Version 2, last updated by ChadyG at March 08, 2010 23:24 UTC

The engine supports parallax rendering through the RenderManager class.  This class provides a state based approach to rendering where your game objects need only create new sprites/animations through the manager and modify their attributes while the rendering loop is abstracted away.  This way the renderer can be the only one who needs to know how to draw things to the screen and your game objects can operate happily only knowing about world space coordinates.

See RenderManager.h for more information.