pressed, which prevents the user from exiting the credits roll screen early.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">4412470</id>
  <importance type="integer">9</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">9</number>
  <priority type="integer">2</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Unable to escape from credits screen if menu FMV is playing</summary>
  <updated-at type="datetime">2011-07-12T20:10:49Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id></assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2010-01-29T21:51:40Z</created-on>
  <description>will investigate. Tried before but couldn't replicate.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">897407</id>
  <importance type="integer">4</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">4</number>
  <priority type="integer">3</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>The game crashes at the end of the Tyrago level in the Marine campaign.</summary>
  <updated-at type="datetime">2010-08-24T13:07:46Z</updated-at>
  <working-hours type="float"></working-hours>
  <working-hour type="float" warning="deprecated"></working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>aFsmPONt4r3zvZab7jnrAJ</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2009-02-02T20:10:40Z</created-on>
  <description>Go to the cheats menu, select Predator as the species and then try to change to the Freefall cheat. It'll cause the game to freeze.

It's going into an infinite loop in CheatMode_GetNextAllowedEnvironment function in CheatModes.c</description>
  <from-support type="integer">0</from-support>
  <id type="integer">270317</id>
  <importance type="integer">1</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">1</number>
  <priority type="integer">4</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>0</status>
  <status-name>New</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Selecting &quot;Freefall&quot; cheat with species Predator causes the game to freeze</summary>
  <updated-at type="datetime">2010-08-24T09:54:07Z</updated-at>
  <working-hours type="float"></working-hours>
  <working-hour type="float" warning="deprecated"></working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
<ticket>
  <assigned-to-id>aFsmPONt4r3zvZab7jnrAJ</assigned-to-id>
  <completed-date type="datetime"></completed-date>
  <component-id type="integer"></component-id>
  <created-on type="datetime">2010-01-29T21:48:36Z</created-on>
  <description>Need to call &quot;SetTransform&quot; functions within BeginD3DScene after device reset to reinitialise the matrixes.</description>
  <from-support type="integer">0</from-support>
  <id type="integer">897397</id>
  <importance type="integer">3</importance>
  <is-story type="boolean">false</is-story>
  <milestone-id type="integer"></milestone-id>
  <notification-list>aFsmPONt4r3zvZab7jnrAJ</notification-list>
  <number type="integer">3</number>
  <priority type="integer">4</priority>
  <reporter-id>aFsmPONt4r3zvZab7jnrAJ</reporter-id>
  <space-id>b7o6pGNt4r3A1_ab7jnrAJ</space-id>
  <status type='integer'>1</status>
  <status-name>Accepted</status-name>
  <story-importance type="integer">0</story-importance>
  <summary>Orthographic projection breaks after restoring from alt-tab</summary>
  <updated-at type="datetime">2011-06-15T15:33:59Z</updated-at>
  <working-hours type="float">0.0</working-hours>
  <working-hour type="float" warning="deprecated">0.0</working-hour>
  <estimate type="string">None</estimate>
  <total-estimate type="float">0.0</total-estimate>
  <invested-hours type="float">0.0</invested-hours>
  <assigned-to><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></assigned-to>
  <reporter><id>aFsmPONt4r3zvZab7jnrAJ</id><login>sirlemonhead</login><login_name warning="deprecated">sirlemonhead</login_name><name>sirlemonhead</name></reporter>
</ticket>
</tickets>

