( in alphabetical order )
Benet Carrasco:
Licensed in audiovisual comunication
Role: 2D and 3D artist
- Texturing, modeling, animations and concept of the old men enemies.
- Stage
Contact: meteosat
at msn
dot com
David Orejuela
Licensed in computer engineer at the University of Seville
Role: videogame programmer
- Collisions (solid)
- Shaders (HLSL)
- Input
- Cameras
- Particles
- Game Logic (Weapons, projectiles,...)
- AI
- Graphic algorithms
- Particle Sistems
- Managers, parsers, maxscript exporter
- Game States Flux
Contact: david.orejuela.esteban
at gmail
dot com
Rick Selligman
Role: 2D, 3D, sound artist
- Edition and creation of the game sounds
- Various stage elements
Contact: rickselig79 at hotmail dot com
Román Montes
Licensed in computer engineer at the University of Seville
Role: videogame programmer
- Animations (cal3D)
- Shaders (HLSL)
- Input
- Cameras
- Particles
- Game Logic (Weapons, projectiles,...)
- AI
- Graphic algorithms
- Managers, parsers, maxscript exporters
- Video (DirectShow)
- GUI
Contact: romanmontes at gmail dot com
Jordi Cidoncha
Licensed in digital design at the European Design Institute
Role: 2D and 3D artist
- Texturing, modeling, animations and concept of the nurse enemy.
- Stage
- Pixelart
Contact: quinachispa
at hotmail
dot com
Tomás Ariznavarreta
Role: 2D and 3D artist
- Texturing, modeling, animations and concept of the granny.
- Stage
Contact: esetom
at hotmail
dot com