Version 23, last updated by pearso36 at August 16, 2009 20:41 UTC

References

Bergeron, B. (2006). Developing serious games. Hingham, MA: Charles River Media, Inc..

 

Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA.: Rockport Publishers, Inc..

 

Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 258-277.

 

Prensky, M. (2001). Digital game-based learning. New York: Mcgraw-Hill.

 

Van Eck, Richard (2006).  Digital Game-Based Learning: It's not just the digital natives who are restless.  Educause Review, 41, 17-30.

 

Winn, B. (2007). Entertainment Game Genres and Subgenres. Serious Game Construction Worksheet, p16-17

 

Young, M., Schrader, P. & Zheng, D. (2006).  MMOGs as learning environments: An Ecological journey into Quest Atlantis and The Sims Online. Innovate, 2, Retrieved on July 17, 2007 from http://www.innovateonline.info/index.php?view=article&id=66.

 

 

Michigan Curriculum Standards for Eight Grade Social Studies

http://www.michigan.gov/documents/mde/SSGLCE_218368_7.pdf

 

National Geographic Geography Standards

http://www.nationalgeographic.com/xpeditions/standards/matrix.html

Colonial Newspaper

http://www.earlyamerica.com/earlyamerica/past/

 

Colonial Williamsburg

http://www.history.org/Almanack/places/hb/hbral.cfm

 

Map of the Great Philidelphia Wagon Road

http://sc_tories.tripod.com/map_of_the_great_philadelphia_wagon_road.htm

Map of Colonies 1754

http://www.fasttrackteaching.com/T_M06_ColAmerCP300g15.gif


Sample of colonial clothing for men & women

http://www.memorialhall.mass.edu/activities/dressup/index.html

 

Food Prices

http://www.foodtimeline.org/foodfaq5.html

Fur Prices

http://eh.net/encyclopedia/article/carlos.lewis.furtrade


Land Prices

from Family life in 17th- and 18th-century America By Dorothy Denneen Volo (link)

 

Audio

http://www.earlyamerica.com/music/18th-century.htm

 

 

Conversions

Crops value in game

1 pound = 20 shillings = 240 pence

Units measured in Hundred Weight (Cwt.) = 100 pounds (weight)

Crops average 12.636 shillings/Cwt

There are 2 bushels(Bu) per Cwt.

20Cwt = 40Bu = 1pound

therefore,

1 Crop = 6 shillings

 

Fur value in game

1 beaver pelt was worth 13.22 shillings

therefore

1 Fur = 13 shillingsLand Prices

 

Average farm was 100-400 acres.

100 acres cost about 120 pounds (2400 shillings).