Version 3, last updated by Jason Spafford at August 17, 2010 19:38 UTC

Configuring the tile engine is easy. The tile engine configuration is an XML file with the following properties. The tile engine config file IS case sensitive. Once you have created it, pass it into the engine using the TileEngine method, public static void Load(FileInfo Configuration)

 

TileEngine Configuration Properties

 

Configuration Example

<?xml version="1.0" encoding="utf-8" ?>

<Config>
<GraphicsRoot>Graphics</GraphicsRoot>
<MapRoot>Maps</MapRoot>
<DataRoot>Data</DataRoot>
<DefaultModule>Menu</DefaultModule>
</Config>