Tickets and Code Commits
- Jan 08 UTC Changeset
committed by wow_adict
#28: Disabled the Waypoint AI, this AI was causing a lot of AI Timer errors. The Default AI still get these once in a while, but not as often as the Waypoint AI. Apparently something is modifying the WORLD_CREATUREs Dictionary while it is being Enumerated, it is a no no to modify a List or Dictionary while it is being Enumerated, simply because if you are enumerating through a Dictionary and then change it, the program will get confused by the collection changing. - Jan 06 UTC Changeset
committed by wow_adict
#27: Added sql update file for the Guard Gossip tables, these are not in the NCDB tables, they are Spurious specific tables used for implementing Guard Gossip. Not all the direction NPCs have been added to Spurious yet, but several of the Major cities are implemented. - Jan 05 UTC Changeset
committed by wow_adict
#26: Changes to stop spamming of AITimer errors to the console. This got me to thinking, the Melee combat problem may be related to a timer problem, it seems there is one swing that works in Melee, then you never swing again, which may be realted to timer issues? - Jan 05 UTC Changeset
committed by wow_adict
#25: Added a thanks to Tobz and Ralek on the #WCell irc channel for answering my questions in regards to the Monster Move packet. - Jan 04 UTC Changeset
committed by wow_adict
#23: Creatures that have waypoints are now walking the waypoints. The Waypoints are stored in the creature_movement table, so you will need to get this table built, either by copying from NCDB base, or by applying the rev_17.sql update, and using the spuriousdbconverter. The WaypointAI class routines are copied from the DefauiltAI class, so there is still work to be done to fix these routines to be Waypoint specific. Especially in the combat portions. I also added currentwaypoint and spawnid to the info command and the AIState command. - Jan 04 UTC Changeset
committed by wow_adict
#22: Applied patch provided by Clain to fix Suggested Players(255) error. - Jan 03 UTC Changeset
committed by wow_adict
#21: Remarked code for Waypoint AI, this was preventing the creatures from wandering, they all just stood still. There is something wrong with the AI, the creatures go underground sometimes if fighting on a hill. Melee combat is not working, also the quest system needs to be fixed again. It always says Sugessted Players (255) LOL. And the quest rewards are all screwed up as well. I can sell to vendors, but I can not buy from them. etc...etc...etc.... - Dec 31 UTC Changeset
committed by wow_adict
#20: A very small change for waypoint handling, NTY. - Dec 19 UTC Changeset
committed by wow_adict
#19: Fixed and added back. - Dec 19 UTC Changeset
committed by wow_adict
#18: Sorry my SVN is screwy right now, time for bed I guess.
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